@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            3 artilleries, 1 fighter and 4 infantry moved from Suiyuyan to Chahar
Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
            4 infantry placed in Chahar
Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
            British buy 1 carrier and 2 transports; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 6 PUs;
Combat Move - British
            1 fighter moved from Morocco to 98 Sea Zone
            1 fighter moved from Cyprus to 98 Sea Zone
            1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            2 armour, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 infantry moved from India to Burma
Combat - British
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
Non Combat Move - British
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
            1 carrier and 2 transports placed in 98 Sea Zone
Turn Complete - British
            British collect 33 PUs; end with 39 PUs total
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 9 PUs total
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 bomber moved from Eastern Poland to Russia
            2 armour moved from Eastern Poland to Baltic States
Combat - Italians
            Strategic bombing raid in Russia
                Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Russia causes 3 damage total.
Non Combat Move - Italians
            1 bomber moved from Russia to Baltic States
            4 infantry moved from Northern Italy to Southern Italy
            2 artilleries, 1 infantry and 1 mech_infantry moved from Bulgaria to Yugoslavia
            1 mech_infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
            6 submarines moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
            1 bomber placed in New South Wales
            1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            1 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            2 bombers moved from Southern Italy to Western Ukraine
Combat - Germans
            Battle in Western Ukraine
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            1 bomber moved from Western Ukraine to Baltic States
            1 bomber moved from Western Ukraine to Baltic States
            2 infantry moved from Eastern Poland to Baltic States
            2 aaGuns, 9 armour, 5 artilleries and 10 infantry moved from Eastern Poland to Baltic States
            2 infantry moved from Eastern Poland to Bessarabia
            1 aaGun moved from Eastern Poland to Baltic States
            1 infantry moved from Baltic States to Eastern Poland
            4 infantry moved from Novgorod to Baltic States
            2 artilleries and 8 infantry moved from Germany to Poland
            1 cruiser, 2 destroyers and 2 transports moved from 115 Sea Zone to 113 Sea Zone
            1 tactical_bomber moved from Southern Italy to Baltic States
            1 bomber moved from Southern Italy to Western Germany
            2 fighters moved from Western Germany to Southern Italy
            3 infantry moved from Southern France to France
            1 submarine moved from 112 Sea Zone to 123 Sea Zone
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
            3 armour, 1 fighter and 6 infantry placed in Western Germany
            1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
            Russians buy 4 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
            1 infantry moved from Belarus to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Kazakhstan to Caucasus
                  Russians take Caucasus from Japanese
            1 fighter moved from Belarus to Western Ukraine
            1 fighter moved from Belarus to Eastern Poland
            9 artilleries moved from Bryansk to Belarus
            1 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Belarus to Eastern Poland
            1 mech_infantry moved from Russia to Western Ukraine
            1 mech_infantry moved from Russia to Western Ukraine
            1 mech_infantry moved from Belarus to Ukraine
            1 tactical_bomber moved from Belarus to Ukraine
            1 armour moved from Russia to Ukraine
Combat - Russians
            Battle in Ukraine
                Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                Russians win, taking Ukraine from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 infantry
                Russians win, taking Western Ukraine from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
Non Combat Move - Russians
            1 fighter moved from Western Ukraine to Belarus
            1 fighter moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Ukraine to Belarus
            1 artillery and 1 infantry moved from Rostov to Bryansk
            6 infantry moved from Russia to Bryansk
            1 armour and 4 mech_infantrys moved from Russia to Belarus
            2 aaGuns and 11 infantry moved from Vologda to Archangel
Place Units - Russians
            4 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
            Russians collect 35 PUs; end with 36 PUs total
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 2 destroyers and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
            3 armour moved from Shantung to Chahar
            1 marine moved from Jehol to Chahar
            1 armour and 1 mech_infantry moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            1 armour and 1 mech_infantry moved from Hopei to Chahar
            4 tactical_bombers moved from Kwangsi to Chahar
            1 bomber moved from Kiangsi to Chahar
            1 bomber moved from Kwangsi to Chahar
            3 fighters and 1 tactical_bomber moved from Japan to Chahar
            1 tactical_bomber moved from 6 Sea Zone to Chahar
            1 artillery and 1 marine moved from Java to 42 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 marine moved from 45 Sea Zone to Dutch New Guinea
            2 fighters moved from 42 Sea Zone to Dutch New Guinea
            1 tactical_bomber moved from Kiangsi to Chahar
            1 infantry and 1 mech_infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma
            1 battleship and 1 cruiser moved from 42 Sea Zone to 45 Sea Zone
            1 carrier moved from 42 Sea Zone to 45 Sea Zone
Combat - Japanese
            Battle in Burma
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                retreated to Burma
                UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Chahar
                Japanese attack with 4 armour, 2 bombers, 3 fighters, 1 marine, 1 mech_infantry and 7 tactical_bombers
                Chinese defend with 3 artilleries, 1 fighter and 8 infantry
                Japanese win, taking Chahar from Chinese with 1 armour, 2 bombers, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 3 armour, 1 marine, 1 mech_infantry and 1 tactical_bomber
                Casualties for Chinese: 3 artilleries, 1 fighter and 8 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 2 fighters and 1 marine
                ANZAC defend with 1 infantry
                Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 1 marine remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Sikang from Chinese to Japanese
            EDIT: Changing ownership of Shensi from Chinese to Japanese
            EDIT: Turning off Edit Mode
            2 fighters moved from Dutch New Guinea to 45 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            1 carrier moved from 42 Sea Zone to 45 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 transports moved from 36 Sea Zone to 19 Sea Zone
            3 fighters moved from Chahar to Jehol
            6 tactical_bombers moved from Chahar to Jehol
            2 bombers moved from Chahar to Shantung
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            4 infantry moved from Kwangsi to Yunnan
            7 infantry moved from French Indo China to Yunnan
            1 armour moved from Szechwan to Shensi
            3 infantry moved from Szechwan to Yunnan
            2 marines moved from Kweichow to Hopei
            1 infantry and 1 mech_infantry moved from Kweichow to Yunnan
            1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
Place Units - Japanese
            2 armour and 1 infantry placed in Shantung
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            3 infantry placed in Malaya
            2 destroyers placed in 6 Sea Zone
            4 infantry placed in Japan
Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
            Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            3 marines moved from Hawaiian Islands to 26 Sea Zone
            1 carrier and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 infantry, 3 marines, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 46 Sea Zone
            3 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 marine moved from Gibraltar to 91 Sea Zone
            1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 mech_infantry moved from British Guiana to 88 Sea Zone
            1 armour, 3 artilleries, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 6 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 3 artilleries, 2 infantry, 1 marine and 2 mech_infantrys moved from 112 Sea Zone to Norway
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 bomber moved from British Guiana to United Kingdom
Combat - Americans
            Battle in Norway
Non Combat Move - Americans
            1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery, 2 infantry, 3 marines and 1 mech_infantry moved from 46 Sea Zone to New Guinea
Place Units - Americans
            2 carriers placed in 10 Sea Zone
            3 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
            Americans collect 53 PUs (3 lost to blockades); end with 53 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Anhwe
            1 infantry placed in Hunan
Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
            British buy 3 fighters and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 12 PUs;
Combat Move - British
            1 armour moved from Belgian Congo to Egypt
            1 artillery and 1 infantry moved from Burma to India
Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Tobruk from Italians to British
            EDIT: Turning off Edit Mode
            3 artilleries and 3 infantry moved from Egypt to 98 Sea Zone
            3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
            3 fighters moved from Egypt to Gibraltar
            3 armour and 2 mech_infantrys moved from Egypt to Tobruk
            1 artillery and 3 infantry moved from Egypt to Alexandria
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
            1 armour moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 armour, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun, 1 armour and 2 infantry moved from 112 Sea Zone to Norway
Place Units - British
            3 submarines placed in 98 Sea Zone
            3 fighters placed in United Kingdom
Turn Complete - British
            British collect 33 PUs; end with 33 PUs total
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
            UK_Pacific collect 5 PUs (1 lost to blockades); end with 17 PUs total
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
            Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
            1 bomber moved from Baltic States to Russia
Combat - Italians
            Strategic bombing raid in Russia
                Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Russia causes 5 damage total.
Non Combat Move - Italians
            1 bomber moved from Russia to Baltic States
            2 artilleries and 1 infantry moved from Yugoslavia to Romania
            1 mech_infantry moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Western Germany
Place Units - Italians
            1 fighter placed in Southern Italy
            1 artillery placed in Northern Italy
Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            6 submarines moved from 63 Sea Zone to 45 Sea Zone
            3 fighters moved from New Zealand to 45 Sea Zone
            1 bomber moved from New South Wales to 45 Sea Zone
Would you like to submerge your sub or fight with it?
fight…
7 subs? wow, i wasn’t wathcing
One hit with the subs that went to your carrier, and I got three more from the planes. Where would you like them?
kill the sub, hits to Cvs and bb
Had to kill one of the destroyers, since the sub wasn’t a possible casualty of the planes. Sorry.
Got two hits with the subs in round two - I’ll kill that sub this time, you want the other hit on the final destroyer, the cruiser, or one of the damaged carriers?
carrier
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            6 submarines moved from 63 Sea Zone to 45 Sea Zone
            3 fighters moved from New Zealand to 45 Sea Zone
            1 bomber moved from New South Wales to 45 Sea Zone
Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 bomber, 3 fighters and 7 submarines
                Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                Units damaged: 1 carrier owned by the Japanese
                Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
                retreated to 45 Sea Zone
                Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 fighter and 7 submarines
                Casualties for Japanese: 2 carriers, 1 destroyer and 1 submarine
                2 fighters owned by the Japanese forced to land in Dutch New Guinea
Non Combat Move - ANZAC
            2 fighters moved from 45 Sea Zone to 46 Sea Zone
            1 bomber moved from 45 Sea Zone to New Guinea
Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
            EDIT: Removing units owned by ANZAC from South Australia: 1 armour
            EDIT: Adding units owned by ANZAC to New South Wales: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs total
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs