16L G40 Talleyrand19(Axis) vs Aldoraine (Allies)(+22)


  • Damn 3 hits…kill the carrier and the cruiser…the two planes will have to crash after but they’ll go down fighting

  • 25 19

    sounds good.

  • 25 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Politics - British
                Turning on Edit Mode
                EDIT: Changing PUs for British from 2 to 0
                EDIT: Turning off Edit Mode

    Combat Move - British
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 99 Sea Zone to 97 Sea Zone
                1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 81 Sea Zone to 97 Sea Zone
                2 fighters moved from Morocco to 97 Sea Zone
                2 fighters moved from Trans-Jordan to 97 Sea Zone
                1 destroyer moved from 91 Sea Zone to 111 Sea Zone

  • 25 19

    scramble?

  • 25 19

    wait i need to redo an attack.  I forgot to add a destroyer.  I will post the save shortly let me know if that is a problem or if that changes your decision.

    Sorry


  • how is destroyer being added?

  • 25 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - British
                1 destroyer moved from 91 Sea Zone to 111 Sea Zone
                1 submarine moved from 99 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 81 Sea Zone to 97 Sea Zone
                2 fighters moved from Trans-Jordan to 97 Sea Zone
                1 fighter moved from Morocco to 97 Sea Zone
                1 fighter moved from United Kingdom to 97 Sea Zone

  • 25 19

    i had one in sz 92 that i did not notice since it was covered up.  Thinking about it now though i feel like since I all ready submitted the attack we can just use the first one.  My mistake, i should have to pay the consequences.

    Do you still want to scamble?


  • nah dude, you can use it, there’s so much stuff going on on a small screen, I don’t care if you add it…only thing I never do is reroll (obviously can’t redo this haha)…but I don’t care if you add it as long as it’s before the roll…so use the destroyer

    and yes, scramble italian fighters

  • 25 19

    thanks man. Would you like to pick your casualties or is it okay to auto-select?


  • tap all the capital ships first then get rid of the crappy stuff…that’s probably how it will autoselect

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British repair damage of 2x factory_minor; Remaining resources: 34 PUs;
                British buy 1 armour, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 91 Sea Zone to 111 Sea Zone
                1 submarine moved from 99 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 81 Sea Zone to 97 Sea Zone
                2 fighters moved from Trans-Jordan to 97 Sea Zone
                1 fighter moved from Morocco to 97 Sea Zone
                1 fighter moved from United Kingdom to 97 Sea Zone

    Combat - British
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 111 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 3 transports
                    British win with 1 destroyer remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 transports
                Battle in 97 Sea Zone
                    British attack with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 4 fighters and 3 submarines
                    Italians defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
                    Units damaged: 1 carrier owned by the Italians
                    Units damaged: 1 battleship owned by the Italians
                    Units damaged: 1 battleship owned by the British
                    British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 106
                    Casualties for British: 2 destroyers and 2 submarines
                    Casualties for Italians: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports

    Non Combat Move - British
                2 fighters moved from 97 Sea Zone to Syria
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 aaGun, 2 artilleries and 7 infantry moved from Egypt to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Trans-Jordan to Persia
                1 artillery and 4 infantry moved from Trans-Jordan to Syria
                1 fighter moved from Trans-Jordan to India
                1 fighter moved from Gibraltar to Trans-Jordan
                1 fighter moved from Morocco to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Persia to West India
                1 armour moved from Morocco to Tunisia
                1 aaGun and 2 infantry moved from Morocco to Algeria

    Place Units - British
                1 armour, 1 fighter and 1 mech_infantry placed in Persia
                2 mech_infantrys placed in Egypt
                1 submarine placed in 98 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • game over…the rolling in that sea battle is the worst thing I have ever seen…holy shit


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Ukraine to Rostov
                      Italians take Rostov from Russians

    Combat - Italians

    Non Combat Move - Italians
                2 mech_infantrys moved from Northern Italy to Romania
                5 mech_infantrys moved from Southern Italy to Yugoslavia
                2 armour moved from Southern Italy to Yugoslavia

    Place Units - Italians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,5,4,3,6,6,3,6,6
                Italians collect 6 PUs (11 lost to blockades); end with 6 PUs total

  • 25 19

    Yeah the dice were rough on you that last round.  Did you want to keep playing?


  • yeah we’ll keep playing, hopefully I can get lucky in a later battle, but I’m still bitter towards those dice…your move with ANZAC/French

  • 25 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 fighter moved from United Kingdom to Gibraltar
                1 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 fighter moved from United Kingdom to Gibraltar
                1 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 2 bombers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
                8 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
                2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine


  • scramble in UK?

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