Can’t have too many sycophants,
Thanks for telling me!
GLHF hoping I put up a better fight in this one
Test summary from TripleA, engine version: 1.8.0.5, time: 01:40:40
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Saruman
Saruman buy 2 urukhais; Remaining resources: 0 PUs;
Combat Move - Saruman
1 orcs and 1 raiders moved from Isengard to Westfold
1 orcs moved from Isengard to Westfold
3 raiderss, 8 urukhais and 1 wizard moved from Isengard to Fangorn
Combat - Saruman
Battle in Fangorn
Saruman attack with 3 raiderss, 8 urukhais and 1 wizard
Elves defend with 8 entss
6 urukhais and 1 wizard retreated to Isengard
Elves win with 4 entss remaining. Battle score for attacker is -2
Casualties for Saruman: 3 raiderss and 2 urukhais
Casualties for Elves: 4 entss
Battle in Westfold
Saruman attack with 2 orcss and 1 raiders
Rohan defend with 1 spearInfantry
Saruman win, taking Westfold from Rohan with 1 raiders remaining. Battle score for attacker is -3
Casualties for Rohan: 1 spearInfantry
Casualties for Saruman: 2 orcss
Non Combat Move - Saruman
Place Units - Saruman
2 urukhais placed in Isengard
Turn Complete - Saruman
Saruman collect 14 PUs; end with 14 PUs total
TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Saruman
Saruman buy 2 urukhais; Remaining resources: 0 PUs;
Combat Move - Saruman
1 orcs and 1 raiders moved from Isengard to Westfold
1 orcs moved from Isengard to Westfold
3 raiderss, 8 urukhais and 1 wizard moved from Isengard to Fangorn
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Freefolk
Freefolk buy 1 hobbits and 3 lightCavalrys; Remaining resources: 0 PUs;
Combat Move - Freefolk
1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath
2 hobbitss moved from Shire to Minhiriath
1 lightCavalry moved from Breelands to Minhiriath
Combat - Freefolk
Battle in Minhiriath
Freefolk attack with 1 archers, 2 hobbitss, 1 lightCavalry and 1 spearInfantry
Neutral defend with 1 spearInfantry
Freefolk roll dice for 1 archers, 2 hobbitss, 1 lightCavalry and 1 spearInfantry in Minhiriath, round 2 : 1/4 hits
Neutral roll dice for 1 spearInfantry in Minhiriath, round 2 : 1/1 hits
1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Minhiriath
Freefolk loses 0 PUs for violating Minhiriaths neutrality.
Freefolk win, taking Minhiriath from Neutral with 1 archers, 1 hobbits, 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 1
Casualties for Neutral: 1 spearInfantry
Casualties for Freefolk: 1 hobbits
Non Combat Move - Freefolk
2 archerss and 3 spearInfantrys moved from Bree to S. Downs
1 archers moved from Breelands to S. Downs
2 hobbitss moved from Hobbiton to Shire
1 archers and 2 spearInfantrys moved from Fornost to Breelands
Place Units - Freefolk
1 hobbits and 2 lightCavalrys placed in Bree
1 lightCavalry placed in Hobbiton
Turn Complete - Freefolk
Freefolk collect 15 PUs; end with 15 PUs total
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Neutral Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Freefolk Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Mordor
Mordor buy 1 orcs, 1 siegeTower and 2 trollss; Remaining resources: 1 PUs;
Combat Move - Mordor
1 orcs moved from Minas Morgul to S. Ithilien
Mordor take S. Ithilien from Gondor
7 orcss, 6 siegeTowers and 3 trollss moved from Minas Morgul to N. Ithilien
Mordor take N. Ithilien from Gondor
3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Mordor
Mordor buy 1 orcs, 1 siegeTower and 2 trollss; Remaining resources: 1 PUs;
Combat Move - Mordor
1 orcs moved from Minas Morgul to S. Ithilien
Mordor take S. Ithilien from Gondor
7 orcss, 6 siegeTowers and 3 trollss moved from Minas Morgul to N. Ithilien
Mordor take N. Ithilien from Gondor
3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood
Combat - Mordor
Battle in S. Mirkwood
Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
Elves defend with 2 entss and 2 hunterss
1 trolls retreated to Dol Goldur
Elves win with 1 ents remaining. Battle score for attacker is -6
Casualties for Mordor: 3 orcss, 1 siegeTower and 1 trolls
Casualties for Elves: 1 ents and 2 hunterss
Non Combat Move - Mordor
6 orcss moved from Gorgoroth to Minas Morgul
3 nazguls moved from Barad Dur to Minas Morgul
Place Units - Mordor
1 orcs, 1 siegeTower and 2 trollss placed in Dol Goldur
Turn Complete - Mordor
Mordor collect 22 PUs; end with 23 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Rohan
Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Rohan
Rohan loses 0 PUs for violating Anduin East Banks neutrality.
1 heavyCavalry and 4 spearInfantrys moved from Eastfold to Westfold
1 spearInfantry moved from Helms Deep to Westfold
1 lightCavalry moved from E. Emnet to Anduin East Bank
Rohan take Anduin East Bank from Neutral
2 heavyCavalrys and 7 lightCavalrys moved from E. Emnet to Westfold
Combat - Rohan
Battle in Westfold
Rohan attack with 3 heavyCavalrys, 7 lightCavalrys and 5 spearInfantrys
Saruman defend with 1 raiders
Rohan roll dice for 3 heavyCavalrys, 7 lightCavalrys and 5 spearInfantrys in Westfold, round 2 : 4/15 hits
Saruman roll dice for 1 raiders in Westfold, round 2 : 0/1 hits
1 raiders owned by the Saruman lost in Westfold
Rohan win, taking Westfold from Saruman with 3 heavyCavalrys, 7 lightCavalrys and 5 spearInfantrys remaining. Battle score for attacker is 4
Casualties for Saruman: 1 raiders
Non Combat Move - Rohan
Place Units - Rohan
4 spearInfantrys placed in Eastfold
2 spearInfantrys placed in Helms Deep
Turn Complete - Rohan
Rohan collect 19 PUs; end with 19 PUs total
Dice Statistics:
Total
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
Saruman Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Rohan Combat
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15
TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Goblins
Goblins buy 2 shooterss, 1 stabbers and 1 trolls; Remaining resources: 0 PUs;
Combat Move - Goblins
Goblins loses 0 PUs for violating Anduin West Banks neutrality.
Goblins loses 0 PUs for violating Drimrill Dales neutrality.
Goblins loses 0 PUs for violating Celebrans neutrality.
Goblins loses 0 PUs for violating Celebrans neutrality.
Goblins loses 0 PUs for violating Eregions neutrality.
1 stabbers moved from N. Caves to Anduin West Bank
Goblins take Anduin West Bank from Neutral
1 shooters moved from N. Caves to Drimrill Dale
Goblins take Drimrill Dale from Neutral
1 stabbers moved from Moria to Celebran
Goblins take Celebran from Neutral
1 stabbers moved from Moria to Eregion
Goblins take Eregion from Neutral
2 stabberss moved from S. Caves to N. Dunland
1 wargs moved from S. Caves to N. Dunland
2 wargss moved from Isengard to S. Dunland
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Goblins
Goblins buy 2 shooterss, 1 stabbers and 1 trolls; Remaining resources: 0 PUs;
Combat Move - Goblins
Goblins loses 0 PUs for violating Anduin West Banks neutrality.
Goblins loses 0 PUs for violating Drimrill Dales neutrality.
Goblins loses 0 PUs for violating Celebrans neutrality.
Goblins loses 0 PUs for violating Celebrans neutrality.
Goblins loses 0 PUs for violating Eregions neutrality.
1 stabbers moved from N. Caves to Anduin West Bank
Goblins take Anduin West Bank from Neutral
1 shooters moved from N. Caves to Drimrill Dale
Goblins take Drimrill Dale from Neutral
1 stabbers moved from Moria to Celebran
Goblins take Celebran from Neutral
1 stabbers moved from Moria to Eregion
Goblins take Eregion from Neutral
2 stabberss moved from S. Caves to N. Dunland
1 wargs moved from S. Caves to N. Dunland
2 wargss moved from Isengard to S. Dunland
Combat - Goblins
Battle in S. Dunland
Goblins attack with 2 wargss
Neutral defend with 1 spearInfantry
Neutral win with 1 spearInfantry remaining. Battle score for attacker is -10
Casualties for Goblins: 2 wargss
Battle in N. Dunland
Goblins attack with 2 stabberss and 1 wargs
Neutral defend with 1 spearInfantry
Goblins loses 0 PUs for violating N. Dunlands neutrality.
Goblins win, taking N. Dunland from Neutral with 2 stabberss and 1 wargs remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantry
Non Combat Move - Goblins
2 wargss moved from Moria to S. Caves
2 trollss moved from Moria to S. Caves
1 bats moved from Moria to S. Caves
Place Units - Goblins
1 shooters and 1 trolls placed in S. Caves
1 shooters and 1 stabbers placed in N. Caves
Turn Complete - Goblins
Goblins collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Elves
Elves buy 11 hobbitss; Remaining resources: 0 PUs;
Combat Move - Elves
Elves loses 0 PUs for violating Withered Heaths neutrality.
Elves loses 0 PUs for violating Rhovanions neutrality.
Elves loses 0 PUs for violating Bights neutrality.
Elves loses 0 PUs for violating Gladdens neutrality.
Elves loses 0 PUs for violating Carrocks neutrality.
1 ents moved from High Mirkwood to Withered Heath
Elves take Withered Heath from Neutral
2 eagless and 2 hunterss moved from Lorien to Drimrill Dale
1 hobbits and 1 hunters moved from Rivendell to Eregion
2 entss moved from Fangorn to Celebran
1 ents moved from S. Mirkwood to Rhovanion
Elves take Rhovanion from Neutral
1 ents moved from E. Mirkwood to Bight
Elves take Bight from Neutral
1 ents moved from W. Mirkwood to Gladden
Elves take Gladden from Neutral
1 ents moved from N. Mirkwood to Carrock
Elves take Carrock from Neutral
1 hunters moved from N. Mirkwood to S. Mirkwood
Combat - Elves
Battle in Celebran
Elves attack with 2 entss
Goblins defend with 1 stabbers
Elves roll dice for 2 entss in Celebran, round 2 : 1/2 hits
Goblins roll dice for 1 stabbers in Celebran, round 2 : 0/1 hits
1 stabbers owned by the Goblins lost in Celebran
Elves win, taking Celebran from Goblins with 2 entss remaining. Battle score for attacker is 2
Casualties for Goblins: 1 stabbers
Battle in Drimrill Dale
Elves attack with 2 eagless and 2 hunterss
Goblins defend with 1 shooters
Elves roll dice for 2 eagless and 2 hunterss in Drimrill Dale, round 2 : 1/4 hits
Goblins roll dice for 1 shooters in Drimrill Dale, round 2 : 0/1 hits
1 shooters owned by the Goblins lost in Drimrill Dale
Elves win, taking Drimrill Dale from Goblins with 2 eagless and 2 hunterss remaining. Battle score for attacker is 2
Casualties for Goblins: 1 shooters
Battle in Eregion
Elves attack with 1 hobbits and 1 hunters
Goblins defend with 1 stabbers
Elves roll dice for 1 hobbits and 1 hunters in Eregion, round 2 : 0/2 hits
Goblins roll dice for 1 stabbers in Eregion, round 2 : 0/1 hits
Elves roll dice for 1 hobbits and 1 hunters in Eregion, round 3 : 1/2 hits
Goblins roll dice for 1 stabbers in Eregion, round 3 : 0/1 hits
1 stabbers owned by the Goblins lost in Eregion
Elves win, taking Eregion from Goblins with 1 hobbits and 1 hunters remaining. Battle score for attacker is 2
Casualties for Goblins: 1 stabbers
Non Combat Move - Elves
2 eagless moved from Drimrill Dale to Iron Hills
1 eagles moved from E. Mirkwood to Iron Hills
1 eagles moved from W. Mirkwood to Iron Hills
5 hunterss moved from High Mirkwood to Iron Hills
1 hunters moved from N. Mirkwood to Gladden
1 hunters and 2 wizards moved from High Mirkwood to Gladden
1 ents moved from Fangorn to Westfold
5 hunterss and 2 wizards moved from Rivendell to Rhudaur
4 hunterss and 2 wizards moved from Lorien to Anduin East Bank
Place Units - Elves
4 hobbitss placed in Lorien
7 hobbitss placed in Rivendell
Turn Complete - Elves
Elves collect 28 PUs; end with 28 PUs total
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.429
Median : 3.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14
Goblins Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Elves Combat
1 was rolled 3 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Haradrim
Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs;
Combat Move - Haradrim
Haradrim loses 0 PUs for violating Debatable Lands neutrality.
1 oliphant moved from Harad Road to S. Gondor
1 spearInfantry moved from Harad Road to Debatable Land
Haradrim take Debatable Land from Neutral
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Haradrim
Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs;
Combat Move - Haradrim
Haradrim loses 0 PUs for violating Debatable Lands neutrality.
1 oliphant moved from Harad Road to S. Gondor
1 spearInfantry moved from Harad Road to Debatable Land
Haradrim take Debatable Land from Neutral
Combat - Haradrim
Battle in S. Gondor
Haradrim attack with 1 oliphant
Gondor defend with 1 spearInfantry
Units damaged: 1 oliphant owned by the Haradrim
Haradrim win, taking S. Gondor from Gondor with 1 oliphant remaining. Battle score for attacker is 3
Casualties for Gondor: 1 spearInfantry
Non Combat Move - Haradrim
1 oliphant and 3 spearInfantrys moved from Harad Road to Debatable Land
1 oliphant and 2 spearInfantrys moved from N. Haradwaith to Debatable Land
1 oliphant and 2 spearInfantrys moved from Umbar to Debatable Land
3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar
1 galleon moved from Harnen to Umbar Peninsula Coast
4 galleons moved from Bay of Harad to Umbar Peninsula Coast
4 corsairss moved from Minas Morgul to N. Ithilien
Place Units - Haradrim
2 caravels and 1 galleon placed in Bay of Harad
Turn Complete - Haradrim
Haradrim collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Gondor
Gondor buy 11 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Gondor
3 spearInfantrys and 1 towerGuard moved from Andrast to Druwaith Laur
Combat - Gondor
Battle in Druwaith Laur
Gondor attack with 3 spearInfantrys and 1 towerGuard
Neutral defend with 1 spearInfantry
Gondor roll dice for 3 spearInfantrys and 1 towerGuard in Druwaith Laur, round 2 : 1/4 hits
Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 2 : 0/1 hits
1 spearInfantry owned by the Neutral lost in Druwaith Laur
Gondor loses 0 PUs for violating Druwaith Laurs neutrality.
Gondor win, taking Druwaith Laur from Neutral with 3 spearInfantrys and 1 towerGuard remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantry
Non Combat Move - Gondor
2 galleons moved from Lefnui to Morthond
1 spearInfantry moved from Tolfolas to Gilrain
1 spearInfantry moved from Belfalas to Lebennin
2 caravels and 2 galleons moved from S. Gondor Coast to Morthond
2 galleons and 1 spearInfantry moved from Gilrain to Morthond
3 spearInfantrys moved from Anfalas to Morthond
3 heavyCavalrys moved from Anfalas to Lebennin
4 spearInfantrys moved from Morthond to Lebennin
10 undeads moved from Paths of the Dead to Lamedon
2 heavyCavalrys and 3 spearInfantrys moved from E. Osg. to W. Osg.
1 spearInfantry moved from Minas Tirith to Anorien
3 heavyCavalrys, 2 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Lossarnach
3 heavyCavalrys moved from Lossarnach to W. Osg.
Place Units - Gondor
1 spearInfantry placed in E. Osg.
2 spearInfantrys placed in W. Osg.
8 spearInfantrys placed in Minas Tirith
Turn Complete - Gondor
Gondor collect 31 PUs; end with 31 PUs total
Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Neutral Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Gondor Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Rhun
Rhun buy 1 chariotArchers and 2 spearInfantrys; Remaining resources: 1 PUs;
Combat Move - Rhun
Rhun loses 0 PUs for violating Dagorlads neutrality.
Rhun loses 0 PUs for violating S. Rhovanions neutrality.
Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
Rhun loses 0 PUs for violating Dagorlads neutrality.
Rhun loses 0 PUs for violating E. Rhovanions neutrality.
Rhun loses 0 PUs for violating Dagorlads neutrality.
1 spearInfantry moved from S. Rhun to S. Rhovanion
Rhun take S. Rhovanion from Neutral
1 spearInfantry moved from S. Rhun to S. E. Rhovanion
Rhun take S. E. Rhovanion from Neutral
1 spearInfantry moved from Rhun to Celduin
1 warChariot moved from N. Rhun to N. Dale
1 spearInfantry moved from N. Rhun to N. Dale
1 spearInfantry moved from Rhun to E. Rhovanion
Rhun take E. Rhovanion from Neutral
1 spearInfantry moved from N. Rhun to S. Dale
1 spearInfantry moved from N. Rhun to S. Dale
1 warChariot moved from N. Rhun to S. Dale
1 warChariot moved from Udun to Dagorlad
Rhun take Dagorlad from Neutral
1 chariotArchers moved from N. Rhun to N. Dale
1 spearInfantry moved from N. Rhun to N. Dale
1 spearInfantry moved from N. Rhun to N. Dale
1 chariotArchers moved from Rhun to Celduin
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Rhun
Rhun buy 1 chariotArchers and 2 spearInfantrys; Remaining resources: 1 PUs;
Combat Move - Rhun
Rhun loses 0 PUs for violating Dagorlads neutrality.
Rhun loses 0 PUs for violating S. Rhovanions neutrality.
Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
Rhun loses 0 PUs for violating Dagorlads neutrality.
Rhun loses 0 PUs for violating E. Rhovanions neutrality.
Rhun loses 0 PUs for violating Dagorlads neutrality.
1 spearInfantry moved from S. Rhun to S. Rhovanion
Rhun take S. Rhovanion from Neutral
1 spearInfantry moved from S. Rhun to S. E. Rhovanion
Rhun take S. E. Rhovanion from Neutral
1 spearInfantry moved from Rhun to Celduin
1 warChariot moved from N. Rhun to N. Dale
1 spearInfantry moved from N. Rhun to N. Dale
1 spearInfantry moved from Rhun to E. Rhovanion
Rhun take E. Rhovanion from Neutral
1 spearInfantry moved from N. Rhun to S. Dale
1 spearInfantry moved from N. Rhun to S. Dale
1 warChariot moved from N. Rhun to S. Dale
1 warChariot moved from Udun to Dagorlad
Rhun take Dagorlad from Neutral
1 chariotArchers moved from N. Rhun to N. Dale
1 spearInfantry moved from N. Rhun to N. Dale
1 spearInfantry moved from N. Rhun to N. Dale
1 chariotArchers moved from Rhun to Celduin
Combat - Rhun
Battle in S. Dale
Rhun attack with 2 spearInfantrys and 1 warChariot
Dale defend with 1 archers
Rhun win, taking S. Dale from Dale with 2 spearInfantrys and 1 warChariot remaining. Battle score for attacker is 3
Casualties for Dale: 1 archers
Battle in Celduin
Rhun attack with 1 chariotArchers and 1 spearInfantry
Neutral defend with 1 spearInfantry
Rhun loses 0 PUs for violating Celduins neutrality.
Rhun win, taking Celduin from Neutral with 1 chariotArchers and 1 spearInfantry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantry
Battle in N. Dale
Rhun attack with 1 chariotArchers, 3 spearInfantrys and 1 warChariot
Dale defend with 1 heavyCavalry and 2 spearInfantrys
Rhun win, taking N. Dale from Dale with 1 chariotArchers and 1 warChariot remaining. Battle score for attacker is 2
Casualties for Rhun: 3 spearInfantrys
Casualties for Dale: 1 heavyCavalry and 2 spearInfantrys
Non Combat Move - Rhun
3 chariotArcherss and 1 spearInfantry moved from N. Rhun to Rhun
3 chariotArcherss moved from S. Rhun to E. Rhovanion
1 warChariot moved from Udun to S. Rhun
Place Units - Rhun
1 chariotArchers and 2 spearInfantrys placed in Rhun
Turn Complete - Rhun
Rhun collect 21 PUs; end with 22 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Dale
Dale buy 1 archers and 2 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Dale
3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale
Combat - Dale
Battle in N. Dale
Dale attack with 3 archerss and 3 spearInfantrys
Rhun defend with 1 chariotArchers and 1 warChariot
Dale roll dice for 3 archerss and 3 spearInfantrys in N. Dale, round 2 : 0/6 hits
Rhun roll dice for 1 chariotArchers and 1 warChariot in N. Dale, round 2 : 1/2 hits
1 spearInfantry owned by the Dale lost in N. Dale
Dale roll dice for 3 archerss and 2 spearInfantrys in N. Dale, round 3 : 2/5 hits
Rhun roll dice for 1 chariotArchers and 1 warChariot in N. Dale, round 3 : 0/2 hits
1 warChariot owned by the Rhun and 1 chariotArchers owned by the Rhun lost in N. Dale
Dale win, taking N. Dale from Rhun with 3 archerss and 2 spearInfantrys remaining. Battle score for attacker is 8
Casualties for Dale: 1 spearInfantry
Casualties for Rhun: 1 chariotArchers and 1 warChariot
Non Combat Move - Dale
Place Units - Dale
1 archers and 2 spearInfantrys placed in Lake Town
Turn Complete - Dale
Dale collect 7 PUs; end with 7 PUs total
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.067
Median : 5.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
Dale Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.364
Median : 5.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11
Rhun Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Khand
Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs;
Non Combat Move - Khand
2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys moved from Khand to Harad Road
2 raiderCavalrys and 1 warWolves moved from Harad Road to Debatable Land
3 raiderss moved from S. Khand to Khand
Place Units - Khand
2 warWolvess and 1 xbowInfantry placed in Khand
Turn Complete - Khand
Khand collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Dwarves
Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs;
Combat Move - Dwarves
1 axeInfantry moved from Iron Hills to N. Rhun
Dwarves take N. Rhun from Rhun
2 axeInfantrys and 2 berzerkerss moved from Iron Hills to N. Dale
6 axeInfantrys, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. Dale
Combat - Dwarves
Non Combat Move - Dwarves
Place Units - Dwarves
4 axeInfantrys placed in Iron Hills
Turn Complete - Dwarves
Dwarves collect 19 PUs; end with 19 PUs total
TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Saruman
Saruman buy 3 orcss and 1 urukhai; Remaining resources: 0 PUs;
Combat Move - Saruman
2 urukhais moved from Dol Goldur to S. Mirkwood
1 urukhai moved from Dol Goldur to S. Mirkwood
1 urukhai moved from Dol Goldur to S. Mirkwood
2 urukhais moved from Isengard to Fangorn