@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
Scramble to sz 113 option.
Scramble 3 fighters to 113
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 3 fighters
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 4/5 hits
1 cruiser owned by the Russians and 1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
6 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
1 fighter moved from Northwest Persia to Russia
2 mech_infantrys moved from Volgograd to Russia
Place Units - Russians
5 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 7 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Marianas to 26 Sea Zone
1 bomber moved from Marianas to Caroline Islands
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Anhwe to Kiangsi
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Hunan
2 tactical_bombers moved from French Indo China to Hunan
2 tactical_bombers moved from French Indo China to Kweichow
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Marianas to Kiangsi
1 infantry moved from Anhwe to Hopei
Combat - Japanese
Battle in Caroline Islands
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans win with 1 artillery remaining. Battle score for attacker is -14
Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
1 bomber owned by the Japanese retreated
Battle in 54 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 carrier and 2 fighters
Americans defend with 1 destroyer
Japanese win, taking 26 Sea Zone from Neutral with 1 carrier and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kweichow
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Kiangsi to French Indo China
1 bomber moved from Caroline Islands to Paulau Island
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Marianas to 33 Sea Zone
1 submarine moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
4 fighters moved from Marianas to Philippines
2 tactical_bombers moved from Kweichow to French Indo China
2 tactical_bombers moved from Hunan to French Indo China
2 infantry moved from Anhwe to Chahar
1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to French Indo China
Place Units - Japanese
3 mech_infantrys placed in Shantung
3 artilleries placed in French Indo China
2 infantry and 1 mech_infantry placed in Malaya
4 artilleries and 6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6,1
Japanese collect 64 PUs (1 lost to blockades); end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 4 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
Combat - Americans
Scramble option to sz 112.
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 4 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
Combat - Americans
Battle in Norway
Battle in Aleutian Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Norway from Germans, taking Aleutian Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Denmark
Non Combat Move - Americans
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,5,6,3
Americans collect 56 PUs (1 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 3/4 hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 cruisers, 6 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 113 Sea Zone to Germany
1 bomber moved from United Kingdom to Germany
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 armour, 4 fighters and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry moved from Northwest Persia to Persia
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Yunnan to Kweichow
2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
1 mech_infantry moved from India to Eastern Persia
1 armour moved from Burma to West India
1 carrier moved from 42 Sea Zone to 41 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from French Equatorial Africa to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Another scramble option to sz 113.
Excellent move, I forgot to secure the capital
No Scramble :)
Lose the German inf in Egypt LAST, thank you
Even after Germany falls I still think you got a slight advantage. Should be a much closer game now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 battleship and 2 destroyers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 cruisers, 6 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 113 Sea Zone to Germany
1 bomber moved from United Kingdom to Germany
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 armour, 4 fighters and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry moved from Northwest Persia to Persia
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Yunnan to Kweichow
2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
1 mech_infantry moved from India to Eastern Persia
1 armour moved from Burma to West India
1 carrier moved from 42 Sea Zone to 41 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from French Equatorial Africa to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - British
Battle in Kweichow
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 1 armour, 4 fighters and 3 infantry
Germans defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 4 fighters and 3 infantry in Holland Belgium, round 2 : 4/8 hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 3/4 hits
3 infantry owned by the Germans, 3 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 3 infantry
Battle in Persia
British attack with 3 infantry
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 3 infantry in Persia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits
British roll dice for 3 infantry in Persia, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Persia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 113 Sea Zone
British attack with 2 battleships, 2 cruisers, 6 destroyers and 4 transports
Germans defend with 1 cruiser and 1 destroyer
British roll dice for 2 battleships, 2 cruisers, 6 destroyers and 4 transports in 113 Sea Zone, round 2 : 6/10 hits
Germans roll dice for 1 cruiser and 1 destroyer in 113 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
British win with 2 battleships, 2 cruisers, 6 destroyers and 4 transports remaining. Battle score for attacker is 20
Casualties for Germans: 1 cruiser and 1 destroyer
Battle in Egypt
British attack with 2 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 fighter and 1 infantry; Italians defend with 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
British roll dice for 2 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 4/8 hits
Italians roll dice for 5 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 : 5/10 hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 2 armour owned by the British, 2 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
retreated to Egypt
Italians win with 5 fighters and 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 2 armour, 2 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry and 1 mech_infantry
Battle in Germany
British attack with 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys
Germans defend with 1 factory_major and 4 mech_infantrys
British roll dice for 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys in Germany, round 2 : 3/9 hits
Germans roll dice for 4 mech_infantrys in Germany, round 2 : 0/4 hits
3 mech_infantrys owned by the Germans lost in Germany
British roll dice for 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys in Germany, round 3 : 4/9 hits
Germans roll dice for 1 mech_infantry in Germany, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Germany
British captures 72PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 4 mech_infantrys
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber moved from Germany to Normandy Bordeaux
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 aaGuns and 6 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
Place Units - British
1 battleship and 2 destroyers placed in 110 Sea Zone
Turn Complete - British
British collect 43 PUs; end with 115 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Iraq to Persia
1 bomber moved from Iraq to Persia
2 fighters moved from Egypt to Persia
2 transports moved from 98 Sea Zone to 95 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Southern France
1 cruiser moved from 98 Sea Zone to 93 Sea Zone
1 battleship moved from 98 Sea Zone to 93 Sea Zone
1 cruiser moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Persia
Italians attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
British defend with 1 factory_minor and 3 infantry
Italians win, taking Persia from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -5
Casualties for British: 3 infantry
Casualties for Italians: 1 fighter and 1 mech_infantry
Battle in Southern France
Italians attack with 4 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Persia to Iraq
1 bomber moved from Persia to Iraq
4 infantry moved from Northern Italy to Western Germany
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
1 armour moved from Belarus to Bryansk
1 infantry moved from Alexandria to Egypt
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Egypt
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea Zone
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
1 aaGun and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
Combat - French
Non Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 artillery moved from Western Germany to Germany
2 armour moved from Western Germany to Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Denmark
1 fighter moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
2 mech_infantrys moved from Eastern Poland to Germany
6 artilleries, 7 infantry and 8 mech_infantrys moved from Bryansk to Russia
2 bombers moved from Novgorod to Russia
1 infantry moved from Smolensk to Russia
4 fighters moved from Novgorod to Russia
4 tactical_bombers moved from Novgorod to Russia
5 infantry moved from Finland to Norway
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Eastern Poland to Germany
6 infantry moved from Western Germany to Germany
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
British defend with 1 armour
Germans win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Denmark
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Germany
Germans attack with 2 armour, 1 artillery, 2 fighters, 6 infantry and 4 mech_infantrys
British defend with 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 2 mech_infantrys
Germans win, taking Germany from British with 2 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 6 infantry and 3 mech_infantrys
Casualties for British: 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Battle in Norway
Germans attack with 5 infantry
Americans defend with 1 artillery
Germans win, taking Norway from Americans with 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Russia
Germans attack with 6 artilleries, 2 bombers, 4 fighters, 8 infantry, 8 mech_infantrys and 4 tactical_bombers
Russians defend with 1 airfield, 1 factory_major, 1 fighter, 26 infantry and 2 mech_infantrys
Germans captures 21PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 5 artilleries, 8 infantry and 8 mech_infantrys
Casualties for Russians: 1 fighter, 26 infantry and 2 mech_infantrys
Non Combat Move - Germans
4 fighters moved from Russia to Bryansk
2 bombers moved from Russia to Bryansk
4 tactical_bombers moved from Russia to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 infantry moved from Archangel to Smolensk
3 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Eastern Poland to Germany
2 aaGuns moved from Western Germany to Germany
2 infantry moved from Western Germany to France
4 infantry moved from Western Germany to France
1 bomber moved from Holland Belgium to France
2 fighters moved from Germany to France
1 fighter moved from Denmark to France
1 fighter moved from Iraq to Egypt
Turn Complete - Germans
Germans collect 53 PUs; end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
12 infantry moved from Samara to Russia
Combat - Russians
Battle in Russia
Russians attack with 12 infantry
Germans defend with 1 airfield, 1 artillery and 1 factory_minor
Russians roll dice for 12 infantry in Russia, round 2 : 2/12 hits
Germans roll dice for 1 artillery in Russia, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 12 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 aaGuns moved from Samara to Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total