16L G40 Balanced Mod Karl7 (Allies) vs Shin Ji (Axis)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    So I got 6 hit in 97… OOL?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I am attaking with 5 ftrs, 1 tacb, and 3 bombers.

    You have 1 dd, 2 cvs, 4 ftrs, 1 damaged bb.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 fighters and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Romania to 97 Sea Zone
                4 fighters moved from Gibraltar to 97 Sea Zone
                1 tactical_bomber moved from Poland to 97 Sea Zone
                1 fighter moved from Western Germany to 97 Sea Zone
                4 infantry moved from Germany to 113 Sea Zone
                4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                4 infantry moved from 115 Sea Zone to Novgorod
                8 infantry moved from Vyborg to Novgorod
                1 infantry moved from Karelia to Novgorod
                2 submarines moved from 110 Sea Zone to 112 Sea Zone

    Combat - Germans
                Battle in 97 Sea Zone
                    Germans attack with 3 bombers, 5 fighters and 1 tactical_bomber
                    French defend with 1 destroyer; British defend with 1 battleship, 2 carriers and 4 fighters

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    here is the map

  • '15

    6 hits?  OK, sink one carrier, sink the Dst and the BB, kill 2 Ftrs.

    Sorry for the delay.  Last night I was too tired to think clearly, and it was starting to show up in my games.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 fighters and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Romania to 97 Sea Zone
                4 fighters moved from Gibraltar to 97 Sea Zone
                1 tactical_bomber moved from Poland to 97 Sea Zone
                1 fighter moved from Western Germany to 97 Sea Zone
                4 infantry moved from Germany to 113 Sea Zone
                4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                4 infantry moved from 115 Sea Zone to Novgorod
                8 infantry moved from Vyborg to Novgorod
                1 infantry moved from Karelia to Novgorod
                2 submarines moved from 110 Sea Zone to 112 Sea Zone

    Combat - Germans
                Battle in 97 Sea Zone
                    Germans attack with 3 bombers, 5 fighters and 1 tactical_bomber
                    French defend with 1 destroyer; British defend with 1 battleship, 2 carriers and 4 fighters
                    Units damaged: 1 carrier owned by the British
                    Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 50
                    Casualties for Germans: 5 fighters
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 battleship, 2 carriers and 4 fighters
                Battle in Novgorod
                    Germans attack with 13 infantry
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Novgorod from Russians with 13 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                3 aaGuns, 9 armour, 5 artilleries, 14 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
                3 artilleries and 17 infantry moved from Poland to Baltic States
                5 armour moved from Germany to Baltic States
                1 infantry moved from Germany to Western Germany
                3 infantry moved from Western Germany to France
                1 infantry moved from Southern France to France
                3 bombers moved from 97 Sea Zone to Southern Italy
                1 tactical_bomber moved from 97 Sea Zone to Southern Italy

    Place Units - Germans
                2 fighters placed in Western Germany
                2 artilleries and 8 infantry placed in Germany
                3 infantry placed in Southern France
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    OK, I got 3 hits the next round, I killed the ftrs and kept a damaged cv because if not obvisouly I would have retreated and your ftrs would splash

  • '15

    Yep!  Saw that - it’s Saul Goodman.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 artillery moved from Ukraine to Rostov
                3 armour and 11 mech_infantrys moved from Bryansk to Novgorod
                2 infantry moved from Belarus to Novgorod
                2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
                1 infantry moved from Bryansk to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                    Russians win, taking Rostov from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Novgorod
                    Russians attack with 3 armour, 2 fighters, 2 infantry, 11 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 13 infantry
                    3 armour owned by the Russians and 8 mech_infantrys owned by the Russians retreated to Belarus
                    Germans win with 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 9 infantry
                    Casualties for Russians: 2 infantry and 3 mech_infantrys

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
                4 aaGuns, 10 artilleries and 38 infantry moved from Bryansk to Belarus
                1 armour moved from Russia to Belarus
                9 artilleries moved from Russia to Bryansk
                6 infantry moved from Samara to Russia
                2 aaGuns and 11 infantry moved from Novosibirsk to Vologda

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 4 mech_infantrys placed in Russia
                Russians undo move 1.
                1 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 destroyers, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Jehol
                1 marine moved from Anhwe to Jehol
                2 tactical_bombers moved from Shantung to Jehol
                1 bomber moved from Kwangsi to India
                2 infantry moved from Shan State to Burma
                1 bomber and 3 tactical_bombers moved from Kwangsi to Burma
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Hunan to Kweichow
                1 tactical_bomber moved from Kwangsi to Szechwan
                1 tactical_bomber moved from Shantung to Kweichow
                1 armour moved from Hunan to Szechwan
                2 infantry moved from Yunnan to Szechwan
                1 armour and 2 mech_infantrys moved from Shantung to Kweichow
                2 marines moved from Anhwe to Kweichow
                1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
                1 artillery and 1 marine moved from Dutch New Guinea to 45 Sea Zone
                1 marine and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery, 1 marine and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 1 marine moved from 42 Sea Zone to Java
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                3 fighters moved from 42 Sea Zone to Java
                1 tactical_bomber moved from 42 Sea Zone to Java
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                5 fighters moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 bomber, 2 infantry and 3 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in New Guinea
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    ANZAC win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Jehol
                    Japanese attack with 1 infantry, 1 marine and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 infantry, 2 marines, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 infantry, 2 marines, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Szechwan
                    Japanese attack with 1 armour, 3 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Java
                    Japanese attack with 2 artilleries, 3 fighters, 1 marine and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                    Japanese win, taking Java from ANZAC with 2 artilleries, 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 7 fighters
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Strategic bombing raid in India
                    Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in India causes 8 damage total.

    Non Combat Move - Japanese
                1 bomber moved from India to Kwangsi
                1 bomber moved from Burma to Kiangsi
                3 tactical_bombers moved from Burma to Kwangsi
                1 tactical_bomber moved from Szechwan to Kwangsi
                1 tactical_bomber moved from Jehol to Japan
                1 tactical_bomber moved from Jehol to 6 Sea Zone
                7 fighters moved from 16 Sea Zone to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from Kweichow to Kiangsi
                2 infantry moved from Guam to 21 Sea Zone
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                1 fighter placed in Japan
                3 armour placed in Shantung
                3 infantry placed in Malaya
                3 infantry placed in French Indo China
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 1 fighter, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour, 3 artilleries, 8 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                6 fighters moved from 91 Sea Zone to Gibraltar
                1 bomber moved from United Kingdom to Gibraltar
                5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone

  • '15

    I can’t imagine you’d want to scramble.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 1 fighter, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour, 3 artilleries, 8 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                6 fighters moved from 91 Sea Zone to Gibraltar
                1 bomber moved from United Kingdom to Gibraltar
                5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Gibraltar
                    Americans attack with 1 armour, 3 artilleries, 1 bomber, 6 fighters, 8 infantry, 1 marine and 2 mech_infantrys
                    Germans defend with 7 infantry; Italians defend with 2 aaGuns, 1 airfield, 2 fighters, 1 harbour and 6 infantry
                    Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 1 bomber, 6 fighters, 2 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 51
                    Casualties for Germans: 7 infantry
                    Casualties for Italians: 2 aaGuns, 2 fighters and 6 infantry
                    Casualties for Americans: 6 infantry

    Non Combat Move - Americans
                6 fighters moved from Gibraltar to 91 Sea Zone
                1 bomber moved from Gibraltar to British Guiana
                3 infantry and 1 mech_infantry moved from Brazil to British Guiana
                2 fighters moved from Western United States to 26 Sea Zone
                2 infantry moved from Midway to 25 Sea Zone
                1 mech_infantry moved from Midway to 25 Sea Zone
                1 artillery moved from Midway to 25 Sea Zone
                3 marines moved from Midway to 25 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 2 infantry, 3 marines, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
                5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry, 3 marines and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier and 6 submarines placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                3 artilleries, 1 fighter and 4 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Anhwe

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 carrier and 2 transports; Remaining resources: 6 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 6 PUs;

    Combat Move - British
                1 fighter moved from Morocco to 98 Sea Zone
                1 fighter moved from Cyprus to 98 Sea Zone
                1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                2 armour, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 carrier and 2 transports placed in 98 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 39 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 9 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Eastern Poland to Russia
                2 armour moved from Eastern Poland to Baltic States

    Combat - Italians
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Russia causes 3 damage total.

    Non Combat Move - Italians
                1 bomber moved from Russia to Baltic States
                4 infantry moved from Northern Italy to Southern Italy
                2 artilleries, 1 infantry and 1 mech_infantry moved from Bulgaria to Yugoslavia
                1 mech_infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                6 submarines moved from 62 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 bomber placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Bessarabia
                1 mech_infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                2 bombers moved from Southern Italy to Western Ukraine

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Western Ukraine to Baltic States
                1 bomber moved from Western Ukraine to Baltic States
                2 infantry moved from Eastern Poland to Baltic States
                2 aaGuns, 9 armour, 5 artilleries and 10 infantry moved from Eastern Poland to Baltic States
                2 infantry moved from Eastern Poland to Bessarabia
                1 aaGun moved from Eastern Poland to Baltic States
                1 infantry moved from Baltic States to Eastern Poland
                4 infantry moved from Novgorod to Baltic States
                2 artilleries and 8 infantry moved from Germany to Poland
                1 cruiser, 2 destroyers and 2 transports moved from 115 Sea Zone to 113 Sea Zone
                1 tactical_bomber moved from Southern Italy to Baltic States
                1 bomber moved from Southern Italy to Western Germany
                2 fighters moved from Western Germany to Southern Italy
                3 infantry moved from Southern France to France
                1 submarine moved from 112 Sea Zone to 123 Sea Zone
                1 submarine moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 armour, 1 fighter and 6 infantry placed in Western Germany
                1 artillery and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

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