Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs16L G40 Cyanight(Axis) vs Radiant(Allies)(+21) Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from 112 Sea Zone to Denmark
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Denmark
1 fighter moved from 112 Sea Zone to Denmark
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
1 mech_infantry moved from Alaska to Western United States
1 mech_infantry moved from Alaska to Western United StatesCombat - Americans
Battle in Soviet Far East
Battle in Norway
Americans attack with 3 artilleries, 4 fighters and 3 infantry
Germans defend with 4 infantry
Americans roll dice for 3 artilleries, 4 fighters and 3 infantry in Norway, round 2 : 3/10 hits
Germans roll dice for 4 infantry in Norway, round 2 : 2/4 hits
2 infantry owned by the Americans and 3 infantry owned by the Germans lost in Norway
Americans roll dice for 3 artilleries, 4 fighters and 1 infantry in Norway, round 3 : 4/8 hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Soviet Far East from Japanese, taking Norway from Germans with 3 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Americans: 2 infantry
Battle in Denmark
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Denmark, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 fighter moved from Denmark to 112 Sea Zone
1 fighter moved from Denmark to 112 Sea Zone
4 fighters moved from Norway to 112 Sea ZonePlace Units - Americans
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 6 artilleries, 1 factory_upgrade, 6 infantry and 1 transport; Remaining resources: 28 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 battleships, 2 cruisers, 6 destroyers and 4 transports moved from 113 Sea Zone to 110 Sea Zone
3 fighters moved from United Kingdom to Holland Belgium
1 bomber and 1 fighter moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 battleship and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Eastern Persia to Persia
1 armour moved from West India to Persia
1 mech_infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Japanese
1 mech_infantry moved from Kansu to SamaraCombat - British
Battle in Holland Belgium
British attack with 1 bomber, 4 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits
British roll dice for 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Persia
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 armour and 1 factory_minor
British roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits
Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Persia
British win, taking Persia from Italians with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in 92 Sea Zone
British attack with 1 battleship and 1 destroyer
Italians defend with 1 destroyer
British roll dice for 1 battleship and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 destroyer in 92 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship and 1 destroyer in 92 Sea Zone, round 4 : 2/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Eastern Persia
2 fighters and 1 tactical_bomber moved from Yunnan to Volgograd
3 infantry moved from India to Burma
3 aaGuns, 1 artillery, 6 infantry and 3 mech_infantrys moved from Yunnan to Burma
1 carrier moved from 41 Sea Zone to 79 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 bomber and 4 fighters moved from Holland Belgium to Normandy BordeauxPlace Units - British
5 artilleries and 5 infantry placed in United Kingdom
3 armour placed in Union of South Africa
1 artillery and 1 infantry placed in Quebec
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 63 PUs totalPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Changing PUs for British from 63 to 83
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Iraq to Denmark
4 infantry moved from Western Germany to Denmark
1 armour moved from Bryansk to Samara
Italians take Tambov from Russians
1 infantry moved from Bryansk to Rostov
Italians take Rostov from Russians
4 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Iraq to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 cruisers moved from 93 Sea Zone to 98 Sea Zone
1 battleship moved from 93 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Denmark
Italians attack with 1 bomber and 4 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Denmark from Americans with 1 bomber and 4 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 3 fighters and 4 infantry
British defend with 2 infantry; French defend with 1 fighter
Italians win, taking Anglo Egyptian Sudan from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Casualties for French: 1 fighter
Battle in Alexandria
Italians attack with 4 infantry
French defend with 2 infantry
Italians win, taking Alexandria from British with 4 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Samara
Italians attack with 1 armour
British defend with 1 mech_infantry
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from Southern France to France
4 infantry moved from Northern Italy to Western Germany
1 bomber moved from Denmark to Western GermanyPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 4 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 4 aaGuns
EDIT: Turning off Edit Mode
1 armour and 6 mech_infantrys placed in Northern Italy
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 61 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 bomber moved from New South Wales to Western AustraliaNon Combat Move - ANZAC
1 infantry moved from 61 Sea Zone to South Australia
1 infantry moved from 61 Sea Zone to South AustraliaPlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 factory_upgrade, 3 fighters, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Smolensk to Russia
2 infantry moved from France to Holland Belgium
2 bombers moved from Bryansk to Norway
3 fighters moved from France to Norway
1 bomber moved from France to Norway
3 armour, 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers moved from Bryansk to Russia
1 armour moved from Germany to Holland Belgium
1 infantry moved from France to Holland BelgiumCombat - Germans
Battle in Norway
Germans attack with 3 bombers and 3 fighters
Americans defend with 3 artilleries and 1 infantry
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber
Casualties for Americans: 3 artilleries and 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour and 3 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 armour and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 3 armour, 1 artillery, 4 fighters, 4 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 12 infantry
Germans captures 19PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 2 armour, 1 artillery and 4 infantry
Casualties for Russians: 2 aaGuns and 12 infantryNon Combat Move - Germans
4 fighters moved from Russia to Bryansk
4 tactical_bombers moved from Russia to Bryansk
3 fighters moved from Norway to Western Germany
1 bomber moved from Norway to Western Germany
1 bomber moved from Norway to Finland
1 armour and 2 mech_infantrys moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
2 aaGuns moved from Germany to Western Germany
2 fighters moved from Egypt to Northern Italy
1 transport moved from 80 Sea Zone to 81 Sea Zone
3 infantry moved from France to Western GermanyPlace Units - Germans
8 infantry placed in Western Germany
Germans undo move 1.
3 fighters placed in Western Germany
3 mech_infantrys placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
7 infantry placed in Western Germany
Units in Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Germany
2 infantry placed in FranceTurn Complete - Germans
Germans collect 50 PUs; end with 69 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 2 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 infantry moved from Northwest Persia to Persia
3 bombers moved from French Indo China to Persia
1 fighter and 1 tactical_bomber moved from French Indo China to Kazakhstan
1 artillery and 2 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
4 armour, 5 artilleries, 6 infantry and 3 mech_infantrys moved from Shan State to Yunnan
1 mech_infantry moved from Malaya to Yunnan
3 fighters, 7 infantry and 3 tactical_bombers moved from French Indo China to Yunnan
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 33 Sea Zone to 49 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
2 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
2 artilleries and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Sakha to SiberiaCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Persia
Japanese attack with 3 bombers and 1 infantry
British defend with 1 armour and 1 factory_minor
Japanese win, taking Persia from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Yunnan
Japanese attack with 4 armour, 6 artilleries, 3 fighters, 15 infantry, 6 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 fighter and 25 infantry
Japanese win, taking Yunnan from Chinese with 4 armour, 6 artilleries, 3 fighters, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Chinese: 1 fighter and 25 infantry
Casualties for Japanese: 15 infantry
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in QueenslandNon Combat Move - Japanese
2 battleships, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Siberia
1 fighter moved from Japan to Siberia
3 fighters moved from Yunnan to French Indo China
3 tactical_bombers moved from Yunnan to French Indo China
2 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
4 mech_infantrys moved from Shantung to Kweichow
1 carrier moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
3 bombers moved from Persia to IraqPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Malaya
2 armour and 1 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 1 destroyer, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
6 fighters moved from 112 Sea Zone to Holland Belgium
4 fighters moved from 10 Sea Zone to Soviet Far East
1 battleship, 2 carriers, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
4 transports moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
3 carriers moved from 112 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 6 fighters and 1 infantry
Germans defend with 1 armour and 1 infantry
Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Holland Belgium, round 2 : 6/8 hits
Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantryNon Combat Move - Americans
6 fighters moved from Holland Belgium to Normandy BordeauxPlace Units - Americans
2 infantry placed in Western United States
1 battleship, 1 destroyer and 2 transports placed in 10 Sea Zone
1 factory_minor placed in Norway
3 armour placed in Normandy BordeauxTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 6 artilleries, 6 infantry and 1 transport; Remaining resources: 16 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 units repaired.
5 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries, 2 battleships, 2 cruisers, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from 112 Sea Zone to Denmark
1 battleship and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from Normandy Bordeaux to Denmark
3 armour moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq
2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
2 cruisers and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea ZoneCombat - British
Battle in Denmark
British attack with 5 artilleries, 1 bomber and 5 infantry
Italians defend with 4 infantry
British roll dice for 2 battleships and 2 cruisers in Denmark, round 2 : 3/4 hits
British roll dice for 5 artilleries, 1 bomber and 5 infantry in Denmark, round 2 : 5/11 hits
Germans roll dice for 4 infantry in Denmark, round 2 : 1/4 hits
1 infantry owned by the British and 4 infantry owned by the Italians lost in Denmark
British win, taking Denmark from Germans with 5 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 4 infantry
Battle in Iraq
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 airfield; Japanese defend with 3 bombers
British roll dice for 2 fighters and 1 tactical_bomber in Iraq, round 2 : 1/3 hits
Italians roll dice for 3 bombers in Iraq, round 2 : 0/3 hits
1 bomber owned by the Japanese lost in Iraq
British roll dice for 2 fighters and 1 tactical_bomber in Iraq, round 3 : 1/3 hits
Italians roll dice for 2 bombers in Iraq, round 3 : 1/2 hits
1 bomber owned by the Japanese and 1 fighter owned by the British lost in Iraq
British roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 4 : 1/2 hits
Italians roll dice for 1 bomber in Iraq, round 4 : 0/1 hits
1 bomber owned by the Japanese lost in Iraq
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for British: 1 fighter
Casualties for Japanese: 3 bombers
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 0/3 hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits
Japanese roll dice for 2 infantry in Shan State, round 4 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Shan State, round 5 : 0/2 hits
Japanese roll dice for 2 infantry in Shan State, round 5 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Shan State, round 6 : 0/2 hits
Japanese roll dice for 2 infantry in Shan State, round 6 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery in Shan State, round 7 : 0/1 hits
Japanese roll dice for 2 infantry in Shan State, round 7 : 0/2 hits
British roll dice for 1 artillery in Shan State, round 8 : 0/1 hits
Japanese roll dice for 2 infantry in Shan State, round 8 : 1/2 hits
1 artillery owned by the British lost in Shan State
Japanese win with 2 infantry remaining. Battle score for attacker is -13
Casualties for British: 1 artillery and 3 infantry
Battle in Caucasus
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 fighter and 1 tactical_bomber
British roll dice for 2 fighters and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Caucasus, round 2 : 0/2 hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Caucasus
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 1 fighter and 1 tactical_bomberNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from India to Burma
1 fighter moved from Iraq to Eastern Persia
1 tactical_bomber moved from Iraq to Eastern Persia
1 bomber moved from Denmark to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
4 fighters moved from Normandy Bordeaux to Holland BelgiumPlace Units - British
5 artilleries and 5 infantry placed in United Kingdom
3 armour placed in Union of South Africa
1 artillery and 1 infantry placed in Quebec
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 47 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
This sums up the game perfectly right? 15 rolls zero hits… Can you still believe that I am alive after 8 rounds of this?
British attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 0/3 hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits
Japanese roll dice for 2 infantry in Shan State, round 4 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Shan State, round 5 : 0/2 hits
Japanese roll dice for 2 infantry in Shan State, round 5 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Shan State, round 6 : 0/2 hits
Japanese roll dice for 2 infantry in Shan State, round 6 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery in Shan State, round 7 : 0/1 hits
Japanese roll dice for 2 infantry in Shan State, round 7 : 0/2 hits
British roll dice for 1 artillery in Shan State, round 8 : 0/1 hits
Japanese roll dice for 2 infantry in Shan State, round 8 : 1/2 hits
1 artillery owned by the British lost in Shan State
Japanese win with 2 infantry remaining. Battle score for attacker is -13
Casualties for British: 1 artillery and 3 infantry -
yea, that one seemed endless.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
6 mech_infantrys moved from Northern Italy to Holland Belgium
4 infantry moved from France to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
1 armour moved from Northern Italy to Holland Belgium
1 battleship moved from 98 Sea Zone to 97 Sea Zone
2 cruisers moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Alexandria to Tobruk
Italians take Tobruk from British
3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
3 fighters moved from Egypt to Belgian Congo
1 infantry moved from Rostov to Tambov
2 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 bomber moved from Western Germany to 97 Sea ZoneCombat - Italians
Battle in Holland Belgium
Italians attack with 1 armour, 8 infantry and 6 mech_infantrys
British defend with 4 fighters; Americans defend with 1 artillery and 1 infantry
Italians win, taking Holland Belgium from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Italians: 8 infantry and 3 mech_infantrys
Casualties for British: 4 fighters
Casualties for Americans: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 battleship, 1 bomber and 2 cruisers
British defend with 1 battleship and 1 destroyer
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Italians
Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber and 2 cruisers remaining. Battle score for attacker is 28
Casualties for British: 1 battleship and 1 destroyer
Battle in Belgian Congo
Italians attack with 3 fighters and 3 infantry
British defend with 3 armour
Italians win, taking Belgian Congo from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 18
Casualties for British: 3 armourNon Combat Move - Italians
3 fighters moved from Belgian Congo to Egypt
3 infantry moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from Alexandria to Egypt
2 transports moved from 98 Sea Zone to 97 Sea Zone
4 aaGuns moved from Northern Italy to Western Germany
1 bomber moved from 97 Sea Zone to Western GermanyPlace Units - Italians
3 armour placed in Egypt
4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs -
Your dice are actually improving, this is just getting ridiculous. :x :x :x
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from Western Australia to Queensland
2 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 transport moved from 61 Sea Zone to 63 Sea ZoneCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 bomber, 1 fighter and 4 infantry
Japanese defend with 1 airfield, 4 artilleries, 1 harbour and 4 infantry
ANZAC roll dice for 1 bomber, 1 fighter and 4 infantry in Queensland, round 2 : 2/6 hits
Japanese roll dice for 4 artilleries and 4 infantry in Queensland, round 2 : 1/8 hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 bomber, 1 fighter and 3 infantry in Queensland, round 3 : 0/5 hits
Japanese roll dice for 4 artilleries and 2 infantry in Queensland, round 3 : 3/6 hits
3 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 bomber and 1 fighter in Queensland, round 4 : 1/2 hits
Japanese roll dice for 4 artilleries and 2 infantry in Queensland, round 4 : 3/6 hits
1 infantry owned by the Japanese, 1 bomber owned by the ANZAC and 1 fighter owned by the ANZAC lost in Queensland
Japanese win with 4 artilleries and 1 infantry remaining. Battle score for attacker is -25
Casualties for ANZAC: 1 bomber, 1 fighter and 4 infantry
Casualties for Japanese: 3 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 fighters, 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Northern Italy to Denmark
1 armour, 1 artillery, 6 fighters, 10 infantry and 2 mech_infantrys moved from Western Germany to Denmark
1 bomber moved from Western Germany to Denmark
1 bomber moved from Finland to Denmark
4 fighters and 4 tactical_bombers moved from Bryansk to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to VolgogradCombat - Germans
Battle in Denmark
Germans attack with 1 armour, 1 artillery, 2 bombers, 8 fighters, 10 infantry and 2 mech_infantrys
British defend with 5 artilleries and 4 infantry
Germans win, taking Denmark from British with 1 armour, 1 artillery, 2 bombers, 8 fighters, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 2 infantry
Casualties for British: 5 artilleries and 4 infantry
Battle in Volgograd
Germans attack with 1 armour, 4 fighters, 3 mech_infantrys and 4 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Russians: 2 infantryNon Combat Move - Germans
5 fighters moved from Denmark to Germany
3 fighters moved from Denmark to Western Germany
2 bombers moved from Denmark to Western Germany
2 aaGuns moved from Western Germany to Germany
2 infantry moved from France to Western Germany
1 mech_infantry moved from Novgorod to Finland
2 infantry moved from Novgorod to Karelia
4 fighters moved from Volgograd to Russia
4 tactical_bombers moved from Volgograd to RussiaPlace Units - Germans
2 fighters and 8 infantry placed in Western Germany
1 armour and 9 infantry placed in Germany
Germans undo move 1.
1 artillery, 2 fighters and 7 infantry placed in Western Germany
1 infantry and 2 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from 81 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 97 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
Okay that’s the last straw, congratulations you won, 100% cause of the dice. Did you enjoy the game?





