That is by far the best results I have ever had on a J1 DOW.
16L MrRoboto (Axis) vs Shin Ji (Allies) Balanced Mod
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Are you just messing around with tech rolls?
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I sort of assumed no tech, but did we actually specify that?
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Ah sorry, dude :lol: :lol: :lol:
I am starting a tech game with another player and just wanted to check on something. Lazy as I am, I just used the last file loaded and it was this one. Totally forgot, that actual dice would be rolled ^^
Btw, a landing in Tokyo should not prove successful if I have calculated correctly. But I am very curious what you’ve got up in your sleeves :P
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And btw, if you would try a landing in Tokyo, I would of course not scramble. And no kamikaze either.
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Oh, don’t worry. Killing Tokyo is not my best move right now. Strangling the beast is the move to go for. But I’ll handle that in the morning.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
2 fighters moved from Central America to Venezuela
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 18 Sea Zone to 35 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 8 carriers, 3 cruisers and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 marine and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 18 Sea Zone to 35 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 artilleries, 8 infantry, 1 marine and 6 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries, 8 infantry and 1 marine moved from 35 Sea Zone to Philippines
2 infantry moved from Korea to Manchuria
3 fighters moved from Norway to Northern Italy -
Scrambles, Kamis, unconditional surrenders? :evil:
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nothing.
good move, btw.
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Thanks! I spent hours on it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
2 fighters moved from Central America to Venezuela
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 18 Sea Zone to 35 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 8 carriers, 3 cruisers and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 marine and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 18 Sea Zone to 35 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 artilleries, 8 infantry, 1 marine and 6 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries, 8 infantry and 1 marine moved from 35 Sea Zone to Philippines
2 infantry moved from Korea to Manchuria
3 fighters moved from Norway to Northern ItalyCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Venezuela
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 armour
Americans win, taking Venezuela from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 6 Sea Zone
British loiter and taunt; Americans attack with 16 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 16 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Guam
Battle in Caroline Islands
Americans attack with 1 marine
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Guam from Japanese, taking Caroline Islands from Japanese with 1 marine remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Philippines
Battle in Kiangsu
Battle in Kwangtung
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
16 fighters moved from 6 Sea Zone to 35 Sea Zone
3 aaGuns moved from Korea to Manchuria
2 carriers and 3 fighters moved from 26 Sea Zone to 10 Sea Zone
2 bombers moved from Midway to Eastern United States
1 bomber moved from Queensland to Western United States
2 fighters moved from Venezuela to Eastern United States
2 fighters moved from Western United States to Eastern United States
1 fighter moved from Eastern United States to 101 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
3 fighters placed in Norway
2 artilleries and 4 infantry placed in Eastern United States
1 armour and 2 mech_infantrys placed in Central United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - British
Non Combat Move - British
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 6 Sea Zone to 35 Sea ZoneTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 47 PUs;
Italians buy 4 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Albania to Yugoslavia
Italians take Yugoslavia from Russians
5 artilleries, 1 battleship, 1 carrier, 2 destroyers, 5 infantry, 1 marine and 5 transports moved from 92 Sea Zone to 89 Sea Zone
1 marine moved from 89 Sea Zone to Venezuela
1 artillery moved from 89 Sea Zone to Southeast Mexico
1 artillery moved from 89 Sea Zone to Central America
1 artillery moved from 89 Sea Zone to West Indies
1 artillery moved from 89 Sea Zone to Venezuela
1 artillery moved from 89 Sea Zone to Venezuela
2 infantry moved from 89 Sea Zone to Venezuela
1 infantry moved from 89 Sea Zone to Central America
1 infantry moved from 89 Sea Zone to West Indies
1 infantry moved from 89 Sea Zone to Southeast MexicoCombat - Italians
Battle in Venezuela
Italians attack with 2 artilleries, 2 infantry and 1 marine
Americans defend with 1 artillery and 1 infantry
Italians win, taking Venezuela from Americans with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Central America
Battle in Southeast Mexico
Battle in West IndiesNon Combat Move - Italians
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
3 fighters moved from Spain to Southern Italy
2 fighters moved from Spain to 89 Sea Zone
1 infantry moved from Greece to TurkeyPlace Units - Italians
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Spain
1 artillery and 2 infantry placed in Persia
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 47 PUs;
Italians buy 4 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Albania to Yugoslavia
Italians take Yugoslavia from Russians
5 artilleries, 1 battleship, 1 carrier, 2 destroyers, 5 infantry, 1 marine and 5 transports moved from 92 Sea Zone to 89 Sea Zone
1 marine moved from 89 Sea Zone to Venezuela
1 artillery moved from 89 Sea Zone to Southeast Mexico
1 artillery moved from 89 Sea Zone to Central America
1 artillery moved from 89 Sea Zone to West Indies
1 artillery moved from 89 Sea Zone to Venezuela
1 artillery moved from 89 Sea Zone to Venezuela
2 infantry moved from 89 Sea Zone to Venezuela
1 infantry moved from 89 Sea Zone to Central America
1 infantry moved from 89 Sea Zone to West Indies
1 infantry moved from 89 Sea Zone to Southeast MexicoCombat - Italians
Battle in Venezuela
Italians attack with 2 artilleries, 2 infantry and 1 marine
Americans defend with 1 artillery and 1 infantry
Italians win, taking Venezuela from Americans with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Central America
Battle in Southeast Mexico
Battle in West IndiesNon Combat Move - Italians
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
3 fighters moved from Spain to Southern Italy
2 fighters moved from Spain to 89 Sea Zone
1 infantry moved from Greece to TurkeyPlace Units - Italians
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Spain
1 artillery and 2 infantry placed in Persia
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 66 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 64 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 66 Sea Zone
1 fighter moved from 10 Sea Zone to 101 Sea Zone
2 fighters moved from 10 Sea Zone to Eastern United States
3 fighters moved from Korea to Hawaiian Islands
1 bomber moved from Korea to Hawaiian IslandsCombat - ANZAC
Battle in 66 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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oh. I actually edited the italian sub, cause i forgot it =(
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Oh? Ok then. Let me think of what to do with the mighty ANZAC fleet then.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 66 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 64 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 mech_infantry moved from Slovakia Hungary to Northern Italy
2 infantry moved from Greater Southern Germany to Northern Italy
1 armour, 28 artilleries, 1 bomber, 2 fighters, 63 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Western Germany to Northern Italy
2 artilleries and 1 infantry moved from France to Northern Italy
2 armour, 1 artillery and 3 infantry moved from Spain to 91 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
1 submarine moved from 91 Sea Zone to 89 Sea ZoneCombat - Germans
Battle in 89 Sea Zone
Germans attack with 1 submarine; Italians loiter and taunt
Americans defend with 1 transport
Germans win, taking 89 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern Italy
Germans attack with 3 armour, 31 artilleries, 1 bomber, 2 fighters, 69 infantry, 5 mech_infantrys and 1 tactical_bomber
Americans defend with 3 fighters; Russians defend with 4 aaGuns, 28 armour, 19 artilleries, 1 factory_minor, 29 infantry and 18 mech_infantrys
Russians win with 21 armour and 3 fighters remaining. Battle score for attacker is -82
Casualties for Germans: 3 armour, 31 artilleries, 1 fighter, 69 infantry and 5 mech_infantrys
Casualties for Russians: 4 aaGuns, 7 armour, 19 artilleries, 29 infantry and 18 mech_infantrys
1 tactical_bomber owned by the Germans, 1 bomber owned by the Germans and 1 fighter owned by the Germans retreatedNon Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy
1 destroyer and 1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 aaGun moved from Western Germany to Switzerland
1 aaGun moved from Western Germany to Greater Southern Germany
4 aaGuns moved from Western Germany to Germany
1 artillery and 1 infantry moved from Slovakia Hungary to GermanyPlace Units - Germans
1 transport placed in 109 Sea Zone
3 infantry placed in France
5 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 2.
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
Wow, that was clearly below average =(
Might be game deciding =(





