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G40L 2016 MrRoboto (Allies) vs Karl7 (Axis) [Balanced Mod]

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
                1 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone
                1 infantry moved from 25 Sea Zone to Midway
                1 bomber moved from Philippines to 41 Sea Zone
                1 bomber moved from Philippines to 42 Sea Zone
                1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
                5 fighters and 1 tactical_bomber moved from 43 Sea Zone to Borneo

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 transports
                    ANZAC defend with 1 submarine; Americans defend with 1 transport
                    Japanese win, taking 43 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine
                    Casualties for Americans: 1 transport
                Battle in Aleutian Islands
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win, taking Aleutian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Midway
                Battle in Borneo
                    Japanese attack with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Midway from Americans, taking Borneo from UK_Pacific with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                5 fighters moved from Borneo to 43 Sea Zone
                1 tactical_bomber moved from Borneo to 43 Sea Zone
                1 bomber moved from 42 Sea Zone to Philippines
                1 bomber moved from 41 Sea Zone to Hainan
                1 armour, 3 artilleries and 1 infantry moved from Anhwe to Shantung
                1 infantry moved from Chahar to Jehol
                2 infantry moved from Buyant-Uhaa to Amur
                1 infantry moved from Siberia to Amur
                1 armour, 1 artillery and 1 infantry moved from Manchuria to Amur
                1 infantry moved from Korea to Amur
                1 carrier and 2 destroyers moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 16 Sea Zone to 25 Sea Zone

    Place Units - Japanese
                2 destroyers and 2 submarines placed in 6 Sea Zone
                3 armour placed in Manchuria
                3 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 38 PUs total

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Kwangtung to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - British

    Non Combat Move - British
                3 aaGuns, 2 artilleries and 10 infantry moved from Kweichow to Anhwe
                5 infantry moved from Burma to Yunnan
                2 fighters and 1 tactical_bomber moved from Kweichow to India
                2 submarines moved from 81 Sea Zone to 97 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports moved from 99 Sea Zone to 98 Sea Zone
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 submarine moved from 97 Sea Zone to 93 Sea Zone

    Place Units - UK_Pacific
                2 destroyers and 2 submarines placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in 39 Sea Zone change ownership: 2 destroyers and 2 submarines

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Poland to Slovakia Hungary
                1 armour moved from Poland to Slovakia Hungary
                1 armour and 4 infantry moved from Yugoslavia to Romania
                1 infantry moved from Yugoslavia to Romania
                1 bomber moved from Southern Italy to Romania

    Combat - Italians
                Battle in Slovakia Hungary
                    Italians attack with 2 armour, 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Slovakia Hungary from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Italians attack with 1 armour, 1 bomber and 5 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Romania from Russians with 1 armour, 1 bomber and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Romania to Southern Italy
                1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
                3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 artilleries placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,3,6,6,6,1,4,1
                Italians collect 5 PUs (7 lost to blockades); end with 5 PUs total

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Trans-Jordan

    Turn Complete - French

  • 22 20 19 18 17 16 15 14 12

    BS game… Total dicing. 60+ odds one eastern poland and lost hard.  :-P

    I will post

  • 19 18

    Thanks for the game!

    But I’m curious. Why would you say that it was a dice game? Your attack on Eastern Poland only had like 43% win chance. And I think I was in a great state, even if I would have lost it.

    Anyways, up for a rematch?

  • 22 20 19 18 17 16 15 14 12

    @MrRoboto:

    Thanks for the game!

    But I’m curious. Why would you say that it was a dice game? Your attack on Eastern Poland only had like 43% win chance. And I think I was in a great state, even if I would have lost it.

    Anyways, up for a rematch?

    I went back and run the odds.  I am going to have to stop using DS Kelly odds calc.  It said 60ish.  The battle calc in the program said 48 or something.  That is a huge difference.  I guess I would have not done that attack.  The dice were horrific anyway.  I missed all the 4’s but 1 R1.

    I need to clear up some other games that are in critical condition.  I hit you up then.

  • 19 18

    You can redo the move and we could continue the game. If you want to.

  • 22 20 19 18 17 16 15 14 12

    @MrRoboto:

    You can redo the move and we could continue the game. If you want to.

    Oh, ok.  Too nice!  You are ahead anyway.  This balanced mod is pretty rough on the Axis.

  • 19 18

    I haven’t played it a lot so far, but I’d say you have to make the most out of Europe turn 1. With no bids, the Med looks a lot better for the Axis and Egypt is way more in danger. I think getting Italy big is easier in this version.

  • 22 20 19 18 17 16 15 14 12

    Hmm, I am surrendering anyway.  The Axis were set up for the attack.  Without it succeeding the USSR will get too strong.

    GG

  • 19 18

    Okay. Would love a rematch, though

  • 22 20 19 18 17 16 15 14 12

    Ok, I just surrendered 2 games.  So I can do a rematch.  You want to switch sides?

  • 19 18

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