@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 7 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Scotland to Finland
1 bomber moved from Western Germany to Finland
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Finland
Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
Russians defend with 1 armour and 2 mech_infantrys
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 armour and 2 mech_infantrys
Non Combat Move - Germans
1 bomber moved from Finland to Western Germany
2 fighters and 1 tactical_bomber moved from Finland to Norway
7 infantry moved from Western Germany to Germany
6 aaGuns, 2 armour, 3 artilleries and 15 infantry moved from Slovakia Hungary to Germany
2 armour and 2 mech_infantrys moved from Germany to Western Germany
Place Units - Germans
1 fighter, 8 mech_infantrys and 1 tactical_bomber placed in Western Germany
1 artillery and 2 infantry placed in France
5 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
I think it is quite obvious that i wanted to do that.
Would you please allow the late edit?
No worries.
awesome man, thx.
This game is hilarious. So exciting. That blunder with the 10 transports really brings you back to the game, big time! I’m curious to see how this all pans out.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 armour moved from Ukraine to Bessarabia
2 fighters moved from Baltic States to Bessarabia
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Belarus to Eastern Poland
2 armour moved from Ukraine to Bessarabia
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Slovakia Hungary
Russians attack with 1 infantry
Italians defend with 1 aaGun
Russians win, taking Slovakia Hungary from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Bessarabia
Russians attack with 3 armour and 2 fighters
Italians defend with 1 armour
Russians win, taking Bessarabia from Italians with 3 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Eastern Poland
Russians attack with 1 infantry
Italians defend with 1 aaGun
Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Non Combat Move - Russians
1 armour moved from Baltic States to Karelia
3 armour moved from Novgorod to Finland
1 artillery and 9 infantry moved from Baltic States to Eastern Poland
1 artillery and 5 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Bessarabia to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 artillery and 6 infantry moved from Belarus to Baltic States
2 fighters moved from Eastern Poland to Baltic States
1 aaGun moved from Poland to Baltic States
3 aaGuns, 9 artilleries and 24 infantry moved from Poland to Eastern Poland
Place Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 armour moved from Ukraine to Bessarabia
2 fighters moved from Baltic States to Bessarabia
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Belarus to Eastern Poland
2 armour moved from Ukraine to Bessarabia
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Slovakia Hungary
Russians attack with 1 infantry
Italians defend with 1 aaGun
Russians win, taking Slovakia Hungary from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Bessarabia
Russians attack with 3 armour and 2 fighters
Italians defend with 1 armour
Russians win, taking Bessarabia from Italians with 3 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Eastern Poland
Russians attack with 1 infantry
Italians defend with 1 aaGun
Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Non Combat Move - Russians
1 armour moved from Baltic States to Karelia
3 armour moved from Novgorod to Finland
1 artillery and 9 infantry moved from Baltic States to Eastern Poland
1 artillery and 5 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Bessarabia to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 artillery and 6 infantry moved from Belarus to Baltic States
2 fighters moved from Eastern Poland to Baltic States
1 aaGun moved from Poland to Baltic States
3 aaGuns, 9 artilleries and 24 infantry moved from Poland to Eastern Poland
Place Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Finland: 3 armour
EDIT: Adding units owned by Russians to Eastern Poland: 3 armour
EDIT: Removing units owned by Russians from Karelia: 1 armour
EDIT: Adding units owned by Russians to Eastern Poland: 1 armour
EDIT: Turning off Edit Mode
awesome man, thx.
This game is hilarious. So exciting. That blunder with the 10 transports really brings you back to the game, big time! I’m curious to see how this all pans out.
Honestly, I think I was on track even without that happening. Germany’s got serious problems with Russia now, as you expect after a sealion attempt.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 harbour, 3 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 armour moved from Chahar to Kansu
Japanese take Suiyuyan from Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
1 bomber moved from Kwangsi to Kansu
1 tactical_bomber moved from Anhwe to Kansu
1 fighter and 1 tactical_bomber moved from Anhwe to Burma
2 infantry moved from Shan State to Burma
Combat - Japanese
Japanese creates battle in territory 16 Sea Zone
Battle in Kansu
Japanese attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Kansu to Kweichow
1 tactical_bomber moved from Kansu to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 aaGun, 2 artilleries and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Kiangsi to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
4 submarines moved from 6 Sea Zone to 33 Sea Zone
1 battleship and 2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Caroline Islands
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines
1 fighter and 1 tactical_bomber moved from Anhwe to Philippines
2 tactical_bombers moved from Anhwe to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from New Guinea to Dutch New Guinea
Place Units - Japanese
1 harbour placed in Sumatra
1 artillery and 2 infantry placed in Malaya
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries, 3 infantry and 1 marine moved from Spain to 104 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 marine and 3 transports moved from 104 Sea Zone to 112 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 112 Sea Zone to Norway
1 mech_infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 mech_infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 mech_infantry moved from Spain to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 infantry moved from Brazil to 86 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Would you like to scramble?
of course not!
You never know. I had my entire J1 shot to hell by a scramble off the Philippines just the other day.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries, 3 infantry and 1 marine moved from Spain to 104 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 marine and 3 transports moved from 104 Sea Zone to 112 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 112 Sea Zone to Norway
1 mech_infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 mech_infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 mech_infantry moved from Spain to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 infantry moved from Brazil to 86 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Norway
Americans attack with 3 artilleries, 3 infantry and 1 marine
Germans defend with 2 fighters and 1 tactical_bomber
Americans win, taking Norway from Germans with 3 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 28
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 carriers moved from 104 Sea Zone to 91 Sea Zone
3 transports moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to Spain
2 fighters moved from 16 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
2 infantry moved from Brazil to British Guiana
Place Units - Americans
1 factory_minor placed in Spain
4 fighters placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Ethiopia to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 cruiser moved from 104 Sea Zone to 91 Sea Zone
1 battleship moved from 104 Sea Zone to 91 Sea Zone
1 transport moved from 104 Sea Zone to 91 Sea Zone
Combat - British
Battle in Burma
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Burma to India
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Ethiopia to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 cruiser moved from 104 Sea Zone to 91 Sea Zone
1 battleship moved from 104 Sea Zone to 91 Sea Zone
1 transport moved from 104 Sea Zone to 91 Sea Zone
Combat - British
Battle in Burma
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Burma to India
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
EDIT: Adding units owned by British to India: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Turkey to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Turkey to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Turkey to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Rostov
1 artillery and 6 infantry moved from Turkey to Iraq
1 bomber and 2 fighters moved from Southern Italy to Iraq
5 artilleries and 6 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Rostov
Battle in Southern France
Italians attack with 5 artilleries and 6 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Rostov from Russians, taking Southern France from Americans with 5 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Iraq
Italians attack with 1 artillery, 1 bomber, 2 fighters and 6 infantry
British defend with 1 armour, 3 infantry and 1 mech_infantry
Italians win, taking Iraq from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 5 infantry
Casualties for British: 1 armour, 3 infantry and 1 mech_infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Iraq to Turkey
3 infantry moved from Switzerland to Northern Italy
1 infantry moved from Yugoslavia to Romania
1 armour moved from Libya to Tunisia
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to South Australia
2 aaGuns moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to Queensland
1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Germany to Poland
Germans take Poland from Russians
2 infantry moved from Germany to Slovakia Hungary
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Slovakia Hungary
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Slovakia Hungary from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Slovakia Hungary to Southern Italy
2 armour and 10 mech_infantrys moved from Western Germany to France
1 bomber moved from Normandy Bordeaux to Southern Italy
1 tactical_bomber moved from Slovakia Hungary to Western Germany
2 aaGuns moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
2 aaGuns moved from Germany to Western Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
1 destroyer placed in 110 Sea Zone
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour, 10 artilleries and 34 infantry moved from Eastern Poland to Slovakia Hungary
3 armour moved from Bessarabia to Slovakia Hungary
3 mech_infantrys moved from Ukraine to Romania
1 fighter moved from Baltic States to 100 Sea Zone
1 infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Poland
1 fighter moved from Baltic States to Poland
4 mech_infantrys moved from Russia to Rostov
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in 100 Sea Zone
Russians attack with 1 fighter
Italians defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Slovakia Hungary
Russians attack with 6 armour, 10 artilleries and 34 infantry
Germans defend with 2 infantry
Russians win, taking Slovakia Hungary from Germans with 6 armour, 10 artilleries and 34 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Rostov
Russians attack with 4 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Rostov from Italians with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 3 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Poland to Novgorod
1 aaGun and 5 infantry moved from Baltic States to Eastern Poland
1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Russia to Western Ukraine
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
1 armour moved from Karelia to Baltic States
3 armour moved from Finland to Novgorod
1 fighter moved from 100 Sea Zone to Ukraine
6 infantry moved from Samara to Tambov
2 aaGuns and 12 infantry moved from Novosibirsk to Kazakhstan
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 6 infantry, 2 marines, 5 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
3 artilleries and 3 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from 75 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone
1 tactical_bomber moved from Shensi to Burma
1 bomber moved from Kweichow to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in Union of South Africa
Battle in Burma
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Union of South Africa from British with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 39 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 battleship and 1 transport
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for British: 1 battleship and 1 transport
Casualties for Japanese: 1 submarine
Battle in Tanganyika Territory
Non Combat Move - Japanese
1 carrier moved from 75 Sea Zone to 41 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from 80 Sea Zone to Saudi Arabia
Japanese take Saudi Arabia from Neutral_True
1 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from 39 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from Malaya to Shan State
1 bomber and 1 tactical_bomber moved from Burma to Shan State
1 artillery moved from Hunan to Yunnan
1 infantry moved from Kansu to Shensi
1 armour moved from Kansu to Szechwan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
1 cruiser and 2 destroyers moved from 41 Sea Zone to 80 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 10 submarines moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 16 Sea Zone to Japan
2 tactical_bombers moved from Caroline Islands to 6 Sea Zone
2 fighters moved from Caroline Islands to Japan
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from Hunan to Yunnan
Place Units - Japanese
2 transports placed in 6 Sea Zone
2 marines placed in Japan
1 artillery and 3 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Kwangtung
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs