@cwglee51 Hey what version of tripleA is this?
16L G40 Talleyrand19(Axis) vs Radiant (Allies)(+23)
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just like with your eastern Russians, meant to set destroyer pick and kept going in/out of edit mode to figure it out…then I finally just removed the first one and “added” one to the pick sea zone, thanks
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Yep, no problem.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 23 Sea Zone to 21 Sea Zone
2 battleships, 2 carriers, 3 cruisers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 carriers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to Yunnan
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 108 Sea ZoneCombat - Americans
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You have the option to use your suicide tokens in sz 35.
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Negative to suicide tokens
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 23 Sea Zone to 21 Sea Zone
2 battleships, 2 carriers, 3 cruisers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 carriers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to Yunnan
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 108 Sea ZoneCombat - Americans
Battle in Philippines
Battle in CelebesNon Combat Move - Americans
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 6 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Kwangsi, round 2 : 1/7 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 5 infantry in Kwangsi, round 3 : 0/6 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 4 : 1/5 hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair damage of 13x factory_major; Remaining resources: 26 PUs;
British buy 1 mech_infantry and 3 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 16 PUs;
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
3 battleships, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Southern France
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from 76 Sea Zone to Egypt
1 fighter moved from 76 Sea Zone to Egypt
1 armour, 1 fighter and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
2 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to French Indo ChinaCombat - British
Battle in Holland Belgium
Battle in French Indo China
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking Holland Belgium from Germans, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Southern France
AA fire in Southern France : 1/1 hits
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Battle in Egypt
British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 fighters; Italians defend with 2 armour, 1 harbour and 4 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/8 hits
Italians roll dice for 2 armour, 3 fighters and 4 infantry in Egypt, round 2 : 6/9 hits
1 mech_infantry owned by the British, 1 fighter owned by the British, 1 artillery owned by the British, 1 armour owned by the British, 2 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians win with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is -21
Casualties for British: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry
1 tactical_bomber owned by the British and 1 fighter owned by the British retreatedNon Combat Move - British
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
1 carrier moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Persia to Iraq
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
2 cruisers and 1 destroyer moved from 39 Sea Zone to 76 Sea ZonePlace Units - British
3 transports placed in 110 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,6
British collect 32 PUs (1 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Egypt to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to EgyptCombat - Italians
Non Combat Move - Italians
3 fighters moved from Greece to Egypt
1 fighter moved from Southern Italy to Egypt
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Greece to Southern Italy
4 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
3 mech_infantrys moved from Romania to Western Ukraine
1 infantry moved from Romania to Eastern PolandPlace Units - Italians
1 factory_minor placed in Egypt
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
2 bombers moved from Dutch New Guinea to Java
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from ItaliansCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 bomber moved from Java to Celebes
1 bomber moved from Java to CelebesPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Iraq
1 cruiser moved from 109 Sea Zone to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
2 infantry moved from Novgorod to Archangel
1 bomber moved from Baltic States to Archangel
5 tactical_bombers moved from Baltic States to Belarus
10 armour, 5 artilleries and 24 infantry moved from Novgorod to Belarus
4 bombers moved from Bessarabia to Belarus
4 fighters moved from Western Germany to Belarus
1 armour moved from Poland to BelarusCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 11 armour, 5 artilleries, 4 bombers, 4 fighters, 24 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns, 4 artilleries and 15 infantry
Germans win, taking Belarus from Russians with 11 armour, 5 artilleries, 4 bombers, 3 fighters, 19 infantry and 5 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 1 fighter and 5 infantry
Casualties for Russians: 2 aaGuns, 4 artilleries and 15 infantryNon Combat Move - Germans
4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 carrier moved from 93 Sea Zone to 98 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Holland Belgium to Western Germany
3 fighters moved from Belarus to Novgorod
5 tactical_bombers moved from Belarus to Novgorod
4 bombers moved from Belarus to Western Germany
1 bomber moved from Archangel to NovgorodPlace Units - Germans
3 infantry and 7 mech_infantrys placed in Western Germany
3 infantry placed in Southern France
Germans undo move 1.
4 infantry and 6 mech_infantrys placed in Western Germany
Germans undo move 2.
1 bomber, 4 infantry and 5 mech_infantrys placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Persia to Trans-JordanCombat - Russians
Battle in Trans-Jordan
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 infantry
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 2/6 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Northwest Persia
1 armour moved from Iraq to Caucasus
2 aaGuns, 4 artilleries and 18 infantry moved from Ukraine to Bryansk
1 fighter and 9 infantry moved from Russia to Bryansk
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 infantry moved from Bryansk to SmolenskPlace Units - Russians
10 infantry placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Sikang to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Battle in Soviet Far East
Battle in SiberiaNon Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 fighter moved from Anhwe to Japan
2 artilleries moved from Hopei to Kweichow
1 artillery moved from Shensi to Kweichow
5 infantry moved from Shensi to Kweichow
1 aaGun moved from Hopei to Kweichow
2 infantry moved from Hopei to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangtung to Kiangsi
2 bombers moved from Kwangtung to AnhwePlace Units - Japanese
1 fighter and 2 infantry placed in Kwangtung
2 fighters and 6 infantry placed in Japan
Japanese undo move 2.
3 infantry placed in Kiangsu
2 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
Japanese collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 108 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 2 carriers, 3 cruisers, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour, 2 carriers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 armour moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 108 Sea ZoneCombat - Americans
Battle in Borneo
Battle in Normandy Bordeaux
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/4 hits
Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Holland Belgium, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 4 : 2/3 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win, taking Borneo from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 destroyer moved from 21 Sea Zone to 43 Sea Zone
1 destroyer moved from 22 Sea Zone to 46 Sea Zone
1 destroyer moved from 23 Sea Zone to 46 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
1 bomber moved from Yunnan to IraqPlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to YunnanPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 30 PUs;
British buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanCombat - British
Battle in Hunan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in NorwayNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
1 mech_infantry moved from Siam to Yunnan
2 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
2 armour and 1 mech_infantry moved from India to Eastern Persia
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
2 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 carrier and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 cruisers and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 87 Sea Zone to 90 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United KingdomPlace Units - British
2 transports placed in 110 Sea Zone
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,5
British collect 32 PUs (1 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 7 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 infantry moved from Northern Italy to 97 Sea Zone
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
4 fighters moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
1 artillery moved from Western Ukraine to Ukraine
4 infantry moved from Western Ukraine to UkraineCombat - Italians
Battle in Trans-Jordan
Italians attack with 4 fighters and 2 infantry
Russians defend with 1 armour
Italians win, taking Trans-Jordan from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Holland Belgium
Italians attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 artillery
Italians win, taking Holland Belgium from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
4 fighters moved from Trans-Jordan to Egypt
1 mech_infantry moved from 98 Sea Zone to Egypt
3 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Northern Italy to France
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Egypt
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
ANZAC take 41 Sea Zone from Japanese
2 bombers moved from Celebes to IndiaCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 battleship placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
3 infantry moved from Morocco to AlgeriaTurn Complete - French





