@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
16L G40 Talleyrand19(Axis) vs Aldoraine (Allies)(+22)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 9 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
4 mech_infantrys moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
14 artilleries and 29 infantry moved from Smolensk to Belarus
1 armour moved from Rostov to Belarus
1 artillery and 1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
2 artilleries and 5 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 factory_minor
Russians win, taking Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 3 artilleries and 5 infantry
Germans defend with 1 armour and 3 infantry
Russians win, taking Western Ukraine from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Russians attack with 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers
Japanese defend with 2 armour, 3 artilleries and 1 infantry
Russians win, taking Kazakhstan from Japanese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Russians: 1 infantry and 2 mech_infantrys
Casualties for Japanese: 2 armour, 3 artilleries and 1 infantry
Battle in Belarus
Russians attack with 1 armour, 14 artilleries and 29 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 1 armour, 14 artilleries and 29 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 armour moved from Russia to Bryansk
4 aaGuns moved from Smolensk to Belarus
2 artilleries and 3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
2 fighters and 2 tactical_bombers moved from Kazakhstan to Russia
4 armour moved from Bryansk to Belarus
8 mech_infantrys moved from Bryansk to Belarus
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
2 artilleries moved from Bryansk to Belarus
5 infantry moved from Bryansk to Belarus
2 artilleries and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to BelarusPlace Units - Russians
1 mech_infantry placed in Volgograd
2 armour and 8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 armour, 1 battleship, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 unit repaired.
2 mech_infantrys moved from French Indo China to Malaya
1 armour moved from French Indo China to Malaya
1 bomber moved from French Indo China to 41 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
3 armour and 1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
3 armour and 1 mech_infantry moved from Novosibirsk to Kansu
3 fighters and 4 tactical_bombers moved from French Indo China to 37 Sea Zone
1 infantry moved from Yunnan to Burma
2 mech_infantrys moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to Burma
2 tactical_bombers moved from French Indo China to Malaya
1 bomber moved from French Indo China to Burma
4 fighters moved from 44 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 1 armour, 2 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
Battle in 37 Sea Zone
Japanese attack with 3 fighters and 4 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 fighter
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 41 Sea Zone to French Indo China
2 fighters and 4 tactical_bombers moved from 37 Sea Zone to French Indo China
2 tactical_bombers moved from Malaya to French Indo China
2 bombers moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
10 armour moved from Yunnan to Szechwan
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
3 mech_infantrys moved from Yunnan to Szechwan
1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
3 battleships, 2 carriers, 3 fighters, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 34 Sea Zone to 55 Sea Zone
4 fighters moved from 46 Sea Zone to 45 Sea Zone
2 carriers moved from 44 Sea Zone to 45 Sea Zone
2 cruisers moved from 44 Sea Zone to 45 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 45 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
3 armour placed in Kwangtung
2 armour and 1 mech_infantry placed in Kiangsu
1 battleship and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
Japanese collect 62 PUs; end with 63 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
2 tactical_bombers moved from India to Burma
4 fighters moved from India to Burma
2 infantry moved from Turkey to Greece
1 fighter moved from Trans-Jordan to Greece
1 artillery moved from Turkey to Greece
1 armour and 3 mech_infantrys moved from West India to Afghanistan
1 armour and 2 mech_infantrys moved from Persia to Afghanistan
3 fighters moved from India to Burma
2 fighters moved from India to AfghanistanCombat - British
Battle in Greece
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 2 mech_infantrys
British win, taking Greece from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 2 mech_infantrys
Battle in Burma
British attack with 7 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
British win, taking Burma from Japanese with 7 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Afghanistan
British attack with 2 armour, 2 fighters and 5 mech_infantrys
Neutral_True defend with 3 infantry
British win, taking Afghanistan from Neutral_True with 2 armour, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 3 infantryNon Combat Move - British
2 fighters moved from Afghanistan to India
7 fighters and 2 tactical_bombers moved from Burma to India
1 fighter moved from Trans-Jordan to Morocco
1 fighter moved from United Kingdom to Morocco
1 armour moved from Tobruk to Egypt
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Greece to Iraq
1 aaGun and 1 infantry moved from Syria to Turkey
3 infantry moved from Saudi Arabia to Iraq
1 transport moved from 71 Sea Zone to 83 Sea Zone
2 mech_infantrys moved from Iraq to Persia
2 mech_infantrys moved from Persia to Eastern Persia
1 aaGun moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
3 armour and 2 mech_infantrys moved from India to West IndiaPlace Units - British
1 infantry placed in Egypt
1 submarine placed in 98 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
British undo move 3.
2 armour and 1 mech_infantry placed in Persia
1 mech_infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour, 1 artillery and 5 mech_infantrys moved from Southern France to Spain
1 bomber moved from Southern Italy to Spain -
lose AA guns or infantry first in the Spain fight?
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Loose the english troops, then english aa, then 1 us aa, then troops until i am down to 3 units left. Then rest of aa then troops again.
I hope that makes sense. Sorry for the strange order
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sounds good…not sure my Italians will last that long haha
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actually the italians did pretty good…I screwed up and forgot to dump an english art before the amer inf…but they both roll on 2 so it didn’t matter, I edited the english art out and put an amer inf back in for you
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour, 1 artillery and 5 mech_infantrys moved from Southern France to Spain
1 bomber moved from Southern Italy to SpainCombat - Italians
Battle in Spain
Italians attack with 2 armour, 1 artillery, 1 bomber and 5 mech_infantrys
British defend with 1 aaGun, 1 artillery and 2 infantry; Americans defend with 4 aaGuns, 1 artillery and 5 infantry
Americans win with 1 aaGun, 2 artilleries and 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 2 armour, 1 artillery, 1 bomber and 5 mech_infantrys
Casualties for British: 1 aaGun and 2 infantry
Casualties for Americans: 3 aaGuns and 4 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Spain: 1 artillery
EDIT: Adding units owned by Americans to Spain: 1 infantry
EDIT: Turning off Edit Mode
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,2,2,2
Italians collect 4 PUs (7 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Syria to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 bombers moved from France to Belarus
14 armour and 12 mech_infantrys moved from Romania to Belarus
8 armour, 7 artilleries, 28 infantry and 4 mech_infantrys moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Bulgaria to Greece
1 artillery and 1 infantry moved from Southern France to Spain
8 infantry moved from Normandy Bordeaux to Spain
4 fighters and 2 tactical_bombers moved from France to SpainCombat - Germans
Battle in Greece
Germans attack with 1 artillery and 1 infantry
British defend with 1 artillery
Germans win, taking Greece from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Spain
Germans attack with 1 artillery, 4 fighters, 9 infantry and 2 tactical_bombers
Americans defend with 1 aaGun, 1 artillery and 2 infantry
Germans win, taking Spain from Americans with 1 artillery, 3 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 1 aaGun, 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 22 armour, 7 artilleries, 9 bombers, 28 infantry and 16 mech_infantrys
Russians defend with 4 aaGuns, 5 armour, 18 artilleries, 36 infantry and 8 mech_infantrys
Germans win, taking Belarus from Russians with 22 armour, 9 bombers and 1 mech_infantry remaining. Battle score for attacker is 90
Casualties for Germans: 7 artilleries, 28 infantry and 15 mech_infantrys
Casualties for Russians: 4 aaGuns, 5 armour, 18 artilleries, 36 infantry and 8 mech_infantrysNon Combat Move - Germans
9 bombers moved from Belarus to Novgorod
3 fighters and 2 tactical_bombers moved from Spain to France
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 bomber placed in Western Germany
Germans undo move 1.
2 armour and 1 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Romania
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
Germans undo move 5.
Germans undo move 4.
3 infantry placed in France
Germans undo move 4.
3 infantry placed in Western Germany
3 infantry placed in Germany
Germans undo move 5.
Germans undo move 4.
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
Germans undo move 4.
3 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,3,2,5
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from French Central Africa to Liberia
Russians take Liberia from Neutral_True
8 artilleries and 10 infantry moved from Bryansk to Belarus
2 armour, 2 fighters, 8 mech_infantrys and 2 tactical_bombers moved from Russia to Belarus
1 infantry moved from Archangel to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 armour, 8 artilleries, 2 fighters, 11 infantry, 8 mech_infantrys and 2 tactical_bombers
Germans defend with 22 armour and 1 mech_infantry
Russians win, taking Belarus from Germans with 2 armour, 5 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 63
Casualties for Germans: 22 armour and 1 mech_infantry
Casualties for Russians: 3 artilleries, 11 infantry and 7 mech_infantrysNon Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Novosibirsk: 1 mech_infantry
EDIT: Removing units owned by Russians from Kazakhstan: 1 mech_infantry
EDIT: Changing ownership of Novosibirsk from Japanese to Russians
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Belarus to Russia
2 aaGuns moved from Bryansk to Belarus
3 artilleries and 3 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Kazakhstan to Russia
1 mech_infantry moved from Volgograd to Russia
1 artillery moved from Ukraine to BryanskPlace Units - Russians
5 mech_infantrys placed in Russia
2 infantry placed in Volgograd
2 armour, 2 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 armour, 1 carrier and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from French Indo China to Malaya
3 fighters and 3 tactical_bombers moved from French Indo China to 37 Sea Zone
2 bombers moved from French Indo China to Malaya
2 tactical_bombers moved from French Indo China to Malaya
1 bomber moved from French Indo China to 37 Sea Zone
2 tactical_bombers moved from French Indo China to Malaya
2 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
2 armour moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Kansu to Timguska
1 armour moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Kansu to Timguska
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
7 fighters moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Malaya
Japanese attack with 1 armour, 2 bombers, 2 mech_infantrys and 4 tactical_bombers
ANZAC defend with 2 artilleries; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 bombers, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 artilleries
Casualties for Japanese: 1 mech_infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 cruiser and 2 transports
Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 cruiser and 2 transports
Casualties for Japanese: 1 fighter
Battle in 42 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 armour and 1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 artillery, 3 battleships, 4 carriers, 2 cruisers and 5 transports moved from 45 Sea Zone to 42 Sea Zone
2 bombers moved from Malaya to French Indo China
1 bomber moved from 37 Sea Zone to French Indo China
4 tactical_bombers moved from Malaya to French Indo China
2 fighters moved from 37 Sea Zone to French Indo China
3 tactical_bombers moved from 37 Sea Zone to French Indo China
2 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 mech_infantry moved from Timguska to Yenisey
2 mech_infantrys moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
3 armour moved from Kwangtung to Yunnan
3 infantry moved from French Indo China to Yunnan
1 aaGun moved from French Indo China to Yunnan
1 battleship and 1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 carrier placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 armour placed in French Indo China
3 armour placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 63 PUs; end with 68 PUs total -
those rolls in Russia vs my 22 tanks are sick…how I did not kill more is a mystery…I’ve been crushed in every huge battle so far when I’m on defense
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yeah i am worried that my good luck is going to run out at the wrong time. lol
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haha no offense but hopefully it does
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 artillery and 1 infantry moved from Turkey to Greece
1 fighter moved from Iraq to GreeceCombat - British
Battle in Greece
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
retreated to Greece
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Greece to Turkey
3 infantry moved from Iraq to Turkey
1 armour and 1 mech_infantry moved from Egypt to Syria
1 infantry moved from Egypt to Trans-Jordan
2 armour and 4 mech_infantrys moved from Afghanistan to India
1 infantry moved from Burma to India
2 mech_infantrys moved from Eastern Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Persia to Turkey
1 armour and 1 mech_infantry moved from West India to Persia
2 armour and 1 mech_infantry moved from West India to IndiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Rio de Oro: 1 fighter
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 123 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Persia
1 factory_minor placed in Turkey
1 mech_infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
4 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,5,2,4,2,3
Italians collect 1 PU (10 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Turkey
1 infantry moved from Syria to TurkeyTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 9 infantry; Remaining resources: 2 PUs;Combat Move - Germans
3 infantry moved from Southern France to Spain
3 infantry moved from Normandy Bordeaux to Spain
1 bomber moved from Western Germany to United Kingdom
3 fighters moved from France to United Kingdom
2 tactical_bombers moved from France to United Kingdom
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Romania to UkraineCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total. Damaged units is as follows: airfield = 3, factory_major = 8
Battle in Spain
Germans attack with 6 infantry
Americans defend with 1 artillery
Germans win, taking Spain from Americans with 6 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Ukraine
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 armour moved from Novgorod to Finland
9 bombers moved from Novgorod to Western Germany
4 infantry moved from Romania to Bulgaria
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Greece to Bulgaria
3 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Northern Italy to Switzerland
Germans take Switzerland from Neutral_True
1 infantry moved from Northern Italy to Southern FrancePlace Units - Germans
1 infantry placed in Novgorod
5 armour placed in Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in Romania
2 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,1,1,3,4,6
Germans collect 52 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs





