Skipped intercept over London due to odds
Surprise Attack vs Radiant +12 Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 bombers moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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Bump.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 11 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
3 transports moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 127 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Vyborg to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 11 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
3 transports moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 127 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Vyborg to 125 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 cruiser, 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 2 : 0/3 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 3 : 2/3 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 91 Sea Zone
Germans attack with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 destroyers and 1 fighter
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 1 fighter in 91 Sea Zone, round 2 : 4/5 hits
2 destroyers owned by the Americans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
retreated to 91 Sea Zone
Americans win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -21
Casualties for Germans: 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 2 destroyers
1 fighter owned by the Americans could not land and were killedNon Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from France to Western Germany
1 artillery moved from Germany to Western Germany
2 armour, 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
4 armour, 1 artillery and 4 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Eastern Poland
4 armour moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
1 artillery and 5 infantry moved from Karelia to Novgorod
1 artillery and 3 infantry moved from Finland to Karelia
1 armour moved from Yugoslavia to Eastern PolandPlace Units - Germans
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 destroyer placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
2 infantry placed in Western Germany
1 infantry placed in Western Germany
1 infantry placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.257
Median : 3.000
Variance : 0.618
Standard Deviation : 0.786
Total rolls : 35Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.360
Median : 4.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 25Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 artilleries and 3 infantry moved from Ukraine to Western Ukraine
3 artilleries and 5 infantry moved from Ukraine to Bessarabia
1 fighter moved from Northwest Persia to Bessarabia
1 tactical_bomber moved from Northwest Persia to Bessarabia
1 armour moved from Iraq to Syria
Russians take Syria from Italians
1 armour moved from Syria to Trans-Jordan
1 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
1 fighter moved from Smolensk to Belarus
1 tactical_bomber moved from Smolensk to Belarus
1 infantry moved from Smolensk to BelarusCombat - Russians
Battle in Bessarabia
Russians attack with 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 6 infantry
Russians roll dice for 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/10 hits
Germans roll dice for 1 artillery and 6 infantry in Bessarabia, round 2 : 3/7 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/7 hits
Germans roll dice for 1 artillery and 4 infantry in Bessarabia, round 3 : 2/5 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Bessarabia, round 4 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 4 : 1/3 hits
1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Bessarabia, round 5 : 0/4 hits
Germans roll dice for 1 artillery in Bessarabia, round 5 : 0/1 hits
Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Bessarabia, round 6 : 2/4 hits
Germans roll dice for 1 artillery in Bessarabia, round 6 : 0/1 hits
1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 6 infantry
Casualties for Russians: 1 artillery and 5 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Russians attack with 3 armour and 4 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 3 armour and 4 mech_infantrys in Trans-Jordan, round 2 : 2/7 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
1 fighter moved from Belarus to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
7 infantry moved from Russia to Smolensk
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
8 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
2 aaGuns and 12 infantry moved from Yenisey to Timguska
2 infantry moved from Ulaanbaatar to DzavhanPlace Units - Russians
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
More retarded dice, when the hell am I going to roll at least avg.?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Buryatia
4 artilleries and 3 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from Shensi to Kansu
1 artillery and 3 infantry moved from Kweichow to Shensi
2 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Shan State
2 bombers, 4 fighters and 4 tactical_bombers moved from Kwangsi to Shan State
1 artillery moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 cruiser moved from 43 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Buryatia
4 artilleries and 3 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from Shensi to Kansu
1 artillery and 3 infantry moved from Kweichow to Shensi
2 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Shan State
2 bombers, 4 fighters and 4 tactical_bombers moved from Kwangsi to Shan State
1 artillery moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 cruiser moved from 43 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 2 submarines, 1 tactical_bomber and 1 transport
British defend with 1 battleship
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 battleship, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Sumatra
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
British defend with 1 armour, 1 artillery, 8 infantry and 8 mech_infantrys
Japanese roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Shan State, round 2 : 7/16 hits
UK_Pacific roll dice for 1 armour, 1 artillery, 8 infantry and 8 mech_infantrys in Shan State, round 2 : 10/18 hits
8 infantry owned by the British, 1 armour owned by the Japanese, 2 infantry owned by the Japanese, 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
UK_Pacific win, taking Sumatra from UK_Pacific with 1 armour, 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is -55
Casualties for Japanese: 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Casualties for British: 8 infantry
2 bombers owned by the Japanese, 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese retreated
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in JavaNon Combat Move - Japanese
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from Shan State to Kwangsi
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from Japan to Kwangsi
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
3 destroyers and 2 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.478
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 46Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.538
Median : 4.000
Variance : 0.320
Standard Deviation : 0.566
Total rolls : 26British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.263
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from Hawaiian Islands to 23 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 34 Sea Zone
1 battleship moved from 33 Sea Zone to 46 Sea Zone
1 carrier moved from 33 Sea Zone to 34 Sea Zone
1 carrier moved from 33 Sea Zone to 34 Sea Zone
1 carrier moved from 33 Sea Zone to 34 Sea Zone
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 battleship
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship in 46 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 battleship remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Americans and 1 carrier owned by the Japanese lost in 35 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in 23 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 23 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship, 2 submarines and 1 transport
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win with 1 battleship, 2 submarines and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 battleship, 3 carriers and 3 cruisers
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 3 carriers and 3 cruisers in 34 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 battleship, 3 carriers and 3 cruisers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 bomber moved from 23 Sea Zone to Wake Island
2 artilleries, 1 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 carrier and 1 fighter moved from 91 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 armour moved from Johnston Island to 30 Sea Zone
1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 9 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 9 infantry in Kansu, round 2 : 0/10 hits
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 8 infantry in Kansu, round 3 : 3/9 hits
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 3 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 carrier moved from 39 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to 41 Sea Zone
1 artillery moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour and 1 mech_infantry moved from Shan State to Hunan
Chinese take Yunnan from Japanese
1 armour moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
2 fighters and 1 tactical_bomber moved from Tobruk to Alexandria
1 infantry and 1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 cruiser moved from 72 Sea Zone to 79 Sea Zone
1 cruiser moved from 72 Sea Zone to 79 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone -
Do you want your subs to submerge in sz 41?
-
Leave them in the battle
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 battleship and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 carrier moved from 39 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to 41 Sea Zone
1 artillery moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour and 1 mech_infantry moved from Shan State to Hunan
Chinese take Yunnan from Japanese
1 armour moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
2 fighters and 1 tactical_bomber moved from Tobruk to Alexandria
1 infantry and 1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 cruiser moved from 72 Sea Zone to 79 Sea Zone
1 cruiser moved from 72 Sea Zone to 79 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 41 Sea Zone
British attack with 1 carrier, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 submarines and 1 transport
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits
British roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the British
Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/2 hits
British roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Japanese lost in 41 Sea Zone
2 submarines owned by the Japanese Submerged
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Battle in Hunan
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Belgian Congo
British attack with 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Alexandria
British attack with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Alexandria, round 2 : 2/5 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in KenyaNon Combat Move - British
1 fighter moved from 41 Sea Zone to India
1 tactical_bomber moved from 41 Sea Zone to India
1 fighter moved from 41 Sea Zone to India
5 mech_infantrys moved from Shan State to Yunnan
3 aaGuns moved from Burma to Yunnan
2 armour and 2 mech_infantrys moved from India to Yunnan
1 fighter moved from Alexandria to Trans-Jordan
1 fighter moved from Alexandria to Trans-Jordan
1 tactical_bomber moved from Alexandria to Trans-Jordan
1 bomber moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 102 Sea Zone
1 mech_infantry moved from French Indo China to YunnanPlace Units - British
1 battleship placed in 106 Sea Zone
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,1,2,1
UK_Pacific collect 8 PUs (5 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 3 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Morocco to Tunisia
Italians take Algeria from French
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to Southern Italy
1 artillery and 3 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery moved from Albania to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Morocco to Tunisia
Italians take Algeria from French
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to Southern Italy
1 artillery and 3 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery moved from Albania to Yugoslavia
2 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Tunisia: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by Italians from 94 Sea Zone: 1 armour, 1 artillery, 2 infantry and 2 transports
EDIT: Adding units owned by Italians to 94 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Battle in Bessarabia
Italians attack with 1 artillery and 3 infantry
Russians defend with 2 artilleries
Italians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 3/4 hits
Russians roll dice for 2 artilleries in Bessarabia, round 2 : 0/2 hits
2 artilleries owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Tunisia
Italians attack with 1 armour
French defend with 2 infantry
Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits
British roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits
1 infantry owned by the French and 1 armour owned by the Italians lost in Tunisia
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Casualties for Italians: 1 armour
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour
French defend with 1 infantry
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 4 : 1/1 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits
1 infantry owned by the French and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
British win with no units remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by French from Tunisia: 1 infantry
EDIT: Removing units owned by Italians from Tunisia: 1 infantry
EDIT: Changing ownership of Tunisia from British to Italians
EDIT: Turning off Edit Mode
1 infantry moved from Morocco to AlgeriaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Northern Italy
1 artillery placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.133
Median : 3.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15British Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
Sorry about the edit but I forgot to unload during my amphib. assault and I dont know how to roll via forum, is there a chance that you could roll for that battle for me. I am very comp. illiterate,and this is the only thing I do at the computer.
Thanks in advance
S.A. -
I’ll give it a try.
battleship bombard
;dice x;
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;dice 1;