Forgot to Blitz Alexandria so I did it during NCM.
16L G40 Cyanight(Axis) vs Radiant(Allies)(+21) Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 bomber moved from Southern Italy to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 bomber, 1 fighter and 4 infantry
British defend with 1 armour, 1 artillery and 1 mech_infantry
Italians win, taking Alexandria from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 fighter moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 bomber moved from Alexandria to Iraq
1 fighter moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Western Ukraine to BelarusPlace Units - Italians
2 infantry and 1 mech_infantry placed in Egypt
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 bombers and 3 fighters moved from Queensland to 33 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 2/2 hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 33 Sea Zone
ANZAC attack with 2 bombers, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 submarines
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 2 bombers, 1 cruiser, 2 destroyers and 3 fighters in 33 Sea Zone, round 2 : 5/8 hits
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 33 Sea Zone, round 2 : 6/9 hits
2 destroyers owned by the Japanese, 1 submarine owned by the ANZAC, 1 cruiser owned by the ANZAC, 4 submarines owned by the Japanese, 2 destroyers owned by the ANZAC and 2 fighters owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 2 bombers and 1 fighter in 33 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 5/7 hits
1 destroyer owned by the Japanese, 2 bombers owned by the ANZAC and 1 fighter owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is -40
Casualties for ANZAC: 2 bombers, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
Casualties for Japanese: 3 destroyers and 4 submarinesNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
3 bombers moved from Belarus to Russia
3 tactical_bombers moved from Belarus to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
8 mech_infantrys moved from Eastern Poland to Bryansk
6 artilleries moved from Belarus to Bryansk
4 fighters moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
10 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Bessarabia to Ukraine
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Belarus to Holland Belgium
1 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
British defend with 3 artilleries
Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for British: 3 artilleries
Battle in Bryansk
Germans attack with 6 artilleries, 4 fighters, 10 infantry, 8 mech_infantrys and 4 tactical_bombers
Russians defend with 5 artilleries and 2 infantry
Germans win, taking Bryansk from Russians with 6 artilleries, 4 fighters, 7 infantry, 8 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for Russians: 5 artilleries and 2 infantry
Battle in Persia
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.Non Combat Move - Germans
2 bombers moved from Russia to Novgorod
4 fighters moved from Bryansk to Novgorod
4 tactical_bombers moved from Bryansk to Novgorod
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 cruiser moved from 125 Sea Zone to 113 Sea Zone
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 artillery moved from France to Western Germany
5 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 armour placed in Novgorod
1 fighter and 8 infantry placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone -
Scramble to sz 113 option.
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Scramble 3 fighters to 113
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 3 fighters
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 4/5 hits
1 cruiser owned by the Russians and 1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
6 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
1 fighter moved from Northwest Persia to Russia
2 mech_infantrys moved from Volgograd to RussiaPlace Units - Russians
5 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 7 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Marianas to 26 Sea Zone
1 bomber moved from Marianas to Caroline Islands
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Anhwe to Kiangsi
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Hunan
2 tactical_bombers moved from French Indo China to Hunan
2 tactical_bombers moved from French Indo China to Kweichow
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Marianas to Kiangsi
1 infantry moved from Anhwe to HopeiCombat - Japanese
Battle in Caroline Islands
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans win with 1 artillery remaining. Battle score for attacker is -14
Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
1 bomber owned by the Japanese retreated
Battle in 54 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 carrier and 2 fighters
Americans defend with 1 destroyer
Japanese win, taking 26 Sea Zone from Neutral with 1 carrier and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kweichow
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Kiangsi to French Indo China
1 bomber moved from Caroline Islands to Paulau Island
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Marianas to 33 Sea Zone
1 submarine moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
4 fighters moved from Marianas to Philippines
2 tactical_bombers moved from Kweichow to French Indo China
2 tactical_bombers moved from Hunan to French Indo China
2 infantry moved from Anhwe to Chahar
1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to French Indo ChinaPlace Units - Japanese
3 mech_infantrys placed in Shantung
3 artilleries placed in French Indo China
2 infantry and 1 mech_infantry placed in Malaya
4 artilleries and 6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6,1
Japanese collect 64 PUs (1 lost to blockades); end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 4 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to NorwayCombat - Americans
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Scramble option to sz 112.
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 4 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to NorwayCombat - Americans
Battle in Norway
Battle in Aleutian Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Norway from Germans, taking Aleutian Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in DenmarkNon Combat Move - Americans
4 artilleries and 4 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,5,6,3
Americans collect 56 PUs (1 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 3/4 hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 cruisers, 6 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 113 Sea Zone to Germany
1 bomber moved from United Kingdom to Germany
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 armour, 4 fighters and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry moved from Northwest Persia to Persia
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Yunnan to Kweichow
2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
1 mech_infantry moved from India to Eastern Persia
1 armour moved from Burma to West India
1 carrier moved from 42 Sea Zone to 41 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from French Equatorial Africa to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
Another scramble option to sz 113.
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Excellent move, I forgot to secure the capital
No Scramble :)
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Lose the German inf in Egypt LAST, thank you
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Even after Germany falls I still think you got a slight advantage. Should be a much closer game now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 battleship and 2 destroyers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 cruisers, 6 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 113 Sea Zone to Germany
1 bomber moved from United Kingdom to Germany
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 armour, 4 fighters and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry moved from Northwest Persia to Persia
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Yunnan to Kweichow
2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
1 mech_infantry moved from India to Eastern Persia
1 armour moved from Burma to West India
1 carrier moved from 42 Sea Zone to 41 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from French Equatorial Africa to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - British
Battle in Kweichow
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 1 armour, 4 fighters and 3 infantry
Germans defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 4 fighters and 3 infantry in Holland Belgium, round 2 : 4/8 hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 3/4 hits
3 infantry owned by the Germans, 3 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 3 infantry
Battle in Persia
British attack with 3 infantry
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 3 infantry in Persia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits
British roll dice for 3 infantry in Persia, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Persia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 113 Sea Zone
British attack with 2 battleships, 2 cruisers, 6 destroyers and 4 transports
Germans defend with 1 cruiser and 1 destroyer
British roll dice for 2 battleships, 2 cruisers, 6 destroyers and 4 transports in 113 Sea Zone, round 2 : 6/10 hits
Germans roll dice for 1 cruiser and 1 destroyer in 113 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
British win with 2 battleships, 2 cruisers, 6 destroyers and 4 transports remaining. Battle score for attacker is 20
Casualties for Germans: 1 cruiser and 1 destroyer
Battle in Egypt
British attack with 2 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 fighter and 1 infantry; Italians defend with 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
British roll dice for 2 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 4/8 hits
Italians roll dice for 5 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 : 5/10 hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 2 armour owned by the British, 2 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
retreated to Egypt
Italians win with 5 fighters and 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 2 armour, 2 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry and 1 mech_infantry
Battle in Germany
British attack with 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys
Germans defend with 1 factory_major and 4 mech_infantrys
British roll dice for 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys in Germany, round 2 : 3/9 hits
Germans roll dice for 4 mech_infantrys in Germany, round 2 : 0/4 hits
3 mech_infantrys owned by the Germans lost in Germany
British roll dice for 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys in Germany, round 3 : 4/9 hits
Germans roll dice for 1 mech_infantry in Germany, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Germany
British captures 72PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 4 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Germany to Normandy Bordeaux
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 aaGuns and 6 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to YunnanPlace Units - British
1 battleship and 2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 43 PUs; end with 115 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry





