@Ghostglider Ok. Finally (3 rounds of nobody hitting!!?), I hit once and killed DD as you desired, but you also hit on the return. So not sure what you want to do 1 v 1.
16L MrRoboto (Axis) vs Shin Ji (Allies) Balanced Mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 armour, 1 infantry and 13 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Greece to Turkey
1 infantry moved from Greece to Turkey
1 infantry moved from Greece to Turkey
1 fighter moved from Greece to Turkey
4 armour and 6 mech_infantrys moved from Greece to Yugoslavia
3 artilleries and 8 infantry moved from Romania to Yugoslavia
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 fighter moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Slovakia Hungary to Greater Southern Germany
2 fighters moved from Slovakia Hungary to Greater Southern Germany
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Samara to Novosibirsk
1 armour and 5 mech_infantrys moved from Volgograd to Caucasus
1 artillery moved from Slovakia Hungary to Poland
24 armour, 16 artilleries, 22 infantry and 12 mech_infantrys moved from Slovakia Hungary to Yugoslavia
1 bomber moved from Slovakia Hungary to Caucasus
1 mech_infantry moved from Samara to Caucasus
1 mech_infantry moved from Samara to Caucasus
1 mech_infantry moved from Samara to Caucasus
3 armour and 5 mech_infantrys moved from Russia to KazakhstanCombat - Russians
Battle in Caucasus
Russians attack with 1 armour, 1 bomber and 8 mech_infantrys
Japanese defend with 1 armour and 4 mech_infantrys
Russians win, taking Caucasus from Japanese with 1 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 4 mech_infantrys
Casualties for Japanese: 1 armour and 4 mech_infantrys
Battle in Kazakhstan
Russians attack with 3 armour and 5 mech_infantrys
Japanese defend with 1 mech_infantry
Russians win, taking Kazakhstan from Italians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
retreated to Poland
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novosibirsk
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Greater Southern Germany
Russians attack with 2 fighters and 3 infantry
Italians defend with 2 infantry
Russians win, taking Greater Southern Germany from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Russians: 2 infantry
Battle in Turkey
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Russians win, taking Turkey from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Yugoslavia
Russians attack with 28 armour, 19 artilleries, 30 infantry and 18 mech_infantrys
Japanese defend with 1 artillery
Russians win, taking Yugoslavia from Japanese with 28 armour, 19 artilleries, 29 infantry and 18 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
2 fighters moved from Greater Southern Germany to Romania
1 fighter moved from Turkey to Romania
1 fighter moved from Poland to Romania
3 aaGuns moved from Slovakia Hungary to Yugoslavia
1 aaGun moved from Greece to Turkey
1 bomber moved from Caucasus to RussiaPlace Units - Russians
1 infantry placed in Slovakia Hungary
3 armour placed in Romania
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
5 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,3,6,1,5,6,3
Russians collect 52 PUs (6 lost to blockades); end with 53 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 58 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 60 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Romania: 4 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Western Ukraine: 4 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Romania: 3 armour
EDIT: Adding units owned by Russians to Russia: 3 armour
EDIT: Removing units owned by Russians from Romania: 1 aaGun
EDIT: Adding units owned by Russians to Yugoslavia: 1 aaGun
EDIT: Turning off Edit Mode -
Realized you could attack through Turkey with japan as a can opener.
Wow, what a game!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 1 factory_minor, 4 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Trans-Jordan to Syria
3 armour, 2 artilleries and 1 infantry moved from Syria to Turkey
18 submarines moved from 6 Sea Zone to 19 Sea Zone
17 submarines moved from 19 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 battleship and 1 marine moved from 35 Sea Zone to 48 Sea Zone
1 marine moved from 48 Sea Zone to Gilbert Islands
1 cruiser and 1 marine moved from 35 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 armour and 4 infantry moved from Chile to ArgentinaCombat - Japanese
Battle in New Britain
Battle in Gilbert Islands
Battle in Solomon Islands
Battle in Turkey
Japanese attack with 3 armour, 2 artilleries and 1 infantry
Russians defend with 1 aaGun and 2 infantry
Japanese win, taking New Britain from ANZAC, taking Gilbert Islands from UK_Pacific, taking Solomon Islands from ANZAC, taking Turkey from Russians with 3 armour and 2 artilleries remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Argentina
Japanese attack with 1 armour and 4 infantry
Americans defend with 1 factory_minor and 1 infantry
Japanese win, taking Argentina from Americans with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Turkey: 1 artillery
EDIT: Turning off Edit Mode
4 armour, 1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
4 armour and 2 mech_infantrys moved from Trans-Jordan to Syria
1 cruiser, 1 destroyer and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from Gold Coast to French West Africa
1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 artilleries moved from Afghanistan to Eastern Persia
1 artillery moved from Afghanistan to Turkmenistan
1 mech_infantry moved from India to Afghanistan
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Kiangsu to Chahar
1 artillery moved from Anhwe to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Chahar
2 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to SpainPlace Units - Japanese
1 factory_minor placed in Saudi Arabia
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in India
3 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea Zone
4 fighters placed in Japan
1 mech_infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,4,5,4,6,6,2,1,1,2,1,6,4,5,5,6,3,5,1,3,4,6,3,5,2,3,1,2,3,5,1,2,2,6,4,1,6,6,3,2,3,2,4,5,5,5,4,2,6,6,1,6,5,4,1,5,5,4,5,5,2,5,1,3,1,3,4,3,6
Japanese collect 83 PUs (8 lost to blockades); end with 83 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from Brazil to Venezuela
2 fighters moved from Western United States to Venezuela
2 bombers moved from Western United States to 49 Sea Zone
2 carriers and 3 fighters moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
2 bombers moved from Korea to Japan
8 fighters moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to Japan -
It’s on like Donkey Kong!
Kamis? Scrambles? Intercepts?
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none of these
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from Brazil to Venezuela
2 fighters moved from Western United States to Venezuela
2 bombers moved from Western United States to 49 Sea Zone
2 carriers and 3 fighters moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
2 bombers moved from Korea to Japan
8 fighters moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to JapanCombat - Americans
Americans creates battle in territory 6 Sea Zone
Air Battle in Japan
Americans attacks with 11 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in Japan causes 12 damage total.
Battle in Venezuela
Americans attack with 1 artillery, 2 fighters and 1 infantry
Neutral_True defend with 2 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in 49 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 cruiser
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 cruiser
Battle in 19 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 87 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 8 carriers, 3 cruisers, 3 destroyers, 3 fighters, 8 submarines and 10 transports
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 8 carriers, 3 cruisers, 3 destroyers, 3 fighters, 8 submarines and 10 transports remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Japan to Midway
9 fighters moved from Japan to 6 Sea Zone
2 fighters moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 18 Sea Zone to 6 Sea Zone
1 bomber moved from 49 Sea Zone to Queensland
2 fighters moved from Venezuela to Central America
3 fighters moved from Slovakia Hungary to Norway
2 artilleries and 14 infantry moved from Korea to 6 Sea Zone
3 marines moved from Korea to 6 Sea ZonePlace Units - Americans
3 infantry placed in Norway
2 artilleries and 2 infantry placed in Eastern United States
2 destroyers and 2 transports placed in 101 Sea Zone
3 infantry placed in Korea
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5
Americans collect 60 PUs (1 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
Turn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 airfield, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Russians
1 infantry moved from Albania to Greece
Italians take Greece from Russians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Romania
1 infantry moved from Persia to Iraq
Italians take Iraq from Russians
1 infantry moved from Persia to Northwest Persia
Italians take Northwest Persia from Russians
1 submarine moved from 85 Sea Zone to 66 Sea ZoneCombat - Italians
Battle in 66 Sea Zone
Italians attack with 1 submarine
ANZAC defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in RomaniaNon Combat Move - Italians
1 marine moved from Northern Italy to 97 Sea Zone
5 artilleries moved from Northern Italy to 97 Sea Zone
1 artillery moved from Albania to 97 Sea Zone
6 infantry moved from Northern Italy to 97 Sea Zone
6 artilleries, 1 battleship, 1 carrier, 2 destroyers, 6 infantry, 1 marine and 6 transports moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from 97 Sea Zone to Spain
3 fighters moved from Southern Italy to Spain
8 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 airfield placed in Spain
1 artillery and 2 infantry placed in Persia
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from 26 Sea Zone to 48 Sea Zone
1 fighter moved from Queensland to 48 Sea Zone
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
1 bomber moved from Korea to KiangsuCombat - ANZAC
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Kiangsu causes 5 damage total.
Battle in 48 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 battleship
Units damaged: 1 battleship owned by the Japanese
ANZAC win with 3 fighters remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 battleshipNon Combat Move - ANZAC
3 fighters moved from 48 Sea Zone to 26 Sea Zone
1 bomber moved from Kiangsu to KoreaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 31 PUs;
Germans buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
2 fighters, 2 infantry and 1 tactical_bomber moved from Germany to Greater Southern Germany
1 mech_infantry moved from Germany to Slovakia HungaryCombat - Germans
Battle in Greater Southern Germany
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Greater Southern Germany from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 aaGun, 1 factory_minor and 1 infantry
Germans win, taking Slovakia Hungary from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantryNon Combat Move - Germans
6 aaGuns, 1 armour, 23 artilleries, 1 bomber, 63 infantry and 4 mech_infantrys moved from Germany to Western Germany
2 fighters and 1 tactical_bomber moved from Greater Southern Germany to Western Germany
2 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 armour, 2 infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to SpainPlace Units - Germans
5 artilleries placed in Western Germany
2 artilleries and 1 infantry placed in FranceTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total -
some big battles are looming ahead
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 9 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
Russians converts factory_major into different units
1 fighter moved from Western Ukraine to 100 Sea Zone
28 armour, 19 artilleries, 29 infantry and 18 mech_infantrys moved from Yugoslavia to Northern Italy
Russians take Northern Italy from Italians
3 mech_infantrys moved from Ukraine to Romania
3 mech_infantrys moved from Novgorod to Baltic States
1 fighter moved from Western Ukraine to Baltic States
1 fighter moved from Western Ukraine to Romania
1 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 armour and 5 mech_infantrys moved from Kazakhstan to Northwest Persia
1 armour moved from Novosibirsk to Volgograd
3 armour and 5 mech_infantrys moved from Russia to Volgograd
1 bomber moved from Russia to PersiaCombat - Russians
Battle in 100 Sea Zone
Russians attack with 1 fighter
Italians defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in Romania
Russians attack with 1 fighter and 3 mech_infantrys
Germans defend with 1 factory_minor; Italians defend with 1 infantry
Russians win, taking Romania from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Northwest Persia
Russians attack with 5 armour and 11 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Northwest Persia from Italians with 5 armour and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 bomber moved from Persia to Volgograd
1 fighter moved from 100 Sea Zone to Volgograd
1 fighter moved from Romania to Ukraine
1 fighter moved from Western Ukraine to Volgograd
1 fighter moved from Baltic States to Novgorod
4 aaGuns moved from Yugoslavia to Northern ItalyPlace Units - Russians
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
4 armour and 1 mech_infantry placed in Russia
Russians undo move 4.
Russians undo move 3.
Russians undo move 2.
Russians undo move 1.
3 armour placed in Volgograd
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 48 PUs; end with 49 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 65 PUs -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 12x factory_major; Remaining resources: 6 SuicideAttackTokens; 86 PUs;
Japanese buy 3 aaGuns, 1 destroyer, 6 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Turkey to Rostov
Japanese take Caucasus from Russians
Japanese take Rostov from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 4 infantry moved from Argentina to Brazil
Japanese take Brazil from Americans
1 destroyer moved from 92 Sea Zone to 87 Sea Zone
1 fighter and 1 tactical_bomber moved from Spain to 87 Sea ZoneCombat - Japanese
Battle in 87 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 87 Sea Zone to Spain
1 artillery, 1 cruiser and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from French West Africa to French Equatorial Africa
3 armour and 2 infantry moved from Egypt to Trans-Jordan
4 armour and 2 mech_infantrys moved from Syria to Persia
1 armour, 3 artilleries and 1 mech_infantry moved from Eastern Persia to Persia
2 armour moved from Turkey to Persia
1 artillery moved from Turkey to Syria
1 mech_infantry moved from Afghanistan to Persia
1 artillery moved from Turkmenistan to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
4 mech_infantrys moved from Chahar to Kansu
3 mech_infantrys moved from Kiangsu to Chahar
1 fighter moved from Anhwe to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
6 fighters and 4 tactical_bombers moved from 20 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone
1 battleship, 5 carriers, 1 destroyer and 17 submarines moved from 20 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 transport moved from 41 Sea Zone to 45 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea ZonePlace Units - Japanese
3 aaGuns and 6 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
1 infantry placed in Argentina
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Brazil: 1 armour
EDIT: Changing ownership of Venezuela from Neutral_True to Japanese
EDIT: Adding units owned by Japanese to Venezuela: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,5,5,2,5,1,3,1,5,3,3,5,2,1,4,1,3,2,6,3,2,4,1,3,2,6,2,2,4,6,4,4,2,5,2,2,1,4,1,5,2,2,3,5,5,4,3,1,3,4,5,4,3,4,1,5
Japanese collect 91 PUs (10 lost to blockades); end with 91 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 106 PUs -
I’m going to handle this after I’ve slept. Don’t want to snatch defeat from the jaws of victory again. It’s one of me specialties.
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Are you just messing around with tech rolls?
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I sort of assumed no tech, but did we actually specify that?
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Ah sorry, dude :lol: :lol: :lol:
I am starting a tech game with another player and just wanted to check on something. Lazy as I am, I just used the last file loaded and it was this one. Totally forgot, that actual dice would be rolled ^^
Btw, a landing in Tokyo should not prove successful if I have calculated correctly. But I am very curious what you’ve got up in your sleeves :P





