Shoot, I made a mistake with Japan, and moved 1 tac too many to SZ36. I’d like 1 tac from SZ36 to go back to SZ6 if possible.
16L G40 Giallo (Allies +24) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 armour, 5 artilleries and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
3 armour, 5 artilleries and 3 infantry moved from Yunnan to Burma
7 armour and 1 mech_infantry moved from Szechwan to Burma
3 armour moved from French Indo China to Burma
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to Shan State
1 artillery moved from Suiyuyan to Shensi
1 artillery moved from Szechwan to Sikang
1 bomber moved from Kwangsi to Sikang
1 bomber moved from Kwangsi to ShensiCombat - Japanese
Battle in Burma
Japanese attack with 13 armour, 5 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 13 armour, 5 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shensi
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Kwangsi
1 bomber moved from Sikang to Kwangsi
2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 56 Sea Zone to 37 Sea Zone
3 armour moved from Kwangtung to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
3 artilleries moved from Szechwan to Yunnan
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Jehol to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 9 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 37 Sea Zone
2 infantry moved from New Guinea to Dutch New GuineaPlace Units - Japanese
5 artilleries and 5 infantry placed in Japan
3 armour placed in Kwangtung
3 armour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 67 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
11 fighters and 1 tactical_bomber moved from Spain to Normandy Bordeaux
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
3 bombers moved from British Guiana to United Kingdom
1 artillery moved from Argentina to Bolivia
Americans take Bolivia from Neutral_TrueCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 11 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 11 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Americans
11 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Spain
2 carriers moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 104 Sea Zone to Spain
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
5 transports moved from 91 Sea Zone to 89 Sea Zone
2 carriers and 4 fighters moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 50 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
3 fighters placed in SpainTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 4x harbour; Remaining resources: 46 PUs;
British buy 3 artilleries, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 armour and 4 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to IraqCombat - British
Non Combat Move - British
3 infantry and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 110 Sea Zone to 104 Sea Zone
3 infantry and 3 mech_infantrys moved from 104 Sea Zone to Spain
2 fighters moved from 104 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
2 battleships, 1 carrier and 2 cruisers moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
3 aaGuns, 9 artilleries and 16 infantry moved from India to West IndiaPlace Units - British
3 artilleries and 3 infantry placed in United Kingdom
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,2,5,1,6,3,6,6,1,3,4,1,2,6,1,3,1,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,2,5,3,6
UK_Pacific collect 2 PUs (4 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
6 armour and 4 mech_infantrys moved from Southern France to Western Germany
1 artillery and 4 infantry moved from Southern France to France
2 mech_infantrys moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to 113 Sea Zone
3 fighters moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Western Germany
4 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to FrancePlace Units - Italians
6 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 62 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 carriers, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
9 armour, 13 artilleries, 1 infantry and 21 mech_infantrys moved from Southern France to Normandy Bordeaux
2 fighters and 7 tactical_bombers moved from Southern France to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
2 armour and 8 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 artilleries moved from France to Normandy Bordeaux
1 bomber moved from Southern Italy to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to RostovCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 11 armour, 16 artilleries, 4 infantry and 29 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 11 armour, 16 artilleries, 3 infantry and 29 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in 110 Sea Zone
Germans attack with 5 fighters and 7 tactical_bombers
British defend with 1 destroyer
Germans win with 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Rostov to Ukraine
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Volgograd to Ukraine
2 infantry moved from Sweden to 113 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from Western Germany to France
1 aaGun moved from Southern France to Normandy Bordeaux
4 infantry moved from Sweden to Norway
5 fighters and 7 tactical_bombers moved from 110 Sea Zone to 112 Sea ZonePlace Units - Germans
4 carriers, 1 destroyer and 1 fighter placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 62 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Caucasus to Rostov
2 fighters and 1 tactical_bomber moved from Caucasus to Rostov
1 infantry moved from Kansu to Tsagaan Olom
Russians take Tsagaan Olom from JapaneseCombat - Russians
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Caucasus
2 aaGuns and 5 infantry moved from Kansu to SuiyuyanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 6 armour, 1 destroyer and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
5 artilleries and 5 infantry moved from Japan to 6 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 33 Sea Zone
5 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 36 Sea Zone to 33 Sea Zone
2 carriers, 4 fighters and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 artillery and 9 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 9 infantry moved from 39 Sea Zone to India
13 armour, 5 artilleries, 3 infantry and 1 mech_infantry moved from Burma to India
3 armour moved from Yunnan to India
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
3 submarines moved from 39 Sea Zone to 80 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 3 carriers, 6 fighters, 2 submarines and 5 transports
Americans defend with 1 transport
Japanese win with 3 carriers, 6 fighters, 2 submarines and 5 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caroline Islands
Japanese attack with 5 artilleries and 5 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Caroline Islands from Americans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 16 armour, 6 artilleries, 12 infantry and 1 mech_infantry
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 16 armour, 6 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
5 artilleries and 2 infantry moved from Yunnan to Kweichow
2 armour moved from French Indo China to Kweichow
3 armour moved from Kwangtung to Hunan
2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Japan to Philippines
1 fighter moved from Kwangsi to New Guinea
3 fighters and 4 tactical_bombers moved from Kwangsi to 39 Sea Zone
1 armour moved from Shan State to YunnanPlace Units - Japanese
3 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
3 armour placed in Kwangtung
3 armour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 69 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 artilleries, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 104 Sea Zone to Normandy Bordeaux
3 bombers moved from United Kingdom to Normandy Bordeaux
3 armour, 19 artilleries, 14 fighters, 14 infantry and 1 tactical_bomber moved from Spain to Normandy Bordeaux
3 fighters moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 artillery moved from Bolivia to Peru
Americans take Peru from Neutral_TrueCombat - Americans
Battle in 16 Sea Zone
Americans attack with 6 fighters
Japanese defend with 1 destroyer
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 3 armour, 19 artilleries, 3 bombers, 19 fighters, 14 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 11 armour, 16 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 29 mech_infantrys
Americans win with 3 bombers, 16 fighters and 1 tactical_bomber remaining. Battle score for attacker is 94
Casualties for Germans: 1 aaGun, 11 armour, 16 artilleries, 3 infantry and 29 mech_infantrys
Casualties for Americans: 3 armour, 19 artilleries, 3 fighters and 14 infantryNon Combat Move - Americans
3 bombers moved from Normandy Bordeaux to Spain
1 tactical_bomber moved from Normandy Bordeaux to Spain
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 104 Sea Zone to 102 Sea Zone
4 carriers and 1 cruiser moved from 104 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
8 fighters moved from Normandy Bordeaux to 91 Sea Zone
8 fighters moved from Normandy Bordeaux to Spain
3 fighters moved from Spain to Gibraltar
1 submarine moved from 93 Sea Zone to 97 Sea Zone
5 fighters moved from 16 Sea Zone to 26 Sea Zone
5 transports moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
3 fighters placed in Spain
5 artilleries and 5 infantry placed in Central United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 fighters and 2 tactical_bombers moved from Caucasus to Ukraine
5 armour and 15 mech_infantrys moved from Caucasus to Ukraine
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from GermansCombat - British
Battle in Ukraine
British attack with 5 armour, 4 fighters, 15 mech_infantrys and 2 tactical_bombers
Germans defend with 6 armour, 1 bomber, 1 factory_minor and 6 mech_infantrys; Italians defend with 2 artilleries and 3 infantry
British win, taking Ukraine from Germans with 1 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 6 armour, 1 bomber and 6 mech_infantrys
Casualties for British: 4 armour and 15 mech_infantrys
Casualties for Italians: 2 artilleries and 3 infantryNon Combat Move - British
4 fighters and 2 tactical_bombers moved from Ukraine to Caucasus
3 mech_infantrys moved from Persia to Caucasus
6 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 aaGuns, 9 artilleries and 15 infantry moved from West India to Eastern Persia
2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 3 transports moved from 104 Sea Zone to 91 Sea ZonePlace Units - British
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
1 mech_infantry placed in Iraq
1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,3,5,1,1
British collect 37 PUs (5 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Germany to Gibraltar
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy BordeauxCombat - Italians
Air Battle in Gibraltar
Italians attacks with 1 units heading to Gibraltar
British launches 3 interceptors out of Gibraltar
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Gibraltar causes 3 damage total.
Battle in Normandy Bordeaux
Italians attack with 4 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Italians
3 fighters moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
1 bomber moved from Gibraltar to France
1 aaGun moved from Northern Italy to France
2 armour and 2 mech_infantrys moved from Western Germany to France
1 armour and 1 mech_infantry moved from Western Germany to Slovakia HungaryPlace Units - Italians
1 bomber and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 15 PUs (5 lost to blockades); end with 15 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 aaGuns and 12 infantry
EDIT: Adding units owned by Italians to Southern Italy: 3 aaGuns and 12 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 11 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 artillery and 1 infantry moved from 66 Sea Zone to ChileCombat - ANZAC
Battle in Chile
ANZAC attack with 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
ANZAC win, taking Chile from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 66 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Northwest Persia to CaucasusCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Rostov
1 artillery moved from Volgograd to RostovCombat - Germans
Battle in Rostov
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from Western Germany to France
1 mech_infantry moved from Volgograd to BryanskPlace Units - Germans
3 artilleries placed in Volgograd
3 armour placed in Russia
10 mech_infantrys placed in Western Germany
3 artilleries placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 60 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Tsagaan Olom to Dzavhan
Russians take Dzavhan from Japanese
1 infantry moved from Caucasus to Rostov
2 fighters and 1 tactical_bomber moved from Caucasus to Rostov
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from GermansCombat - Russians
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 artilleries
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleriesNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Northwest Persia
1 aaGun, 10 artilleries and 49 infantry moved from Caucasus to Northwest PersiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 9 armour, 2 bombers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
5 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
5 artilleries, 4 infantry and 5 transports moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 46 Sea Zone to 55 Sea Zone
5 artilleries moved from 55 Sea Zone to Northern Territory
5 infantry moved from 55 Sea Zone to Northern Territory
5 armour and 5 infantry moved from India to 39 Sea Zone
5 armour, 5 infantry and 5 transports moved from 39 Sea Zone to 56 Sea Zone
5 infantry moved from 56 Sea Zone to Western Australia
5 armour moved from 56 Sea Zone to Western Australia
1 infantry moved from India to West India
1 artillery moved from India to West India
3 armour moved from Hunan to Chahar
2 armour moved from Kweichow to Chahar
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 artillery moved from Kweichow to Hopei
1 armour moved from Yunnan to Hopei
3 armour moved from French Indo China to Szechwan
1 artillery moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Shensi
1 artillery moved from Kweichow to HopeiCombat - Japanese
Battle in Western Australia
Battle in Northern Territory
Battle in West India
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking West India from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 5 armour
Chinese defend with 3 infantry
Japanese win, taking Chahar from Chinese with 3 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 armour
Battle in Szechwan
Japanese attack with 3 armour and 1 artillery
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 3 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 armour moved from Kwangtung to Anhwe
2 bombers moved from Kwangsi to New Guinea
3 carriers, 6 fighters and 2 submarines moved from 33 Sea Zone to 55 Sea Zone
3 fighters moved from Japan to Caroline Islands
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 7 tactical_bombers moved from 39 Sea Zone to 56 Sea Zone
1 fighter moved from New Guinea to 56 Sea Zone
1 fighter moved from Philippines to New GuineaPlace Units - Japanese
2 bombers and 1 infantry placed in Japan
3 armour placed in Kwangtung
3 armour placed in French Indo China
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 74 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 bombers, 3 carriers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
3 bombers moved from Spain to Western Germany
1 infantry moved from Spain to Southern France
Americans take Southern France from ItaliansCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4,8,6 and causes: 18 damage to unit: factory_major
Bombing raid in Western Germany causes 18 damage total.
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from Western Germany to Spain
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
5 fighters moved from 26 Sea Zone to New Zealand
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Spain to 91 Sea Zone
1 artillery moved from Peru to BrazilPlace Units - Americans
1 carrier placed in 91 Sea Zone
2 bombers placed in Spain
2 carriers and 1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs