16L G40 Cyanight(Axis) vs Radiant(Allies)(+21) Game 2

  • 14 Customizer

    yea, that one seemed endless.

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 3 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                6 mech_infantrys moved from Northern Italy to Holland Belgium
                4 infantry moved from France to Holland Belgium
                4 infantry moved from Western Germany to Holland Belgium
                1 armour moved from Northern Italy to Holland Belgium
                1 battleship moved from 98 Sea Zone to 97 Sea Zone
                2 cruisers moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                      Italians take Tobruk from British
                3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                3 fighters moved from Egypt to Belgian Congo
                1 infantry moved from Rostov to Tambov
                2 infantry moved from Bryansk to Russia
                1 artillery moved from Bryansk to Russia
                1 bomber moved from Western Germany to 97 Sea Zone

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 armour, 8 infantry and 6 mech_infantrys
                    British defend with 4 fighters; Americans defend with 1 artillery and 1 infantry
                    Italians win, taking Holland Belgium from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Italians: 8 infantry and 3 mech_infantrys
                    Casualties for British: 4 fighters
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 97 Sea Zone
                    Italians attack with 1 battleship, 1 bomber and 2 cruisers
                    British defend with 1 battleship and 1 destroyer
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 battleship owned by the Italians
                    Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber and 2 cruisers remaining. Battle score for attacker is 28
                    Casualties for British: 1 battleship and 1 destroyer
                Battle in Belgian Congo
                    Italians attack with 3 fighters and 3 infantry
                    British defend with 3 armour
                    Italians win, taking Belgian Congo from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 18
                    Casualties for British: 3 armour

    Non Combat Move - Italians
                3 fighters moved from Belgian Congo to Egypt
                3 infantry moved from Egypt to Anglo Egyptian Sudan
                3 infantry moved from Alexandria to Egypt
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                4 aaGuns moved from Northern Italy to Western Germany
                1 bomber moved from 97 Sea Zone to Western Germany

    Place Units - Italians
                3 armour placed in Egypt
                4 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs


  • Your dice are actually improving, this is just getting ridiculous.  :x :x :x


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 bomber moved from Western Australia to Queensland
                2 infantry moved from South Australia to Queensland
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland
                1 destroyer moved from 61 Sea Zone to 62 Sea Zone
                1 transport moved from 61 Sea Zone to 63 Sea Zone

    Combat - ANZAC
                Battle in Queensland
                    ANZAC attack with 1 bomber, 1 fighter and 4 infantry
                    Japanese defend with 1 airfield, 4 artilleries, 1 harbour and 4 infantry
                        ANZAC roll dice for 1 bomber, 1 fighter and 4 infantry in Queensland, round 2 :  2/6 hits
                        Japanese roll dice for 4 artilleries and 4 infantry in Queensland, round 2 :  1/8 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                        ANZAC roll dice for 1 bomber, 1 fighter and 3 infantry in Queensland, round 3 :  0/5 hits
                        Japanese roll dice for 4 artilleries and 2 infantry in Queensland, round 3 :  3/6 hits
                        3 infantry owned by the ANZAC lost in Queensland
                        ANZAC roll dice for 1 bomber and 1 fighter in Queensland, round 4 :  1/2 hits
                        Japanese roll dice for 4 artilleries and 2 infantry in Queensland, round 4 :  3/6 hits
                        1 infantry owned by the Japanese, 1 bomber owned by the ANZAC and 1 fighter owned by the ANZAC lost in Queensland
                    Japanese win with 4 artilleries and 1 infantry remaining. Battle score for attacker is -25
                    Casualties for ANZAC: 1 bomber, 1 fighter and 4 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 8 PUs; end with 9 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 2 fighters, 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Northern Italy to Denmark
                1 armour, 1 artillery, 6 fighters, 10 infantry and 2 mech_infantrys moved from Western Germany to Denmark
                1 bomber moved from Western Germany to Denmark
                1 bomber moved from Finland to Denmark
                4 fighters and 4 tactical_bombers moved from Bryansk to Volgograd
                3 mech_infantrys moved from Ukraine to Volgograd
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd

    Combat - Germans
                Battle in Denmark
                    Germans attack with 1 armour, 1 artillery, 2 bombers, 8 fighters, 10 infantry and 2 mech_infantrys
                    British defend with 5 artilleries and 4 infantry
                    Germans win, taking Denmark from British with 1 armour, 1 artillery, 2 bombers, 8 fighters, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 26
                    Casualties for Germans: 2 infantry
                    Casualties for British: 5 artilleries and 4 infantry
                Battle in Volgograd
                    Germans attack with 1 armour, 4 fighters, 3 mech_infantrys and 4 tactical_bombers
                    British defend with 2 fighters and 1 tactical_bomber; Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Volgograd from Russians with 1 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 29
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 2 fighters and 1 tactical_bomber
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                5 fighters moved from Denmark to Germany
                3 fighters moved from Denmark to Western Germany
                2 bombers moved from Denmark to Western Germany
                2 aaGuns moved from Western Germany to Germany
                2 infantry moved from France to Western Germany
                1 mech_infantry moved from Novgorod to Finland
                2 infantry moved from Novgorod to Karelia
                4 fighters moved from Volgograd to Russia
                4 tactical_bombers moved from Volgograd to Russia

    Place Units - Germans
                2 fighters and 8 infantry placed in Western Germany
                1 armour and 9 infantry placed in Germany
                Germans undo move 1.
                1 artillery, 2 fighters and 7 infantry placed in Western Germany
                1 infantry and 2 mech_infantrys placed in Novgorod
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 81 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to 97 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs


  • Okay that’s the last straw, congratulations you won, 100% cause of the dice.  Did you enjoy the game?

  • 14 Customizer

    Yes, thanks. Good Game :)


  • Figures you would enjoy a game won on luck not strategy, since you know you would lose against me if it was based on strategy…  8-)

  • 14 Customizer

    Honestly I did not win this game on luck. I am sorry you feel the way you do but you do not check the odds on your battles with the calculator. Its pretty obvious when you attack with low odds and then you claim poor dice when you fail.

    Lets take the attack on the Philippines

    You attacked with 15 units and a power of 40 and I defend with 20 and a power 51 plus I have 6 kamis. This attack without Kamis is only 11%.  Not a good chance the dice will roll your way.

    Of my 6 Kamis 2 of them hit which is the odds 33%. After the Kamis your attack fell from 11% to 1%.

    Then I strategically placed an air base in Iraq with poor old Italy just so the Luftwaffe could crush Bryansk. I attacked with 48 units and power of 105 vs your 45 units and power of 82.  That attack was 97% in my favor.  That battle actually went in your favor with dice because I was supposed to have about 17 units left and I had 15.

    You need to start using the battle calculator.  Ctrl-B ;)


  • LOL thanks for the good laugh, you are F$%#ing hilarious.  Anytime you want a re-match let me know.  I could use the easy win cause never in a million years will you roll like that again.

  • 14 Customizer

    Grow up man. You don’t need to rage quit.


  • Keep walking big man, we both know you will not accept the re-match.

  • 14 Customizer

    I don’t know why your upset at me.  I will play you again anytime. I  don’t hold anything against you and I can understand how this game can become frustrating at times.  I think by the rules we have to play 10 games each before we can play another.  Your a good player I just think you need to look at the percentage chance of some of your battles before committing to an attack.  There is no reason to use profanity or call each other names.

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