Sorry - would you please be more specific? Give me actual casualties? Since there are attacking subs involved I just want to be sure casualties are taken as you want.
16L G40 Cyanight(Axis) vs Radiant(Allies)(+21) Game 2
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yea, that one seemed endless.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
6 mech_infantrys moved from Northern Italy to Holland Belgium
4 infantry moved from France to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
1 armour moved from Northern Italy to Holland Belgium
1 battleship moved from 98 Sea Zone to 97 Sea Zone
2 cruisers moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Alexandria to Tobruk
Italians take Tobruk from British
3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
3 fighters moved from Egypt to Belgian Congo
1 infantry moved from Rostov to Tambov
2 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 bomber moved from Western Germany to 97 Sea ZoneCombat - Italians
Battle in Holland Belgium
Italians attack with 1 armour, 8 infantry and 6 mech_infantrys
British defend with 4 fighters; Americans defend with 1 artillery and 1 infantry
Italians win, taking Holland Belgium from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Italians: 8 infantry and 3 mech_infantrys
Casualties for British: 4 fighters
Casualties for Americans: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 battleship, 1 bomber and 2 cruisers
British defend with 1 battleship and 1 destroyer
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Italians
Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber and 2 cruisers remaining. Battle score for attacker is 28
Casualties for British: 1 battleship and 1 destroyer
Battle in Belgian Congo
Italians attack with 3 fighters and 3 infantry
British defend with 3 armour
Italians win, taking Belgian Congo from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 18
Casualties for British: 3 armourNon Combat Move - Italians
3 fighters moved from Belgian Congo to Egypt
3 infantry moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from Alexandria to Egypt
2 transports moved from 98 Sea Zone to 97 Sea Zone
4 aaGuns moved from Northern Italy to Western Germany
1 bomber moved from 97 Sea Zone to Western GermanyPlace Units - Italians
3 armour placed in Egypt
4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs -
Your dice are actually improving, this is just getting ridiculous. :x :x :x
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from Western Australia to Queensland
2 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 transport moved from 61 Sea Zone to 63 Sea ZoneCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 bomber, 1 fighter and 4 infantry
Japanese defend with 1 airfield, 4 artilleries, 1 harbour and 4 infantry
ANZAC roll dice for 1 bomber, 1 fighter and 4 infantry in Queensland, round 2 : 2/6 hits
Japanese roll dice for 4 artilleries and 4 infantry in Queensland, round 2 : 1/8 hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 bomber, 1 fighter and 3 infantry in Queensland, round 3 : 0/5 hits
Japanese roll dice for 4 artilleries and 2 infantry in Queensland, round 3 : 3/6 hits
3 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 bomber and 1 fighter in Queensland, round 4 : 1/2 hits
Japanese roll dice for 4 artilleries and 2 infantry in Queensland, round 4 : 3/6 hits
1 infantry owned by the Japanese, 1 bomber owned by the ANZAC and 1 fighter owned by the ANZAC lost in Queensland
Japanese win with 4 artilleries and 1 infantry remaining. Battle score for attacker is -25
Casualties for ANZAC: 1 bomber, 1 fighter and 4 infantry
Casualties for Japanese: 3 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 fighters, 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Northern Italy to Denmark
1 armour, 1 artillery, 6 fighters, 10 infantry and 2 mech_infantrys moved from Western Germany to Denmark
1 bomber moved from Western Germany to Denmark
1 bomber moved from Finland to Denmark
4 fighters and 4 tactical_bombers moved from Bryansk to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to VolgogradCombat - Germans
Battle in Denmark
Germans attack with 1 armour, 1 artillery, 2 bombers, 8 fighters, 10 infantry and 2 mech_infantrys
British defend with 5 artilleries and 4 infantry
Germans win, taking Denmark from British with 1 armour, 1 artillery, 2 bombers, 8 fighters, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 2 infantry
Casualties for British: 5 artilleries and 4 infantry
Battle in Volgograd
Germans attack with 1 armour, 4 fighters, 3 mech_infantrys and 4 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Russians: 2 infantryNon Combat Move - Germans
5 fighters moved from Denmark to Germany
3 fighters moved from Denmark to Western Germany
2 bombers moved from Denmark to Western Germany
2 aaGuns moved from Western Germany to Germany
2 infantry moved from France to Western Germany
1 mech_infantry moved from Novgorod to Finland
2 infantry moved from Novgorod to Karelia
4 fighters moved from Volgograd to Russia
4 tactical_bombers moved from Volgograd to RussiaPlace Units - Germans
2 fighters and 8 infantry placed in Western Germany
1 armour and 9 infantry placed in Germany
Germans undo move 1.
1 artillery, 2 fighters and 7 infantry placed in Western Germany
1 infantry and 2 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from 81 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 97 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
Okay that’s the last straw, congratulations you won, 100% cause of the dice. Did you enjoy the game?
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Yes, thanks. Good Game :)
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Figures you would enjoy a game won on luck not strategy, since you know you would lose against me if it was based on strategy… 8-)
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Honestly I did not win this game on luck. I am sorry you feel the way you do but you do not check the odds on your battles with the calculator. Its pretty obvious when you attack with low odds and then you claim poor dice when you fail.
Lets take the attack on the Philippines
You attacked with 15 units and a power of 40 and I defend with 20 and a power 51 plus I have 6 kamis. This attack without Kamis is only 11%. Not a good chance the dice will roll your way.
Of my 6 Kamis 2 of them hit which is the odds 33%. After the Kamis your attack fell from 11% to 1%.
Then I strategically placed an air base in Iraq with poor old Italy just so the Luftwaffe could crush Bryansk. I attacked with 48 units and power of 105 vs your 45 units and power of 82. That attack was 97% in my favor. That battle actually went in your favor with dice because I was supposed to have about 17 units left and I had 15.
You need to start using the battle calculator. Ctrl-B ;)
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LOL thanks for the good laugh, you are F$%#ing hilarious. Anytime you want a re-match let me know. I could use the easy win cause never in a million years will you roll like that again.
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Grow up man. You don’t need to rage quit.
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Keep walking big man, we both know you will not accept the re-match.
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I don’t know why your upset at me. I will play you again anytime. I don’t hold anything against you and I can understand how this game can become frustrating at times. I think by the rules we have to play 10 games each before we can play another. Your a good player I just think you need to look at the percentage chance of some of your battles before committing to an attack. There is no reason to use profanity or call each other names.





