TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 artillery and 5 infantry moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
3 artilleries and 1 infantry moved from Sikang to Tsinghai
1 infantry moved from Sikang to Szechwan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Kwangsi
2 bombers moved from Kwangsi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea Zone
1 artillery moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 carrier and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Jehol to Chahar
Combat - Japanese
Battle in Tsinghai
Japanese attack with 4 artilleries, 2 bombers and 6 infantry
Russians defend with 8 infantry; Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 4 artilleries, 2 bombers and 6 infantry in Tsinghai, round 2 : 5/12 hits
Chinese roll dice for 1 fighter and 9 infantry in Tsinghai, round 2 : 2/10 hits
4 infantry owned by the Russians, 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 4 artilleries, 2 bombers and 4 infantry in Tsinghai, round 3 : 5/10 hits
Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 3 : 0/5 hits
4 infantry owned by the Russians and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 4 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 31
Casualties for Japanese: 2 infantry
Casualties for Russians: 8 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 carrier
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 carrier and 1 destroyer in 41 Sea Zone, round 2 : 2/2 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 destroyer owned by the French lost in 41 Sea Zone
French win with 1 carrier remaining. Battle score for attacker is -13
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for French: 1 destroyer
Battle in Hunan
Japanese attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 5/6 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits
1 armour owned by the British, 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in French Indo China
Non Combat Move - Japanese
1 battleship, 1 carrier and 1 cruiser moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
2 bombers moved from Tsinghai to Hopei
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Japanese collect 62 PUs (2 lost to blockades); end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 3.557
Median : 4.000
Variance : 0.317
Standard Deviation : 0.563
Total rolls : 61
Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.243
Median : 3.000
Variance : 0.306
Standard Deviation : 0.553
Total rolls : 37
French Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.118
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17