sent a chat so we don’t clutter up this thread
S03 - wittmann (Axis) vs. Geograph (Allies+15)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from Anglo-Egyptian Sudan to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Persia
2 armour, 1 artillery and 4 infantry moved from India to Persia
4 fighters moved from 35 Sea Zone to Persia
3 fighters moved from West Russia to Persia
1 bomber moved from Russia to Persia
1 armour and 4 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Burma to French Indo-China Thailand
2 fighters moved from 48 Sea Zone to French Indo-China Thailand
1 armour moved from France to Northwestern Europe
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from 8 Sea Zone to Northwestern EuropeCombat - British
Battle in Egypt
British attack with 1 armour and 4 infantry
Germans defend with 1 factory and 1 infantry
British roll dice for 1 armour and 4 infantry in Egypt, round 2 : 0/5 hits
Germans roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
British roll dice for 1 armour and 4 infantry in Egypt, round 3 : 0/5 hits
Germans roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
British roll dice for 1 armour and 4 infantry in Egypt, round 4 : 1/5 hits
Germans roll dice for 1 infantry in Egypt, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Northwestern Europe
British attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter and 2 infantry in Northwestern Europe, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Northwestern Europe
British roll dice for 1 armour, 1 fighter and 2 infantry in Northwestern Europe, round 3 : 2/4 hits
Germans roll dice for 1 artillery in Northwestern Europe, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in French Indo-China Thailand
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in French Indo-China Thailand, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo-China Thailand
British win, taking French Indo-China Thailand from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
British attack with 3 armour, 1 artillery, 1 bomber, 7 fighters and 5 infantry
Germans defend with 1 aaGun, 1 armour, 2 artilleries and 8 infantry
AA fire in Persia : 1/3 hits
1 fighter owned by the British lost in Persia
British roll dice for 3 armour, 1 artillery, 1 bomber, 6 fighters and 5 infantry in Persia, round 2 : 7/16 hits
Germans roll dice for 1 aaGun, 1 armour, 2 artilleries and 8 infantry in Persia, round 2 : 5/11 hits
5 infantry owned by the British, 6 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Persia
British roll dice for 3 armour, 1 artillery, 1 bomber and 6 fighters in Persia, round 3 : 6/11 hits
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Persia, round 3 : 1/5 hits
2 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 2 artilleries owned by the Germans lost in Persia
British win, taking Persia from Germans with 3 armour, 1 bomber and 6 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 aaGun, 1 armour, 2 artilleries and 8 infantry
Casualties for British: 1 artillery, 1 fighter and 5 infantryNon Combat Move - British
2 carriers moved from 35 Sea Zone to 34 Sea Zone
2 submarines moved from 35 Sea Zone to 48 Sea Zone
2 fighters moved from French Indo-China Thailand to 48 Sea Zone
2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Northwestern Europe to West Russia
1 bomber moved from Persia to Russia
2 fighters moved from Persia to West Russia
4 fighters moved from Persia to 34 Sea ZonePlace Units - British
3 infantry placed in India
2 fighters placed in 8 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs totalTerritory Summary for British :
8 Sea Zone : 2 fighters and 1 transport
34 Sea Zone : 2 carriers, 4 fighters and 1 transport
48 Sea Zone : 2 fighters and 2 submarines
Anglo-Egyptian Sudan : 2 infantry
Egypt : 1 armour, 1 factory and 3 infantry
France : 1 flag
French Indo-China Thailand : 1 flag, 1 infantry
India : 1 aaGun, 1 factory and 3 infantry
New Zealand : 1 infantry
Northwestern Europe : 1 flag, 1 armour and 2 infantry
Persia : 3 armour
Rhodesia : 2 infantry
Russia : 1 bomber
Union of South Africa : 1 factory
United Kingdom : 1 aaGun, 1 artillery, 1 factory and 1 infantry
West Russia : 3 fighters
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 14 / 16
Germans : 35 / 40
British : 40 / 40
Japanese : 34 / 45
Americans : 45 / 47 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
4 submarines moved from 60 Sea Zone to 48 Sea Zone
1 fighter moved from Japan to 48 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine moved from 59 Sea Zone to 48 Sea Zone
1 bomber moved from Anhwei to 48 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
2 infantry and 1 transport moved from 59 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
Japanese take Hawaiian Islands from Americans
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 infantry moved from Kazakh S.S.R. to Caucasus
1 armour moved from Sinkiang to CaucasusCombat - Japanese
Battle in 48 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 5 submarines
British defend with 2 fighters and 2 submarines; Americans defend with 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 8 submarines and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
1 cruiser owned by the Japanese and 2 battleships owned by the Japanese retreated to 60 Sea Zone
Americans win with 1 battleship, 6 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 3 carriers, 1 destroyer, 3 fighters and 5 submarines
Casualties for British: 2 submarines
Casualties for Americans: 3 carriers, 2 destroyers and 8 submarines
Battle in Caucasus
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 artillery, 1 factory and 1 infantry
Japanese win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
4 fighters owned by the Americans and 2 fighters owned by the British forced to land in Philippine IslandsNon Combat Move - Japanese
1 infantry moved from Szechwan to Kazakh S.S.R.
1 artillery moved from Evenki National Okrug to Sinkiang
1 artillery moved from Szechwan to Sinkiang
1 infantry moved from Anhwei to Sinkiang
1 infantry moved from Anhwei to Sinkiang
1 infantry moved from Anhwei to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 fighter moved from 48 Sea Zone to 60 Sea Zone
1 fighter moved from 48 Sea Zone to 60 Sea Zone
1 fighter moved from 48 Sea Zone to Japan
1 bomber moved from 48 Sea Zone to JapanPlace Units - Japanese
1 carrier and 1 destroyer placed in 60 Sea Zone
1 armour and 1 artillery placed in Manchuria
3 infantry placed in Japan
1 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs total
3 units repaired.Territory Summary for Japanese :
53 Sea Zone : 1 transport
60 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Anhwei : 1 flag, 1 artillery and 1 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Caucasus : 1 flag, 1 armour, 1 factory and 1 infantry
East Indies : 1 infantry
Evenki National Okrug : 1 flag
Hawaiian Islands : 1 flag, 2 infantry
Iwo Jima : 1 artillery
Japan : 1 aaGun, 1 bomber, 1 factory, 1 fighter and 5 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Manchuria : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 1 infantry
New Guinea : 1 infantry
Novosibirsk : 1 flag, 1 infantry
Okinawa : 1 infantry
Sinkiang : 1 flag, 1 armour, 4 artilleries and 4 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag
Vologda : 1 flag, 1 infantry
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 10 / 16
Germans : 35 / 40
British : 40 / 40
Japanese : 39 / 40
Americans : 44 / 47 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 factory, 2 fighters and 2 infantry; Remaining resources: 6 PUs;Combat Move - Americans
1 bomber moved from Western United States to 53 Sea Zone
2 infantry moved from Philippine Islands to 48 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 48 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East IndiesCombat - Americans
Battle in 53 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 53 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in East Indies
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in East Indies, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in East Indies
Americans win, taking East Indies from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from India to Egypt
1 aaGun, 1 armour, 1 artillery and 4 infantry moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from West Russia to Egypt
1 aaGun and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 aaGun and 1 infantry moved from 8 Sea Zone to Northwestern Europe
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 fighter moved from 8 Sea Zone to West Russia
1 artillery moved from Alaska to Western Canada
1 infantry moved from Western United States to Western Canada
1 artillery moved from Eastern United States to Eastern Canada
1 infantry moved from Western United States to Central United States
1 destroyer moved from 56 Sea Zone to 44 Sea Zone
1 bomber moved from 53 Sea Zone to Borneo
1 fighter moved from Western United States to Eastern Canada
1 fighter moved from Borneo to India
4 fighters moved from Philippine Islands to Borneo
1 fighter moved from Russia to West RussiaPlace Units - Americans
1 factory placed in Philippine Islands
2 fighters and 2 infantry placed in BorneoTurn Complete - Americans
Americans collect 48 PUs; end with 54 PUs totalTerritory Summary for Americans :
8 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
10 Sea Zone : 1 transport
37 Sea Zone : 1 battleship and 1 transport
44 Sea Zone : 1 destroyer
Borneo : 1 flag, 1 bomber, 1 factory, 6 fighters and 2 infantry
Central United States : 2 infantry
East Indies : 1 flag, 2 infantry
Eastern Canada : 1 artillery, 1 fighter and 1 infantry
Eastern United States : 1 factory
Egypt : 1 aaGun, 1 armour, 1 artillery, 2 fighters and 4 infantry
India : 1 fighter
Midway : 1 infantry
Northwestern Europe : 1 aaGun and 1 infantry
Philippine Islands : 1 flag, 1 factory
Solomon Islands : 1 flag
West Russia : 2 fighters
Western Canada : 1 artillery and 1 infantry
Western United States : 1 factory and 5 infantryProduction/PUs Summary :
Russians : 10 / 16
Germans : 35 / 40
British : 40 / 40
Japanese : 35 / 40
Americans : 48 / 54 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Russia to Caucasus
2 infantry moved from West Russia to Caucasus
1 infantry moved from Russia to Vologda
1 fighter moved from West Russia to Vologda
2 fighters moved from West Russia to CaucasusCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Vologda, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Vologda, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 armour, 1 factory and 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Caucasus, round 2 : 2/5 hits
Japanese roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Caucasus to West Russia
1 fighter moved from Vologda to West Russia
5 infantry moved from Russia to West RussiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from West Russia: 1 fighter and 2 infantry
EDIT: Adding units owned by Russians to Russia: 1 fighter and 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Caucasus : 1 artillery, 1 factory and 1 infantry
Russia : 1 artillery, 1 factory, 1 fighter and 6 infantry
West Russia : 1 flag, 2 aaGuns, 2 armour, 2 fighters and 29 infantryProduction/PUs Summary :
Russians : 14 / 14
Germans : 35 / 40
British : 40 / 40
Japanese : 31 / 40
Americans : 48 / 54 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 4 infantry moved from Germany to Northwestern Europe
1 infantry moved from Italy to France
Germans take France from British
1 artillery moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 bomber moved from Germany to RussiaCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Russia causes 6 damage total.
Battle in Caucasus
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 artillery, 1 factory and 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Northwestern Europe
Germans attack with 3 artilleries and 4 infantry
British defend with 1 armour and 2 infantry; Americans defend with 1 aaGun and 1 infantry
2 artilleries owned by the Germans retreated to Germany
British win with 1 armour and 3 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Americans: 1 aaGunNon Combat Move - Germans
1 infantry moved from Italy to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Libya
1 infantry moved from 15 Sea Zone to Libya
3 infantry moved from Poland to Ukraine S.S.R.
1 artillery moved from Poland to Ukraine S.S.R.
1 artillery and 1 infantry moved from Germany to Poland
1 fighter moved from Caucasus to 15 Sea Zone
1 fighter moved from Caucasus to 15 Sea Zone
1 infantry moved from Belorussia to Ukraine S.S.R.
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Baltic States to Poland
1 infantry moved from Karelia S.S.R. to Baltic States
1 fighter moved from 15 Sea Zone to Libya
1 fighter moved from 15 Sea Zone to Libya
1 bomber moved from Russia to Ukraine S.S.R.
1 aaGun moved from Poland to Ukraine S.S.R.Place Units - Germans
2 infantry placed in Karelia S.S.R.
1 artillery and 1 infantry placed in Italy
3 artilleries and 5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine S.S.R.: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs totalTerritory Summary for Germans :
14 Sea Zone : 1 submarine
15 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
Archangel : 1 flag, 1 infantry
Baltic States : 1 infantry
Belorussia : 1 infantry
Caucasus : 1 flag, 1 artillery, 1 factory and 2 infantry
Finland : 2 infantry
France : 1 infantry
Germany : 1 aaGun, 5 artilleries, 1 factory and 5 infantry
Italy : 1 artillery, 1 factory and 1 infantry
Karelia S.S.R. : 1 flag, 1 factory and 3 infantry
Libya : 1 aaGun, 3 artilleries, 2 fighters and 7 infantry
Poland : 1 artillery and 2 infantry
Trans-Jordan : 1 flag
Ukraine S.S.R. : 1 aaGun, 6 armour, 11 artilleries, 1 bomber and 15 infantryProduction/PUs Summary :
Russians : 10 / 14
Germans : 45 / 45
British : 34 / 40
Japanese : 31 / 40
Americans : 48 / 54 -
Feel free to edit back the AA, for an Inf unit in Holland.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 infantry moved from Northwestern Europe to France
1 fighter moved from 8 Sea Zone to France
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Persia to Kazakh S.S.R.
2 armour moved from Persia to Caucasus
2 fighters moved from 34 Sea Zone to Kazakh S.S.R.
1 bomber moved from Russia to Caucasus
3 fighters moved from West Russia to Caucasus
1 infantry moved from French Indo-China Thailand to Malaya
British take Malaya from JapaneseCombat - British
Battle in France
British attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 2 infantry in France, round 2 : 1/4 hits
Germans roll dice for 1 infantry in France, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in France
British win, taking France from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakh S.S.R.
British attack with 1 armour and 2 fighters
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 fighters in Kazakh S.S.R., round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 2 armour, 1 bomber and 3 fighters
Germans defend with 1 artillery, 1 factory and 2 infantry
British roll dice for 2 armour, 1 bomber and 3 fighters in Caucasus, round 2 : 2/6 hits
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits
1 armour owned by the British and 2 infantry owned by the Germans lost in Caucasus
British roll dice for 1 armour, 1 bomber and 3 fighters in Caucasus, round 3 : 4/5 hits
Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 armourNon Combat Move - British
1 armour moved from Trans-Jordan to Egypt
2 fighters moved from Kazakh S.S.R. to West Russia
1 fighter moved from 8 Sea Zone to West Russia
1 fighter moved from France to 8 Sea Zone
3 fighters moved from Caucasus to West Russia
1 bomber moved from Caucasus to Russia
2 infantry moved from Anglo-Egyptian Sudan to Egypt
2 infantry moved from Rhodesia to Anglo-Egyptian Sudan
1 infantry moved from India to Persia
1 infantry moved from India to Burma
1 infantry moved from India to Persia
2 carriers, 2 fighters and 1 transport moved from 34 Sea Zone to 37 Sea Zone
2 fighters moved from Philippine Islands to 37 Sea ZonePlace Units - British
1 infantry placed in United Kingdom
1 fighter placed in 8 Sea Zone
1 destroyer placed in 7 Sea Zone
1 submarine placed in 35 Sea Zone
2 infantry placed in India
1 artillery and 1 infantry placed in EgyptTurn Complete - British
British collect 44 PUs; end with 44 PUs totalTerritory Summary for British :
3 Sea Zone : 1 transport
7 Sea Zone : 1 destroyer
8 Sea Zone : 2 fighters
35 Sea Zone : 1 submarine
37 Sea Zone : 2 carriers, 4 fighters and 1 transport
Anglo-Egyptian Sudan : 2 infantry
Burma : 1 infantry
Caucasus : 1 armour
Egypt : 1 armour, 1 artillery, 1 factory and 6 infantry
France : 1 flag, 1 armour and 1 infantry
French Indo-China Thailand : 1 flag
India : 1 aaGun, 1 factory and 2 infantry
Kazakh S.S.R. : 1 armour
Malaya : 1 flag, 1 infantry
New Zealand : 1 infantry
Northwestern Europe : 1 flag
Norway : 1 flag, 1 infantry
Persia : 2 infantry
Russia : 1 bomber
Union of South Africa : 1 factory
United Kingdom : 1 aaGun, 1 artillery, 1 factory and 1 infantry
West Russia : 6 fighters
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 16 / 14
Germans : 32 / 45
British : 44 / 44
Japanese : 28 / 40
Americans : 48 / 54 -
redoing, as I had done another go after this one. Trying to remember what I did.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 artillery and 2 infantry
British defend with 1 armour
Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakh S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Anhwei to Szechwan
1 artillery moved from Anhwei to Szechwan
1 fighter moved from Japan to 60 Sea Zone
1 bomber moved from Japan to Anhwei
1 artillery moved from Manchuria to Anhwei
1 infantry moved from Manchuria to Anhwei
1 aaGun moved from Manchuria to Anhwei
1 artillery moved from Manchuria to Anhwei
1 armour moved from Manchuria to AnhweiPlace Units - Japanese
1 carrier, 1 fighter and 1 transport placed in 60 Sea Zone
3 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs totalTerritory Summary for Japanese :
60 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
Anhwei : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 bomber and 1 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Evenki National Okrug : 1 flag
Hawaiian Islands : 1 flag, 2 infantry
Iwo Jima : 1 artillery
Japan : 1 aaGun, 1 factory and 5 infantry
Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 factory and 3 infantry
New Guinea : 1 infantry
Novosibirsk : 1 flag, 1 infantry
Okinawa : 1 infantry
Sinkiang : 1 flag, 1 armour, 3 artilleries and 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 artillery and 1 infantry
Vologda : 1 flag, 1 infantry
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 14 / 14
Germans : 32 / 45
British : 44 / 44
Japanese : 30 / 30
Americans : 48 / 54 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from 8 Sea Zone to Finland
2 fighters moved from West Russia to Finland
1 artillery and 1 infantry moved from 3 Sea Zone to FinlandCombat - Americans
Battle in Finland
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Finland, round 2 : 0/5 hits
Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Finland, round 3 : 2/5 hits
Germans roll dice for 2 infantry in Finland, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
2 fighters moved from Finland to West Russia
1 fighter moved from Finland to 3 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 8 Sea Zone to 3 Sea Zone
1 fighter moved from Eastern Canada to 3 Sea Zone
1 artillery and 1 infantry moved from Western Canada to Eastern Canada
5 infantry moved from Western United States to Western Canada
1 fighter moved from India to Egypt
2 infantry moved from East Indies to 37 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 37 Sea Zone to 48 Sea Zone
1 destroyer moved from 44 Sea Zone to 48 Sea Zone
4 fighters moved from Borneo to 48 Sea Zone
1 bomber and 2 fighters moved from Borneo to Philippine Islands
2 infantry moved from 48 Sea Zone to Philippine IslandsPlace Units - Americans
2 carriers and 1 destroyer placed in 48 Sea Zone
3 submarines placed in 47 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs totalTerritory Summary for Americans :
3 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
10 Sea Zone : 1 transport
47 Sea Zone : 3 submarines
48 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 transport
Borneo : 1 flag, 1 factory and 2 infantry
Central United States : 2 infantry
East Indies : 1 flag
Eastern Canada : 1 artillery and 1 infantry
Eastern United States : 1 factory
Egypt : 1 aaGun, 1 armour, 1 artillery, 3 fighters and 4 infantry
Finland : 1 flag, 1 artillery and 1 infantry
Midway : 1 infantry
Northwestern Europe : 1 infantry
Philippine Islands : 1 flag, 1 bomber, 1 factory, 2 fighters and 2 infantry
Solomon Islands : 1 flag
West Russia : 2 fighters
Western Canada : 5 infantry
Western United States : 1 factoryProduction/PUs Summary :
Russians : 14 / 14
Germans : 31 / 45
British : 44 / 44
Japanese : 30 / 30
Americans : 49 / 49 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 11 PUs;
Russians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 infantry moved from West Russia to Karelia S.S.R.
2 fighters moved from West Russia to Karelia S.S.R.
1 armour and 1 infantry moved from West Russia to Archangel
1 artillery, 1 fighter and 1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Archangel
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 infantry in Archangel, round 3 : 2/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakh S.S.R., round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Kazakh S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakh S.S.R., round 4 : 1/4 hits
Japanese roll dice for 1 artillery in Kazakh S.S.R., round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 factory and 3 infantry
Russians roll dice for 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 2/5 hits
Germans roll dice for 3 infantry in Karelia S.S.R., round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 3 : 2/4 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to Russia
2 infantry moved from Russia to Archangel
1 infantry moved from West Russia to Archangel
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 infantry moved from West Russia to ArchangelPlace Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 20 PUs totalTerritory Summary for Russians :
Archangel : 1 armour and 4 infantry
Caucasus : 1 factory
Karelia S.S.R. : 1 factory and 1 infantry
Kazakh S.S.R. : 1 artillery and 1 infantry
Russia : 1 artillery, 1 factory, 1 fighter and 4 infantry
West Russia : 1 flag, 2 aaGuns, 1 armour, 2 fighters and 23 infantryProduction/PUs Summary :
Russians : 19 / 20
Germans : 28 / 45
British : 44 / 44
Japanese : 28 / 30
Americans : 49 / 49 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 bomber moved from Ukraine S.S.R. to Russia
1 artillery moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
1 fighter moved from 15 Sea Zone to Caucasus
1 fighter moved from 15 Sea Zone to Caucasus
1 fighter moved from Libya to France
1 artillery moved from Germany to France
1 artillery moved from Germany to France
2 infantry moved from Germany to France
1 artillery moved from Germany to Northwestern Europe
1 infantry moved from Germany to Northwestern Europe
1 submarine moved from 14 Sea Zone to 23 Sea ZoneCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Russia causes 1 damage total.
Battle in Caucasus
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 armour; Russians defend with 1 factory
Germans win, taking Caucasus from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Northwestern Europe
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans win, taking Northwestern Europe from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in France
Germans attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 armour and 1 infantry
Germans win, taking France from British with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Karelia S.S.R.
Germans attack with 2 infantry
Russians defend with 1 factory and 1 infantry
1 infantry owned by the Germans retreated to Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
1 infantry moved from Poland to Belorussia
1 artillery and 1 infantry moved from Poland to Ukraine S.S.R.
2 artilleries and 2 infantry moved from Germany to Poland
1 fighter moved from Caucasus to 15 Sea Zone
1 fighter moved from Caucasus to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
1 artillery moved from 15 Sea Zone to Libya
1 infantry moved from 15 Sea Zone to Libya
1 bomber moved from Russia to Germany
1 fighter moved from France to GermanyPlace Units - Germans
2 infantry placed in Italy
4 artilleries, 1 fighter and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 3 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Northwestern Europe
2 fighters moved from 3 Sea Zone to Northwestern Europe
1 bomber moved from Russia to Northwestern Europe
2 infantry moved from Persia to Caucasus
6 fighters moved from West Russia to Caucasus
1 infantry moved from Burma to Yunnan
Americans take Yunnan from JapaneseCombat - British
Battle in Northwestern Europe
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Northwestern Europe, round 2 : 4/5 hits
Germans roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 1/2 hits
1 infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 6 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory and 1 infantry
British roll dice for 6 fighters and 2 infantry in Caucasus, round 2 : 6/8 hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
6 fighters moved from Caucasus to West Russia
1 bomber moved from Northwestern Europe to Finland
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
1 infantry moved from Norway to Finland
1 fighter moved from Northwestern Europe to Finland
1 fighter moved from Northwestern Europe to 3 Sea Zone
2 infantry moved from Anglo-Egyptian Sudan to Egypt
1 armour moved from Egypt to Persia
1 infantry moved from India to Persia
1 infantry moved from India to Burma
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Malaya to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 48 Sea Zone
2 carriers and 4 fighters moved from 37 Sea Zone to 48 Sea Zone
1 submarine moved from 35 Sea Zone to 48 Sea ZonePlace Units - British
1 armour and 2 infantry placed in India
1 artillery and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 8 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs totalTerritory Summary for British :
3 Sea Zone : 1 fighter
8 Sea Zone : 2 destroyers and 2 transports
48 Sea Zone : 2 carriers, 4 fighters, 1 infantry, 1 submarine and 1 transport
Burma : 1 infantry
Caucasus : 1 infantry
Egypt : 2 artilleries, 1 factory and 9 infantry
Finland : 1 bomber, 1 fighter and 1 infantry
French Indo-China Thailand : 1 flag
India : 1 aaGun, 1 armour, 1 factory and 2 infantry
Malaya : 1 flag
New Zealand : 1 infantry
Northwestern Europe : 1 flag, 1 artillery
Norway : 1 flag
Persia : 1 armour and 1 infantry
Union of South Africa : 1 factory
United Kingdom : 1 aaGun, 1 artillery, 1 factory and 2 infantry
West Russia : 6 fighters
Western Australia : 1 infantry
Yunnan : 1 infantryProduction/PUs Summary :
Russians : 19 / 20
Germans : 34 / 41
British : 38 / 38
Japanese : 27 / 30
Americans : 50 / 49 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 bomber moved from Anhwei to Caucasus
1 artillery and 1 infantry moved from Szechwan to Kazakh S.S.R.
1 artillery moved from Sinkiang to Kazakh S.S.R.
4 fighters moved from 60 Sea Zone to Yunnan
1 armour moved from Anhwei to Yunnan
1 infantry moved from Japan to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
Japanese take French Indo-China Thailand from BritishCombat - Japanese
Strategic bombing raid in Caucasus
1 bomber killed by AA
Bombing raid in Caucasus causes 0 damage total.
Battle in Kazakh S.S.R.
Japanese attack with 2 artilleries and 1 infantry
Russians defend with 1 artillery and 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 armour and 4 fighters
British defend with 1 infantry
Japanese win with 4 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - Japanese
4 fighters moved from Yunnan to 62 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 1 destroyer moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Anhwei to Szechwan
1 artillery moved from Anhwei to Szechwan
1 aaGun moved from Anhwei to Szechwan
1 artillery moved from Anhwei to SzechwanPlace Units - Japanese
1 fighter and 1 infantry placed in Japan
1 destroyer placed in 62 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 32 PUs totalTerritory Summary for Japanese :
36 Sea Zone : 1 transport
62 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 destroyers and 4 fighters
Anhwei : 1 flag
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
French Indo-China Thailand : 1 infantry
Hawaiian Islands : 1 flag, 2 infantry
Iwo Jima : 1 artillery
Japan : 1 aaGun, 1 factory, 1 fighter and 5 infantry
Kazakh S.S.R. : 1 flag, 2 artilleries and 1 infantry
Manchuria : 1 factory and 3 infantry
New Guinea : 1 infantry
Novosibirsk : 1 flag, 1 infantry
Okinawa : 1 infantry
Sinkiang : 1 flag, 1 armour and 2 artilleries
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 aaGun, 2 artilleries and 1 infantry
Vologda : 1 flag, 1 infantry
Wake Island : 1 infantry
Yakut S.S.R. : 1 flagProduction/PUs Summary :
Russians : 17 / 20
Germans : 34 / 41
British : 36 / 38
Japanese : 31 / 32
Americans : 50 / 49 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from Philippine Islands to Japan
1 artillery moved from Finland to 3 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 3 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to France
2 fighters moved from 3 Sea Zone to France
1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to France
1 fighter moved from Philippine Islands to 36 Sea ZoneCombat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Japan causes 3 damage total.
Battle in 36 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in France
Americans attack with 2 artilleries, 2 fighters and 1 infantry
Germans defend with 2 artilleries and 1 infantry
Americans roll dice for 1 cruiser in France, round 2 : 0/1 hits
Americans roll dice for 2 artilleries, 2 fighters and 1 infantry in France, round 2 : 2/5 hits
Germans roll dice for 2 artilleries and 1 infantry in France, round 2 : 2/3 hits
1 artillery owned by the Americans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in France
Americans roll dice for 1 artillery and 2 fighters in France, round 3 : 2/3 hits
Germans roll dice for 1 artillery in France, round 3 : 0/1 hits
1 artillery owned by the Germans lost in France
Americans win, taking France from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
2 fighters moved from France to 8 Sea Zone
2 carriers, 2 destroyers and 1 fighter moved from 3 Sea Zone to 8 Sea Zone
1 destroyer moved from 48 Sea Zone to 61 Sea Zone
1 transport moved from 48 Sea Zone to 47 Sea Zone
2 infantry moved from Borneo to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Philippine Islands
1 battleship, 2 carriers and 4 fighters moved from 48 Sea Zone to 60 Sea Zone
1 fighter moved from Philippine Islands to 48 Sea Zone
1 fighter moved from 36 Sea Zone to 48 Sea Zone
3 submarines moved from 47 Sea Zone to 60 Sea Zone
2 fighters moved from Egypt to 48 Sea Zone
1 fighter moved from West Russia to Egypt
1 bomber moved from Japan to Philippine IslandsPlace Units - Americans
2 carriers and 1 transport placed in 48 Sea Zone
2 submarines placed in 47 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 58 PUs totalTerritory Summary for Americans :
8 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
47 Sea Zone : 2 submarines
48 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 2 transports
60 Sea Zone : 1 battleship, 2 carriers, 4 fighters and 3 submarines
61 Sea Zone : 1 destroyer
Borneo : 1 flag, 1 factory
Central United States : 2 infantry
East Indies : 1 flag
Eastern United States : 1 factory
Egypt : 1 aaGun, 1 armour, 1 artillery, 2 fighters and 4 infantry
Finland : 1 flag, 1 infantry
France : 1 flag, 1 artillery
Midway : 1 infantry
Philippine Islands : 1 flag, 1 bomber, 1 factory and 4 infantry
Solomon Islands : 1 flag
West Russia : 1 fighter
Western Canada : 5 infantry
Western United States : 1 factoryProduction/PUs Summary :
Russians : 17 / 20
Germans : 28 / 41
British : 36 / 38
Japanese : 31 / 32
Americans : 56 / 58 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 17 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 infantry moved from West Russia to Belorussia
1 fighter moved from West Russia to Belorussia
1 infantry moved from Russia to Vologda
1 fighter moved from West Russia to Vologda
1 infantry moved from West Russia to Belorussia
1 infantry moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 artilleries and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Kazakh S.S.R., round 2 : 0/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kazakh S.S.R., round 2 : 0/3 hits
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Kazakh S.S.R., round 3 : 2/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kazakh S.S.R., round 3 : 3/3 hits
3 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 1 artillery and 1 fighter in Kazakh S.S.R., round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Kazakh S.S.R., round 4 : 1/1 hits
1 artillery owned by the Russians lost in Kazakh S.S.R.
retreated to Kazakh S.S.R.
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 armour moved from Archangel to Russia
1 fighter moved from Kazakh S.S.R. to West Russia
1 fighter moved from Vologda to West Russia
1 fighter moved from Belorussia to West Russia
1 infantry moved from Archangel to Karelia S.S.R.
3 infantry moved from Archangel to West RussiaPlace Units - Russians
1 infantry placed in Karelia S.S.R.
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs totalTerritory Summary for Russians :
Belorussia : 1 flag, 1 infantry
Caucasus : 1 factory
Karelia S.S.R. : 1 factory and 3 infantry
Russia : 1 armour, 1 artillery, 1 factory and 3 infantry
Vologda : 1 infantry
West Russia : 1 flag, 2 aaGuns, 1 armour, 3 fighters and 24 infantryProduction/PUs Summary :
Russians : 21 / 22
Germans : 26 / 41
British : 36 / 38
Japanese : 29 / 32
Americans : 56 / 58 -
I was playing on to give you the satisfaction (you deserved) of sinking the Japanese fleet, but I see you have, wisely, postponed that another turn.
I concede. You have been one step ahead all game and I have never got going as the Axis.
Well done and thank you for the game. Enjoy the final.
Leo. -
Thank you Leo!
I really enjoyed playing with you!
Had a smooth start with the allies and afterwards… Hm… I really love it when a plan comes together :-D :-D :-DMaybe we can do a rematch after the final?
Michael.
-
I am sure I will have the time: 1942 does not need much commitment.
Have a good week.
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