No scrambkes
16L G40 Balanced Mod Karl7 (Allies) vs Shin Ji (Axis)
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Scram all
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour and 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to 97 Sea Zone
1 bomber and 3 fighters moved from Egypt to 97 Sea Zone
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
British attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 7 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 2 fighters, 4 tactical_bombers and 2 transports; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 battleship owned by the British
British win, taking 97 Sea Zone from Neutral with 1 battleship, 2 carriers and 5 fighters remaining. Battle score for attacker is 95
Casualties for Germans: 1 carrier, 2 fighters, 4 tactical_bombers and 2 transports
Casualties for British: 1 bomber, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transportsNon Combat Move - British
1 fighter moved from 97 Sea Zone to Cyprus
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 cruiser moved from 88 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to Morocco
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea ZonePlace Units - British
3 fighters placed in Egypt
1 armour placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to BulgariaCombat - Italians
Non Combat Move - Italians
2 armour moved from Bessarabia to Eastern Poland
1 artillery moved from Romania to Bulgaria
1 mech_infantry moved from Northern Italy to Bulgaria
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to TunisiaPlace Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
EDIT: Adding units owned by Italians to Eastern Poland: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,3,6,5,4,6,3
Italians collect 7 PUs (7 lost to blockades); end with 7 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
2 aaGuns moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
2 armour moved from Queensland to South Australia
4 mech_infantrys moved from Queensland to South Australia
3 fighters moved from Queensland to New ZealandPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 98 Sea Zone to 97 Sea ZoneNon Combat Move - French
Turn Complete - French
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So I got 6 hit in 97… OOL?
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I am attaking with 5 ftrs, 1 tacb, and 3 bombers.
You have 1 dd, 2 cvs, 4 ftrs, 1 damaged bb.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Romania to 97 Sea Zone
4 fighters moved from Gibraltar to 97 Sea Zone
1 tactical_bomber moved from Poland to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
8 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
2 submarines moved from 110 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 97 Sea Zone
Germans attack with 3 bombers, 5 fighters and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 battleship, 2 carriers and 4 fighters -
here is the map
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6 hits? OK, sink one carrier, sink the Dst and the BB, kill 2 Ftrs.
Sorry for the delay. Last night I was too tired to think clearly, and it was starting to show up in my games.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Romania to 97 Sea Zone
4 fighters moved from Gibraltar to 97 Sea Zone
1 tactical_bomber moved from Poland to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
8 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
2 submarines moved from 110 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 97 Sea Zone
Germans attack with 3 bombers, 5 fighters and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 battleship, 2 carriers and 4 fighters
Units damaged: 1 carrier owned by the British
Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Germans: 5 fighters
Casualties for French: 1 destroyer
Casualties for British: 1 battleship, 2 carriers and 4 fighters
Battle in Novgorod
Germans attack with 13 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 13 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
3 aaGuns, 9 armour, 5 artilleries, 14 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
3 artilleries and 17 infantry moved from Poland to Baltic States
5 armour moved from Germany to Baltic States
1 infantry moved from Germany to Western Germany
3 infantry moved from Western Germany to France
1 infantry moved from Southern France to France
3 bombers moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Southern ItalyPlace Units - Germans
2 fighters placed in Western Germany
2 artilleries and 8 infantry placed in Germany
3 infantry placed in Southern France
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
OK, I got 3 hits the next round, I killed the ftrs and kept a damaged cv because if not obvisouly I would have retreated and your ftrs would splash
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Yep! Saw that - it’s Saul Goodman.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery moved from Ukraine to Rostov
3 armour and 11 mech_infantrys moved from Bryansk to Novgorod
2 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 infantry moved from Bryansk to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Russians win, taking Rostov from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Novgorod
Russians attack with 3 armour, 2 fighters, 2 infantry, 11 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 13 infantry
3 armour owned by the Russians and 8 mech_infantrys owned by the Russians retreated to Belarus
Germans win with 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 9 infantry
Casualties for Russians: 2 infantry and 3 mech_infantrysNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
4 aaGuns, 10 artilleries and 38 infantry moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
9 artilleries moved from Russia to Bryansk
6 infantry moved from Samara to Russia
2 aaGuns and 11 infantry moved from Novosibirsk to VologdaPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 4 mech_infantrys placed in Russia
Russians undo move 1.
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Jehol
1 marine moved from Anhwe to Jehol
2 tactical_bombers moved from Shantung to Jehol
1 bomber moved from Kwangsi to India
2 infantry moved from Shan State to Burma
1 bomber and 3 tactical_bombers moved from Kwangsi to Burma
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
1 tactical_bomber moved from Kwangsi to Szechwan
1 tactical_bomber moved from Shantung to Kweichow
1 armour moved from Hunan to Szechwan
2 infantry moved from Yunnan to Szechwan
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
2 marines moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 marine moved from Dutch New Guinea to 45 Sea Zone
1 marine and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 marine and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 marine moved from 42 Sea Zone to Java
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
3 fighters moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
5 fighters moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 bomber, 2 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
ANZAC win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Jehol
Japanese attack with 1 infantry, 1 marine and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 infantry, 2 marines, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 1 infantry, 2 marines, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 1 armour, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 2 artilleries, 3 fighters, 1 marine and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 2 artilleries, 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 7 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.Non Combat Move - Japanese
1 bomber moved from India to Kwangsi
1 bomber moved from Burma to Kiangsi
3 tactical_bombers moved from Burma to Kwangsi
1 tactical_bomber moved from Szechwan to Kwangsi
1 tactical_bomber moved from Jehol to Japan
1 tactical_bomber moved from Jehol to 6 Sea Zone
7 fighters moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Kweichow to Kiangsi
2 infantry moved from Guam to 21 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Java to 42 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
3 armour placed in Shantung
3 infantry placed in Malaya
3 infantry placed in French Indo China
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 8 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
6 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone -
I can’t imagine you’d want to scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 8 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
6 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 3 artilleries, 1 bomber, 6 fighters, 8 infantry, 1 marine and 2 mech_infantrys
Germans defend with 7 infantry; Italians defend with 2 aaGuns, 1 airfield, 2 fighters, 1 harbour and 6 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 1 bomber, 6 fighters, 2 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 51
Casualties for Germans: 7 infantry
Casualties for Italians: 2 aaGuns, 2 fighters and 6 infantry
Casualties for Americans: 6 infantryNon Combat Move - Americans
6 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to British Guiana
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
2 fighters moved from Western United States to 26 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
3 marines moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 2 infantry, 3 marines, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry, 3 marines and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 6 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 artilleries, 1 fighter and 4 infantry moved from Suiyuyan to ChaharCombat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory AnhweNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 carrier and 2 transports; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;Combat Move - British
1 fighter moved from Morocco to 98 Sea Zone
1 fighter moved from Cyprus to 98 Sea Zone
1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 carrier and 2 transports placed in 98 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs