16L MrRoboto (Axis) vs Shin Ji (Allies) Balanced Mod

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour, 3 artilleries and 12 infantry moved from Scotland to United Kingdom
                1 battleship and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone
                2 marines moved from Western Germany to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
                1 carrier moved from 111 Sea Zone to 110 Sea Zone
                10 transports moved from 111 Sea Zone to 112 Sea Zone
                2 armour and 7 artilleries moved from Western Germany to 112 Sea Zone
                1 artillery moved from Norway to 112 Sea Zone
                5 infantry moved from Norway to 112 Sea Zone
                4 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 8 artilleries, 1 battleship, 1 cruiser, 9 infantry, 2 marines and 10 transports moved from 112 Sea Zone to 110 Sea Zone
                2 armour, 8 artilleries, 9 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
                1 bomber, 1 fighter and 3 tactical_bombers moved from Western Germany to United Kingdom
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 7 armour, 11 artilleries, 1 bomber, 2 fighters, 21 infantry, 2 marines and 4 tactical_bombers
                    British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 24 infantry and 2 mech_infantrys; French defend with 2 infantry
                    Germans captures 36PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 7 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 31
                    Casualties for Germans: 8 artilleries, 14 infantry and 2 tactical_bombers
                    Casualties for British: 5 aaGuns, 1 armour, 1 fighter, 24 infantry and 2 mech_infantrys
                    Casualties for French: 2 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
                triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to British

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Western Germany
                2 mech_infantrys moved from Western Germany to Germany
                1 artillery and 4 infantry moved from Poland to Slovakia Hungary
                1 armour and 5 infantry moved from Romania to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from United Kingdom to Scotland
                1 infantry moved from Norway to Finland
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 fighter and 1 tactical_bomber moved from United Kingdom to Scotland

    Place Units - Germans
                5 artilleries and 5 infantry placed in Germany
                7 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 88 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 6 armour; Remaining resources: 1 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Russians
                1 mech_infantry moved from Karelia to Finland
                1 armour moved from Karelia to Finland
                1 fighter and 1 tactical_bomber moved from Novgorod to Romania
                9 artilleries and 25 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                3 armour moved from Novgorod to Poland
                1 artillery and 9 infantry moved from Belarus to Baltic States
                1 artillery and 7 infantry moved from Bryansk to Belarus
                1 artillery and 5 infantry moved from Russia to Bryansk
                6 infantry moved from Timguska to Novosibirsk
                12 infantry moved from Yenisey to Timguska
                1 fighter moved from Novgorod to Romania
                1 mech_infantry moved from Karelia to Finland

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Finland
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Finland from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Romania
                    Russians attack with 2 fighters and 1 tactical_bomber
                    Italians defend with 1 armour
                    Russians win with 2 fighters remaining. Battle score for attacker is -5
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 tactical_bomber

    Non Combat Move - Russians
                2 fighters moved from Romania to Baltic States
                4 aaGuns moved from Baltic States to Poland
                1 armour moved from Karelia to Baltic States
                2 aaGuns moved from Yenisey to Timguska
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                3 armour placed in Novgorod
                3 armour placed in Ukraine

    Turn Complete - Russians
                Russians collect 40 PUs; end with 41 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs

  • 15

    I thought I moved my sub to attack your fleet, but it seems I didn’t.  I’ll roll it here if that’s OK.

    attack

    DiceRolls: 1@2; Total Hits: 01@2: (5)

    defense

    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (1, 2)1@3: (5)1@4: (6)

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 6 armour; Remaining resources: 1 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Russians
                1 mech_infantry moved from Karelia to Finland
                1 armour moved from Karelia to Finland
                1 fighter and 1 tactical_bomber moved from Novgorod to Romania
                9 artilleries and 25 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                3 armour moved from Novgorod to Poland
                1 artillery and 9 infantry moved from Belarus to Baltic States
                1 artillery and 7 infantry moved from Bryansk to Belarus
                1 artillery and 5 infantry moved from Russia to Bryansk
                6 infantry moved from Timguska to Novosibirsk
                12 infantry moved from Yenisey to Timguska
                1 fighter moved from Novgorod to Romania
                1 mech_infantry moved from Karelia to Finland

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Finland
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Finland from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Romania
                    Russians attack with 2 fighters and 1 tactical_bomber
                    Italians defend with 1 armour
                    Russians win with 2 fighters remaining. Battle score for attacker is -5
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 tactical_bomber

    Non Combat Move - Russians
                2 fighters moved from Romania to Baltic States
                4 aaGuns moved from Baltic States to Poland
                1 armour moved from Karelia to Baltic States
                2 aaGuns moved from Yenisey to Timguska
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                3 armour placed in Novgorod
                3 armour placed in Ukraine

    Turn Complete - Russians
                Russians collect 40 PUs; end with 41 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 factory_minors, 2 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                3 infantry moved from Jehol to Chahar
                4 infantry moved from Anhwe to Chahar
                1 infantry moved from Hopei to Chahar
                1 armour and 1 bomber moved from Kweichow to Chahar
                2 fighters and 1 tactical_bomber moved from Kiangsu to Chahar
                4 fighters and 5 tactical_bombers moved from Kwangsi to Chahar
                1 artillery moved from Yunnan to Burma
                1 infantry moved from Yunnan to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Shan State to Burma
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 artillery and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Philippines
                1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                1 cruiser moved from 42 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Java
                Battle in Sumatra
                Battle in Guam
                Battle in Burma
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 artillery
                    Japanese win, taking Java from ANZAC, taking Sumatra from UK_Pacific, taking Guam from Americans, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Chahar
                    Japanese attack with 1 armour, 1 bomber, 6 fighters, 8 infantry and 6 tactical_bombers
                    Chinese defend with 17 infantry
                    Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Chinese: 17 infantry
                    Casualties for Japanese: 2 fighters and 8 infantry

    Non Combat Move - Japanese
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Hopei
                1 artillery moved from Szechwan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsi to Hunan
                2 infantry moved from Kwangtung to Kwangsi
                2 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Shan State
                1 submarine moved from 41 Sea Zone to 79 Sea Zone
                1 carrier moved from 39 Sea Zone to 41 Sea Zone
                2 fighters moved from 39 Sea Zone to 41 Sea Zone
                1 battleship moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                2 submarines moved from 6 Sea Zone to 35 Sea Zone
                2 submarines moved from 20 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 destroyer moved from 45 Sea Zone to 42 Sea Zone
                1 carrier moved from 45 Sea Zone to 35 Sea Zone
                1 bomber moved from Chahar to Kwangsi
                4 fighters and 6 tactical_bombers moved from Chahar to Anhwe
                2 fighters and 1 tactical_bomber moved from Anhwe to Kiangsi
                3 destroyers and 1 submarine moved from 45 Sea Zone to 35 Sea Zone
                1 fighter moved from Marianas to Kiangsi

    Place Units - Japanese
                1 factory_minor placed in Malaya
                1 factory_minor placed in Kwangtung
                1 artillery and 2 infantry placed in Kiangsu
                4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

  • 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 marine moved from Eastern United States to 101 Sea Zone
                3 artilleries moved from Eastern United States to 101 Sea Zone
                3 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                5 fighters and 1 tactical_bomber moved from 102 Sea Zone to 110 Sea Zone
                3 artilleries, 1 cruiser, 6 infantry, 1 marine, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 104 Sea Zone
                3 artilleries, 6 infantry, 1 marine and 3 mech_infantrys moved from 104 Sea Zone to Spain

  • 19 18

    Was it intentional to declare war to the true neutrals?

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 marine moved from Eastern United States to 101 Sea Zone
                3 artilleries moved from Eastern United States to 101 Sea Zone
                3 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                5 fighters and 1 tactical_bomber moved from 102 Sea Zone to 110 Sea Zone
                3 artilleries, 1 cruiser, 6 infantry, 1 marine, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 104 Sea Zone
                3 artilleries, 6 infantry, 1 marine and 3 mech_infantrys moved from 104 Sea Zone to Spain

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Spain
                    Americans attack with 3 artilleries, 6 infantry, 1 marine and 3 mech_infantrys
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 3 artilleries, 3 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Americans: 3 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in 110 Sea Zone
                    Americans attack with 5 fighters and 1 tactical_bomber
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 10 transports
                    Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
                    Americans win with 1 fighter remaining. Battle score for attacker is 75
                    Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 10 transports
                    Casualties for Americans: 4 fighters and 1 tactical_bomber

    Non Combat Move - Americans
                1 fighter moved from 110 Sea Zone to 104 Sea Zone
                3 carriers and 1 destroyer moved from 102 Sea Zone to 104 Sea Zone
                1 armour moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 fighter moved from 16 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 carriers and 1 destroyer placed in 10 Sea Zone
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

  • 19 18

    oh my god, I totally missed that.

    That screws me hard!

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 fighter moved from India to Burma
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 artillery moved from Italian Somaliland to 76 Sea Zone
                1 armour moved from Tanganyika Territory to Ethiopia
                      British take Ethiopia from Italians
                1 armour and 1 mech_infantry moved from Kenya to Egypt
                1 infantry moved from Tanganyika Territory to Kenya
                1 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                2 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone

    Combat - British
                Battle in Burma
                    British attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Alexandria
                    British attack with 2 artilleries and 3 infantry
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                3 infantry moved from Trans-Jordan to Iraq
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 artillery moved from 80 Sea Zone to Iraq
                1 artillery moved from 104 Sea Zone to Spain
                1 infantry moved from 104 Sea Zone to Spain
                1 fighter moved from Burma to India

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

  • 15

    @MrRoboto:

    oh my god, I totally missed that.

    That screws me hard!

    I thought you might feel that way.  Honestly, I expected an airbase in Normandy or you landing the planes on the carrier.

  • 15

    I took Spain primarily because that way the British bomber can take a shot at your fleet in case the US planes weren’t enough.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                1 armour moved from Slovakia Hungary to Bessarabia
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                3 infantry moved from Slovakia Hungary to Yugoslavia
                2 aaGuns, 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
                1 armour moved from Tunisia to Libya
                1 bomber moved from Tobruk to Southern Italy
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
                      Italians take Turkey from Neutral_True
                1 battleship and 2 submarines moved from 98 Sea Zone to 95 Sea Zone
                1 infantry moved from Northern Italy to Switzerland
                      Italians take Switzerland from Neutral_True

    Place Units - Italians
                4 artilleries and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New Zealand to 63 Sea Zone
                1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                3 fighters moved from New Zealand to Queensland
                1 fighter moved from New South Wales to Queensland
                2 aaGuns, 1 artillery and 2 infantry moved from South Australia to Queensland
                3 mech_infantrys moved from New South Wales to Queensland
                2 armour moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 fighter, 7 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Scotland to Finland
                1 bomber moved from Western Germany to Finland

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Finland
                    Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
                    Russians defend with 1 armour and 2 mech_infantrys
                    Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Russians: 1 armour and 2 mech_infantrys

    Non Combat Move - Germans
                1 bomber moved from Finland to Western Germany
                2 fighters and 1 tactical_bomber moved from Finland to Norway
                7 infantry moved from Western Germany to Germany
                6 aaGuns, 2 armour, 3 artilleries and 15 infantry moved from Slovakia Hungary to Germany
                2 armour and 2 mech_infantrys moved from Germany to Western Germany

    Place Units - Germans
                1 fighter, 8 mech_infantrys and 1 tactical_bomber placed in Western Germany
                1 artillery and 2 infantry placed in France
                5 artilleries and 5 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs

  • 19 18

    hey, i just noticed - i forgot to move the japanese destroyer as a blocker.

  • 19 18

    I think it is quite obvious that i wanted to do that.

    Would you please allow the late edit?

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 fighter, 7 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Scotland to Finland
                1 bomber moved from Western Germany to Finland

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Finland
                    Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
                    Russians defend with 1 armour and 2 mech_infantrys
                    Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Russians: 1 armour and 2 mech_infantrys

    Non Combat Move - Germans
                1 bomber moved from Finland to Western Germany
                2 fighters and 1 tactical_bomber moved from Finland to Norway
                7 infantry moved from Western Germany to Germany
                6 aaGuns, 2 armour, 3 artilleries and 15 infantry moved from Slovakia Hungary to Germany
                2 armour and 2 mech_infantrys moved from Germany to Western Germany

    Place Units - Germans
                1 fighter, 8 mech_infantrys and 1 tactical_bomber placed in Western Germany
                1 artillery and 2 infantry placed in France
                5 artilleries and 5 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

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