16L G40 Talleyrand19(Axis) vs Radiant (Allies)(+23)


  • just like with your eastern Russians, meant to set destroyer pick and kept going in/out of edit mode to figure it out…then I finally just removed the first one and “added” one to the pick sea zone, thanks


  • Yep, no problem.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                1 destroyer moved from 22 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 destroyer moved from 23 Sea Zone to 21 Sea Zone
                2 battleships, 2 carriers, 3 cruisers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                1 destroyer moved from 25 Sea Zone to 23 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 carriers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from Queensland to Yunnan
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 108 Sea Zone

    Combat - Americans


  • You have the option to use your suicide tokens in sz 35.


  • Negative to suicide tokens


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                1 destroyer moved from 22 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 destroyer moved from 23 Sea Zone to 21 Sea Zone
                2 battleships, 2 carriers, 3 cruisers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                1 destroyer moved from 25 Sea Zone to 23 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 carriers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from Queensland to Yunnan
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 108 Sea Zone

    Combat - Americans
                Battle in Philippines
                Battle in Celebes

    Non Combat Move - Americans
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 armour moved from 33 Sea Zone to Caroline Islands

    Place Units - Americans
                1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 6 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 6 infantry in Kwangsi, round 2 :  1/7 hits
                        Japanese roll dice for 2 infantry in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 1 fighter and 5 infantry in Kwangsi, round 3 :  0/6 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 4 :  1/5 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British repair damage of 13x factory_major; Remaining resources: 26 PUs;
                British buy 1 mech_infantry and 3 transports; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 1x factory_major; Remaining resources: 16 PUs;
                UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 109 Sea Zone
                3 battleships, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from United Kingdom to Southern France
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from 81 Sea Zone to Egypt
                1 tactical_bomber moved from 76 Sea Zone to Egypt
                1 fighter moved from 76 Sea Zone to Egypt
                1 armour, 1 fighter and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Alexandria to Egypt
                1 mech_infantry moved from Yunnan to Siam
                      UK_Pacific take Siam from Japanese
                2 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to French Indo China

    Combat - British
                Battle in Holland Belgium
                Battle in French Indo China
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in French Indo China
                    British win, taking Holland Belgium from Germans, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Strategic bombing raid in Southern France
                        AA fire in Southern France :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Southern France causes 0 damage total.
                Battle in Egypt
                    British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 3 fighters; Italians defend with 2 armour, 1 harbour and 4 infantry
                        British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 :  3/8 hits
                        Italians roll dice for 2 armour, 3 fighters and 4 infantry in Egypt, round 2 :  6/9 hits
                        1 mech_infantry owned by the British, 1 fighter owned by the British, 1 artillery owned by the British, 1 armour owned by the British, 2 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
                    Italians win with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is -21
                    Casualties for British: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 3 infantry
                    1 tactical_bomber owned by the British and 1 fighter owned by the British retreated

    Non Combat Move - British
                1 tactical_bomber moved from Egypt to 81 Sea Zone
                1 fighter moved from Egypt to 81 Sea Zone
                1 carrier moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Persia to Iraq
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from Tanganyika Territory to Belgian Congo
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 infantry moved from French West Africa to French Central Africa
                1 transport moved from 87 Sea Zone to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 infantry moved from 87 Sea Zone to French West Africa
                1 infantry moved from 87 Sea Zone to French West Africa
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
                2 cruisers and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone

    Place Units - British
                3 transports placed in 110 Sea Zone
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,6
                British collect 32 PUs (1 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 2 armour and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Egypt to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 armour moved from Egypt to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Egypt

    Combat - Italians

    Non Combat Move - Italians
                3 fighters moved from Greece to Egypt
                1 fighter moved from Southern Italy to Egypt
                3 transports moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Greece to Southern Italy
                4 infantry moved from Bessarabia to Western Ukraine
                1 artillery moved from Bessarabia to Western Ukraine
                3 mech_infantrys moved from Romania to Western Ukraine
                1 infantry moved from Romania to Eastern Poland

    Place Units - Italians
                1 factory_minor placed in Egypt
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 cruiser moved from 62 Sea Zone to 42 Sea Zone
                2 bombers moved from Dutch New Guinea to Java
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      ANZAC take Ethiopia from Italians

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery, 2 bombers and 1 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 cruiser in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Java to Celebes
                1 bomber moved from Java to Celebes

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Syria to Iraq
                1 cruiser moved from 109 Sea Zone to 110 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Holland Belgium
                2 infantry moved from Novgorod to Archangel
                1 bomber moved from Baltic States to Archangel
                5 tactical_bombers moved from Baltic States to Belarus
                10 armour, 5 artilleries and 24 infantry moved from Novgorod to Belarus
                4 bombers moved from Bessarabia to Belarus
                4 fighters moved from Western Germany to Belarus
                1 armour moved from Poland to Belarus

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Belarus
                    Germans attack with 11 armour, 5 artilleries, 4 bombers, 4 fighters, 24 infantry and 5 tactical_bombers
                    Russians defend with 2 aaGuns, 4 artilleries and 15 infantry
                    Germans win, taking Belarus from Russians with 11 armour, 5 artilleries, 4 bombers, 3 fighters, 19 infantry and 5 tactical_bombers remaining. Battle score for attacker is 46
                    Casualties for Germans: 1 fighter and 5 infantry
                    Casualties for Russians: 2 aaGuns, 4 artilleries and 15 infantry

    Non Combat Move - Germans
                4 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 carrier moved from 93 Sea Zone to 98 Sea Zone
                1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 115 Sea Zone to 113 Sea Zone
                1 bomber moved from Holland Belgium to Western Germany
                3 fighters moved from Belarus to Novgorod
                5 tactical_bombers moved from Belarus to Novgorod
                4 bombers moved from Belarus to Western Germany
                1 bomber moved from Archangel to Novgorod

    Place Units - Germans
                3 infantry and 7 mech_infantrys placed in Western Germany
                3 infantry placed in Southern France
                Germans undo move 1.
                4 infantry and 6 mech_infantrys placed in Western Germany
                Germans undo move 2.
                1 bomber, 4 infantry and 5 mech_infantrys placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 armour moved from Iraq to Trans-Jordan
                2 fighters and 2 tactical_bombers moved from Persia to Trans-Jordan

    Combat - Russians
                Battle in Trans-Jordan
                    Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Italians defend with 1 infantry
                        Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Trans-Jordan, round 2 :  2/6 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan
                    Russians win, taking Trans-Jordan from Italians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters and 2 tactical_bombers moved from Trans-Jordan to Northwest Persia
                1 armour moved from Iraq to Caucasus
                2 aaGuns, 4 artilleries and 18 infantry moved from Ukraine to Bryansk
                1 fighter and 9 infantry moved from Russia to Bryansk
                6 infantry moved from Novosibirsk to Samara
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Bryansk to Smolensk

    Place Units - Russians
                10 infantry placed in Russia
                3 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Siberia
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Sikang to Szechwan
                      Japanese take Szechwan from Chinese

    Combat - Japanese
                Battle in Soviet Far East
                Battle in Siberia

    Non Combat Move - Japanese
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from Anhwe to 6 Sea Zone
                1 fighter moved from Anhwe to Japan
                2 artilleries moved from Hopei to Kweichow
                1 artillery moved from Shensi to Kweichow
                5 infantry moved from Shensi to Kweichow
                1 aaGun moved from Hopei to Kweichow
                2 infantry moved from Hopei to Kweichow
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Kwangtung to Kiangsi
                2 bombers moved from Kwangtung to Anhwe

    Place Units - Japanese
                1 fighter and 2 infantry placed in Kwangtung
                2 fighters and 6 infantry placed in Japan
                Japanese undo move 2.
                3 infantry placed in Kiangsu
                2 fighters and 3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
                Japanese collect 45 PUs; end with 45 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 108 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 2 battleships, 2 carriers, 3 cruisers, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 38 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour moved from Caroline Islands to 33 Sea Zone
                1 armour, 2 carriers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from 43 Sea Zone to Borneo
                1 armour moved from 43 Sea Zone to Borneo
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 108 Sea Zone

    Combat - Americans
                Battle in Borneo
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 2 mech_infantrys
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 :  0/4 hits
                        Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 :  0/2 hits
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 3 :  1/4 hits
                        Germans roll dice for 2 mech_infantrys in Holland Belgium, round 3 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                        Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 4 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Holland Belgium, round 4 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Borneo from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 destroyer moved from 20 Sea Zone to 43 Sea Zone
                1 destroyer moved from 21 Sea Zone to 43 Sea Zone
                1 destroyer moved from 22 Sea Zone to 46 Sea Zone
                1 destroyer moved from 23 Sea Zone to 46 Sea Zone
                1 infantry moved from 38 Sea Zone to Burma
                1 artillery moved from 38 Sea Zone to Burma
                1 bomber moved from Yunnan to Iraq

    Place Units - Americans
                1 carrier and 3 transports placed in 101 Sea Zone
                3 artilleries and 3 infantry placed in Eastern United States
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 62 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 3 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to Yunnan

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British repair damage of 3x factory_major; Remaining resources: 30 PUs;
                British buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
                1 infantry moved from Yunnan to Hunan
                1 tactical_bomber moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan

    Combat - British
                Battle in Hunan
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 :  3/4 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Norway

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
                1 mech_infantry moved from Siam to Yunnan
                2 infantry moved from French Indo China to Yunnan
                1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                2 armour and 1 mech_infantry moved from India to Eastern Persia
                2 infantry moved from French Central Africa to French Equatorial Africa
                2 infantry moved from French West Africa to French Central Africa
                2 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 carrier and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                2 cruisers and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
                1 transport moved from 87 Sea Zone to 90 Sea Zone
                1 infantry moved from 110 Sea Zone to United Kingdom
                1 artillery moved from 110 Sea Zone to United Kingdom

    Place Units - British
                2 transports placed in 110 Sea Zone
                2 artilleries and 2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,5
                British collect 32 PUs (1 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 22 PUs total
                Some Units in India change ownership: 2 armour and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour and 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Northern Italy to Holland Belgium
                1 bomber moved from Southern Italy to Holland Belgium
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                4 fighters moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Western Ukraine to Ukraine
                      Italians take Ukraine from Russians
                1 artillery moved from Western Ukraine to Ukraine
                4 infantry moved from Western Ukraine to Ukraine

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 4 fighters and 2 infantry
                    Russians defend with 1 armour
                    Italians win, taking Trans-Jordan from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 2 mech_infantrys
                    Americans defend with 1 artillery
                    Italians win, taking Holland Belgium from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Italians
                1 bomber moved from Holland Belgium to Southern Italy
                4 fighters moved from Trans-Jordan to Egypt
                1 mech_infantry moved from 98 Sea Zone to Egypt
                3 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Eastern Poland to Western Ukraine
                2 aaGuns moved from Northern Italy to France
                2 aaGuns moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour and 2 infantry placed in Egypt
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 battleship and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                      ANZAC take 41 Sea Zone from Japanese
                2 bombers moved from Celebes to India

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from 39 Sea Zone to India
                1 artillery moved from 39 Sea Zone to India
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 battleship placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 38 Sea Zone to 39 Sea Zone
                3 infantry moved from Morocco to Algeria

    Turn Complete - French

Suggested Topics

  • 3
  • 23
  • 25
  • 48
  • 36
  • 31
  • 36
  • 41
Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

17.9k

Users

40.7k

Topics

1.8m

Posts