@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
2 aaGuns, 7 artilleries and 15 infantry moved from Novgorod to Baltic States
2 aaGuns, 2 artilleries and 10 infantry moved from Belarus to Baltic States
1 artillery and 9 infantry moved from Bryansk to Belarus
1 artillery and 7 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Place Units - Russians
3 armour placed in Novgorod
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
I know :-)
That messes up the DOW from UK to Jap hehe.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Dutch New Guinea
1 battleship and 1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 carrier moved from 42 Sea Zone to 45 Sea Zone
1 carrier moved from 33 Sea Zone to 45 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 20 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to Szechwan
2 fighters and 1 tactical_bomber moved from Kwangsi to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsi
2 bombers moved from Kwangsi to Kansu
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
Combat - Japanese
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 carrier, 4 destroyers, 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 carrier, 4 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Borneo
Battle in Celebes
Battle in Malaya
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 2 bombers
Chinese defend with 1 fighter
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 bomber
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; ANZAC defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 79 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 fighter moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from Burma to 39 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from Caroline Islands to Marianas
2 submarines moved from 6 Sea Zone to 35 Sea Zone
3 submarines moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 bomber moved from Kansu to Kweichow
3 infantry moved from Manchuria to Jehol
1 armour and 4 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Kweichow
2 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 mech_infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 aaGun, 1 armour, 2 artilleries and 5 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Kiangsi
2 fighters and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 tactical_bomber moved from 42 Sea Zone to Kwangsi
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 destroyers and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 8 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 carriers moved from 101 Sea Zone to 102 Sea Zone
1 tactical_bomber moved from Eastern United States to 102 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
2 fighters moved from Western United States to 102 Sea Zone
2 aaGuns and 2 infantry moved from Central United States to Eastern United States
Place Units - Americans
3 infantry placed in Eastern United States
3 infantry placed in Central United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,5,4,2,6,1
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
I’m going to have to redo this turn - I was thinking that I’d have upgraded factories at the end of my turn, but I check the rulebook, and that’s not how it’s supposed to work. Apparently TripleA had been wrong in the past, but it has since been corrected.
If the dice on the convoys change, I’ll edit my PUs accordingly. Sorry bout this.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 carriers moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
1 tactical_bomber moved from Eastern United States to 102 Sea Zone
2 fighters moved from Western United States to 102 Sea Zone
2 aaGuns and 2 infantry moved from Central United States to Eastern United States
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
Place Units - Americans
2 artilleries and 1 infantry placed in Eastern United States
1 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 fighter placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3,1,5,4,6
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
15 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 battleship moved from 123 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to 97 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 fighter moved from Persia to India
2 infantry moved from West India to India
1 infantry moved from Iraq to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery moved from 76 Sea Zone to Italian Somaliland
1 armour moved from Belgian Congo to Tanganyika Territory
1 armour moved from Belgian Congo to Kenya
1 mech_infantry moved from Belgian Congo to Kenya
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Scramble?
yep, both please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 123 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to 97 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 fighter moved from Persia to India
2 infantry moved from West India to India
1 infantry moved from Iraq to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery moved from 76 Sea Zone to Italian Somaliland
1 armour moved from Belgian Congo to Tanganyika Territory
1 armour moved from Belgian Congo to Kenya
1 mech_infantry moved from Belgian Congo to Kenya
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Tanganyika Territory
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kenya
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Italian Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British win, taking Italian Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 97 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers
Italians defend with 1 battleship, 2 cruisers, 2 fighters, 5 submarines and 1 transport
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 carrier owned by the British
2 submarines owned by the Italians Submerged
Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -36
Casualties for British: 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers
Casualties for Italians: 2 cruisers, 2 fighters and 3 submarines
Non Combat Move - British
3 infantry moved from Iraq to Trans-Jordan
1 bomber moved from French West Africa to Eastern United States
Place Units - British
1 artillery and 1 infantry placed in Egypt
10 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
8 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,2,3,3
UK_Pacific collect 4 PUs (6 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 8 infantry
I went with best defense. You can get rid of the BB for your Ftr if you like.
Nice defense with the subs, there!
yeah, indeed!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 unit repaired.
1 infantry moved from Northern Italy to 97 Sea Zone
1 battleship, 1 infantry, 2 submarines and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Southern France to 98 Sea Zone
1 armour moved from Poland to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Slovakia Hungary
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Romania
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 submarines and 1 transport
French defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Alexandria
Non Combat Move - Italians
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Libya to Tobruk
1 bomber moved from 98 Sea Zone to Tobruk
1 infantry moved from Romania to Slovakia Hungary
2 aaGuns moved from Northern Italy to Yugoslavia
2 aaGuns and 2 infantry moved from Yugoslavia to Slovakia Hungary
Place Units - Italians
2 fighters placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 63 Sea Zone
3 fighters moved from Queensland to New Zealand
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5,1,1,5,4,4
ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour, 3 artilleries and 12 infantry moved from Scotland to United Kingdom
1 battleship and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone
2 marines moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 carrier moved from 111 Sea Zone to 110 Sea Zone
10 transports moved from 111 Sea Zone to 112 Sea Zone
2 armour and 7 artilleries moved from Western Germany to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
5 infantry moved from Norway to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
2 armour, 8 artilleries, 1 battleship, 1 cruiser, 9 infantry, 2 marines and 10 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 8 artilleries, 9 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
1 bomber, 1 fighter and 3 tactical_bombers moved from Western Germany to United Kingdom
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
I highly doubt that you would scramble, am I correct?
I will just assume it to speed up the game. If you disagree, we need to make some rolls on the forum.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour, 3 artilleries and 12 infantry moved from Scotland to United Kingdom
1 battleship and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone
2 marines moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 carrier moved from 111 Sea Zone to 110 Sea Zone
10 transports moved from 111 Sea Zone to 112 Sea Zone
2 armour and 7 artilleries moved from Western Germany to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
5 infantry moved from Norway to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
2 armour, 8 artilleries, 1 battleship, 1 cruiser, 9 infantry, 2 marines and 10 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 8 artilleries, 9 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
1 bomber, 1 fighter and 3 tactical_bombers moved from Western Germany to United Kingdom
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in United Kingdom
Germans attack with 7 armour, 11 artilleries, 1 bomber, 2 fighters, 21 infantry, 2 marines and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 24 infantry and 2 mech_infantrys; French defend with 2 infantry
Germans captures 36PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 7 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 8 artilleries, 14 infantry and 2 tactical_bombers
Casualties for British: 5 aaGuns, 1 armour, 1 fighter, 24 infantry and 2 mech_infantrys
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to British
Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
2 mech_infantrys moved from Western Germany to Germany
1 artillery and 4 infantry moved from Poland to Slovakia Hungary
1 armour and 5 infantry moved from Romania to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from United Kingdom to Scotland
1 infantry moved from Norway to Finland
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Scotland
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
7 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 88 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Russians
1 mech_infantry moved from Karelia to Finland
1 armour moved from Karelia to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Romania
9 artilleries and 25 infantry moved from Baltic States to Poland
Russians take Poland from Germans
3 armour moved from Novgorod to Poland
1 artillery and 9 infantry moved from Belarus to Baltic States
1 artillery and 7 infantry moved from Bryansk to Belarus
1 artillery and 5 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
12 infantry moved from Yenisey to Timguska
1 fighter moved from Novgorod to Romania
1 mech_infantry moved from Karelia to Finland
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Finland
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 armour
Russians win with 2 fighters remaining. Battle score for attacker is -5
Casualties for Italians: 1 armour
Casualties for Russians: 1 tactical_bomber
Non Combat Move - Russians
2 fighters moved from Romania to Baltic States
4 aaGuns moved from Baltic States to Poland
1 armour moved from Karelia to Baltic States
2 aaGuns moved from Yenisey to Timguska
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
Turn Complete - Russians
Russians collect 40 PUs; end with 41 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs