@crockett36 7e0bc1f8-ccf1-413f-a782-f9f8cd0dc5dc-image.png
16L G40 Talleyrand19(Axis) vs Radiant (Allies)(+23)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Persia to Trans-JordanCombat - Russians
Battle in Trans-Jordan
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 infantry
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 2/6 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Northwest Persia
1 armour moved from Iraq to Caucasus
2 aaGuns, 4 artilleries and 18 infantry moved from Ukraine to Bryansk
1 fighter and 9 infantry moved from Russia to Bryansk
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 infantry moved from Bryansk to SmolenskPlace Units - Russians
10 infantry placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Sikang to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Battle in Soviet Far East
Battle in SiberiaNon Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 fighter moved from Anhwe to Japan
2 artilleries moved from Hopei to Kweichow
1 artillery moved from Shensi to Kweichow
5 infantry moved from Shensi to Kweichow
1 aaGun moved from Hopei to Kweichow
2 infantry moved from Hopei to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangtung to Kiangsi
2 bombers moved from Kwangtung to AnhwePlace Units - Japanese
1 fighter and 2 infantry placed in Kwangtung
2 fighters and 6 infantry placed in Japan
Japanese undo move 2.
3 infantry placed in Kiangsu
2 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
Japanese collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 108 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 2 carriers, 3 cruisers, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour, 2 carriers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 armour moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 108 Sea ZoneCombat - Americans
Battle in Borneo
Battle in Normandy Bordeaux
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/4 hits
Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Holland Belgium, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 4 : 2/3 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win, taking Borneo from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 destroyer moved from 21 Sea Zone to 43 Sea Zone
1 destroyer moved from 22 Sea Zone to 46 Sea Zone
1 destroyer moved from 23 Sea Zone to 46 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
1 bomber moved from Yunnan to IraqPlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to YunnanPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 30 PUs;
British buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanCombat - British
Battle in Hunan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in NorwayNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
1 mech_infantry moved from Siam to Yunnan
2 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
2 armour and 1 mech_infantry moved from India to Eastern Persia
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
2 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 carrier and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 cruisers and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 87 Sea Zone to 90 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United KingdomPlace Units - British
2 transports placed in 110 Sea Zone
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,5
British collect 32 PUs (1 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 7 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 infantry moved from Northern Italy to 97 Sea Zone
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
4 fighters moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
1 artillery moved from Western Ukraine to Ukraine
4 infantry moved from Western Ukraine to UkraineCombat - Italians
Battle in Trans-Jordan
Italians attack with 4 fighters and 2 infantry
Russians defend with 1 armour
Italians win, taking Trans-Jordan from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Holland Belgium
Italians attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 artillery
Italians win, taking Holland Belgium from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
4 fighters moved from Trans-Jordan to Egypt
1 mech_infantry moved from 98 Sea Zone to Egypt
3 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Northern Italy to France
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Egypt
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
ANZAC take 41 Sea Zone from Japanese
2 bombers moved from Celebes to IndiaCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 battleship placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
3 infantry moved from Morocco to AlgeriaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 59 PUs;
Germans buy 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
11 armour and 5 artilleries moved from Belarus to Bryansk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
19 infantry moved from Belarus to Bryansk
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to Norway
3 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
4 bombers moved from Western Germany to Bryansk
5 tactical_bombers moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Bryansk
2 fighters moved from Novgorod to Bryansk
1 fighter moved from Novgorod to SmolenskCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 3 infantry and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Norway
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win, taking Norway from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Germans attack with 11 armour, 5 artilleries, 5 bombers, 2 fighters, 22 infantry, 4 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 5 artilleries, 1 fighter and 33 infantry
Germans win, taking Bryansk from Russians with 11 armour, 5 artilleries, 5 bombers, 2 fighters, 4 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 73
Casualties for Germans: 22 infantry
Casualties for Russians: 2 aaGuns, 5 artilleries, 1 fighter and 33 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Eastern Poland
1 fighter moved from Smolensk to Eastern Poland
3 bombers moved from Bryansk to Eastern Poland
2 fighters moved from Bryansk to Poland
5 tactical_bombers moved from Bryansk to Poland
1 fighter moved from Eastern Poland to Poland
2 infantry moved from Western Germany to Germany
4 mech_infantrys moved from Western Germany to Germany
3 aaGuns moved from Western Germany to Germany
1 bomber moved from Bryansk to Germany
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 bomber moved from Norway to Germany
1 bomber moved from Normandy Bordeaux to Germany
1 fighter moved from Egypt to Southern ItalyPlace Units - Germans
3 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Germany
3 infantry placed in France
6 infantry placed in Western Germany
Germans undo move 4.
6 infantry placed in Western Germany
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
5 mech_infantrys placed in Western Germany
5 infantry placed in Western Germany
3 infantry placed in France
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry placed in Germany
Germans undo move 5.
1 infantry placed in Southern France
Germans undo move 5.
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Caucasus to Kazakhstan
2 fighters and 2 tactical_bombers moved from Northwest Persia to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 1 armour, 2 fighters and 2 tactical_bombers
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Kazakhstan, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kazakhstan
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Kazakhstan to Russia
3 mech_infantrys moved from Volgograd to Russia
6 infantry moved from Samara to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to SamaraPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Kiangsi to Hunan
1 armour, 2 artilleries, 7 infantry and 9 mech_infantrys moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Hunan
3 artilleries and 8 infantry moved from Kweichow to Szechwan
2 bombers moved from Anhwe to Szechwan
3 fighters and 4 tactical_bombers moved from Anhwe to Hunan
1 tactical_bomber moved from Hunan to Kwangsi
1 fighter moved from Kwangtung to KwangsiCombat - Japanese
Battle in Hunan
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Aleutian Islands
Battle in Szechwan
Japanese attack with 3 artilleries, 2 bombers and 8 infantry
Chinese defend with 3 infantry
Japanese win, taking Aleutian Islands from Americans, taking Szechwan from Chinese with 3 artilleries, 2 bombers and 8 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 9 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Szechwan to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
3 fighters moved from Hunan to Kwangtung
3 tactical_bombers moved from Hunan to Kwangtung
1 aaGun moved from Kweichow to Anhwe
3 infantry moved from Kiangsu to Kiangsi
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
5 fighters moved from Japan to KwangtungPlace Units - Japanese
1 armour and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 battleship, 1 destroyer, 5 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 108 Sea Zone to Normandy Bordeaux
1 fighter moved from 108 Sea Zone to Normandy Bordeaux
2 artilleries, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 108 Sea Zone to 110 Sea Zone
2 artilleries, 2 fighters and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 108 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Americans roll dice for 2 artilleries, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/8 hits
Germans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits
2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 2 artilleries and 4 fighters in Normandy Bordeaux, round 3 : 4/6 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 4 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 2 battleships, 2 carriers, 3 cruisers, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 armour, 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 artillery, 2 carriers, 2 destroyers, 4 fighters, 1 infantry, 2 submarines and 2 transports moved from 43 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
1 armour moved from 38 Sea Zone to Burma
2 destroyers moved from 46 Sea Zone to 42 Sea Zone
3 mech_infantrys moved from Alaska to Western United StatesPlace Units - Americans
1 destroyer placed in 10 Sea Zone
1 infantry placed in Western United States
4 artilleries and 4 infantry placed in Eastern United States
1 battleship and 4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Hunan
retreated to Hunan
Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 destroyer moved from 110 Sea Zone to 108 Sea Zone
1 transport moved from 90 Sea Zone to 108 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
2 armour and 1 mech_infantry moved from India to Yunnan
2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Yunnan to HunanCombat - British
Battle in Hunan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 4/5 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 2 battleships in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Trans-Jordan
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
4 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Hunan to Yunnan
1 fighter moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to YunnanPlace Units - British
6 infantry placed in United Kingdom
1 factory_minor placed in Persia
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,3
British collect 32 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
2 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 2 armour and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
4 fighters moved from Egypt to Anglo Egyptian Sudan
3 armour moved from Egypt to Anglo Egyptian Sudan
5 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 artillery, 4 infantry and 3 mech_infantrys moved from Ukraine to Rostov
Italians take Rostov from RussiansCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 3 armour, 1 bomber, 4 fighters, 5 infantry and 1 mech_infantry
British defend with 2 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Italians: 3 armour, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry
Casualties for British: 2 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
2 aaGuns moved from Northern Italy to France
1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Egypt
3 mech_infantrys placed in Ukraine
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 battleship moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Italian SomalilandNon Combat Move - ANZAC
1 infantry moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
2 bombers and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
3 infantry moved from Algeria to Tunisia
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
2 fighters and 2 tactical_bombers moved from Russia to UralsCombat - Russians
Battle in Urals
Russians attack with 2 fighters and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 tactical_bombers in Urals, round 2 : 4/4 hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Urals
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Urals to RussiaPlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour moved from French Indo China to Kwangsi
3 infantry moved from Kiangsi to Hunan
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kwangtung to Hunan
4 tactical_bombers moved from Kwangtung to Hunan
9 fighters moved from Kwangtung to HunanCombat - Japanese
Battle in Philippines
Battle in Hunan
Japanese attack with 2 bombers, 9 fighters, 3 infantry and 4 tactical_bombers
British defend with 2 infantry
Japanese win, taking Philippines from Americans, taking Hunan from Chinese with 2 bombers, 9 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kwangsi
1 armour moved from Kwangtung to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
2 bombers, 9 fighters and 4 tactical_bombers moved from Hunan to KwangsiPlace Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 4 tactical_bombers
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 4 tactical_bombers
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Japan: 2 infantry
EDIT: Removing units owned by Japanese from 8 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Aleutian Islands: 2 infantry
EDIT: Adding units owned by Japanese to Kiangsi: 1 aaGun
EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 48 PUs total





