No scramble
16L MrRoboto (Axis) vs Shin Ji (Allies) Balanced Mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from 26 Sea Zone to 48 Sea Zone
1 fighter moved from Queensland to 48 Sea Zone
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
1 bomber moved from Korea to KiangsuCombat - ANZAC
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Kiangsu causes 5 damage total.
Battle in 48 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 battleship
Units damaged: 1 battleship owned by the Japanese
ANZAC win with 3 fighters remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 battleshipNon Combat Move - ANZAC
3 fighters moved from 48 Sea Zone to 26 Sea Zone
1 bomber moved from Kiangsu to KoreaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 31 PUs;
Germans buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
2 fighters, 2 infantry and 1 tactical_bomber moved from Germany to Greater Southern Germany
1 mech_infantry moved from Germany to Slovakia HungaryCombat - Germans
Battle in Greater Southern Germany
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Greater Southern Germany from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 aaGun, 1 factory_minor and 1 infantry
Germans win, taking Slovakia Hungary from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantryNon Combat Move - Germans
6 aaGuns, 1 armour, 23 artilleries, 1 bomber, 63 infantry and 4 mech_infantrys moved from Germany to Western Germany
2 fighters and 1 tactical_bomber moved from Greater Southern Germany to Western Germany
2 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 armour, 2 infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to SpainPlace Units - Germans
5 artilleries placed in Western Germany
2 artilleries and 1 infantry placed in FranceTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total -
some big battles are looming ahead
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 9 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
Russians converts factory_major into different units
1 fighter moved from Western Ukraine to 100 Sea Zone
28 armour, 19 artilleries, 29 infantry and 18 mech_infantrys moved from Yugoslavia to Northern Italy
Russians take Northern Italy from Italians
3 mech_infantrys moved from Ukraine to Romania
3 mech_infantrys moved from Novgorod to Baltic States
1 fighter moved from Western Ukraine to Baltic States
1 fighter moved from Western Ukraine to Romania
1 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 armour and 5 mech_infantrys moved from Kazakhstan to Northwest Persia
1 armour moved from Novosibirsk to Volgograd
3 armour and 5 mech_infantrys moved from Russia to Volgograd
1 bomber moved from Russia to PersiaCombat - Russians
Battle in 100 Sea Zone
Russians attack with 1 fighter
Italians defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in Romania
Russians attack with 1 fighter and 3 mech_infantrys
Germans defend with 1 factory_minor; Italians defend with 1 infantry
Russians win, taking Romania from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Northwest Persia
Russians attack with 5 armour and 11 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Northwest Persia from Italians with 5 armour and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 bomber moved from Persia to Volgograd
1 fighter moved from 100 Sea Zone to Volgograd
1 fighter moved from Romania to Ukraine
1 fighter moved from Western Ukraine to Volgograd
1 fighter moved from Baltic States to Novgorod
4 aaGuns moved from Yugoslavia to Northern ItalyPlace Units - Russians
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
4 armour and 1 mech_infantry placed in Russia
Russians undo move 4.
Russians undo move 3.
Russians undo move 2.
Russians undo move 1.
3 armour placed in Volgograd
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 48 PUs; end with 49 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 65 PUs -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 12x factory_major; Remaining resources: 6 SuicideAttackTokens; 86 PUs;
Japanese buy 3 aaGuns, 1 destroyer, 6 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Turkey to Rostov
Japanese take Caucasus from Russians
Japanese take Rostov from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 4 infantry moved from Argentina to Brazil
Japanese take Brazil from Americans
1 destroyer moved from 92 Sea Zone to 87 Sea Zone
1 fighter and 1 tactical_bomber moved from Spain to 87 Sea ZoneCombat - Japanese
Battle in 87 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 87 Sea Zone to Spain
1 artillery, 1 cruiser and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from French West Africa to French Equatorial Africa
3 armour and 2 infantry moved from Egypt to Trans-Jordan
4 armour and 2 mech_infantrys moved from Syria to Persia
1 armour, 3 artilleries and 1 mech_infantry moved from Eastern Persia to Persia
2 armour moved from Turkey to Persia
1 artillery moved from Turkey to Syria
1 mech_infantry moved from Afghanistan to Persia
1 artillery moved from Turkmenistan to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
4 mech_infantrys moved from Chahar to Kansu
3 mech_infantrys moved from Kiangsu to Chahar
1 fighter moved from Anhwe to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
6 fighters and 4 tactical_bombers moved from 20 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone
1 battleship, 5 carriers, 1 destroyer and 17 submarines moved from 20 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 transport moved from 41 Sea Zone to 45 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea ZonePlace Units - Japanese
3 aaGuns and 6 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
1 infantry placed in Argentina
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Brazil: 1 armour
EDIT: Changing ownership of Venezuela from Neutral_True to Japanese
EDIT: Adding units owned by Japanese to Venezuela: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,5,5,2,5,1,3,1,5,3,3,5,2,1,4,1,3,2,6,3,2,4,1,3,2,6,2,2,4,6,4,4,2,5,2,2,1,4,1,5,2,2,3,5,5,4,3,1,3,4,5,4,3,4,1,5
Japanese collect 91 PUs (10 lost to blockades); end with 91 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 106 PUs -
I’m going to handle this after I’ve slept. Don’t want to snatch defeat from the jaws of victory again. It’s one of me specialties.
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Are you just messing around with tech rolls?
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I sort of assumed no tech, but did we actually specify that?
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Ah sorry, dude :lol: :lol: :lol:
I am starting a tech game with another player and just wanted to check on something. Lazy as I am, I just used the last file loaded and it was this one. Totally forgot, that actual dice would be rolled ^^
Btw, a landing in Tokyo should not prove successful if I have calculated correctly. But I am very curious what you’ve got up in your sleeves :P
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And btw, if you would try a landing in Tokyo, I would of course not scramble. And no kamikaze either.
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Oh, don’t worry. Killing Tokyo is not my best move right now. Strangling the beast is the move to go for. But I’ll handle that in the morning.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
2 fighters moved from Central America to Venezuela
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 18 Sea Zone to 35 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 8 carriers, 3 cruisers and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 marine and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 18 Sea Zone to 35 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 artilleries, 8 infantry, 1 marine and 6 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries, 8 infantry and 1 marine moved from 35 Sea Zone to Philippines
2 infantry moved from Korea to Manchuria
3 fighters moved from Norway to Northern Italy -
Scrambles, Kamis, unconditional surrenders? :evil:
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nothing.
good move, btw.
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Thanks! I spent hours on it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
2 fighters moved from Central America to Venezuela
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 18 Sea Zone to 35 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 8 carriers, 3 cruisers and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 marine and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 18 Sea Zone to 35 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 artilleries, 8 infantry, 1 marine and 6 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries, 8 infantry and 1 marine moved from 35 Sea Zone to Philippines
2 infantry moved from Korea to Manchuria
3 fighters moved from Norway to Northern ItalyCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Venezuela
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 armour
Americans win, taking Venezuela from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 6 Sea Zone
British loiter and taunt; Americans attack with 16 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 16 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Guam
Battle in Caroline Islands
Americans attack with 1 marine
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Guam from Japanese, taking Caroline Islands from Japanese with 1 marine remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Philippines
Battle in Kiangsu
Battle in Kwangtung
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
16 fighters moved from 6 Sea Zone to 35 Sea Zone
3 aaGuns moved from Korea to Manchuria
2 carriers and 3 fighters moved from 26 Sea Zone to 10 Sea Zone
2 bombers moved from Midway to Eastern United States
1 bomber moved from Queensland to Western United States
2 fighters moved from Venezuela to Eastern United States
2 fighters moved from Western United States to Eastern United States
1 fighter moved from Eastern United States to 101 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
3 fighters placed in Norway
2 artilleries and 4 infantry placed in Eastern United States
1 armour and 2 mech_infantrys placed in Central United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - British
Non Combat Move - British
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 6 Sea Zone to 35 Sea ZoneTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 47 PUs;
Italians buy 4 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Albania to Yugoslavia
Italians take Yugoslavia from Russians
5 artilleries, 1 battleship, 1 carrier, 2 destroyers, 5 infantry, 1 marine and 5 transports moved from 92 Sea Zone to 89 Sea Zone
1 marine moved from 89 Sea Zone to Venezuela
1 artillery moved from 89 Sea Zone to Southeast Mexico
1 artillery moved from 89 Sea Zone to Central America
1 artillery moved from 89 Sea Zone to West Indies
1 artillery moved from 89 Sea Zone to Venezuela
1 artillery moved from 89 Sea Zone to Venezuela
2 infantry moved from 89 Sea Zone to Venezuela
1 infantry moved from 89 Sea Zone to Central America
1 infantry moved from 89 Sea Zone to West Indies
1 infantry moved from 89 Sea Zone to Southeast MexicoCombat - Italians
Battle in Venezuela
Italians attack with 2 artilleries, 2 infantry and 1 marine
Americans defend with 1 artillery and 1 infantry
Italians win, taking Venezuela from Americans with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Central America
Battle in Southeast Mexico
Battle in West IndiesNon Combat Move - Italians
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
3 fighters moved from Spain to Southern Italy
2 fighters moved from Spain to 89 Sea Zone
1 infantry moved from Greece to TurkeyPlace Units - Italians
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Spain
1 artillery and 2 infantry placed in Persia
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 53 PUs





