Use second save, forgot to move sub in 126
16L G40 Lebowsky (Axis) vs. MrRoboto (Allies) Balanced mode
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 fighter moved from French West Africa to Nigeria
1 fighter and 1 infantry moved from Nigeria to French Equatorial Africa
1 fighter moved from French Equatorial Africa to Belgian Congo
1 destroyer moved from 78 Sea Zone to 79 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Norway to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
6 armour moved from Western Germany to 113 Sea Zone
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Holland Belgium to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
6 armour, 3 artilleries, 9 infantry and 9 transports moved from 113 Sea Zone to 109 Sea Zone
7 armour, 4 artilleries and 10 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Scotland to United Kingdom
2 bombers, 1 fighter and 4 tactical_bombers moved from Western Germany to United Kingdom
2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom -
Assume no scramble, but just in case, I dont go sealion everyday :P
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No scramble no.
This is one of the worst games I’ve played. Like, ever.
How could I have maneuvered myself into such a bad position in only 1 round? -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Norway to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
6 armour moved from Western Germany to 113 Sea Zone
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Holland Belgium to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
6 armour, 3 artilleries, 9 infantry and 9 transports moved from 113 Sea Zone to 109 Sea Zone
7 armour, 4 artilleries and 10 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Scotland to United Kingdom
2 bombers, 1 fighter and 4 tactical_bombers moved from Western Germany to United Kingdom
2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 fighter moved from 109 Sea Zone to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 7 armour, 4 artilleries, 2 bombers, 4 fighters, 12 infantry and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry; French defend with 2 infantry
Germans captures 29PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 armour, 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 1 armour, 4 artilleries, 2 fighters and 12 infantry
Casualties for British: 5 aaGuns, 1 bomber, 3 fighters, 15 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to BritishNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
2 armour and 4 mech_infantrys moved from Germany to Slovakia Hungary
2 artilleries moved from Slovakia Hungary to Romania
1 infantry moved from Germany to Poland
3 aaGuns moved from Western Germany to Germany
1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to Western Germany
1 fighter and 4 tactical_bombers moved from United Kingdom to Scotland
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Romania
3 aaGuns moved from Poland to Slovakia HungaryPlace Units - Germans
4 artilleries and 6 infantry placed in Germany
3 mech_infantrys placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
With sea lion threat I always go more defensive on UK, losing 106 transport means you will have even less defense. You should never do a factory on egypt if this happens, almost always means an easy sea lion.
No bids makes the day for Italians, not easy to shot them down.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 armour, 1 fighter and 1 mech_infantry moved from Szechwan to Hunan
1 armour and 1 mech_infantry moved from Szechwan to French Indo China
1 infantry moved from Karelia to Finland
Russians take Finland from GermansCombat - Russians
Battle in Hunan
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Hunan from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in French Indo China
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
Russians win, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 fighter moved from Hunan to Szechwan
4 artilleries and 8 infantry moved from Bessarabia to Eastern Poland
2 aaGuns, 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 artillery and 3 infantry moved from Ukraine to Western Ukraine
1 artillery and 7 infantry moved from Bryansk to Western Ukraine
2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Eastern Poland
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Novgorod to Belarus
1 armour moved from Russia to Belarus
1 fighter moved from Russia to Belarus
2 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
4 infantry moved from Karelia to Finland
1 submarine moved from 119 Sea Zone to 122 Sea Zone
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
6 infantry moved from Yenisey to TimguskaPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Anhwe to Hunan
3 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Hopei to Kweichow
2 fighters and 4 tactical_bombers moved from Kwangsi to HunanCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter and 1 harbour; ANZAC defend with 1 fighter
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Americans: 1 fighter
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Sumatra
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese win, taking Sumatra from Dutch, taking Hunan from Chinese with 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 3 artilleries, 7 infantry and 4 mech_infantrys
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kweichow from Chinese with 3 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 fighters moved from Kwangsi to Japan
2 fighters and 4 tactical_bombers moved from Hunan to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 aaGun moved from Anhwe to Kweichow
1 infantry moved from Jehol to Manchuria
2 infantry moved from Jehol to Anhwe
1 bomber moved from Philippines to Shantung
1 bomber moved from Philippines to Kwangsi
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
2 mech_infantrys placed in Shantung
1 factory_minor and 3 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
forgot to place factory on kwangtung I think
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Ok It is on kiangsu, 2x factory there lol… edit it to kwantung please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
3 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 fighter moved from India to 41 Sea Zone
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Kenya
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter and 1 transport
Japanese defend with 1 transport
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 2 fighters, 3 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Iraq to Persia
1 fighter moved from 41 Sea Zone to India
3 aaGuns, 1 artillery, 9 infantry and 4 mech_infantrys moved from India to Burma
2 infantry moved from Belgian Congo to Kenya
1 infantry moved from Union of South Africa to Rhodesia
2 cruisers and 1 transport moved from 72 Sea Zone to 79 Sea ZonePlace Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 3 infantry; Remaining resources: 3 PUs;Combat Move - Italians
1 unit repaired.
1 bomber moved from Southern Italy to Malta
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Syria to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Syria to 98 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 battleship moved from 98 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in Iraq
Italians attack with 1 armour, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Iraq from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Gibraltar
Battle in Malta
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Gibraltar from British, taking Malta from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 infantry moved from Tunisia to Libya
1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Bulgaria to Romania
3 mech_infantrys moved from Northern Italy to Romania
3 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Southern Italy to Northern Italy
2 aaGuns moved from Northern Italy to Yugoslavia
1 artillery moved from Alexandria to Egypt
1 bomber moved from Malta to Southern Italy
2 fighters moved from Romania to Southern ItalyPlace Units - Italians
1 carrier placed in 95 Sea Zone
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 25 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 3 infantry; Remaining resources: 3 PUs;Combat Move - Italians
1 unit repaired.
1 bomber moved from Southern Italy to Malta
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Syria to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Syria to 98 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 battleship moved from 98 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in Iraq
Italians attack with 1 armour, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Iraq from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Gibraltar
Battle in Malta
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Gibraltar from British, taking Malta from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 infantry moved from Tunisia to Libya
1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Bulgaria to Romania
3 mech_infantrys moved from Northern Italy to Romania
3 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Southern Italy to Northern Italy
2 aaGuns moved from Northern Italy to Yugoslavia
1 artillery moved from Alexandria to Egypt
1 bomber moved from Malta to Southern Italy
2 fighters moved from Romania to Southern ItalyPlace Units - Italians
1 carrier placed in 95 Sea Zone
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 25 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Adding units owned by Italians to Egypt: 3 infantry
EDIT: Removing units owned by Japanese from Kiangsu: 1 factory_minor
EDIT: Adding units owned by Japanese to Kwangtung: 1 factory_minor
EDIT: Turning off Edit Mode -
Use the last one please, edited infantry I didnt want to put on italy but in egypt and the factory….
Sorry for all this, not my day I guess >.<
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
1 fighter moved from Belgian Congo to KenyaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 4 tactical_bombers moved from Scotland to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
2 bombers moved from Western Germany to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 2 bombers, 2 fighters, 1 submarine and 4 tactical_bombers
Russians defend with 1 cruiser
Germans win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 fighter moved from 114 Sea Zone to Romania
2 bombers moved from 114 Sea Zone to Western Germany
1 fighter and 4 tactical_bombers moved from 114 Sea Zone to Poland
3 aaGuns, 2 armour and 4 mech_infantrys moved from Slovakia Hungary to Romania
3 aaGuns, 4 artilleries and 6 infantry moved from Germany to Poland
1 cruiser moved from 109 Sea Zone to 125 Sea Zone
6 armour moved from United Kingdom to 109 Sea Zone
6 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 11 transports moved from 109 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Western Germany to 112 Sea Zone
6 armour and 3 mech_infantrys moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
2 armour, 6 artilleries and 2 mech_infantrys placed in Germany
3 mech_infantrys placed in FranceTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from GermansCombat - Russians
Non Combat Move - Russians
2 infantry moved from Finland to Vyborg
3 infantry moved from Finland to Karelia
3 infantry moved from Novgorod to Belarus
4 aaGuns, 6 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from Eastern Poland to Belarus
2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 artilleries and 10 infantry moved from Western Ukraine to Bryansk
1 armour and 3 mech_infantrys moved from Russia to Bryansk
1 armour moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Belarus to Russia
2 aaGuns and 12 infantry moved from Yenisey to Timguska
6 infantry moved from Timguska to Novosibirsk
1 fighter moved from Szechwan to Russia
1 armour moved from French Indo China to BurmaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
8 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 harbour, 3 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 mech_infantrys moved from Shantung to Chahar
2 infantry moved from Anhwe to Hopei
2 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 bomber moved from Shantung to Chahar
1 fighter and 2 tactical_bombers moved from Kwangsi to Hunan
1 infantry moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Sumatra
1 bomber moved from Kwangsi to Hopei
1 fighter and 2 tactical_bombers moved from Kwangsi to ShensiCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 artillery
Japanese win, taking Chahar from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Hopei
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Battle in Guam
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking French Indo China from Russians, taking Guam from Americans, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
2 carriers moved from 42 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
2 tactical_bombers moved from Sumatra to 41 Sea Zone
1 fighter and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter and 2 tactical_bombers moved from Shensi to Kweichow
1 bomber moved from Hopei to Kwangsi
1 bomber moved from Chahar to Kwangsi
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Manchuria to Jehol
3 infantry moved from Kiangsu to AnhwePlace Units - Japanese
3 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 harbour placed in Hainan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from India to Burma
1 fighter and 4 mech_infantrys moved from Burma to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 1 fighter and 4 mech_infantrys
Japanese defend with 2 infantry
British win, taking French Indo China from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter moved from French Indo China to Burma
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from Suriname to 88 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from 83 Sea Zone to French West Africa
1 infantry moved from Rhodesia to Belgian CongoPlace Units - UK_Pacific
1 armour and 3 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by British to India: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,6
UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 armour and 3 infantry -
Man… I just look into mail where dices are sent by mail, seen an attack by an american bomber to yunnan and said ok, lets see how it went. It says you rolled 6 (no hit) and I rolled 1 (hit), so bomber should be dead.
What a surprise when I download the game and see the bomber there… looked into history and see bomber rolled 1 and my infantry rolled 4.
I dont know man, seems like you tried to cheat me…





