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Chaos in the Balkans:
Hungary and Romania are at war, Germany has annexed Austria, Yugoslavia suffered an unfortunate die role and has been forced to disintegrate into a Pro-Fascist Croatian state and a smaller Serbia. Italy managed to seize Albania without loss, and Czechoslovakia is reinforcing its border with the Nazis.
The UK has pledged to declare war on any power invading Greece.
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Swedish Disaster:
The Swedes attempted to peacefully take over Norway to prevent any major nations from entering Scandinavia, but the plan backfired. Not only did another unfortunate die role cause the Norwegians to resist, but the German and British players were offended by the assault, and Germany turned a blind eye to a British force that liberated the Norwegians and devastated Sweden’s hopes of a powerful, neutral, United Scandinavian state.
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Spain in Flames:
The civil war rages on in Spain, just as a deadly naval encounter ended in mutual annihilation for the Nationalists and Republicans. The free world does not want a Fascist Spain, and the U.S. Player has sent generous air aid to the Republicans. With Franco’s Army of Africa having headed for the mainland, I, as France, took advantage and seized their Moroccan colony. Unfortunately, I earned a -1 diplomacy points for this “aggressive” act.
American War Economy
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I’ve been leaning toward a small addition to our group games, I will introduce option #1 immediately with different options available later if needed (note: we already use a split national prestige national objective house rule giving Russia the possibility of an extra 5 IPCs). I feel that if the Japanese advantage of Kamikazes is represented in this game, than so should the economic might of the American war effort.
American War Economy:
#1- When at war during the collect income phase, the United States will roll 1 die and collect IPCs in the amount showing.
(*If the war bond breakthrough is achieved, USA will receive 2 dice and collect IPCs in the amount showing on the highest roll).
#2- When at war during the collect income phase, the United States will roll 1 die and collect IPCs in the amount showing + IPCs in the amount of what game round it is.
(*If the war bond breakthrough is achieved, USA will receive 2 dice and collect IPCs in the amount showing on the highest roll + IPCs in the amount of what game round it is).
#3- When at war during the collect income phase, the United States will roll 2 dice and collect IPCs in the amount showing on the highest roll + IPCs in the amount of what game round it is.
(*If the war bond breakthrough is achieved, USA will receive 2 dice and collect IPCs in the amount showing + IPCs in the amount of what game round it is).
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Good ideas but I think if anybody needs a gradual income boost its Russia. They seem to be very weak in every version of A&A, when really they are the ones who broke the Wehrmact’s back. Russia became an industrial behemoth towards the end.
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Thanks to American money, food, boots, transport vehicles and radio equipment. Some system of transferring a % of US income to Russia would be more appropriate.
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This is what we do for the Russians and it’s the only bonus our group is willing to give them at this point.
_The Russian “National Prestige” national objective has been modified and split into 2 separate bonuses when Russia is at war with Germany.
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5 IPCs if there are no Axis warships in sea zone #125, and the Allies control Archangel and London.
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5 IPCs if there are no Allied units on originally controlled Russian territories._
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Thanks to American money, food, boots, transport vehicles and radio equipment. Some system of transferring a % of US income to Russia would be more appropriate.
The Soviet Union began and ended the war with more tanks than the rest of the world combined. They also produced more IL2s than any other WWII warplane - over 36,000. It wasn’t just US help.
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Der Kuenstel everyone knows that the French Normandie Niemen fighter squadron in Russia is what did it (lol)
Btw YG like these ideas a lot.