@mikawagunichi @Stucifer @crockett36 Looks like we’ve got sides chosen, and @oysteilo have agreed on powers, I’ll be Euro axis, he’ll be Japan this time (swapping from last game). Let me known when you guys are ready and I can fire up G1 and which email you all want for dice.
G40L 2016 BerntBernt (Axis) vs Karl7 (Allies +28)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 factory_minors and 3 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Shensi to Hopei
Germans take Hopei from Chinese
1 armour moved from Hopei to Anhwe
Germans take Anhwe from Chinese
1 armour moved from Shensi to Suiyuyan
Germans take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Chahar
Germans take Chahar from Chinese
1 armour moved from Kansu to Olgiy
Germans take Olgiy from Russians
1 armour moved from Olgiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Samara to Tambov
1 mech_infantry moved from Novgorod to Archangel
3 fighters moved from Novgorod to Archangel
14 mech_infantrys moved from Eastern Poland to Bryansk
19 artilleries and 13 infantry moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 artillery moved from Volgograd to Tambov
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Archangel
3 armour moved from Novgorod to Bryansk
1 armour moved from Shensi to Central Mongolia
Germans take Central Mongolia from Russians
1 bomber moved from Iraq to TambovCombat - Germans
Battle in Bryansk
Germans attack with 3 armour, 22 artilleries, 13 infantry and 14 mech_infantrys
Russians defend with 2 artilleries
Germans win, taking Bryansk from Russians with 3 armour, 22 artilleries, 12 infantry and 14 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 artilleries moved from Volgograd to Rostov
4 mech_infantrys moved from Novosibirsk to Volgograd
1 mech_infantry moved from Urals to Kansu
3 fighters moved from Archangel to Novgorod
9 mech_infantrys moved from Poland to Belarus
10 mech_infantrys moved from Western Germany to Poland
6 armour moved from Iraq to Caucasus
1 bomber moved from Tambov to Bryansk
2 armour moved from Szechwan to Kazakhstan
1 aaGun moved from Holland Belgium to Western Germany
1 bomber moved from Bryansk to Belarus
5 artilleries and 2 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Normandy BordeauxPlace Units - Germans
3 infantry placed in Western Germany
3 armour placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Volgograd
1 factory_minor placed in Rostov
1 factory_minor placed in CaucasusTurn Complete - Germans
Germans collect 78 PUs; end with 80 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 infantry moved from Vologda to Urals
Russians take Urals from Germans
5 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Vologda to Samara
Russians take Samara from Germans
1 infantry moved from Buryatia to Sakha
Russians take Sakha from JapaneseCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Tambov to Samara
1 fighter moved from Samara to Vologda
1 fighter moved from Smolensk to Vologda
1 tactical_bomber moved from Tambov to Vologda
1 aaGun, 3 artilleries and 30 infantry moved from Russia to Samara
2 aaGuns and 14 infantry moved from Buryatia to SakhaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
1 bomber moved from Szechwan to India
2 fighters moved from Szechwan to India
3 infantry moved from West India to India
2 armour moved from Eastern Persia to India
1 bomber and 2 fighters moved from Jehol to Yunnan
8 fighters and 1 tactical_bomber moved from Jehol to Kwangsi
2 bombers moved from Iraq to India
2 artilleries and 1 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 1 infantry and 3 transports moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to KenyaCombat - Japanese
Battle in India
Japanese attack with 2 armour, 3 bombers, 2 fighters and 3 infantry
Americans defend with 1 armour and 1 infantry; ANZAC defend with 3 fighters; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 20PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour, 3 bombers and 2 fighters remaining. Battle score for attacker is 30
Casualties for Americans: 1 armour and 1 infantry
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 3 infantry
Battle in Yunnan
Japanese attack with 1 bomber and 2 fighters
Americans defend with 1 infantry
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kwangsi
Japanese attack with 8 fighters and 1 tactical_bomber
ANZAC defend with 1 artillery; Chinese defend with 3 infantry
Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 fighter
Battle in French Madagascar
Battle in Kenya
Battle in Tanganyika TerritoryNon Combat Move - Japanese
2 fighters moved from India to West India
2 fighters moved from Yunnan to Hunan
7 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
1 aaGun, 3 artilleries and 10 infantry moved from Ulaanbaatar to Amur
3 fighters moved from Japan to Hunan
2 armour and 1 mech_infantry moved from Persia to West India
1 armour moved from Eastern Persia to West India
3 bombers moved from India to West India
1 bomber moved from Yunnan to West India
1 cruiser moved from 80 Sea Zone to 79 Sea Zone
2 mech_infantrys moved from Iraq to Persia
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery moved from Iraq to Persia
2 battleships, 3 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 80 Sea Zone to 72 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in West India
1 artillery and 2 infantry placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,5,2,2,4,3,4,1,3,6,1,2,2,6,1,6,2,4,6,1,2,2,6,2,6,1,1,1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,5,4,5,4,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,3,2,3,1,2,2,3,1,3,2,5,6,1
Japanese collect 20 PUs (18 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 1 factory_minor, 1 fighter, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
8 fighters moved from Egypt to 72 Sea Zone
8 fighters and 1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone
3 destroyers moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to GreeceCombat - Americans
Battle in 72 Sea Zone
Americans attack with 16 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese win with 1 battleship and 4 transports remaining. Battle score for attacker is -53
Casualties for Japanese: 1 battleship, 3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
Casualties for Americans: 16 fighters and 1 tactical_bomber
Battle in Greece
Battle in 79 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 cruiser and 1 transport
Americans win, taking Greece from Italians, taking 79 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 cruiser and 1 transport
Casualties for Americans: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
4 fighters moved from Gibraltar to Norway
4 armour moved from Norway to Finland
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
5 fighters moved from Eastern United States to Gibraltar
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 transport moved from 39 Sea Zone to 38 Sea Zone
2 submarines moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea ZonePlace Units - Americans
1 factory_minor placed in Finland
1 destroyer and 2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
8 infantry placed in Central United States
3 armour placed in NorwayTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from Egypt to 72 Sea Zone
1 armour moved from Belgian Congo to Kenya
2 mech_infantrys moved from Egypt to Kenya
2 fighters moved from Egypt to Kenya
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Germans
1 mech_infantry moved from Egypt to Syria
British take Syria from Germans
3 fighters and 3 infantry moved from Norway to FinlandCombat - British
Battle in 72 Sea Zone
British attack with 4 fighters
Japanese defend with 1 battleship and 4 transports
British win with 3 fighters remaining. Battle score for attacker is 38
Casualties for Japanese: 1 battleship and 4 transports
Casualties for British: 1 fighter
Battle in Kenya
British attack with 1 armour, 2 fighters and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Kenya from Japanese with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Kenya to Egypt
3 fighters moved from 72 Sea Zone to Anglo Egyptian Sudan
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 transport moved from 92 Sea Zone to 102 Sea Zone
1 aaGun moved from Norway to FinlandPlace Units - British
1 fighter placed in United Kingdom
1 artillery, 1 fighter and 1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 26 PUs (6 lost to blockades); end with 26 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total -
That was some serious bad luck in the US battles!
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yeah, real bad
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Hey, if ok can I make a NCm w/US.
I moved the US fleet 1 space away from India back toward the Pac. But not sure why I didn’t move it all the away to Malaya… Maybe I was just shell shocked from my disastrous battle against the Japanese fleet.
I will edit, and if you object you can move it back or I can on USSR.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 38 Sea Zone to 37 Sea Zone
1 armour moved from Burma to Yunnan
1 armour and 2 fighters moved from French Indo China to Yunnan
1 infantry moved from Shan State to Burma
1 aaGun, 1 artillery, 2 fighters and 1 infantry moved from Shan State to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Queensland to Shan State
1 cruiser moved from 39 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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Hey, if ok can I make a NCm w/US.
I moved the US fleet 1 space away from India back toward the Pac. But not sure why I didn’t move it all the away to Malaya… Maybe I was just shell shocked from my disastrous battle against the Japanese fleet.
I will edit, and if you object you can move it back or I can on USSR.
I’m fine with this.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 4 fighters and 8 infantry; Remaining resources: 7 PUs;Combat Move - Germans
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Dzavhan
Germans take Dzavhan from Russians
1 armour moved from Central Mongolia to Buyant-Uhaa
Germans take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Ulaanbaatar
1 armour moved from Chahar to Tsagaan Olom
Germans take Tsagaan Olom from Russians
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Turkmenistan to Kazakhstan
2 infantry moved from Bryansk to Smolensk
3 armour moved from Ukraine to Russia
9 mech_infantrys moved from Belarus to Russia
3 armour and 14 mech_infantrys moved from Bryansk to Russia
2 artilleries moved from Rostov to Tambov
5 artilleries and 5 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Tambov
2 artilleries and 2 infantry moved from Bryansk to Russia
1 artillery and 1 infantry moved from Bryansk to Tambov
4 fighters moved from Western Germany to Greece
3 fighters moved from Novgorod to Smolensk
1 bomber moved from Belarus to GreeceCombat - Germans
Battle in Greece
Germans attack with 1 bomber and 4 fighters
Americans defend with 1 artillery and 1 infantry
Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 3 artilleries and 3 infantry
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 6 armour, 7 artilleries, 7 infantry and 23 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 5 infantry
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 7 artilleries, 5 infantry and 23 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 5 infantryNon Combat Move - Germans
2 mech_infantrys moved from Archangel to Russia
3 armour and 4 mech_infantrys moved from Volgograd to Russia
14 artilleries moved from Bryansk to Rostov
1 armour moved from Evenkiyskiy to Olgiy
1 mech_infantry moved from Kansu to Olgiy
1 armour moved from Anhwe to Suiyuyan
1 armour moved from Kazakhstan to Caucasus
3 armour moved from Novgorod to Bryansk
3 fighters moved from Smolensk to Novgorod
1 bomber and 3 fighters moved from Greece to Southern Italy
3 mech_infantrys moved from Poland to Romania
7 mech_infantrys moved from Poland to NovgorodPlace Units - Germans
3 infantry placed in Caucasus
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Rostov
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
4 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 72 PUs (4 lost to blockades); end with 92 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Germans
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Germans
2 artilleries and 2 infantry moved from Samara to Volgograd
1 artillery and 29 infantry moved from Samara to KazakhstanCombat - Russians
Battle in Volgograd
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Volgograd from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 artillery and 29 infantry
Germans defend with 1 armour
Russians win, taking Kazakhstan from Germans with 1 artillery and 29 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 aaGun moved from Samara to Kazakhstan
3 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Vologda to Samara
2 fighters and 1 tactical_bomber moved from Vologda to Finland
1 aaGun, 1 artillery and 11 infantry moved from Vologda to Novosibirsk
1 infantry moved from Urals to Vologda
1 infantry moved from Urals to Novosibirsk
2 aaGuns and 15 infantry moved from Sakha to BuryatiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 23 PUs;Combat Move - Japanese
4 bombers moved from West India to Yunnan
12 fighters and 1 tactical_bomber moved from Hunan to Yunnan
2 artilleries, 2 infantry and 2 mech_infantrys moved from Persia to Iraq
2 fighters moved from West India to Yunnan
1 artillery moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from BritishCombat - Japanese
Battle in Yunnan
Japanese attack with 4 bombers, 14 fighters and 1 tactical_bomber
ANZAC defend with 1 aaGun, 2 armour, 1 artillery, 5 fighters and 1 infantry; Chinese defend with 2 infantry
Japanese win with 4 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 aaGun, 2 armour, 1 artillery, 5 fighters and 1 infantry
Casualties for Chinese: 2 infantry
Casualties for Japanese: 8 fighters
Battle in Iraq
Japanese attack with 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Iraq from British with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 armour and 1 mech_infantry moved from West India to Eastern Persia
2 armour moved from India to Eastern Persia
1 submarine moved from 82 Sea Zone to 70 Sea Zone
4 bombers, 6 fighters and 1 tactical_bomber moved from Yunnan to Jehol
1 aaGun, 3 artilleries and 10 infantry moved from Amur to Ulaanbaatar
2 artilleries and 3 infantry moved from West India to IndiaPlace Units - Japanese
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in West India
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3,2,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,2,6,2,2,4,2,1,6,3,6,5,6,4,3
Japanese collect 21 PUs (19 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 armour, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Karelia to Finland
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 mech_infantry moved from Shan State to Hunan
Chinese take Hunan from JapaneseCombat - Americans
Non Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from Gibraltar to Norway
4 fighters moved from Norway to Finland
3 armour moved from Norway to Finland
1 fighter moved from Gibraltar to Egypt
2 submarines moved from 37 Sea Zone to 39 Sea Zone
2 destroyers moved from 79 Sea Zone to 41 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
8 infantry moved from Central United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 102 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
8 infantry and 4 transports moved from 102 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 fighters placed in Western United States
1 destroyer and 2 submarines placed in 101 Sea Zone
3 armour placed in Finland
3 armour placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
Americans collect 61 PUs (1 lost to blockades); end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kenya to British Somaliland
British take British Somaliland from Japanese
1 armour and 1 mech_infantry moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Japanese
1 armour and 1 mech_infantry moved from Tanganyika Territory to Rhodesia
1 fighter moved from Anglo Egyptian Sudan to Rhodesia
2 fighters moved from Anglo Egyptian Sudan to EgyptCombat - British
British creates battle in territory 106 Sea Zone
Battle in Rhodesia
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Rhodesia from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Rhodesia to Anglo Egyptian Sudan
1 mech_infantry moved from Syria to Egypt
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 armour and 2 infantry placed in Egypt
1 fighter and 1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by Americans from 41 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 72 Sea Zone: 2 destroyers
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,6,2,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,4
British collect 27 PUs (4 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUsTurn Complete - UK_Pacific
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Italy builds a destroyer, moves the sub to 97 and collects 3 IPC.
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Ok, I guess you are saying I should move for you?
I’ll post a map





