Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs16L G40 Cyanight(Axis) vs Radiant(Allies)(+21) Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 2 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 infantry moved from Northwest Persia to Persia
3 bombers moved from French Indo China to Persia
1 fighter and 1 tactical_bomber moved from French Indo China to Kazakhstan
1 artillery and 2 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
4 armour, 5 artilleries, 6 infantry and 3 mech_infantrys moved from Shan State to Yunnan
1 mech_infantry moved from Malaya to Yunnan
3 fighters, 7 infantry and 3 tactical_bombers moved from French Indo China to Yunnan
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 33 Sea Zone to 49 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
2 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
2 artilleries and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Sakha to SiberiaCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Persia
Japanese attack with 3 bombers and 1 infantry
British defend with 1 armour and 1 factory_minor
Japanese win, taking Persia from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Yunnan
Japanese attack with 4 armour, 6 artilleries, 3 fighters, 15 infantry, 6 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 fighter and 25 infantry
Japanese win, taking Yunnan from Chinese with 4 armour, 6 artilleries, 3 fighters, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Chinese: 1 fighter and 25 infantry
Casualties for Japanese: 15 infantry
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in QueenslandNon Combat Move - Japanese
2 battleships, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Siberia
1 fighter moved from Japan to Siberia
3 fighters moved from Yunnan to French Indo China
3 tactical_bombers moved from Yunnan to French Indo China
2 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
4 mech_infantrys moved from Shantung to Kweichow
1 carrier moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
3 bombers moved from Persia to IraqPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Malaya
2 armour and 1 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 1 destroyer, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
6 fighters moved from 112 Sea Zone to Holland Belgium
4 fighters moved from 10 Sea Zone to Soviet Far East
1 battleship, 2 carriers, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
4 transports moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
3 carriers moved from 112 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 6 fighters and 1 infantry
Germans defend with 1 armour and 1 infantry
Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Holland Belgium, round 2 : 6/8 hits
Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantryNon Combat Move - Americans
6 fighters moved from Holland Belgium to Normandy BordeauxPlace Units - Americans
2 infantry placed in Western United States
1 battleship, 1 destroyer and 2 transports placed in 10 Sea Zone
1 factory_minor placed in Norway
3 armour placed in Normandy BordeauxTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 6 artilleries, 6 infantry and 1 transport; Remaining resources: 16 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 units repaired.
5 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries, 2 battleships, 2 cruisers, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from 112 Sea Zone to Denmark
1 battleship and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from Normandy Bordeaux to Denmark
3 armour moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq
2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
2 cruisers and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea ZoneCombat - British
Battle in Denmark
British attack with 5 artilleries, 1 bomber and 5 infantry
Italians defend with 4 infantry
British roll dice for 2 battleships and 2 cruisers in Denmark, round 2 : 3/4 hits
British roll dice for 5 artilleries, 1 bomber and 5 infantry in Denmark, round 2 : 5/11 hits
Germans roll dice for 4 infantry in Denmark, round 2 : 1/4 hits
1 infantry owned by the British and 4 infantry owned by the Italians lost in Denmark
British win, taking Denmark from Germans with 5 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 4 infantry
Battle in Iraq
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 airfield; Japanese defend with 3 bombers
British roll dice for 2 fighters and 1 tactical_bomber in Iraq, round 2 : 1/3 hits
Italians roll dice for 3 bombers in Iraq, round 2 : 0/3 hits
1 bomber owned by the Japanese lost in Iraq
British roll dice for 2 fighters and 1 tactical_bomber in Iraq, round 3 : 1/3 hits
Italians roll dice for 2 bombers in Iraq, round 3 : 1/2 hits
1 bomber owned by the Japanese and 1 fighter owned by the British lost in Iraq
British roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 4 : 1/2 hits
Italians roll dice for 1 bomber in Iraq, round 4 : 0/1 hits
1 bomber owned by the Japanese lost in Iraq
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for British: 1 fighter
Casualties for Japanese: 3 bombers
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 0/3 hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits
Japanese roll dice for 2 infantry in Shan State, round 4 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Shan State, round 5 : 0/2 hits
Japanese roll dice for 2 infantry in Shan State, round 5 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Shan State, round 6 : 0/2 hits
Japanese roll dice for 2 infantry in Shan State, round 6 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery in Shan State, round 7 : 0/1 hits
Japanese roll dice for 2 infantry in Shan State, round 7 : 0/2 hits
British roll dice for 1 artillery in Shan State, round 8 : 0/1 hits
Japanese roll dice for 2 infantry in Shan State, round 8 : 1/2 hits
1 artillery owned by the British lost in Shan State
Japanese win with 2 infantry remaining. Battle score for attacker is -13
Casualties for British: 1 artillery and 3 infantry
Battle in Caucasus
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 fighter and 1 tactical_bomber
British roll dice for 2 fighters and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Caucasus, round 2 : 0/2 hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Caucasus
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 1 fighter and 1 tactical_bomberNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from India to Burma
1 fighter moved from Iraq to Eastern Persia
1 tactical_bomber moved from Iraq to Eastern Persia
1 bomber moved from Denmark to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
4 fighters moved from Normandy Bordeaux to Holland BelgiumPlace Units - British
5 artilleries and 5 infantry placed in United Kingdom
3 armour placed in Union of South Africa
1 artillery and 1 infantry placed in Quebec
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 47 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
This sums up the game perfectly right? 15 rolls zero hits… Can you still believe that I am alive after 8 rounds of this?
British attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 0/3 hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits
Japanese roll dice for 2 infantry in Shan State, round 4 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Shan State, round 5 : 0/2 hits
Japanese roll dice for 2 infantry in Shan State, round 5 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Shan State, round 6 : 0/2 hits
Japanese roll dice for 2 infantry in Shan State, round 6 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery in Shan State, round 7 : 0/1 hits
Japanese roll dice for 2 infantry in Shan State, round 7 : 0/2 hits
British roll dice for 1 artillery in Shan State, round 8 : 0/1 hits
Japanese roll dice for 2 infantry in Shan State, round 8 : 1/2 hits
1 artillery owned by the British lost in Shan State
Japanese win with 2 infantry remaining. Battle score for attacker is -13
Casualties for British: 1 artillery and 3 infantry -
yea, that one seemed endless.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
6 mech_infantrys moved from Northern Italy to Holland Belgium
4 infantry moved from France to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
1 armour moved from Northern Italy to Holland Belgium
1 battleship moved from 98 Sea Zone to 97 Sea Zone
2 cruisers moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Alexandria to Tobruk
Italians take Tobruk from British
3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
3 fighters moved from Egypt to Belgian Congo
1 infantry moved from Rostov to Tambov
2 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 bomber moved from Western Germany to 97 Sea ZoneCombat - Italians
Battle in Holland Belgium
Italians attack with 1 armour, 8 infantry and 6 mech_infantrys
British defend with 4 fighters; Americans defend with 1 artillery and 1 infantry
Italians win, taking Holland Belgium from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Italians: 8 infantry and 3 mech_infantrys
Casualties for British: 4 fighters
Casualties for Americans: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 battleship, 1 bomber and 2 cruisers
British defend with 1 battleship and 1 destroyer
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Italians
Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber and 2 cruisers remaining. Battle score for attacker is 28
Casualties for British: 1 battleship and 1 destroyer
Battle in Belgian Congo
Italians attack with 3 fighters and 3 infantry
British defend with 3 armour
Italians win, taking Belgian Congo from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 18
Casualties for British: 3 armourNon Combat Move - Italians
3 fighters moved from Belgian Congo to Egypt
3 infantry moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from Alexandria to Egypt
2 transports moved from 98 Sea Zone to 97 Sea Zone
4 aaGuns moved from Northern Italy to Western Germany
1 bomber moved from 97 Sea Zone to Western GermanyPlace Units - Italians
3 armour placed in Egypt
4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs -
Your dice are actually improving, this is just getting ridiculous. :x :x :x
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from Western Australia to Queensland
2 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 transport moved from 61 Sea Zone to 63 Sea ZoneCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 bomber, 1 fighter and 4 infantry
Japanese defend with 1 airfield, 4 artilleries, 1 harbour and 4 infantry
ANZAC roll dice for 1 bomber, 1 fighter and 4 infantry in Queensland, round 2 : 2/6 hits
Japanese roll dice for 4 artilleries and 4 infantry in Queensland, round 2 : 1/8 hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 bomber, 1 fighter and 3 infantry in Queensland, round 3 : 0/5 hits
Japanese roll dice for 4 artilleries and 2 infantry in Queensland, round 3 : 3/6 hits
3 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 bomber and 1 fighter in Queensland, round 4 : 1/2 hits
Japanese roll dice for 4 artilleries and 2 infantry in Queensland, round 4 : 3/6 hits
1 infantry owned by the Japanese, 1 bomber owned by the ANZAC and 1 fighter owned by the ANZAC lost in Queensland
Japanese win with 4 artilleries and 1 infantry remaining. Battle score for attacker is -25
Casualties for ANZAC: 1 bomber, 1 fighter and 4 infantry
Casualties for Japanese: 3 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 fighters, 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Northern Italy to Denmark
1 armour, 1 artillery, 6 fighters, 10 infantry and 2 mech_infantrys moved from Western Germany to Denmark
1 bomber moved from Western Germany to Denmark
1 bomber moved from Finland to Denmark
4 fighters and 4 tactical_bombers moved from Bryansk to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to VolgogradCombat - Germans
Battle in Denmark
Germans attack with 1 armour, 1 artillery, 2 bombers, 8 fighters, 10 infantry and 2 mech_infantrys
British defend with 5 artilleries and 4 infantry
Germans win, taking Denmark from British with 1 armour, 1 artillery, 2 bombers, 8 fighters, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 2 infantry
Casualties for British: 5 artilleries and 4 infantry
Battle in Volgograd
Germans attack with 1 armour, 4 fighters, 3 mech_infantrys and 4 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Russians: 2 infantryNon Combat Move - Germans
5 fighters moved from Denmark to Germany
3 fighters moved from Denmark to Western Germany
2 bombers moved from Denmark to Western Germany
2 aaGuns moved from Western Germany to Germany
2 infantry moved from France to Western Germany
1 mech_infantry moved from Novgorod to Finland
2 infantry moved from Novgorod to Karelia
4 fighters moved from Volgograd to Russia
4 tactical_bombers moved from Volgograd to RussiaPlace Units - Germans
2 fighters and 8 infantry placed in Western Germany
1 armour and 9 infantry placed in Germany
Germans undo move 1.
1 artillery, 2 fighters and 7 infantry placed in Western Germany
1 infantry and 2 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from 81 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 97 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
Okay that’s the last straw, congratulations you won, 100% cause of the dice. Did you enjoy the game?
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Yes, thanks. Good Game :)
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Figures you would enjoy a game won on luck not strategy, since you know you would lose against me if it was based on strategy… 8-)
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Honestly I did not win this game on luck. I am sorry you feel the way you do but you do not check the odds on your battles with the calculator. Its pretty obvious when you attack with low odds and then you claim poor dice when you fail.
Lets take the attack on the Philippines
You attacked with 15 units and a power of 40 and I defend with 20 and a power 51 plus I have 6 kamis. This attack without Kamis is only 11%. Not a good chance the dice will roll your way.
Of my 6 Kamis 2 of them hit which is the odds 33%. After the Kamis your attack fell from 11% to 1%.
Then I strategically placed an air base in Iraq with poor old Italy just so the Luftwaffe could crush Bryansk. I attacked with 48 units and power of 105 vs your 45 units and power of 82. That attack was 97% in my favor. That battle actually went in your favor with dice because I was supposed to have about 17 units left and I had 15.
You need to start using the battle calculator. Ctrl-B ;)
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LOL thanks for the good laugh, you are F$%#ing hilarious. Anytime you want a re-match let me know. I could use the easy win cause never in a million years will you roll like that again.
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Grow up man. You don’t need to rage quit.
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Keep walking big man, we both know you will not accept the re-match.
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I don’t know why your upset at me. I will play you again anytime. I don’t hold anything against you and I can understand how this game can become frustrating at times. I think by the rules we have to play 10 games each before we can play another. Your a good player I just think you need to look at the percentage chance of some of your battles before committing to an attack. There is no reason to use profanity or call each other names.





