Forgot to Blitz Alexandria so I did it during NCM.
16L G40 Talleyrand19(Axis) vs Aldoraine (Allies)(+22)
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so how does this work, do i repost the save file after the battle in scotland and ask how you would like to take your casualties?
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did you roll for it already? or how do you mean?
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no i have not. I guess i am wondering how you want to take your casualties in my bomber attack on your navy but I would think it would depend on how the battle in scotland goes. So once i complete to battle for scotland and the battle in sz 110 do i then repost a save file so you can see what order (if any) you would like to take your losses?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 infantry moved from Gibraltar to 91 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
4 bombers moved from Gibraltar to 111 Sea Zone
2 fighters moved from Gibraltar to Scotland
1 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
6 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
Battle in Scotland
Americans attack with 2 fighters and 6 infantry
Germans defend with 1 airfield and 3 mech_infantrys
Americans win, taking Scotland from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Germans defend with 1 destroyer
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 infantry moved from Gibraltar to 91 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
4 bombers moved from Gibraltar to 111 Sea Zone
2 fighters moved from Gibraltar to Scotland
1 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
6 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
Battle in Scotland
Americans attack with 2 fighters and 6 infantry
Germans defend with 1 airfield and 3 mech_infantrys
Americans win, taking Scotland from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Germans defend with 1 destroyer
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 111 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports -
so i started the bomber battle. 3 hits. how would you like to take your hits?
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Damn 3 hits…kill the carrier and the cruiser…the two planes will have to crash after but they’ll go down fighting
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sounds good.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - British
Turning on Edit Mode
EDIT: Changing PUs for British from 2 to 0
EDIT: Turning off Edit ModeCombat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from Morocco to 97 Sea Zone
2 fighters moved from Trans-Jordan to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 111 Sea Zone -
scramble?
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wait i need to redo an attack. I forgot to add a destroyer. I will post the save shortly let me know if that is a problem or if that changes your decision.
Sorry
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how is destroyer being added?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from Trans-Jordan to 97 Sea Zone
1 fighter moved from Morocco to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone -
i had one in sz 92 that i did not notice since it was covered up. Thinking about it now though i feel like since I all ready submitted the attack we can just use the first one. My mistake, i should have to pay the consequences.
Do you still want to scamble?
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nah dude, you can use it, there’s so much stuff going on on a small screen, I don’t care if you add it…only thing I never do is reroll (obviously can’t redo this haha)…but I don’t care if you add it as long as it’s before the roll…so use the destroyer
and yes, scramble italian fighters
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thanks man. Would you like to pick your casualties or is it okay to auto-select?
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tap all the capital ships first then get rid of the crappy stuff…that’s probably how it will autoselect
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 2x factory_minor; Remaining resources: 34 PUs;
British buy 1 armour, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from Trans-Jordan to 97 Sea Zone
1 fighter moved from Morocco to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea ZoneCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 111 Sea Zone
British attack with 1 destroyer
Germans defend with 3 transports
British win with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in 97 Sea Zone
British attack with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 4 fighters and 3 submarines
Italians defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
Units damaged: 1 carrier owned by the Italians
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 battleship owned by the British
British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 106
Casualties for British: 2 destroyers and 2 submarines
Casualties for Italians: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transportsNon Combat Move - British
2 fighters moved from 97 Sea Zone to Syria
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 aaGun, 2 artilleries and 7 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Trans-Jordan to Persia
1 artillery and 4 infantry moved from Trans-Jordan to Syria
1 fighter moved from Trans-Jordan to India
1 fighter moved from Gibraltar to Trans-Jordan
1 fighter moved from Morocco to Trans-Jordan
1 armour and 2 mech_infantrys moved from Persia to West India
1 armour moved from Morocco to Tunisia
1 aaGun and 2 infantry moved from Morocco to AlgeriaPlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
2 mech_infantrys placed in Egypt
1 submarine placed in 98 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
game over…the rolling in that sea battle is the worst thing I have ever seen…holy shit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Rostov
Italians take Rostov from RussiansCombat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Romania
5 mech_infantrys moved from Southern Italy to Yugoslavia
2 armour moved from Southern Italy to YugoslaviaPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,5,4,3,6,6,3,6,6
Italians collect 6 PUs (11 lost to blockades); end with 6 PUs total





