Forgot to Blitz Alexandria so I did it during NCM.
16L MrRoboto (Axis) vs Shin Ji (Allies) Balanced Mod
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Was it intentional to declare war to the true neutrals?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
5 fighters and 1 tactical_bomber moved from 102 Sea Zone to 110 Sea Zone
3 artilleries, 1 cruiser, 6 infantry, 1 marine, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 104 Sea Zone
3 artilleries, 6 infantry, 1 marine and 3 mech_infantrys moved from 104 Sea Zone to SpainCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 3 artilleries, 6 infantry, 1 marine and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 3 artilleries, 3 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in 110 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 10 transports
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
Americans win with 1 fighter remaining. Battle score for attacker is 75
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 10 transports
Casualties for Americans: 4 fighters and 1 tactical_bomberNon Combat Move - Americans
1 fighter moved from 110 Sea Zone to 104 Sea Zone
3 carriers and 1 destroyer moved from 102 Sea Zone to 104 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
oh my god, I totally missed that.
That screws me hard!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 armour moved from Tanganyika Territory to Ethiopia
British take Ethiopia from Italians
1 armour and 1 mech_infantry moved from Kenya to Egypt
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
2 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 104 Sea ZoneCombat - British
Battle in Burma
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Alexandria
British attack with 2 artilleries and 3 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
3 infantry moved from Trans-Jordan to Iraq
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 artillery moved from 104 Sea Zone to Spain
1 infantry moved from 104 Sea Zone to Spain
1 fighter moved from Burma to IndiaPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
oh my god, I totally missed that.
That screws me hard!
I thought you might feel that way. Honestly, I expected an airbase in Normandy or you landing the planes on the carrier.
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I took Spain primarily because that way the British bomber can take a shot at your fleet in case the US planes weren’t enough.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour moved from Slovakia Hungary to Bessarabia
1 aaGun moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Slovakia Hungary to Yugoslavia
2 aaGuns, 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Tunisia to Libya
1 bomber moved from Tobruk to Southern Italy
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
Italians take Turkey from Neutral_True
1 battleship and 2 submarines moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_TruePlace Units - Italians
4 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
3 fighters moved from New Zealand to Queensland
1 fighter moved from New South Wales to Queensland
2 aaGuns, 1 artillery and 2 infantry moved from South Australia to Queensland
3 mech_infantrys moved from New South Wales to Queensland
2 armour moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 7 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
2 fighters and 2 tactical_bombers moved from Scotland to Finland
1 bomber moved from Western Germany to FinlandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Finland
Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
Russians defend with 1 armour and 2 mech_infantrys
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 armour and 2 mech_infantrysNon Combat Move - Germans
1 bomber moved from Finland to Western Germany
2 fighters and 1 tactical_bomber moved from Finland to Norway
7 infantry moved from Western Germany to Germany
6 aaGuns, 2 armour, 3 artilleries and 15 infantry moved from Slovakia Hungary to Germany
2 armour and 2 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
1 fighter, 8 mech_infantrys and 1 tactical_bomber placed in Western Germany
1 artillery and 2 infantry placed in France
5 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
hey, i just noticed - i forgot to move the japanese destroyer as a blocker.
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I think it is quite obvious that i wanted to do that.
Would you please allow the late edit?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 7 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
2 fighters and 2 tactical_bombers moved from Scotland to Finland
1 bomber moved from Western Germany to FinlandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Finland
Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
Russians defend with 1 armour and 2 mech_infantrys
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 armour and 2 mech_infantrysNon Combat Move - Germans
1 bomber moved from Finland to Western Germany
2 fighters and 1 tactical_bomber moved from Finland to Norway
7 infantry moved from Western Germany to Germany
6 aaGuns, 2 armour, 3 artilleries and 15 infantry moved from Slovakia Hungary to Germany
2 armour and 2 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
1 fighter, 8 mech_infantrys and 1 tactical_bomber placed in Western Germany
1 artillery and 2 infantry placed in France
5 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
I think it is quite obvious that i wanted to do that.
Would you please allow the late edit?
No worries.
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awesome man, thx.
This game is hilarious. So exciting. That blunder with the 10 transports really brings you back to the game, big time! I’m curious to see how this all pans out.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 armour moved from Ukraine to Bessarabia
2 fighters moved from Baltic States to Bessarabia
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Belarus to Eastern Poland
2 armour moved from Ukraine to BessarabiaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Slovakia Hungary
Russians attack with 1 infantry
Italians defend with 1 aaGun
Russians win, taking Slovakia Hungary from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Bessarabia
Russians attack with 3 armour and 2 fighters
Italians defend with 1 armour
Russians win, taking Bessarabia from Italians with 3 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Eastern Poland
Russians attack with 1 infantry
Italians defend with 1 aaGun
Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGunNon Combat Move - Russians
1 armour moved from Baltic States to Karelia
3 armour moved from Novgorod to Finland
1 artillery and 9 infantry moved from Baltic States to Eastern Poland
1 artillery and 5 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Bessarabia to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 artillery and 6 infantry moved from Belarus to Baltic States
2 fighters moved from Eastern Poland to Baltic States
1 aaGun moved from Poland to Baltic States
3 aaGuns, 9 artilleries and 24 infantry moved from Poland to Eastern PolandPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 armour moved from Ukraine to Bessarabia
2 fighters moved from Baltic States to Bessarabia
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Belarus to Eastern Poland
2 armour moved from Ukraine to BessarabiaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Slovakia Hungary
Russians attack with 1 infantry
Italians defend with 1 aaGun
Russians win, taking Slovakia Hungary from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Bessarabia
Russians attack with 3 armour and 2 fighters
Italians defend with 1 armour
Russians win, taking Bessarabia from Italians with 3 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Eastern Poland
Russians attack with 1 infantry
Italians defend with 1 aaGun
Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGunNon Combat Move - Russians
1 armour moved from Baltic States to Karelia
3 armour moved from Novgorod to Finland
1 artillery and 9 infantry moved from Baltic States to Eastern Poland
1 artillery and 5 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Bessarabia to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 artillery and 6 infantry moved from Belarus to Baltic States
2 fighters moved from Eastern Poland to Baltic States
1 aaGun moved from Poland to Baltic States
3 aaGuns, 9 artilleries and 24 infantry moved from Poland to Eastern PolandPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Finland: 3 armour
EDIT: Adding units owned by Russians to Eastern Poland: 3 armour
EDIT: Removing units owned by Russians from Karelia: 1 armour
EDIT: Adding units owned by Russians to Eastern Poland: 1 armour
EDIT: Turning off Edit Mode -
awesome man, thx.
This game is hilarious. So exciting. That blunder with the 10 transports really brings you back to the game, big time! I’m curious to see how this all pans out.
Honestly, I think I was on track even without that happening. Germany’s got serious problems with Russia now, as you expect after a sealion attempt.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 harbour, 3 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 armour moved from Chahar to Kansu
Japanese take Suiyuyan from Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
1 bomber moved from Kwangsi to Kansu
1 tactical_bomber moved from Anhwe to Kansu
1 fighter and 1 tactical_bomber moved from Anhwe to Burma
2 infantry moved from Shan State to BurmaCombat - Japanese
Japanese creates battle in territory 16 Sea Zone
Battle in Kansu
Japanese attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Kansu to Kweichow
1 tactical_bomber moved from Kansu to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 aaGun, 2 artilleries and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Kiangsi to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
4 submarines moved from 6 Sea Zone to 33 Sea Zone
1 battleship and 2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Caroline Islands
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines
1 fighter and 1 tactical_bomber moved from Anhwe to Philippines
2 tactical_bombers moved from Anhwe to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from New Guinea to Dutch New GuineaPlace Units - Japanese
1 harbour placed in Sumatra
1 artillery and 2 infantry placed in Malaya
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs





