16L G40 Talleyrand19(Axis) vs Aldoraine (Allies)(+22)

  • 25 19

    no problem


  • okay sorry about that, finally got it…your move

  • 25 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 infantry moved from Gibraltar to 91 Sea Zone
                1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                4 bombers moved from Gibraltar to 111 Sea Zone
                2 fighters moved from Gibraltar to Scotland
                1 infantry moved from Morocco to 91 Sea Zone
                6 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
                6 infantry moved from 109 Sea Zone to Scotland
                1 artillery moved from Tunisia to Libya
                      Americans take Libya from Italians

  • 25 19

    so how does this work, do i repost the save file after the battle in scotland and ask how you would like to take your casualties?


  • did you roll for it already? or how do you mean?

  • 25 19

    no i have not.  I guess i am wondering how you want to take your casualties in my bomber attack on your navy but I would think it would depend on how the battle in scotland goes.  So once i complete to battle for scotland and the battle in sz 110 do i then repost a save file so you can see what order (if any) you would like to take your losses?

  • 25 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 infantry moved from Gibraltar to 91 Sea Zone
                1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                4 bombers moved from Gibraltar to 111 Sea Zone
                2 fighters moved from Gibraltar to Scotland
                1 infantry moved from Morocco to 91 Sea Zone
                6 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
                6 infantry moved from 109 Sea Zone to Scotland
                1 artillery moved from Tunisia to Libya
                      Americans take Libya from Italians

    Combat - Americans
                Battle in Scotland
                    Americans attack with 2 fighters and 6 infantry
                    Germans defend with 1 airfield and 3 mech_infantrys
                    Americans win, taking Scotland from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 cruiser and 2 destroyers
                    Germans defend with 1 destroyer
                    Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer

  • 25 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 infantry moved from Gibraltar to 91 Sea Zone
                1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                4 bombers moved from Gibraltar to 111 Sea Zone
                2 fighters moved from Gibraltar to Scotland
                1 infantry moved from Morocco to 91 Sea Zone
                6 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
                6 infantry moved from 109 Sea Zone to Scotland
                1 artillery moved from Tunisia to Libya
                      Americans take Libya from Italians

    Combat - Americans
                Battle in Scotland
                    Americans attack with 2 fighters and 6 infantry
                    Germans defend with 1 airfield and 3 mech_infantrys
                    Americans win, taking Scotland from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 cruiser and 2 destroyers
                    Germans defend with 1 destroyer
                    Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 111 Sea Zone
                    Americans attack with 4 bombers
                    Germans defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports

  • 25 19

    so i started the bomber battle.  3 hits.  how would you like to take your hits?


  • Damn 3 hits…kill the carrier and the cruiser…the two planes will have to crash after but they’ll go down fighting

  • 25 19

    sounds good.

  • 25 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Politics - British
                Turning on Edit Mode
                EDIT: Changing PUs for British from 2 to 0
                EDIT: Turning off Edit Mode

    Combat Move - British
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 99 Sea Zone to 97 Sea Zone
                1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 81 Sea Zone to 97 Sea Zone
                2 fighters moved from Morocco to 97 Sea Zone
                2 fighters moved from Trans-Jordan to 97 Sea Zone
                1 destroyer moved from 91 Sea Zone to 111 Sea Zone

  • 25 19

    scramble?

  • 25 19

    wait i need to redo an attack.  I forgot to add a destroyer.  I will post the save shortly let me know if that is a problem or if that changes your decision.

    Sorry


  • how is destroyer being added?

  • 25 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - British
                1 destroyer moved from 91 Sea Zone to 111 Sea Zone
                1 submarine moved from 99 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 81 Sea Zone to 97 Sea Zone
                2 fighters moved from Trans-Jordan to 97 Sea Zone
                1 fighter moved from Morocco to 97 Sea Zone
                1 fighter moved from United Kingdom to 97 Sea Zone

  • 25 19

    i had one in sz 92 that i did not notice since it was covered up.  Thinking about it now though i feel like since I all ready submitted the attack we can just use the first one.  My mistake, i should have to pay the consequences.

    Do you still want to scamble?


  • nah dude, you can use it, there’s so much stuff going on on a small screen, I don’t care if you add it…only thing I never do is reroll (obviously can’t redo this haha)…but I don’t care if you add it as long as it’s before the roll…so use the destroyer

    and yes, scramble italian fighters

  • 25 19

    thanks man. Would you like to pick your casualties or is it okay to auto-select?


  • tap all the capital ships first then get rid of the crappy stuff…that’s probably how it will autoselect

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