I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
geeze! the dice have suddenly taken a pro axis turn!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
Germans take Volgograd from Russians
2 artilleries and 9 infantry moved from Ukraine to Bryansk
7 artilleries and 2 infantry moved from Western Ukraine to Bryansk
3 armour moved from Rostov to Bryansk
12 armour and 2 mech_infantrys moved from Archangel to Bryansk
5 artilleries moved from Belarus to Bryansk
1 infantry moved from Archangel to Smolensk
1 bomber moved from Germany to Smolensk
Combat - Germans
Battle in Bryansk
Germans attack with 15 armour, 14 artilleries, 11 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 15 armour, 14 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Novgorod
1 infantry moved from Finland to Norway
4 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Germany
1 aaGun and 1 infantry moved from Holland Belgium to France
4 mech_infantrys moved from Holland Belgium to Germany
Place Units - Germans
3 artilleries placed in France
6 artilleries and 1 infantry placed in Western Germany
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 aaGun, 3 artilleries and 16 infantry moved from Tambov to Russia
6 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Samara
2 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 bombers, 2 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 armour moved from Tanganyika Territory to 72 Sea Zone
1 armour, 1 carrier, 2 fighters and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 2 fighters moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from India to Persia
2 bombers moved from India to Persia
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
3 fighters and 1 tactical_bomber moved from Shensi to Volgograd
1 artillery and 1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
6 fighters moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 1 submarine
Japanese win with 6 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in West India
Battle in Persia
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 armour, 1 factory_minor, 2 fighters, 3 infantry and 4 mech_infantrys; French defend with 1 infantry; ANZAC defend with 2 infantry
British win, taking West India from UK_Pacific with 2 armour, 2 fighters, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is -15
Casualties for British: 2 infantry
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 armour, 2 artilleries, 1 fighter and 2 infantry
3 fighters owned by the Japanese, 2 bombers owned by the Japanese and 2 tactical_bombers owned by the Japanese retreated
Battle in Volgograd
Japanese attack with 3 fighters and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
2 submarines moved from 79 Sea Zone to 72 Sea Zone
3 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
2 bombers, 1 fighter and 1 tactical_bomber moved from Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 battleship, 1 carrier and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 battleship, 1 carrier, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
2 fighters moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
6 fighters moved from 6 Sea Zone to Philippines
1 fighter moved from Philippines to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
Place Units - Japanese
2 armour and 1 infantry placed in India
2 bombers and 2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
Japanese collect 48 PUs (9 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 submarines moved from 44 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
4 fighters and 1 tactical_bomber moved from 44 Sea Zone to 41 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Malaya
Battle in Southern France
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Malaya from Japanese, taking Southern France from Italians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 aaGuns, 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to 110 Sea Zone
3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
1 bomber moved from Dutch New Guinea to Celebes
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
3 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
4 infantry moved from Tsinghai to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 aaGun, 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 fighter moved from Persia to 79 Sea Zone
1 infantry moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Japanese
1 submarine moved from 98 Sea Zone to 93 Sea Zone
Combat - British
Battle in 93 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in 79 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 fighter moved from 79 Sea Zone to Persia
1 armour moved from Egypt to Iraq
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Normandy Bordeaux to Gibraltar
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 aaGun, 1 armour and 1 fighter placed in Persia
2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,2,2,3,6,2,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1,1,4,2,2
British collect 31 PUs (6 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 5 infantry moved from Ukraine to Rostov
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Combat - ANZAC
Battle in French Indo China
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Queensland to Malaya
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 27 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Libya to Tobruk
1 fighter moved from Gibraltar to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
2 fighters moved from Western Germany to Southern France
1 fighter moved from Southern Italy to Southern France
1 artillery and 2 infantry moved from France to Southern France
1 bomber moved from Novgorod to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 3 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Southern France from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 mech_infantry
Non Combat Move - Germans
3 fighters moved from Southern France to Western Germany
7 artilleries moved from Western Germany to France
1 bomber moved from Holland Belgium to Western Germany
1 mech_infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Novgorod to Belarus
9 armour and 2 mech_infantrys moved from Bryansk to Caucasus
4 armour moved from Bryansk to Volgograd
14 artilleries and 11 infantry moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
1 aaGun moved from France to Southern France
1 aaGun moved from Western Germany to France
8 mech_infantrys moved from Germany to Western Germany
Place Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
8 mech_infantrys placed in Germany
1 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
7 infantry moved from Russia to Samara
4 infantry moved from Russia to Samara
3 artilleries moved from Russia to Samara
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Russia to Samara
2 infantry moved from Russia to Vologda
4 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 armour and 2 infantry moved from India to 39 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 armour, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 armour and 3 infantry moved from 80 Sea Zone to Persia
2 bombers, 4 fighters and 2 tactical_bombers moved from Caucasus to Persia
2 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia
1 fighter moved from India to Persia
2 fighters moved from 39 Sea Zone to Persia
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
2 bombers moved from Japan to 26 Sea Zone
4 fighters moved from Philippines to 41 Sea Zone
1 artillery and 1 infantry moved from Szechwan to Sikang
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 aaGun, 1 destroyer, 1 infantry and 1 transport
Japanese win with 2 bombers remaining. Battle score for attacker is 23
Casualties for Americans: 1 aaGun, 1 destroyer, 1 infantry and 1 transport
Battle in 41 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese win with 4 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Persia
Japanese attack with 2 armour, 2 bombers, 9 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 aaGun, 3 armour, 1 factory_minor, 3 fighters, 1 infantry and 4 mech_infantrys
Japanese win, taking Persia from British with 1 armour, 2 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for British: 1 aaGun, 3 armour, 3 fighters, 1 infantry and 4 mech_infantrys
Casualties for Japanese: 1 armour, 3 fighters and 3 infantry
Battle in Sikang
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
4 fighters moved from 41 Sea Zone to 39 Sea Zone
2 bombers moved from 26 Sea Zone to Marshall Islands
3 fighters moved from Philippines to Marshall Islands
2 fighters moved from Philippines to Japan
2 fighters moved from Persia to India
1 tactical_bomber moved from Persia to India
2 bombers moved from Persia to India
2 carriers moved from 80 Sea Zone to 39 Sea Zone
4 fighters and 2 tactical_bombers moved from Persia to Caucasus
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from 37 Sea Zone to 39 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in India
1 factory_minor placed in West India
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2,1,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,2,4,5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,3,4,5
Japanese collect 37 PUs (15 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 armour and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
3 armour, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
3 armour, 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
3 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Gibraltar to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Norway
1 infantry moved from Malaya to Shan State
Americans take Shan State from Japanese
3 submarines moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 5 submarines
Japanese defend with 1 destroyer and 3 fighters
4 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Philippines
Battle in Norway
Americans attack with 3 armour, 2 fighters, 4 infantry and 1 mech_infantry
Germans defend with 8 infantry
Americans win, taking Philippines from Japanese, taking Norway from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -14
Casualties for Germans: 8 infantry
Casualties for Americans: 2 armour, 1 fighter, 4 infantry and 1 mech_infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from Norway to 112 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 aaGun moved from Western United States to Central United States
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Celebes to French Indo China
Place Units - Americans
1 carrier placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
2 fighters placed in Eastern United States
4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Shensi to Sikang
1 fighter and 1 infantry moved from Tsinghai to Sikang
1 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Iraq to Persia
1 fighter moved from Gibraltar to Egypt
Combat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 1 armour
Japanese defend with 1 armour and 1 factory_minor
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 1 armour
Non Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Tanganyika Territory to Kenya
2 infantry moved from Rhodesia to Belgian Congo
1 aaGun and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Holland Belgium to Norway
1 fighter moved from United Kingdom to Norway
Place Units - British
1 artillery and 2 fighters placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
British collect 31 PUs (4 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Hey, I scrammed off Japan for you (why wouldn’t you?), but I didn’t off Germany. 3ftrs, cruiser, dd w/cv vs 3 ftrs. You can roll here if wan’t. I just assumed you’d want to keep your air force.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Rostov to Tambov
1 armour and 1 infantry moved from Rostov to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 infantry moved from Rostov to Volgograd
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from French Indo China to Siam
ANZAC take Siam from Japanese
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 artillery moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Queensland to Philippines
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 factory_minor placed in French Indo China
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 33 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs