16L MrRoboto (Axis) vs Shin Ji (Allies) Balanced Mod

  • 15

    I’m going to have to redo this turn - I was thinking that I’d have upgraded factories at the end of my turn, but I check the rulebook, and that’s not how it’s supposed to work.  Apparently TripleA had been wrong in the past, but it has since been corrected.

    If the dice on the convoys change, I’ll edit my PUs accordingly.  Sorry bout this.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 carriers moved from 101 Sea Zone to 102 Sea Zone
                1 fighter moved from Eastern United States to 102 Sea Zone
                1 tactical_bomber moved from Eastern United States to 102 Sea Zone
                2 fighters moved from Western United States to 102 Sea Zone
                2 aaGuns and 2 infantry moved from Central United States to Eastern United States
                1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone

    Place Units - Americans
                2 artilleries and 1 infantry placed in Eastern United States
                1 infantry placed in Central United States
                2 transports placed in 101 Sea Zone
                1 fighter placed in Western United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3,1,5,4,6
                Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                15 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 15 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Chahar from Japanese with 15 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

  • 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - British
                1 battleship moved from 123 Sea Zone to 106 Sea Zone
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from Persia to 97 Sea Zone
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 fighter moved from Persia to India
                2 infantry moved from West India to India
                1 infantry moved from Iraq to 80 Sea Zone
                1 artillery moved from Iraq to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Italian Somaliland
                1 artillery moved from 76 Sea Zone to Italian Somaliland
                1 armour moved from Belgian Congo to Tanganyika Territory
                1 armour moved from Belgian Congo to Kenya
                1 mech_infantry moved from Belgian Congo to Kenya
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 infantry moved from India to Burma

    Combat - British

  • 15

    Scramble?

  • 19 18

    yep, both please

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship moved from 123 Sea Zone to 106 Sea Zone
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from Persia to 97 Sea Zone
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 fighter moved from Persia to India
                2 infantry moved from West India to India
                1 infantry moved from Iraq to 80 Sea Zone
                1 artillery moved from Iraq to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Italian Somaliland
                1 artillery moved from 76 Sea Zone to Italian Somaliland
                1 armour moved from Belgian Congo to Tanganyika Territory
                1 armour moved from Belgian Congo to Kenya
                1 mech_infantry moved from Belgian Congo to Kenya
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 infantry moved from India to Burma

    Combat - British
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Tanganyika Territory
                    British attack with 1 armour and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Tanganyika Territory from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Kenya
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Burma
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 2 infantry
                    British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Italian Somaliland
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 artillery
                    British win, taking Italian Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 97 Sea Zone
                    British attack with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers
                    Italians defend with 1 battleship, 2 cruisers, 2 fighters, 5 submarines and 1 transport
                    Units damaged: 1 battleship owned by the Italians
                    Units damaged: 1 carrier owned by the British
                    2 submarines owned by the Italians Submerged
                    Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -36
                    Casualties for British: 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers
                    Casualties for Italians: 2 cruisers, 2 fighters and 3 submarines

    Non Combat Move - British
                3 infantry moved from Iraq to Trans-Jordan
                1 bomber moved from French West Africa to Eastern United States

    Place Units - British
                1 artillery and 1 infantry placed in Egypt
                10 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs

    Place Units - UK_Pacific
                8 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,2,3,3
                UK_Pacific collect 4 PUs (6 lost to blockades); end with 4 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
                Some Units in India change ownership: 8 infantry

  • 15

    I went with best defense.  You can get rid of the BB for your Ftr if you like.

    Nice defense with the subs, there!

  • 19 18

    yeah, indeed!

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Italians
                1 unit repaired.
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 battleship, 1 infantry, 2 submarines and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Alexandria
                1 bomber moved from Southern France to 98 Sea Zone
                1 armour moved from Poland to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Slovakia Hungary
                1 armour moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bessarabia to Romania

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 2 submarines and 1 transport
                    French defend with 1 destroyer
                    Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Alexandria

    Non Combat Move - Italians
                1 armour moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 bomber moved from 98 Sea Zone to Tobruk
                1 infantry moved from Romania to Slovakia Hungary
                2 aaGuns moved from Northern Italy to Yugoslavia
                2 aaGuns and 2 infantry moved from Yugoslavia to Slovakia Hungary

    Place Units - Italians
                2 fighters placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 63 Sea Zone
                3 fighters moved from Queensland to New Zealand
                2 aaGuns, 1 artillery and 2 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                1 armour, 1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5,1,1,5,4,4
                ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French

  • 19 18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour, 3 artilleries and 12 infantry moved from Scotland to United Kingdom
                1 battleship and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone
                2 marines moved from Western Germany to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
                1 carrier moved from 111 Sea Zone to 110 Sea Zone
                10 transports moved from 111 Sea Zone to 112 Sea Zone
                2 armour and 7 artilleries moved from Western Germany to 112 Sea Zone
                1 artillery moved from Norway to 112 Sea Zone
                5 infantry moved from Norway to 112 Sea Zone
                4 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 8 artilleries, 1 battleship, 1 cruiser, 9 infantry, 2 marines and 10 transports moved from 112 Sea Zone to 110 Sea Zone
                2 armour, 8 artilleries, 9 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
                1 bomber, 1 fighter and 3 tactical_bombers moved from Western Germany to United Kingdom
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone

  • 19 18

    I highly doubt that you would scramble, am I correct?
    I will just assume it to speed up the game. If you disagree, we need to make some rolls on the forum.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour, 3 artilleries and 12 infantry moved from Scotland to United Kingdom
                1 battleship and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone
                2 marines moved from Western Germany to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
                1 carrier moved from 111 Sea Zone to 110 Sea Zone
                10 transports moved from 111 Sea Zone to 112 Sea Zone
                2 armour and 7 artilleries moved from Western Germany to 112 Sea Zone
                1 artillery moved from Norway to 112 Sea Zone
                5 infantry moved from Norway to 112 Sea Zone
                4 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 8 artilleries, 1 battleship, 1 cruiser, 9 infantry, 2 marines and 10 transports moved from 112 Sea Zone to 110 Sea Zone
                2 armour, 8 artilleries, 9 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
                1 bomber, 1 fighter and 3 tactical_bombers moved from Western Germany to United Kingdom
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 7 armour, 11 artilleries, 1 bomber, 2 fighters, 21 infantry, 2 marines and 4 tactical_bombers
                    British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 24 infantry and 2 mech_infantrys; French defend with 2 infantry
                    Germans captures 36PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 7 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 31
                    Casualties for Germans: 8 artilleries, 14 infantry and 2 tactical_bombers
                    Casualties for British: 5 aaGuns, 1 armour, 1 fighter, 24 infantry and 2 mech_infantrys
                    Casualties for French: 2 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
                triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to British

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Western Germany
                2 mech_infantrys moved from Western Germany to Germany
                1 artillery and 4 infantry moved from Poland to Slovakia Hungary
                1 armour and 5 infantry moved from Romania to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from United Kingdom to Scotland
                1 infantry moved from Norway to Finland
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 fighter and 1 tactical_bomber moved from United Kingdom to Scotland

    Place Units - Germans
                5 artilleries and 5 infantry placed in Germany
                7 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 88 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 6 armour; Remaining resources: 1 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Russians
                1 mech_infantry moved from Karelia to Finland
                1 armour moved from Karelia to Finland
                1 fighter and 1 tactical_bomber moved from Novgorod to Romania
                9 artilleries and 25 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                3 armour moved from Novgorod to Poland
                1 artillery and 9 infantry moved from Belarus to Baltic States
                1 artillery and 7 infantry moved from Bryansk to Belarus
                1 artillery and 5 infantry moved from Russia to Bryansk
                6 infantry moved from Timguska to Novosibirsk
                12 infantry moved from Yenisey to Timguska
                1 fighter moved from Novgorod to Romania
                1 mech_infantry moved from Karelia to Finland

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Finland
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Finland from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Romania
                    Russians attack with 2 fighters and 1 tactical_bomber
                    Italians defend with 1 armour
                    Russians win with 2 fighters remaining. Battle score for attacker is -5
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 tactical_bomber

    Non Combat Move - Russians
                2 fighters moved from Romania to Baltic States
                4 aaGuns moved from Baltic States to Poland
                1 armour moved from Karelia to Baltic States
                2 aaGuns moved from Yenisey to Timguska
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                3 armour placed in Novgorod
                3 armour placed in Ukraine

    Turn Complete - Russians
                Russians collect 40 PUs; end with 41 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs

  • 15

    I thought I moved my sub to attack your fleet, but it seems I didn’t.  I’ll roll it here if that’s OK.

    attack

    DiceRolls: 1@2; Total Hits: 01@2: (5)

    defense

    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (1, 2)1@3: (5)1@4: (6)

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 6 armour; Remaining resources: 1 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Russians
                1 mech_infantry moved from Karelia to Finland
                1 armour moved from Karelia to Finland
                1 fighter and 1 tactical_bomber moved from Novgorod to Romania
                9 artilleries and 25 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                3 armour moved from Novgorod to Poland
                1 artillery and 9 infantry moved from Belarus to Baltic States
                1 artillery and 7 infantry moved from Bryansk to Belarus
                1 artillery and 5 infantry moved from Russia to Bryansk
                6 infantry moved from Timguska to Novosibirsk
                12 infantry moved from Yenisey to Timguska
                1 fighter moved from Novgorod to Romania
                1 mech_infantry moved from Karelia to Finland

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Finland
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Finland from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Romania
                    Russians attack with 2 fighters and 1 tactical_bomber
                    Italians defend with 1 armour
                    Russians win with 2 fighters remaining. Battle score for attacker is -5
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 tactical_bomber

    Non Combat Move - Russians
                2 fighters moved from Romania to Baltic States
                4 aaGuns moved from Baltic States to Poland
                1 armour moved from Karelia to Baltic States
                2 aaGuns moved from Yenisey to Timguska
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                3 armour placed in Novgorod
                3 armour placed in Ukraine

    Turn Complete - Russians
                Russians collect 40 PUs; end with 41 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 factory_minors, 2 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                3 infantry moved from Jehol to Chahar
                4 infantry moved from Anhwe to Chahar
                1 infantry moved from Hopei to Chahar
                1 armour and 1 bomber moved from Kweichow to Chahar
                2 fighters and 1 tactical_bomber moved from Kiangsu to Chahar
                4 fighters and 5 tactical_bombers moved from Kwangsi to Chahar
                1 artillery moved from Yunnan to Burma
                1 infantry moved from Yunnan to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Shan State to Burma
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 artillery and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Philippines
                1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                1 cruiser moved from 42 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Java
                Battle in Sumatra
                Battle in Guam
                Battle in Burma
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 artillery
                    Japanese win, taking Java from ANZAC, taking Sumatra from UK_Pacific, taking Guam from Americans, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Chahar
                    Japanese attack with 1 armour, 1 bomber, 6 fighters, 8 infantry and 6 tactical_bombers
                    Chinese defend with 17 infantry
                    Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Chinese: 17 infantry
                    Casualties for Japanese: 2 fighters and 8 infantry

    Non Combat Move - Japanese
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Hopei
                1 artillery moved from Szechwan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsi to Hunan
                2 infantry moved from Kwangtung to Kwangsi
                2 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Shan State
                1 submarine moved from 41 Sea Zone to 79 Sea Zone
                1 carrier moved from 39 Sea Zone to 41 Sea Zone
                2 fighters moved from 39 Sea Zone to 41 Sea Zone
                1 battleship moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                2 submarines moved from 6 Sea Zone to 35 Sea Zone
                2 submarines moved from 20 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 destroyer moved from 45 Sea Zone to 42 Sea Zone
                1 carrier moved from 45 Sea Zone to 35 Sea Zone
                1 bomber moved from Chahar to Kwangsi
                4 fighters and 6 tactical_bombers moved from Chahar to Anhwe
                2 fighters and 1 tactical_bomber moved from Anhwe to Kiangsi
                3 destroyers and 1 submarine moved from 45 Sea Zone to 35 Sea Zone
                1 fighter moved from Marianas to Kiangsi

    Place Units - Japanese
                1 factory_minor placed in Malaya
                1 factory_minor placed in Kwangtung
                1 artillery and 2 infantry placed in Kiangsu
                4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

  • 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 marine moved from Eastern United States to 101 Sea Zone
                3 artilleries moved from Eastern United States to 101 Sea Zone
                3 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                5 fighters and 1 tactical_bomber moved from 102 Sea Zone to 110 Sea Zone
                3 artilleries, 1 cruiser, 6 infantry, 1 marine, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 104 Sea Zone
                3 artilleries, 6 infantry, 1 marine and 3 mech_infantrys moved from 104 Sea Zone to Spain

Suggested Topics

  • 6
  • 3
  • 58
  • 104
  • 84
  • 65
  • 112
  • 354
Axis & Allies Boardgaming Custom Painted Miniatures

50

Online

17.9k

Users

40.7k

Topics

1.8m

Posts