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G40L 2016 MrRoboto (Allies) vs Karl7 (Axis) [Balanced Mod]
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
4 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
13 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Russia to Belarus
3 artilleries and 2 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Yenisey
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Yenisey from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 3 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 1 armour, 3 artilleries, 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
4 armour, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Novosibirsk to Vologda
2 aaGuns moved from Buryatia to SakhaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
1 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 bomber moved from Philippines to 41 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
5 fighters and 1 tactical_bomber moved from 43 Sea Zone to BorneoCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 transports
ANZAC defend with 1 submarine; Americans defend with 1 transport
Japanese win, taking 43 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in Aleutian Islands
Battle in 42 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win, taking Aleutian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Midway
Battle in Borneo
Japanese attack with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Midway from Americans, taking Borneo from UK_Pacific with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
5 fighters moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 bomber moved from 42 Sea Zone to Philippines
1 bomber moved from 41 Sea Zone to Hainan
1 armour, 3 artilleries and 1 infantry moved from Anhwe to Shantung
1 infantry moved from Chahar to Jehol
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Siberia to Amur
1 armour, 1 artillery and 1 infantry moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 carrier and 2 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 16 Sea Zone to 25 Sea ZonePlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
3 armour placed in Manchuria
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kwangtung to Kiangsu
Chinese take Kiangsu from JapaneseCombat - British
Non Combat Move - British
3 aaGuns, 2 artilleries and 10 infantry moved from Kweichow to Anhwe
5 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to India
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 97 Sea Zone to 93 Sea ZonePlace Units - UK_Pacific
2 destroyers and 2 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in 39 Sea Zone change ownership: 2 destroyers and 2 submarines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Poland to Slovakia Hungary
1 armour moved from Poland to Slovakia Hungary
1 armour and 4 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 bomber moved from Southern Italy to RomaniaCombat - Italians
Battle in Slovakia Hungary
Italians attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Slovakia Hungary from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Italians attack with 1 armour, 1 bomber and 5 infantry
Russians defend with 1 infantry
Italians win, taking Romania from Russians with 1 armour, 1 bomber and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Romania to Southern Italy
1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,3,6,6,6,1,4,1
Italians collect 5 PUs (7 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Trans-JordanTurn Complete - French
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BS game… Total dicing. 60+ odds one eastern poland and lost hard. :-P
I will post
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Thanks for the game!
But I’m curious. Why would you say that it was a dice game? Your attack on Eastern Poland only had like 43% win chance. And I think I was in a great state, even if I would have lost it.
Anyways, up for a rematch?
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Thanks for the game!
But I’m curious. Why would you say that it was a dice game? Your attack on Eastern Poland only had like 43% win chance. And I think I was in a great state, even if I would have lost it.
Anyways, up for a rematch?
I went back and run the odds. I am going to have to stop using DS Kelly odds calc. It said 60ish. The battle calc in the program said 48 or something. That is a huge difference. I guess I would have not done that attack. The dice were horrific anyway. I missed all the 4’s but 1 R1.
I need to clear up some other games that are in critical condition. I hit you up then.
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You can redo the move and we could continue the game. If you want to.
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You can redo the move and we could continue the game. If you want to.
Oh, ok. Too nice! You are ahead anyway. This balanced mod is pretty rough on the Axis.
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I haven’t played it a lot so far, but I’d say you have to make the most out of Europe turn 1. With no bids, the Med looks a lot better for the Axis and Egypt is way more in danger. I think getting Italy big is easier in this version.
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Hmm, I am surrendering anyway. The Axis were set up for the attack. Without it succeeding the USSR will get too strong.
GG
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Okay. Would love a rematch, though
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Ok, I just surrendered 2 games. So I can do a rematch. You want to switch sides?
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Here’s the thread:
http://www.axisandallies.org/forums/index.php?topic=37300.0





