Scramble 3 fighters to 99.
16L MrRoboto (Axis) vs Shin Ji (Allies) Balanced Mod
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Oh! I didn’t actually see the Italian fighters there.
Let me make a small change then. I’ll just bomb Western Germany, but the rest will be the same.
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Yea, I’ll just fix it in edit mode. SImpler.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers and 5 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
5 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 bomber and 2 fighters moved from Norway to GermanyCombat - Americans
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 9
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 15
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Americans attack with 9 fighters and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans win with 9 fighters and 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
2 fighters moved from 19 Sea Zone to Korea
9 fighters moved from 6 Sea Zone to Korea
3 fighters moved from 89 Sea Zone to Western United States
3 carriers, 1 cruiser and 10 transports moved from 89 Sea Zone to 10 Sea Zone
3 aaGuns, 2 artilleries and 5 infantry moved from Central United States to Western United States
1 destroyer moved from 125 Sea Zone to 123 Sea Zone
1 bomber moved from Germany to Norway
2 fighters moved from Germany to Norway
2 artilleries moved from Sweden to NorwayPlace Units - Americans
10 submarines placed in 10 Sea Zone
1 bomber and 1 fighter placed in NorwayTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,6,1,4,3
Chinese collect 1 PU (1 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 bomber moved from Norway to Western Germany
1 battleship, 1 cruiser and 1 destroyer moved from 64 Sea Zone to 26 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea ZoneCombat - British
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.Non Combat Move - British
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Afghanistan to West India
Italians take West India from UK_Pacific
1 infantry moved from Afghanistan to Turkmenistan
Italians take Turkmenistan from Russians
1 infantry moved from Afghanistan to Kazakhstan
Italians take Kazakhstan from Russians
2 infantry moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Russians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Russians
4 fighters moved from Germany to Greater Southern Germany
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Central AmericaCombat - Italians
Battle in Central America
Battle in Greater Southern Germany
Italians attack with 4 fighters and 2 infantry
Russians defend with 2 artilleries
Italians win, taking Central America from Americans, taking Greater Southern Germany from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for Russians: 2 artilleriesNon Combat Move - Italians
1 fighter moved from Greater Southern Germany to Germany
1 fighter moved from Greater Southern Germany to Germany
2 fighters moved from Greater Southern Germany to Southern Italy
2 artilleries and 3 infantry moved from Southern France to Northern Italy
2 artilleries moved from Gibraltar to Spain
1 submarine moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Afghanistan to Kazakhstan
1 submarine moved from 97 Sea Zone to 99 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
9 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 marine
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Changing PUs for ANZAC from 13 to 15
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Western Australia to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in JavaNon Combat Move - ANZAC
1 bomber moved from 37 Sea Zone to Western Australia
5 fighters moved from Western Australia to Queensland
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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Apparently I bought a Marine by accident last ANZAC turn. THought it was an Inf. I wish the Marines for all countries could use the mold the Italian ones do.
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haha yeah
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory_major; Remaining resources: 29 PUs;
Germans buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Germany to Poland
2 fighters and 1 tactical_bomber moved from Germany to Poland
1 bomber moved from Germany to RomaniaCombat - Germans
Strategic bombing raid in Romania
Bombing raid in Romania rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Romania causes 6 damage total.
Battle in Poland
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Poland from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Poland to Germany
1 artillery and 7 infantry moved from Western Germany to Germany
3 infantry moved from France to Western Germany
1 bomber moved from Romania to Germany
1 mech_infantry moved from Southern France to Northern ItalyPlace Units - Germans
5 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 78 PUs;
Russians buy 1 armour, 6 artilleries and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Greece to Albania
1 artillery moved from Greece to Albania
4 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Albania
7 infantry moved from Greece to Bulgaria
6 infantry moved from Turkey to Greece
4 armour and 6 mech_infantrys moved from Iraq to Greece
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
4 fighters moved from Russia to Poland
1 bomber and 3 fighters moved from Slovakia Hungary to Germany
1 artillery moved from Slovakia Hungary to Greater Southern Germany -
Intercept? THis time I saw all the planes. :v
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yes, max intercept (lose italian when you hit, if possible)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 78 PUs;
Russians buy 1 armour, 6 artilleries and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Greece to Albania
1 artillery moved from Greece to Albania
4 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Albania
7 infantry moved from Greece to Bulgaria
6 infantry moved from Turkey to Greece
4 armour and 6 mech_infantrys moved from Iraq to Greece
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
4 fighters moved from Russia to Poland
1 bomber and 3 fighters moved from Slovakia Hungary to Germany
1 artillery moved from Slovakia Hungary to Greater Southern GermanyCombat - Russians
Air Battle in Germany
Russians attacks with 4 units heading to Germany
Germans launches 4 interceptors out of Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Greater Southern Germany
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Poland
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Russians attack with 11 infantry
Italians defend with 1 infantry
Russians win, taking Bulgaria from Italians with 11 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Albania
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians win, taking Albania from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Cleaning up after air battlesNon Combat Move - Russians
4 fighters could not land in Poland and were removed
3 armour, 1 artillery and 2 infantry moved from Romania to Slovakia Hungary
2 aaGuns moved from Greece to Bulgaria
6 mech_infantrys moved from Ukraine to Romania
3 mech_infantrys moved from Novgorod to Eastern Poland
1 bomber and 1 fighter moved from Germany to Slovakia HungaryPlace Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Slovakia Hungary: 4 fighters
EDIT: Turning off Edit Mode
3 artilleries placed in Slovakia Hungary
3 artilleries placed in Romania
3 mech_infantrys placed in Ukraine
1 armour and 9 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Russians collect 49 PUs (5 lost to blockades); end with 49 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 74 PUs -
ah, my pc just crashed.
Gonna use the first dice of course. So expect some edits.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to Java
1 artillery and 2 marines moved from India to 39 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 marines and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 42 Sea Zone to Java
1 bomber and 2 fighters moved from Shan State to Kiangsi
1 tactical_bomber moved from Burma to Kiangsi
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
2 mech_infantrys moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 armour moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to French Central Africa
Japanese take French Central Africa from French
1 armour moved from French Central Africa to Nigeria
Japanese take Nigeria from British
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to CyprusCombat - Japanese
Battle in Crete
Battle in Cyprus
Battle in Malta
Japanese attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Japanese win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malta: 1 infantry
EDIT: Turning off Edit Mode
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 battleship, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 2 marines and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kiangsi from Chinese with 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 2 submarines
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from India to Yunnan
1 bomber, 2 fighters and 1 tactical_bomber moved from Kiangsi to Kiangsu
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 battleship, 2 carriers, 1 destroyer and 11 submarines moved from 35 Sea Zone to 20 Sea Zone
1 armour, 4 artilleries and 6 mech_infantrys moved from India to West India
1 armour and 6 mech_infantrys moved from West India to Afghanistan
2 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Tanganyika Territory to Belgian Congo
2 armour and 1 mech_infantry moved from Rhodesia to Belgian Congo
2 armour and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 artilleries moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Germany
1 infantry moved from Yugoslavia to Greater Southern Germany
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
1 armour and 1 infantry moved from French West Africa to 83 Sea Zone
1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 85 Sea Zone
1 armour and 1 infantry moved from 85 Sea Zone to Argentina
Japanese take Argentina from Neutral_TruePlace Units - Japanese
2 fighters and 1 tactical_bomber placed in Japan
3 submarines placed in 19 Sea Zone
3 destroyers placed in 20 Sea Zone
1 submarine placed in 6 Sea Zone
1 destroyer placed in 98 Sea ZoneTurn Complete - Japanese
Japanese collect 85 PUs; end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs -
almost 100 ipc :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 1 factory_minor and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
3 fighters moved from Norway to Slovakia Hungary
2 bombers moved from Norway to Quebec
1 fighter moved from Western United States to 89 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 64 Sea Zone
1 artillery and 3 infantry moved from 64 Sea Zone to Central America
11 fighters moved from Korea to 6 Sea Zone
1 mech_infantry moved from Korea to Manchuria
Chinese take Manchuria from JapaneseCombat - Americans
Battle in 6 Sea Zone
Americans attack with 11 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 11 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Central America
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking Central America from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 aaGuns, 1 artillery and 12 infantry moved from Western United States to 10 Sea Zone
11 fighters moved from 6 Sea Zone to Korea
2 fighters moved from Western United States to Midway
1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 1 submarine and 2 transports moved from 25 Sea Zone to 26 Sea Zone
3 aaGuns, 1 artillery, 3 carriers, 1 cruiser, 12 infantry, 10 submarines and 8 transports moved from 10 Sea Zone to 26 Sea Zone
3 aaGuns, 1 artillery and 12 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 89 Sea Zone to MexicoPlace Units - Americans
1 airfield and 1 factory_minor placed in Korea
2 bombers and 3 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,2
Americans collect 55 PUs (6 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 transport moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - British
Turn Complete - UK_Pacific





