@Booper said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Some crazy bomber-on-bomber mutual destruction
Gee, that was lucky for me. Obviously it was ill advised to do that bombing raid.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 carriers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
2 infantry moved from Yakut S.S.R. to Ulaanbaatar
2 infantry moved from Amur to Ulaanbaatar
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
2 bombers moved from Kwangsi to 16 Sea Zone
3 artilleries and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
4 artilleries, 2 infantry and 1 mech_infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 armour moved from Tsagaan Olom to Central Mongolia
Japanese take Central Mongolia from Russians
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 tactical_bomber moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 destroyer
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 7 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 infantry; Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 7 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 4PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 fighter moved from India to Kwangsi
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 armour moved from Kwangtung to Anhwe
1 aaGun, 1 fighter, 3 infantry and 1 tactical_bomber moved from Chahar to Anhwe
2 carriers, 1 destroyer, 1 submarine and 3 transports moved from 36 Sea Zone to 6 Sea Zone
2 bombers moved from 16 Sea Zone to Japan
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Anhwe
Place Units - Japanese
2 artilleries and 4 infantry placed in Japan
2 carriers placed in 6 Sea Zone
3 armour placed in Kwangtung
Turn Complete - Japanese
Japanese collect 67 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 2 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Eastern United States to Gibraltar
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - Americans
Battle in New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Americans
4 artilleries, 2 fighters and 4 infantry placed in Eastern United States
4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
6 infantry moved from Kweichow to Hopei
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
6 infantry moved from Kweichow to Hopei
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
5 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 factory_minor, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Belgian Congo to 70 Sea Zone
1 infantry and 1 transport moved from 70 Sea Zone to 83 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 2 mech_infantrys moved from Egypt to Iraq
3 armour moved from Iraq to Eastern Persia
1 bomber, 4 fighters and 2 tactical_bombers moved from Persia to West India
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Italian Somaliland to Ethiopia
Combat - British
Non Combat Move - British
Place Units - British
1 factory_minor placed in Iraq
2 armour and 1 tactical_bomber placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 3 fighters
EDIT: Adding units owned by British to United Kingdom: 3 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 armour moved from Western Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,6
Italians collect 16 PUs (4 lost to blockades); end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Syria to Iraq
1 infantry moved from Iraq to Persia
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
2 aaGuns, 1 armour, 3 artilleries, 4 fighters, 5 infantry and 2 mech_infantrys moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Iraq to Persia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Novgorod to Volgograd
1 armour moved from Ukraine to Volgograd
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Bryansk
6 artilleries, 4 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
12 artilleries and 32 infantry moved from Belarus to Bryansk
1 armour moved from Archangel to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
2 armour moved from Eastern Poland to Bryansk
8 artilleries moved from Eastern Poland to Belarus
3 artilleries moved from Novgorod to Belarus
3 armour moved from Vyborg to Belarus
2 armour and 3 mech_infantrys moved from Finland to Karelia
5 fighters and 4 tactical_bombers moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Smolensk
1 infantry moved from Belarus to Smolensk
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 artillery moved from France to Western Germany
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour and 1 bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 4 armour, 18 artilleries, 36 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 4 armour, 18 artilleries, 36 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Belarus to Bryansk
1 bomber moved from Smolensk to Novgorod
4 artilleries moved from France to Western Germany
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Russia to Caucasus
1 artillery and 1 infantry moved from Tambov to Volgograd
4 artilleries and 11 infantry moved from Tambov to Volgograd
5 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 5 artilleries and 17 infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 5 artilleries and 17 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Caucasus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Caucasus to Samara
2 aaGuns, 5 artilleries and 43 infantry moved from Russia to Samara
2 aaGuns moved from Tambov to Volgograd
1 aaGun and 5 infantry moved from Yenisey to Olgiy
1 aaGun and 3 infantry moved from Olgiy to Kansu
2 infantry moved from Shensi to Hopei
2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kweichow to Hopei
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 carriers and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
4 infantry moved from Ulaanbaatar to Amur
3 armour moved from Kwangtung to Anhwe
1 armour moved from Central Mongolia to Anhwe
3 fighters and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands
2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 17 Sea Zone to 33 Sea Zone
4 carriers, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 4 transports moved from 36 Sea Zone to 33 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
7 artilleries and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Kwangsi to 46 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to 33 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hunan
Japanese attack with 8 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 8 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
4 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 33 Sea Zone
Place Units - Japanese
2 carriers and 5 submarines placed in 6 Sea Zone
3 armour placed in Kwangtung
Turn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 2 destroyers, 1 fighter and 6 infantry; Remaining resources: 4 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 armour, 4 artilleries and 5 infantry moved from Gibraltar to Spain
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
3 mech_infantrys moved from Western United States to Southeast Mexico
1 bomber moved from Gibraltar to Spain
2 bombers moved from Gibraltar to Spain
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Spain
3 fighters moved from Gibraltar to Spain
Combat - Americans
Battle in Spain
Americans attack with 1 armour, 8 artilleries, 3 bombers, 3 fighters, 9 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour, 8 artilleries, 3 bombers, 3 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
3 bombers moved from Spain to Gibraltar
1 fighter moved from Spain to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Spain to Gibraltar
1 destroyer moved from 16 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
4 fighters moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 2 cruisers, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Eastern United States to Western United States
Place Units - Americans
2 armour, 3 artilleries and 5 infantry placed in Central United States
1 fighter and 1 infantry placed in Western United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
12 infantry moved from Hopei to Anhwe
1 fighter moved from Kansu to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 1 aaGun, 6 armour and 3 infantry
3 infantry owned by the Chinese retreated to Hopei
Japanese win with 6 armour and 1 infantry remaining. Battle score for attacker is -16
Casualties for Chinese: 9 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
4 fighters moved from United Kingdom to Portugal
1 armour moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
7 artilleries and 15 infantry moved from West India to India
UK_Pacific take India from Japanese
3 armour moved from Eastern Persia to India
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Eastern Persia
1 bomber, 4 fighters and 2 tactical_bombers moved from West India to Eastern Persia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
1 battleship moved from 26 Sea Zone to 10 Sea Zone
1 armour moved from Spain to Southern France
British take Southern France from Italians
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
Combat - British
Battle in Portugal
British attack with 4 fighters and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
4 fighters moved from Portugal to Spain
1 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
1 aaGun moved from Gibraltar to Spain
3 aaGuns moved from West India to India
Place Units - British
1 factory_minor placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 mech_infantry moved from Southern Italy to Southern France
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
3 fighters moved from Southern Italy to Southern France
1 armour moved from Rostov to Caucasus
1 bomber moved from Ukraine to Caucasus
2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Southern France
Italians attack with 3 fighters and 1 mech_infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Southern France from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Caucasus
Italians attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Southern Italy
2 fighters moved from 99 Sea Zone to Southern Italy
3 fighters moved from Southern France to Southern Italy
4 armour and 2 mech_infantrys moved from Southern Italy to France
Place Units - Italians
2 armour and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Italians collect 19 PUs (3 lost to blockades); end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 aaGuns, 1 armour, 3 artilleries, 4 fighters, 4 infantry and 2 mech_infantrys moved from Queensland to New South Wales
1 cruiser moved from 54 Sea Zone to 61 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
ANZAC collect 14 PUs (1 lost to blockades); end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
1 infantry moved from Persia to Northwest Persia
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 carriers, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 bomber moved from Novgorod to Russia
4 artilleries and 5 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 submarine moved from 113 Sea Zone to 104 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Russia
Germans attack with 4 artilleries, 1 bomber and 6 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 6 infantry
Germans captures 14PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 6 infantry
Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
3 aaGuns, 4 armour, 14 artilleries, 30 infantry and 11 mech_infantrys moved from Bryansk to Tambov
3 armour moved from Ukraine to Tambov
3 armour moved from Belarus to Tambov
11 artilleries moved from Belarus to Bryansk
2 armour and 3 mech_infantrys moved from Karelia to Belarus
3 fighters and 3 tactical_bombers moved from Novgorod to 112 Sea Zone
2 fighters and 4 tactical_bombers moved from Novgorod to Western Germany
1 infantry moved from Finland to Norway
6 artilleries, 2 infantry and 9 mech_infantrys moved from Western Germany to France
Place Units - Germans
3 carriers and 1 destroyer placed in 112 Sea Zone
2 artilleries and 1 infantry placed in France
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Italians
1 armour moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Anhwe
1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Hopei to Anhwe
Combat - Russians
Battle in Anhwe
Russians attack with 2 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 6 armour and 1 infantry
retreated to Anhwe
Japanese win with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 2 armour, 4 infantry and 1 mech_infantry
Casualties for Japanese: 5 armour and 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 fighter moved from Samara to Hopei
1 aaGun and 3 infantry moved from Kansu to Suiyuyan
1 aaGun and 5 infantry moved from Olgiy to Kansu
2 aaGuns, 5 artilleries and 43 infantry moved from Samara to Kazakhstan
2 infantry moved from Volgograd to Rostov
1 aaGun moved from Volgograd to Rostov
1 aaGun moved from Volgograd to Rostov
5 artilleries and 14 infantry moved from Volgograd to Kazakhstan
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 artilleries and 6 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 fighter moved from Caroline Islands to 31 Sea Zone
1 tactical_bomber moved from Caroline Islands to 31 Sea Zone
2 bombers moved from Caroline Islands to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
3 transports moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 4 infantry and 3 transports moved from 33 Sea Zone to 42 Sea Zone
2 artilleries and 4 infantry moved from 42 Sea Zone to Java
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
5 fighters and 3 tactical_bombers moved from 33 Sea Zone to Kwangsi
1 armour moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 armour moved from Chahar to Anhwe
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
3 armour moved from Kwangtung to Anhwe
7 artilleries moved from Hunan to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
4 infantry moved from Amur to Buyant-Uhaa
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers and 4 transports
ANZAC defend with 1 transport
Japanese win with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers and 4 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 30 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New Britain
Battle in Java
Japanese attack with 3 artilleries and 5 infantry
ANZAC defend with 1 infantry
Japanese win, taking New Britain from ANZAC, taking Java from ANZAC with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 bombers moved from 30 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Marshall Islands
4 submarines moved from 6 Sea Zone to 36 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 artilleries, 2 fighters and 1 infantry placed in Japan
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 armour placed in Kwangtung
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs