@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
Yeah, let’s see. Japan is really weak, so maybe I can pressure Germany with USA now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Ulaanbaatar to Buryatia
Russians take Buryatia from Japanese
4 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Germans
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 4 infantry
Japanese defend with 1 infantry
1 infantry owned by the Russians retreated to Ulaanbaatar
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Szechwan to Russia
4 armour moved from Russia to Bryansk
4 infantry moved from Ulaanbaatar to Dzavhan
4 aaGuns, 11 artilleries and 37 infantry moved from Belarus to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
4 armour moved from Bryansk to Western Ukraine
2 aaGuns and 12 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Kansu to Novosibirsk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 32 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 armour and 3 artilleries moved from Hunan to Anhwe
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 5 infantry moved from Sakha to Amur
4 infantry moved from Manchuria to Amur
2 fighters moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 infantry moved from Shantung to Anhwe
3 fighters moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to Anhwe
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for British: 1 destroyer
Battle in Anhwe
Japanese attack with 1 armour, 3 artilleries, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 3 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 artillery and 9 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kwangsi to Philippines
2 fighters moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 44 Sea Zone to 35 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 aaGuns moved from Manchuria to Amur
1 infantry moved from Soviet Far East to Siberia
3 infantry moved from Japan to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Jehol to Buyant-Uhaa
1 tactical_bomber moved from Anhwe to Shantung
6 tactical_bombers moved from Kwangsi to Philippines
2 bombers moved from Kwangsi to Philippines
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
Japanese collect 50 PUs (4 lost to blockades); end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Sardinia to 95 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Malta to Alexandria
1 armour and 3 infantry moved from Egypt to Alexandria
1 mech_infantry moved from French Indo China to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to Anhwe
Combat - British
Battle in Greece
Battle in Anhwe
British attack with 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 3 artilleries and 3 infantry
retreated to Anhwe
Japanese win, taking Greece from Italians with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is -20
Casualties for British: 1 armour and 5 mech_infantrys
Casualties for Japanese: 2 infantry
Battle in Alexandria
British attack with 1 armour, 1 bomber and 3 infantry
Italians defend with 1 mech_infantry
British win, taking Alexandria from Italians with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Alexandria to Egypt
1 aaGun, 1 artillery and 2 infantry moved from Sardinia to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from 99 Sea Zone to Greece
1 aaGun moved from 99 Sea Zone to Greece
4 fighters and 1 tactical_bomber moved from Malta to Egypt
1 artillery and 2 infantry moved from Iraq to Syria
3 aaGuns, 2 artilleries and 10 infantry moved from Yunnan to Kweichow
2 fighters and 1 tactical_bomber moved from Anhwe to Kweichow
5 infantry moved from India to Burma
2 submarines moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Kenya to Anglo Egyptian Sudan
Place Units - UK_Pacific
2 destroyers placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in 39 Sea Zone change ownership: 2 destroyers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour moved from Romania to Poland
1 armour moved from Baltic States to Poland
1 artillery and 1 infantry moved from Romania to Yugoslavia
5 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Tobruk to Libya
Place Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,6,4,5,1,2
Italians collect 8 PUs (4 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter and 1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Iraq to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 98 PUs;
Germans buy 5 armour, 1 artillery, 1 carrier, 12 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Baltic States to Belarus
2 fighters moved from Baltic States to Belarus
2 infantry moved from Baltic States to Novgorod
1 bomber moved from Western Germany to Novgorod
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 3 infantry
Germans win, taking Belarus from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Novgorod
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 10 armour, 4 artilleries, 18 infantry and 2 mech_infantrys moved from Baltic States to Poland
3 aaGuns moved from Germany to Western Germany
4 armour, 5 infantry and 1 mech_infantry moved from Germany to Poland
2 fighters moved from Belarus to Poland
1 bomber moved from Novgorod to Norway
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
6 armour moved from United Kingdom to 110 Sea Zone
6 armour and 6 transports moved from 110 Sea Zone to 114 Sea Zone
6 armour moved from 114 Sea Zone to Poland
1 fighter and 6 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from France to Normandy Bordeaux
4 transports moved from 110 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 110 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Western Germany to Poland
2 infantry moved from Western Germany to Germany
Place Units - Germans
1 carrier and 2 submarines placed in 110 Sea Zone
3 infantry placed in United Kingdom
1 artillery and 9 infantry placed in Germany
5 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,6,4,2,1,3
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
4 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
13 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Russia to Belarus
3 artilleries and 2 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Yenisey
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Yenisey from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 3 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 1 armour, 3 artilleries, 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
4 armour, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Novosibirsk to Vologda
2 aaGuns moved from Buryatia to Sakha
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
1 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 bomber moved from Philippines to 41 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
5 fighters and 1 tactical_bomber moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 transports
ANZAC defend with 1 submarine; Americans defend with 1 transport
Japanese win, taking 43 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in Aleutian Islands
Battle in 42 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win, taking Aleutian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Midway
Battle in Borneo
Japanese attack with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Midway from Americans, taking Borneo from UK_Pacific with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
5 fighters moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 bomber moved from 42 Sea Zone to Philippines
1 bomber moved from 41 Sea Zone to Hainan
1 armour, 3 artilleries and 1 infantry moved from Anhwe to Shantung
1 infantry moved from Chahar to Jehol
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Siberia to Amur
1 armour, 1 artillery and 1 infantry moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 carrier and 2 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 16 Sea Zone to 25 Sea Zone
Place Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
3 armour placed in Manchuria
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Kwangtung to Kiangsu
Chinese take Kiangsu from Japanese
Combat - British
Non Combat Move - British
3 aaGuns, 2 artilleries and 10 infantry moved from Kweichow to Anhwe
5 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to India
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Place Units - UK_Pacific
2 destroyers and 2 submarines placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in 39 Sea Zone change ownership: 2 destroyers and 2 submarines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Poland to Slovakia Hungary
1 armour moved from Poland to Slovakia Hungary
1 armour and 4 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 bomber moved from Southern Italy to Romania
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Slovakia Hungary from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Italians attack with 1 armour, 1 bomber and 5 infantry
Russians defend with 1 infantry
Italians win, taking Romania from Russians with 1 armour, 1 bomber and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Romania to Southern Italy
1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 artilleries placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,3,6,6,6,1,4,1
Italians collect 5 PUs (7 lost to blockades); end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Trans-Jordan
Turn Complete - French
BS game… Total dicing. 60+ odds one eastern poland and lost hard. :-P
I will post
Thanks for the game!
But I’m curious. Why would you say that it was a dice game? Your attack on Eastern Poland only had like 43% win chance. And I think I was in a great state, even if I would have lost it.
Anyways, up for a rematch?
Thanks for the game!
But I’m curious. Why would you say that it was a dice game? Your attack on Eastern Poland only had like 43% win chance. And I think I was in a great state, even if I would have lost it.
Anyways, up for a rematch?
I went back and run the odds. I am going to have to stop using DS Kelly odds calc. It said 60ish. The battle calc in the program said 48 or something. That is a huge difference. I guess I would have not done that attack. The dice were horrific anyway. I missed all the 4’s but 1 R1.
I need to clear up some other games that are in critical condition. I hit you up then.
You can redo the move and we could continue the game. If you want to.
You can redo the move and we could continue the game. If you want to.
Oh, ok. Too nice! You are ahead anyway. This balanced mod is pretty rough on the Axis.
I haven’t played it a lot so far, but I’d say you have to make the most out of Europe turn 1. With no bids, the Med looks a lot better for the Axis and Egypt is way more in danger. I think getting Italy big is easier in this version.
Hmm, I am surrendering anyway. The Axis were set up for the attack. Without it succeeding the USSR will get too strong.
GG
Okay. Would love a rematch, though