ACGTO LOTR mike48484(evil) vs redrum (good)


  • GLHF hoping I put up a better fight in this one


  • Test summary from TripleA, engine version: 1.8.0.5, time: 01:40:40


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Saruman
                Saruman buy 2 urukhais; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 orcs and 1 raiders moved from Isengard to Westfold
                1 orcs moved from Isengard to Westfold
                3 raiderss, 8 urukhais and 1 wizard moved from Isengard to Fangorn

    Combat - Saruman
                Battle in Fangorn
                    Saruman attack with 3 raiderss, 8 urukhais and 1 wizard
                    Elves defend with 8 entss
                    6 urukhais and 1 wizard retreated to Isengard
                    Elves win with 4 entss remaining. Battle score for attacker is -2
                    Casualties for Saruman: 3 raiderss and 2 urukhais
                    Casualties for Elves: 4 entss
                Battle in Westfold
                    Saruman attack with 2 orcss and 1 raiders
                    Rohan defend with 1 spearInfantry
                    Saruman win, taking Westfold from Rohan with 1 raiders remaining. Battle score for attacker is -3
                    Casualties for Rohan: 1 spearInfantry
                    Casualties for Saruman: 2 orcss

    Non Combat Move - Saruman

    Place Units - Saruman
                2 urukhais placed in Isengard

    Turn Complete - Saruman
                Saruman collect 14 PUs; end with 14 PUs total


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Saruman
                Saruman buy 2 urukhais; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 orcs and 1 raiders moved from Isengard to Westfold
                1 orcs moved from Isengard to Westfold
                3 raiderss, 8 urukhais and 1 wizard moved from Isengard to Fangorn

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Freefolk
                Freefolk buy 1 hobbits and 3 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath
                2 hobbitss moved from Shire to Minhiriath
                1 lightCavalry moved from Breelands to Minhiriath

    Combat - Freefolk
                Battle in Minhiriath
                    Freefolk attack with 1 archers, 2 hobbitss, 1 lightCavalry and 1 spearInfantry
                    Neutral defend with 1 spearInfantry
                        Freefolk roll dice for 1 archers, 2 hobbitss, 1 lightCavalry and 1 spearInfantry in Minhiriath, round 2 :  1/4 hits
                        Neutral roll dice for 1 spearInfantry in Minhiriath, round 2 :  1/1 hits
                        1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Minhiriath
                    Freefolk loses 0 PUs for violating Minhiriaths neutrality.
                    Freefolk win, taking Minhiriath from Neutral with 1 archers, 1 hobbits, 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 1
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Freefolk: 1 hobbits

    Non Combat Move - Freefolk
                2 archerss and 3 spearInfantrys moved from Bree to S. Downs
                1 archers moved from Breelands to S. Downs
                2 hobbitss moved from Hobbiton to Shire
                1 archers and 2 spearInfantrys moved from Fornost to Breelands

    Place Units - Freefolk
                1 hobbits and 2 lightCavalrys placed in Bree
                1 lightCavalry placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 15 PUs; end with 15 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Neutral Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Freefolk Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Mordor
                Mordor buy 1 orcs, 1 siegeTower and 2 trollss; Remaining resources: 1 PUs;

    Combat Move - Mordor
                1 orcs moved from Minas Morgul to S. Ithilien
                      Mordor take S. Ithilien from Gondor
                7 orcss, 6 siegeTowers and 3 trollss moved from Minas Morgul to N. Ithilien
                      Mordor take N. Ithilien from Gondor
                3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Mordor
                Mordor buy 1 orcs, 1 siegeTower and 2 trollss; Remaining resources: 1 PUs;

    Combat Move - Mordor
                1 orcs moved from Minas Morgul to S. Ithilien
                      Mordor take S. Ithilien from Gondor
                7 orcss, 6 siegeTowers and 3 trollss moved from Minas Morgul to N. Ithilien
                      Mordor take N. Ithilien from Gondor
                3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood

    Combat - Mordor
                Battle in S. Mirkwood
                    Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
                    Elves defend with 2 entss and 2 hunterss
                    1 trolls retreated to Dol Goldur
                    Elves win with 1 ents remaining. Battle score for attacker is -6
                    Casualties for Mordor: 3 orcss, 1 siegeTower and 1 trolls
                    Casualties for Elves: 1 ents and 2 hunterss

    Non Combat Move - Mordor
                6 orcss moved from Gorgoroth to Minas Morgul
                3 nazguls moved from Barad Dur to Minas Morgul

    Place Units - Mordor
                1 orcs, 1 siegeTower and 2 trollss placed in Dol Goldur

    Turn Complete - Mordor
                Mordor collect 22 PUs; end with 23 PUs total

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Rohan
                Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                    Rohan loses 0 PUs for violating Anduin East Banks neutrality.
                1 heavyCavalry and 4 spearInfantrys moved from Eastfold to Westfold
                1 spearInfantry moved from Helms Deep to Westfold
                1 lightCavalry moved from E. Emnet to Anduin East Bank
                      Rohan take Anduin East Bank from Neutral
                2 heavyCavalrys and 7 lightCavalrys moved from E. Emnet to Westfold

    Combat - Rohan
                Battle in Westfold
                    Rohan attack with 3 heavyCavalrys, 7 lightCavalrys and 5 spearInfantrys
                    Saruman defend with 1 raiders
                        Rohan roll dice for 3 heavyCavalrys, 7 lightCavalrys and 5 spearInfantrys in Westfold, round 2 :  4/15 hits
                        Saruman roll dice for 1 raiders in Westfold, round 2 :  0/1 hits
                        1 raiders owned by the Saruman lost in Westfold
                    Rohan win, taking Westfold from Saruman with 3 heavyCavalrys, 7 lightCavalrys and 5 spearInfantrys remaining. Battle score for attacker is 4
                    Casualties for Saruman: 1 raiders

    Non Combat Move - Rohan

    Place Units - Rohan
                4 spearInfantrys placed in Eastfold
                2 spearInfantrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 19 PUs; end with 19 PUs total

    Dice Statistics:

    Total
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

    Saruman Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Rohan Combat
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.357
            Standard Deviation : 1.165
            Total rolls : 15


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Goblins
                Goblins buy 2 shooterss, 1 stabbers and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Goblins
                    Goblins loses 0 PUs for violating Anduin West Banks neutrality.
                    Goblins loses 0 PUs for violating Drimrill Dales neutrality.
                    Goblins loses 0 PUs for violating Celebrans neutrality.
                    Goblins loses 0 PUs for violating Celebrans neutrality.
                    Goblins loses 0 PUs for violating Eregions neutrality.
                1 stabbers moved from N. Caves to Anduin West Bank
                      Goblins take Anduin West Bank from Neutral
                1 shooters moved from N. Caves to Drimrill Dale
                      Goblins take Drimrill Dale from Neutral
                1 stabbers moved from Moria to Celebran
                      Goblins take Celebran from Neutral
                1 stabbers moved from Moria to Eregion
                      Goblins take Eregion from Neutral
                2 stabberss moved from S. Caves to N. Dunland
                1 wargs moved from S. Caves to N. Dunland
                2 wargss moved from Isengard to S. Dunland


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Goblins
                Goblins buy 2 shooterss, 1 stabbers and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Goblins
                    Goblins loses 0 PUs for violating Anduin West Banks neutrality.
                    Goblins loses 0 PUs for violating Drimrill Dales neutrality.
                    Goblins loses 0 PUs for violating Celebrans neutrality.
                    Goblins loses 0 PUs for violating Celebrans neutrality.
                    Goblins loses 0 PUs for violating Eregions neutrality.
                1 stabbers moved from N. Caves to Anduin West Bank
                      Goblins take Anduin West Bank from Neutral
                1 shooters moved from N. Caves to Drimrill Dale
                      Goblins take Drimrill Dale from Neutral
                1 stabbers moved from Moria to Celebran
                      Goblins take Celebran from Neutral
                1 stabbers moved from Moria to Eregion
                      Goblins take Eregion from Neutral
                2 stabberss moved from S. Caves to N. Dunland
                1 wargs moved from S. Caves to N. Dunland
                2 wargss moved from Isengard to S. Dunland

    Combat - Goblins
                Battle in S. Dunland
                    Goblins attack with 2 wargss
                    Neutral defend with 1 spearInfantry
                    Neutral win with 1 spearInfantry remaining. Battle score for attacker is -10
                    Casualties for Goblins: 2 wargss
                Battle in N. Dunland
                    Goblins attack with 2 stabberss and 1 wargs
                    Neutral defend with 1 spearInfantry
                    Goblins loses 0 PUs for violating N. Dunlands neutrality.
                    Goblins win, taking N. Dunland from Neutral with 2 stabberss and 1 wargs remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Goblins
                2 wargss moved from Moria to S. Caves
                2 trollss moved from Moria to S. Caves
                1 bats moved from Moria to S. Caves

    Place Units - Goblins
                1 shooters and 1 trolls placed in S. Caves
                1 shooters and 1 stabbers placed in N. Caves

    Turn Complete - Goblins
                Goblins collect 17 PUs; end with 17 PUs total

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Elves
                Elves buy 11 hobbitss; Remaining resources: 0 PUs;

    Combat Move - Elves
                    Elves loses 0 PUs for violating Withered Heaths neutrality.
                    Elves loses 0 PUs for violating Rhovanions neutrality.
                    Elves loses 0 PUs for violating Bights neutrality.
                    Elves loses 0 PUs for violating Gladdens neutrality.
                    Elves loses 0 PUs for violating Carrocks neutrality.
                1 ents moved from High Mirkwood to Withered Heath
                      Elves take Withered Heath from Neutral
                2 eagless and 2 hunterss moved from Lorien to Drimrill Dale
                1 hobbits and 1 hunters moved from Rivendell to Eregion
                2 entss moved from Fangorn to Celebran
                1 ents moved from S. Mirkwood to Rhovanion
                      Elves take Rhovanion from Neutral
                1 ents moved from E. Mirkwood to Bight
                      Elves take Bight from Neutral
                1 ents moved from W. Mirkwood to Gladden
                      Elves take Gladden from Neutral
                1 ents moved from N. Mirkwood to Carrock
                      Elves take Carrock from Neutral
                1 hunters moved from N. Mirkwood to S. Mirkwood

    Combat - Elves
                Battle in Celebran
                    Elves attack with 2 entss
                    Goblins defend with 1 stabbers
                        Elves roll dice for 2 entss in Celebran, round 2 :  1/2 hits
                        Goblins roll dice for 1 stabbers in Celebran, round 2 :  0/1 hits
                        1 stabbers owned by the Goblins lost in Celebran
                    Elves win, taking Celebran from Goblins with 2 entss remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 stabbers
                Battle in Drimrill Dale
                    Elves attack with 2 eagless and 2 hunterss
                    Goblins defend with 1 shooters
                        Elves roll dice for 2 eagless and 2 hunterss in Drimrill Dale, round 2 :  1/4 hits
                        Goblins roll dice for 1 shooters in Drimrill Dale, round 2 :  0/1 hits
                        1 shooters owned by the Goblins lost in Drimrill Dale
                    Elves win, taking Drimrill Dale from Goblins with 2 eagless and 2 hunterss remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters
                Battle in Eregion
                    Elves attack with 1 hobbits and 1 hunters
                    Goblins defend with 1 stabbers
                        Elves roll dice for 1 hobbits and 1 hunters in Eregion, round 2 :  0/2 hits
                        Goblins roll dice for 1 stabbers in Eregion, round 2 :  0/1 hits
                        Elves roll dice for 1 hobbits and 1 hunters in Eregion, round 3 :  1/2 hits
                        Goblins roll dice for 1 stabbers in Eregion, round 3 :  0/1 hits
                        1 stabbers owned by the Goblins lost in Eregion
                    Elves win, taking Eregion from Goblins with 1 hobbits and 1 hunters remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 stabbers

    Non Combat Move - Elves
                2 eagless moved from Drimrill Dale to Iron Hills
                1 eagles moved from E. Mirkwood to Iron Hills
                1 eagles moved from W. Mirkwood to Iron Hills
                5 hunterss moved from High Mirkwood to Iron Hills
                1 hunters moved from N. Mirkwood to Gladden
                1 hunters and 2 wizards moved from High Mirkwood to Gladden
                1 ents moved from Fangorn to Westfold
                5 hunterss and 2 wizards moved from Rivendell to Rhudaur
                4 hunterss and 2 wizards moved from Lorien to Anduin East Bank

    Place Units - Elves
                4 hobbitss placed in Lorien
                7 hobbitss placed in Rivendell

    Turn Complete - Elves
                Elves collect 28 PUs; end with 28 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.429
            Median : 3.000
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    Goblins Combat
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Elves Combat
                1 was rolled 3 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Haradrim
                Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                    Haradrim loses 0 PUs for violating Debatable Lands neutrality.
                1 oliphant moved from Harad Road to S. Gondor
                1 spearInfantry moved from Harad Road to Debatable Land
                      Haradrim take Debatable Land from Neutral


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Haradrim
                Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                    Haradrim loses 0 PUs for violating Debatable Lands neutrality.
                1 oliphant moved from Harad Road to S. Gondor
                1 spearInfantry moved from Harad Road to Debatable Land
                      Haradrim take Debatable Land from Neutral

    Combat - Haradrim
                Battle in S. Gondor
                    Haradrim attack with 1 oliphant
                    Gondor defend with 1 spearInfantry
                    Units damaged: 1 oliphant owned by the Haradrim
                    Haradrim win, taking S. Gondor from Gondor with 1 oliphant remaining. Battle score for attacker is 3
                    Casualties for Gondor: 1 spearInfantry

    Non Combat Move - Haradrim
                1 oliphant and 3 spearInfantrys moved from Harad Road to Debatable Land
                1 oliphant and 2 spearInfantrys moved from N. Haradwaith to Debatable Land
                1 oliphant and 2 spearInfantrys moved from Umbar to Debatable Land
                3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar
                1 galleon moved from Harnen to Umbar Peninsula Coast
                4 galleons moved from Bay of Harad to Umbar Peninsula Coast
                4 corsairss moved from Minas Morgul to N. Ithilien

    Place Units - Haradrim
                2 caravels and 1 galleon placed in Bay of Harad

    Turn Complete - Haradrim
                Haradrim collect 19 PUs; end with 19 PUs total

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Gondor
                Gondor buy 11 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Gondor
                3 spearInfantrys and 1 towerGuard moved from Andrast to Druwaith Laur

    Combat - Gondor
                Battle in Druwaith Laur
                    Gondor attack with 3 spearInfantrys and 1 towerGuard
                    Neutral defend with 1 spearInfantry
                        Gondor roll dice for 3 spearInfantrys and 1 towerGuard in Druwaith Laur, round 2 :  1/4 hits
                        Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 2 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in Druwaith Laur
                    Gondor loses 0 PUs for violating Druwaith Laurs neutrality.
                    Gondor win, taking Druwaith Laur from Neutral with 3 spearInfantrys and 1 towerGuard remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Gondor
                2 galleons moved from Lefnui to Morthond
                1 spearInfantry moved from Tolfolas to Gilrain
                1 spearInfantry moved from Belfalas to Lebennin
                2 caravels and 2 galleons moved from S. Gondor Coast to Morthond
                2 galleons and 1 spearInfantry moved from Gilrain to Morthond
                3 spearInfantrys moved from Anfalas to Morthond
                3 heavyCavalrys moved from Anfalas to Lebennin
                4 spearInfantrys moved from Morthond to Lebennin
                10 undeads moved from Paths of the Dead to Lamedon
                2 heavyCavalrys and 3 spearInfantrys moved from E. Osg. to W. Osg.
                1 spearInfantry moved from Minas Tirith to Anorien
                3 heavyCavalrys, 2 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Lossarnach
                3 heavyCavalrys moved from Lossarnach to W. Osg.

    Place Units - Gondor
                1 spearInfantry placed in E. Osg.
                2 spearInfantrys placed in W. Osg.
                8 spearInfantrys placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 31 PUs; end with 31 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Neutral Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Gondor Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.250
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Rhun
                Rhun buy 1 chariotArchers and 2 spearInfantrys; Remaining resources: 1 PUs;

    Combat Move - Rhun
                    Rhun loses 0 PUs for violating Dagorlads neutrality.
                    Rhun loses 0 PUs for violating S. Rhovanions neutrality.
                    Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
                    Rhun loses 0 PUs for violating Dagorlads neutrality.
                    Rhun loses 0 PUs for violating E. Rhovanions neutrality.
                    Rhun loses 0 PUs for violating Dagorlads neutrality.
                1 spearInfantry moved from S. Rhun to S. Rhovanion
                      Rhun take S. Rhovanion from Neutral
                1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                      Rhun take S. E. Rhovanion from Neutral
                1 spearInfantry moved from Rhun to Celduin
                1 warChariot moved from N. Rhun to N. Dale
                1 spearInfantry moved from N. Rhun to N. Dale
                1 spearInfantry moved from Rhun to E. Rhovanion
                      Rhun take E. Rhovanion from Neutral
                1 spearInfantry moved from N. Rhun to S. Dale
                1 spearInfantry moved from N. Rhun to S. Dale
                1 warChariot moved from N. Rhun to S. Dale
                1 warChariot moved from Udun to Dagorlad
                      Rhun take Dagorlad from Neutral
                1 chariotArchers moved from N. Rhun to N. Dale
                1 spearInfantry moved from N. Rhun to N. Dale
                1 spearInfantry moved from N. Rhun to N. Dale
                1 chariotArchers moved from Rhun to Celduin


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Rhun
                Rhun buy 1 chariotArchers and 2 spearInfantrys; Remaining resources: 1 PUs;

    Combat Move - Rhun
                    Rhun loses 0 PUs for violating Dagorlads neutrality.
                    Rhun loses 0 PUs for violating S. Rhovanions neutrality.
                    Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
                    Rhun loses 0 PUs for violating Dagorlads neutrality.
                    Rhun loses 0 PUs for violating E. Rhovanions neutrality.
                    Rhun loses 0 PUs for violating Dagorlads neutrality.
                1 spearInfantry moved from S. Rhun to S. Rhovanion
                      Rhun take S. Rhovanion from Neutral
                1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                      Rhun take S. E. Rhovanion from Neutral
                1 spearInfantry moved from Rhun to Celduin
                1 warChariot moved from N. Rhun to N. Dale
                1 spearInfantry moved from N. Rhun to N. Dale
                1 spearInfantry moved from Rhun to E. Rhovanion
                      Rhun take E. Rhovanion from Neutral
                1 spearInfantry moved from N. Rhun to S. Dale
                1 spearInfantry moved from N. Rhun to S. Dale
                1 warChariot moved from N. Rhun to S. Dale
                1 warChariot moved from Udun to Dagorlad
                      Rhun take Dagorlad from Neutral
                1 chariotArchers moved from N. Rhun to N. Dale
                1 spearInfantry moved from N. Rhun to N. Dale
                1 spearInfantry moved from N. Rhun to N. Dale
                1 chariotArchers moved from Rhun to Celduin

    Combat - Rhun
                Battle in S. Dale
                    Rhun attack with 2 spearInfantrys and 1 warChariot
                    Dale defend with 1 archers
                    Rhun win, taking S. Dale from Dale with 2 spearInfantrys and 1 warChariot remaining. Battle score for attacker is 3
                    Casualties for Dale: 1 archers
                Battle in Celduin
                    Rhun attack with 1 chariotArchers and 1 spearInfantry
                    Neutral defend with 1 spearInfantry
                    Rhun loses 0 PUs for violating Celduins neutrality.
                    Rhun win, taking Celduin from Neutral with 1 chariotArchers and 1 spearInfantry remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry
                Battle in N. Dale
                    Rhun attack with 1 chariotArchers, 3 spearInfantrys and 1 warChariot
                    Dale defend with 1 heavyCavalry and 2 spearInfantrys
                    Rhun win, taking N. Dale from Dale with 1 chariotArchers and 1 warChariot remaining. Battle score for attacker is 2
                    Casualties for Rhun: 3 spearInfantrys
                    Casualties for Dale: 1 heavyCavalry and 2 spearInfantrys

    Non Combat Move - Rhun
                3 chariotArcherss and 1 spearInfantry moved from N. Rhun to Rhun
                3 chariotArcherss moved from S. Rhun to E. Rhovanion
                1 warChariot moved from Udun to S. Rhun

    Place Units - Rhun
                1 chariotArchers and 2 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 21 PUs; end with 22 PUs total

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Dale
                Dale buy 1 archers and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Dale
                3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale

    Combat - Dale
                Battle in N. Dale
                    Dale attack with 3 archerss and 3 spearInfantrys
                    Rhun defend with 1 chariotArchers and 1 warChariot
                        Dale roll dice for 3 archerss and 3 spearInfantrys in N. Dale, round 2 :  0/6 hits
                        Rhun roll dice for 1 chariotArchers and 1 warChariot in N. Dale, round 2 :  1/2 hits
                        1 spearInfantry owned by the Dale lost in N. Dale
                        Dale roll dice for 3 archerss and 2 spearInfantrys in N. Dale, round 3 :  2/5 hits
                        Rhun roll dice for 1 chariotArchers and 1 warChariot in N. Dale, round 3 :  0/2 hits
                        1 warChariot owned by the Rhun and 1 chariotArchers owned by the Rhun lost in N. Dale
                    Dale win, taking N. Dale from Rhun with 3 archerss and 2 spearInfantrys remaining. Battle score for attacker is 8
                    Casualties for Dale: 1 spearInfantry
                    Casualties for Rhun: 1 chariotArchers and 1 warChariot

    Non Combat Move - Dale

    Place Units - Dale
                1 archers and 2 spearInfantrys placed in Lake Town

    Turn Complete - Dale
                Dale collect 7 PUs; end with 7 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 4.067
            Median : 5.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

    Dale Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 4.364
            Median : 5.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    Rhun Combat
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Khand
                Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs;

    Non Combat Move - Khand
                2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys moved from Khand to Harad Road
                2 raiderCavalrys and 1 warWolves moved from Harad Road to Debatable Land
                3 raiderss moved from S. Khand to Khand

    Place Units - Khand
                2 warWolvess and 1 xbowInfantry placed in Khand

    Turn Complete - Khand
                Khand collect 10 PUs; end with 10 PUs total

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Dwarves
                Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs;

    Combat Move - Dwarves
                1 axeInfantry moved from Iron Hills to N. Rhun
                      Dwarves take N. Rhun from Rhun
                2 axeInfantrys and 2 berzerkerss moved from Iron Hills to N. Dale
                6 axeInfantrys, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. Dale

    Combat - Dwarves

    Non Combat Move - Dwarves

    Place Units - Dwarves
                4 axeInfantrys placed in Iron Hills

    Turn Complete - Dwarves
                Dwarves collect 19 PUs; end with 19 PUs total


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Saruman
                Saruman buy 3 orcss and 1 urukhai; Remaining resources: 0 PUs;

    Combat Move - Saruman
                2 urukhais moved from Dol Goldur to S. Mirkwood
                1 urukhai moved from Dol Goldur to S. Mirkwood
                1 urukhai moved from Dol Goldur to S. Mirkwood
                2 urukhais moved from Isengard to Fangorn

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