Regularkid (Axis) vs. Gamerman (Allies) - G40 Balance Mod (No Bid) - REMATCH

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Am I going to have to pay more attention to Japan?  Those UK dice and now Sumatra and 0 damage in Z6!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 carriers, 3 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery moved from Wake Island to 31 Sea Zone
                3 infantry moved from Wake Island to 31 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 31 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 31 Sea Zone to Caroline Islands
                1 fighter moved from Gibraltar to 93 Sea Zone
                1 bomber moved from United Kingdom to 93 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 17 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Battle in 6 Sea Zone
                    Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans winJapanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 93 Sea Zone
                    Americans attack with 1 bomber and 1 fighter
                    Italians defend with 1 destroyer
                    Americans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 bomber moved from 93 Sea Zone to Gibraltar
                1 infantry moved from Brazil to 86 Sea Zone
                1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Brazil to British Guiana
                1 armour moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 carrier moved from 31 Sea Zone to 33 Sea Zone
                1 fighter moved from 31 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Wake Island to Western United States
                1 fighter moved from Wake Island to Western United States
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                2 infantry moved from 30 Sea Zone to Johnston Island
                1 submarine moved from 10 Sea Zone to 31 Sea Zone
                1 destroyer moved from 31 Sea Zone to 22 Sea Zone
                1 destroyer moved from 31 Sea Zone to 23 Sea Zone
                1 infantry moved from Central United States to Western United States
                1 artillery moved from Central United States to Western United States
                1 fighter moved from Wake Island to Guam

    Place Units - Americans
                3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 carrier placed in 10 Sea Zone
                1 carrier and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 22 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 23 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 33 Sea Zone: 2 destroyers
                EDIT: Turning off Edit Mode
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                10 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 10 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Szechwan
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British repair damage of 4x factory_major; Remaining resources: 36 PUs;
                British buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 armour moved from Tobruk to Tunisia
                      British take Libya from Italians
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 artillery and 2 infantry moved from Persia to Iraq
                1 fighter moved from Gibraltar to Normandy Bordeaux
                1 transport moved from 41 Sea Zone to 79 Sea Zone

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 bomber, 1 fighter and 2 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    British win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                2 aaGuns and 1 fighter moved from Burma to Yunnan
                3 infantry moved from Shan State to Yunnan
                2 mech_infantrys moved from India to Yunnan
                2 infantry moved from Rhodesia to Belgian Congo
                1 artillery moved from Burma to Yunnan
                7 infantry moved from Burma to Yunnan
                1 destroyer moved from 78 Sea Zone to 79 Sea Zone
                1 carrier moved from 80 Sea Zone to 79 Sea Zone
                1 fighter moved from Malta to Egypt
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from Iraq to Egypt
                1 tactical_bomber moved from Iraq to 79 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone

    Place Units - British
                1 carrier placed in 110 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Some Units in India change ownership: 5 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Yunnan: 1 aaGun
                EDIT: Adding units owned by British to India: 1 aaGun
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
                1 bomber moved from Southern Italy to Normandy Bordeaux
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                1 infantry moved from 99 Sea Zone to Cyprus

    Combat - Italians
                Battle in Crete
                Battle in Cyprus
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Normandy Bordeaux to Southern Italy
                1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
                1 armour moved from Romania to Slovakia Hungary
                1 armour moved from Bulgaria to Slovakia Hungary
                2 infantry moved from Bulgaria to Romania
                1 aaGun moved from Southern France to Northern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 infantry moved from British Somaliland to Italian Somaliland
                1 artillery moved from British Somaliland to Italian Somaliland
                1 battleship moved from 97 Sea Zone to 99 Sea Zone
                2 cruisers moved from 97 Sea Zone to 99 Sea Zone

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 mech_infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from Queensland to Caroline Islands
                1 fighter and 1 infantry moved from Shan State to Yunnan
                1 aaGun moved from Queensland to New South Wales
                1 infantry moved from Queensland to New South Wales
                1 aaGun and 1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser
                EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 78 Sea Zone to 39 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Nigeria to French Equatorial Africa
                1 infantry moved from Algeria to Tunisia
                2 infantry moved from Morocco to Algeria

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                1 infantry moved from Poland to 114 Sea Zone
                1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 aaGun moved from Western Germany to 113 Sea Zone
                1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
                5 infantry moved from Finland to Norway
                4 tactical_bombers moved from Western Germany to Norway
                1 fighter moved from Southern Italy to Western Germany
                5 armour moved from Germany to Poland
                1 armour and 1 mech_infantry moved from Germany to Romania
                3 mech_infantrys moved from Germany to Poland
                4 mech_infantrys moved from Germany to Poland
                2 armour moved from Germany to Poland
                4 mech_infantrys moved from Western Germany to Germany
                1 armour moved from Germany to Poland
                1 mech_infantry moved from Germany to Poland

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
                EDIT: Adding units owned by Germans to France: 1 aaGun
                EDIT: Turning off Edit Mode
                8 mech_infantrys placed in Western Germany
                1 infantry placed in Western Germany
                1 armour placed in Germany
                Germans undo move 4.
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Poland: 1 armour
                EDIT: Adding units owned by Germans to Germany: 1 armour
                EDIT: Turning off Edit Mode
                1 armour placed in Western Germany

    Turn Complete - Germans
                Germans collect 39 PUs; end with 39 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Do all Russian NO’s, including lend-lease through Amur, require being at war with European Axis?
    If Russia were to declare war on Japan, and if Amur and SZ 5 were clear, would they collect 2?  My question does not stop play at all because you do have a sub in Z5

  • 19 17

    It requires war with European Axis.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Russians
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 10 infantry moved from Amur to Korea
                2 infantry moved from Novgorod to Belarus
                1 artillery and 5 infantry moved from Russia to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                1 aaGun moved from Bryansk to Ukraine
                2 fighters and 1 tactical_bomber moved from Novgorod to Ukraine
                1 infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Novgorod to Belarus
                1 armour moved from Belarus to Ukraine
                5 artilleries moved from Bryansk to Belarus
                6 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                1 mech_infantry moved from Belarus to Bryansk
                1 submarine moved from 109 Sea Zone to 91 Sea Zone

    Place Units - Russians
                3 artilleries placed in Ukraine
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,3,4,1,2,1
                Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Adam514:

    It requires war with European Axis.

    Thanks Adam
    Kid, possibly a good thing to add to the game notes?


  • ooh. good point. sorry about that. yah, i’ll fix that.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Fairly minor, but yeah that’ll be good!


  • The mod with the clarification re: Russia’s Great Patriotic War NO.

    G40 Balance Mod.tsvg

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Got it - good to have the starting map file, too
    I’ll be looking to start new games with this mod, soon


  • yup yup. tbh, its hard for me to go back to the vanilla game now, cuz i have so much fun with the mod

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Nothing wrong with that.  After enough games with any version of A&A I’m ready for something new.  When I need another change, I’ll finish off my mod, and will probably borrow a little from yours

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You didn’t overlook that I moved Russia and it’s your turn?


  • Omg. yes i did! weird, i’ve been checking this for your move like every day. lol sorry about that. guess i forgot to “look up”. will post shortly

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