I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
GLHF hoping I put up a better fight in this one
Test summary from TripleA, engine version: 1.8.0.5, time: 01:40:40
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Saruman
Saruman buy 2 urukhais; Remaining resources: 0 PUs;
Combat Move - Saruman
1 orcs and 1 raiders moved from Isengard to Westfold
1 orcs moved from Isengard to Westfold
3 raiderss, 8 urukhais and 1 wizard moved from Isengard to Fangorn
Combat - Saruman
Battle in Fangorn
Saruman attack with 3 raiderss, 8 urukhais and 1 wizard
Elves defend with 8 entss
6 urukhais and 1 wizard retreated to Isengard
Elves win with 4 entss remaining. Battle score for attacker is -2
Casualties for Saruman: 3 raiderss and 2 urukhais
Casualties for Elves: 4 entss
Battle in Westfold
Saruman attack with 2 orcss and 1 raiders
Rohan defend with 1 spearInfantry
Saruman win, taking Westfold from Rohan with 1 raiders remaining. Battle score for attacker is -3
Casualties for Rohan: 1 spearInfantry
Casualties for Saruman: 2 orcss
Non Combat Move - Saruman
Place Units - Saruman
2 urukhais placed in Isengard
Turn Complete - Saruman
Saruman collect 14 PUs; end with 14 PUs total
TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Saruman
Saruman buy 2 urukhais; Remaining resources: 0 PUs;
Combat Move - Saruman
1 orcs and 1 raiders moved from Isengard to Westfold
1 orcs moved from Isengard to Westfold
3 raiderss, 8 urukhais and 1 wizard moved from Isengard to Fangorn
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Freefolk
Freefolk buy 1 hobbits and 3 lightCavalrys; Remaining resources: 0 PUs;
Combat Move - Freefolk
1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath
2 hobbitss moved from Shire to Minhiriath
1 lightCavalry moved from Breelands to Minhiriath
Combat - Freefolk
Battle in Minhiriath
Freefolk attack with 1 archers, 2 hobbitss, 1 lightCavalry and 1 spearInfantry
Neutral defend with 1 spearInfantry
Freefolk roll dice for 1 archers, 2 hobbitss, 1 lightCavalry and 1 spearInfantry in Minhiriath, round 2 : 1/4 hits
Neutral roll dice for 1 spearInfantry in Minhiriath, round 2 : 1/1 hits
1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Minhiriath
Freefolk loses 0 PUs for violating Minhiriaths neutrality.
Freefolk win, taking Minhiriath from Neutral with 1 archers, 1 hobbits, 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 1
Casualties for Neutral: 1 spearInfantry
Casualties for Freefolk: 1 hobbits
Non Combat Move - Freefolk
2 archerss and 3 spearInfantrys moved from Bree to S. Downs
1 archers moved from Breelands to S. Downs
2 hobbitss moved from Hobbiton to Shire
1 archers and 2 spearInfantrys moved from Fornost to Breelands
Place Units - Freefolk
1 hobbits and 2 lightCavalrys placed in Bree
1 lightCavalry placed in Hobbiton
Turn Complete - Freefolk
Freefolk collect 15 PUs; end with 15 PUs total
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Neutral Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Freefolk Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Mordor
Mordor buy 1 orcs, 1 siegeTower and 2 trollss; Remaining resources: 1 PUs;
Combat Move - Mordor
1 orcs moved from Minas Morgul to S. Ithilien
Mordor take S. Ithilien from Gondor
7 orcss, 6 siegeTowers and 3 trollss moved from Minas Morgul to N. Ithilien
Mordor take N. Ithilien from Gondor
3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Mordor
Mordor buy 1 orcs, 1 siegeTower and 2 trollss; Remaining resources: 1 PUs;
Combat Move - Mordor
1 orcs moved from Minas Morgul to S. Ithilien
Mordor take S. Ithilien from Gondor
7 orcss, 6 siegeTowers and 3 trollss moved from Minas Morgul to N. Ithilien
Mordor take N. Ithilien from Gondor
3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood
Combat - Mordor
Battle in S. Mirkwood
Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
Elves defend with 2 entss and 2 hunterss
1 trolls retreated to Dol Goldur
Elves win with 1 ents remaining. Battle score for attacker is -6
Casualties for Mordor: 3 orcss, 1 siegeTower and 1 trolls
Casualties for Elves: 1 ents and 2 hunterss
Non Combat Move - Mordor
6 orcss moved from Gorgoroth to Minas Morgul
3 nazguls moved from Barad Dur to Minas Morgul
Place Units - Mordor
1 orcs, 1 siegeTower and 2 trollss placed in Dol Goldur
Turn Complete - Mordor
Mordor collect 22 PUs; end with 23 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Rohan
Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Rohan
Rohan loses 0 PUs for violating Anduin East Banks neutrality.
1 heavyCavalry and 4 spearInfantrys moved from Eastfold to Westfold
1 spearInfantry moved from Helms Deep to Westfold
1 lightCavalry moved from E. Emnet to Anduin East Bank
Rohan take Anduin East Bank from Neutral
2 heavyCavalrys and 7 lightCavalrys moved from E. Emnet to Westfold
Combat - Rohan
Battle in Westfold
Rohan attack with 3 heavyCavalrys, 7 lightCavalrys and 5 spearInfantrys
Saruman defend with 1 raiders
Rohan roll dice for 3 heavyCavalrys, 7 lightCavalrys and 5 spearInfantrys in Westfold, round 2 : 4/15 hits
Saruman roll dice for 1 raiders in Westfold, round 2 : 0/1 hits
1 raiders owned by the Saruman lost in Westfold
Rohan win, taking Westfold from Saruman with 3 heavyCavalrys, 7 lightCavalrys and 5 spearInfantrys remaining. Battle score for attacker is 4
Casualties for Saruman: 1 raiders
Non Combat Move - Rohan
Place Units - Rohan
4 spearInfantrys placed in Eastfold
2 spearInfantrys placed in Helms Deep
Turn Complete - Rohan
Rohan collect 19 PUs; end with 19 PUs total
Dice Statistics:
Total
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
Saruman Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Rohan Combat
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15
TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Goblins
Goblins buy 2 shooterss, 1 stabbers and 1 trolls; Remaining resources: 0 PUs;
Combat Move - Goblins
Goblins loses 0 PUs for violating Anduin West Banks neutrality.
Goblins loses 0 PUs for violating Drimrill Dales neutrality.
Goblins loses 0 PUs for violating Celebrans neutrality.
Goblins loses 0 PUs for violating Celebrans neutrality.
Goblins loses 0 PUs for violating Eregions neutrality.
1 stabbers moved from N. Caves to Anduin West Bank
Goblins take Anduin West Bank from Neutral
1 shooters moved from N. Caves to Drimrill Dale
Goblins take Drimrill Dale from Neutral
1 stabbers moved from Moria to Celebran
Goblins take Celebran from Neutral
1 stabbers moved from Moria to Eregion
Goblins take Eregion from Neutral
2 stabberss moved from S. Caves to N. Dunland
1 wargs moved from S. Caves to N. Dunland
2 wargss moved from Isengard to S. Dunland
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Goblins
Goblins buy 2 shooterss, 1 stabbers and 1 trolls; Remaining resources: 0 PUs;
Combat Move - Goblins
Goblins loses 0 PUs for violating Anduin West Banks neutrality.
Goblins loses 0 PUs for violating Drimrill Dales neutrality.
Goblins loses 0 PUs for violating Celebrans neutrality.
Goblins loses 0 PUs for violating Celebrans neutrality.
Goblins loses 0 PUs for violating Eregions neutrality.
1 stabbers moved from N. Caves to Anduin West Bank
Goblins take Anduin West Bank from Neutral
1 shooters moved from N. Caves to Drimrill Dale
Goblins take Drimrill Dale from Neutral
1 stabbers moved from Moria to Celebran
Goblins take Celebran from Neutral
1 stabbers moved from Moria to Eregion
Goblins take Eregion from Neutral
2 stabberss moved from S. Caves to N. Dunland
1 wargs moved from S. Caves to N. Dunland
2 wargss moved from Isengard to S. Dunland
Combat - Goblins
Battle in S. Dunland
Goblins attack with 2 wargss
Neutral defend with 1 spearInfantry
Neutral win with 1 spearInfantry remaining. Battle score for attacker is -10
Casualties for Goblins: 2 wargss
Battle in N. Dunland
Goblins attack with 2 stabberss and 1 wargs
Neutral defend with 1 spearInfantry
Goblins loses 0 PUs for violating N. Dunlands neutrality.
Goblins win, taking N. Dunland from Neutral with 2 stabberss and 1 wargs remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantry
Non Combat Move - Goblins
2 wargss moved from Moria to S. Caves
2 trollss moved from Moria to S. Caves
1 bats moved from Moria to S. Caves
Place Units - Goblins
1 shooters and 1 trolls placed in S. Caves
1 shooters and 1 stabbers placed in N. Caves
Turn Complete - Goblins
Goblins collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Elves
Elves buy 11 hobbitss; Remaining resources: 0 PUs;
Combat Move - Elves
Elves loses 0 PUs for violating Withered Heaths neutrality.
Elves loses 0 PUs for violating Rhovanions neutrality.
Elves loses 0 PUs for violating Bights neutrality.
Elves loses 0 PUs for violating Gladdens neutrality.
Elves loses 0 PUs for violating Carrocks neutrality.
1 ents moved from High Mirkwood to Withered Heath
Elves take Withered Heath from Neutral
2 eagless and 2 hunterss moved from Lorien to Drimrill Dale
1 hobbits and 1 hunters moved from Rivendell to Eregion
2 entss moved from Fangorn to Celebran
1 ents moved from S. Mirkwood to Rhovanion
Elves take Rhovanion from Neutral
1 ents moved from E. Mirkwood to Bight
Elves take Bight from Neutral
1 ents moved from W. Mirkwood to Gladden
Elves take Gladden from Neutral
1 ents moved from N. Mirkwood to Carrock
Elves take Carrock from Neutral
1 hunters moved from N. Mirkwood to S. Mirkwood
Combat - Elves
Battle in Celebran
Elves attack with 2 entss
Goblins defend with 1 stabbers
Elves roll dice for 2 entss in Celebran, round 2 : 1/2 hits
Goblins roll dice for 1 stabbers in Celebran, round 2 : 0/1 hits
1 stabbers owned by the Goblins lost in Celebran
Elves win, taking Celebran from Goblins with 2 entss remaining. Battle score for attacker is 2
Casualties for Goblins: 1 stabbers
Battle in Drimrill Dale
Elves attack with 2 eagless and 2 hunterss
Goblins defend with 1 shooters
Elves roll dice for 2 eagless and 2 hunterss in Drimrill Dale, round 2 : 1/4 hits
Goblins roll dice for 1 shooters in Drimrill Dale, round 2 : 0/1 hits
1 shooters owned by the Goblins lost in Drimrill Dale
Elves win, taking Drimrill Dale from Goblins with 2 eagless and 2 hunterss remaining. Battle score for attacker is 2
Casualties for Goblins: 1 shooters
Battle in Eregion
Elves attack with 1 hobbits and 1 hunters
Goblins defend with 1 stabbers
Elves roll dice for 1 hobbits and 1 hunters in Eregion, round 2 : 0/2 hits
Goblins roll dice for 1 stabbers in Eregion, round 2 : 0/1 hits
Elves roll dice for 1 hobbits and 1 hunters in Eregion, round 3 : 1/2 hits
Goblins roll dice for 1 stabbers in Eregion, round 3 : 0/1 hits
1 stabbers owned by the Goblins lost in Eregion
Elves win, taking Eregion from Goblins with 1 hobbits and 1 hunters remaining. Battle score for attacker is 2
Casualties for Goblins: 1 stabbers
Non Combat Move - Elves
2 eagless moved from Drimrill Dale to Iron Hills
1 eagles moved from E. Mirkwood to Iron Hills
1 eagles moved from W. Mirkwood to Iron Hills
5 hunterss moved from High Mirkwood to Iron Hills
1 hunters moved from N. Mirkwood to Gladden
1 hunters and 2 wizards moved from High Mirkwood to Gladden
1 ents moved from Fangorn to Westfold
5 hunterss and 2 wizards moved from Rivendell to Rhudaur
4 hunterss and 2 wizards moved from Lorien to Anduin East Bank
Place Units - Elves
4 hobbitss placed in Lorien
7 hobbitss placed in Rivendell
Turn Complete - Elves
Elves collect 28 PUs; end with 28 PUs total
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.429
Median : 3.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14
Goblins Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Elves Combat
1 was rolled 3 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Haradrim
Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs;
Combat Move - Haradrim
Haradrim loses 0 PUs for violating Debatable Lands neutrality.
1 oliphant moved from Harad Road to S. Gondor
1 spearInfantry moved from Harad Road to Debatable Land
Haradrim take Debatable Land from Neutral
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Haradrim
Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs;
Combat Move - Haradrim
Haradrim loses 0 PUs for violating Debatable Lands neutrality.
1 oliphant moved from Harad Road to S. Gondor
1 spearInfantry moved from Harad Road to Debatable Land
Haradrim take Debatable Land from Neutral
Combat - Haradrim
Battle in S. Gondor
Haradrim attack with 1 oliphant
Gondor defend with 1 spearInfantry
Units damaged: 1 oliphant owned by the Haradrim
Haradrim win, taking S. Gondor from Gondor with 1 oliphant remaining. Battle score for attacker is 3
Casualties for Gondor: 1 spearInfantry
Non Combat Move - Haradrim
1 oliphant and 3 spearInfantrys moved from Harad Road to Debatable Land
1 oliphant and 2 spearInfantrys moved from N. Haradwaith to Debatable Land
1 oliphant and 2 spearInfantrys moved from Umbar to Debatable Land
3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar
1 galleon moved from Harnen to Umbar Peninsula Coast
4 galleons moved from Bay of Harad to Umbar Peninsula Coast
4 corsairss moved from Minas Morgul to N. Ithilien
Place Units - Haradrim
2 caravels and 1 galleon placed in Bay of Harad
Turn Complete - Haradrim
Haradrim collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Gondor
Gondor buy 11 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Gondor
3 spearInfantrys and 1 towerGuard moved from Andrast to Druwaith Laur
Combat - Gondor
Battle in Druwaith Laur
Gondor attack with 3 spearInfantrys and 1 towerGuard
Neutral defend with 1 spearInfantry
Gondor roll dice for 3 spearInfantrys and 1 towerGuard in Druwaith Laur, round 2 : 1/4 hits
Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 2 : 0/1 hits
1 spearInfantry owned by the Neutral lost in Druwaith Laur
Gondor loses 0 PUs for violating Druwaith Laurs neutrality.
Gondor win, taking Druwaith Laur from Neutral with 3 spearInfantrys and 1 towerGuard remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantry
Non Combat Move - Gondor
2 galleons moved from Lefnui to Morthond
1 spearInfantry moved from Tolfolas to Gilrain
1 spearInfantry moved from Belfalas to Lebennin
2 caravels and 2 galleons moved from S. Gondor Coast to Morthond
2 galleons and 1 spearInfantry moved from Gilrain to Morthond
3 spearInfantrys moved from Anfalas to Morthond
3 heavyCavalrys moved from Anfalas to Lebennin
4 spearInfantrys moved from Morthond to Lebennin
10 undeads moved from Paths of the Dead to Lamedon
2 heavyCavalrys and 3 spearInfantrys moved from E. Osg. to W. Osg.
1 spearInfantry moved from Minas Tirith to Anorien
3 heavyCavalrys, 2 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Lossarnach
3 heavyCavalrys moved from Lossarnach to W. Osg.
Place Units - Gondor
1 spearInfantry placed in E. Osg.
2 spearInfantrys placed in W. Osg.
8 spearInfantrys placed in Minas Tirith
Turn Complete - Gondor
Gondor collect 31 PUs; end with 31 PUs total
Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Neutral Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Gondor Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Rhun
Rhun buy 1 chariotArchers and 2 spearInfantrys; Remaining resources: 1 PUs;
Combat Move - Rhun
Rhun loses 0 PUs for violating Dagorlads neutrality.
Rhun loses 0 PUs for violating S. Rhovanions neutrality.
Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
Rhun loses 0 PUs for violating Dagorlads neutrality.
Rhun loses 0 PUs for violating E. Rhovanions neutrality.
Rhun loses 0 PUs for violating Dagorlads neutrality.
1 spearInfantry moved from S. Rhun to S. Rhovanion
Rhun take S. Rhovanion from Neutral
1 spearInfantry moved from S. Rhun to S. E. Rhovanion
Rhun take S. E. Rhovanion from Neutral
1 spearInfantry moved from Rhun to Celduin
1 warChariot moved from N. Rhun to N. Dale
1 spearInfantry moved from N. Rhun to N. Dale
1 spearInfantry moved from Rhun to E. Rhovanion
Rhun take E. Rhovanion from Neutral
1 spearInfantry moved from N. Rhun to S. Dale
1 spearInfantry moved from N. Rhun to S. Dale
1 warChariot moved from N. Rhun to S. Dale
1 warChariot moved from Udun to Dagorlad
Rhun take Dagorlad from Neutral
1 chariotArchers moved from N. Rhun to N. Dale
1 spearInfantry moved from N. Rhun to N. Dale
1 spearInfantry moved from N. Rhun to N. Dale
1 chariotArchers moved from Rhun to Celduin
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Rhun
Rhun buy 1 chariotArchers and 2 spearInfantrys; Remaining resources: 1 PUs;
Combat Move - Rhun
Rhun loses 0 PUs for violating Dagorlads neutrality.
Rhun loses 0 PUs for violating S. Rhovanions neutrality.
Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
Rhun loses 0 PUs for violating Dagorlads neutrality.
Rhun loses 0 PUs for violating E. Rhovanions neutrality.
Rhun loses 0 PUs for violating Dagorlads neutrality.
1 spearInfantry moved from S. Rhun to S. Rhovanion
Rhun take S. Rhovanion from Neutral
1 spearInfantry moved from S. Rhun to S. E. Rhovanion
Rhun take S. E. Rhovanion from Neutral
1 spearInfantry moved from Rhun to Celduin
1 warChariot moved from N. Rhun to N. Dale
1 spearInfantry moved from N. Rhun to N. Dale
1 spearInfantry moved from Rhun to E. Rhovanion
Rhun take E. Rhovanion from Neutral
1 spearInfantry moved from N. Rhun to S. Dale
1 spearInfantry moved from N. Rhun to S. Dale
1 warChariot moved from N. Rhun to S. Dale
1 warChariot moved from Udun to Dagorlad
Rhun take Dagorlad from Neutral
1 chariotArchers moved from N. Rhun to N. Dale
1 spearInfantry moved from N. Rhun to N. Dale
1 spearInfantry moved from N. Rhun to N. Dale
1 chariotArchers moved from Rhun to Celduin
Combat - Rhun
Battle in S. Dale
Rhun attack with 2 spearInfantrys and 1 warChariot
Dale defend with 1 archers
Rhun win, taking S. Dale from Dale with 2 spearInfantrys and 1 warChariot remaining. Battle score for attacker is 3
Casualties for Dale: 1 archers
Battle in Celduin
Rhun attack with 1 chariotArchers and 1 spearInfantry
Neutral defend with 1 spearInfantry
Rhun loses 0 PUs for violating Celduins neutrality.
Rhun win, taking Celduin from Neutral with 1 chariotArchers and 1 spearInfantry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantry
Battle in N. Dale
Rhun attack with 1 chariotArchers, 3 spearInfantrys and 1 warChariot
Dale defend with 1 heavyCavalry and 2 spearInfantrys
Rhun win, taking N. Dale from Dale with 1 chariotArchers and 1 warChariot remaining. Battle score for attacker is 2
Casualties for Rhun: 3 spearInfantrys
Casualties for Dale: 1 heavyCavalry and 2 spearInfantrys
Non Combat Move - Rhun
3 chariotArcherss and 1 spearInfantry moved from N. Rhun to Rhun
3 chariotArcherss moved from S. Rhun to E. Rhovanion
1 warChariot moved from Udun to S. Rhun
Place Units - Rhun
1 chariotArchers and 2 spearInfantrys placed in Rhun
Turn Complete - Rhun
Rhun collect 21 PUs; end with 22 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Dale
Dale buy 1 archers and 2 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Dale
3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale
Combat - Dale
Battle in N. Dale
Dale attack with 3 archerss and 3 spearInfantrys
Rhun defend with 1 chariotArchers and 1 warChariot
Dale roll dice for 3 archerss and 3 spearInfantrys in N. Dale, round 2 : 0/6 hits
Rhun roll dice for 1 chariotArchers and 1 warChariot in N. Dale, round 2 : 1/2 hits
1 spearInfantry owned by the Dale lost in N. Dale
Dale roll dice for 3 archerss and 2 spearInfantrys in N. Dale, round 3 : 2/5 hits
Rhun roll dice for 1 chariotArchers and 1 warChariot in N. Dale, round 3 : 0/2 hits
1 warChariot owned by the Rhun and 1 chariotArchers owned by the Rhun lost in N. Dale
Dale win, taking N. Dale from Rhun with 3 archerss and 2 spearInfantrys remaining. Battle score for attacker is 8
Casualties for Dale: 1 spearInfantry
Casualties for Rhun: 1 chariotArchers and 1 warChariot
Non Combat Move - Dale
Place Units - Dale
1 archers and 2 spearInfantrys placed in Lake Town
Turn Complete - Dale
Dale collect 7 PUs; end with 7 PUs total
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.067
Median : 5.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
Dale Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.364
Median : 5.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11
Rhun Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Khand
Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs;
Non Combat Move - Khand
2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys moved from Khand to Harad Road
2 raiderCavalrys and 1 warWolves moved from Harad Road to Debatable Land
3 raiderss moved from S. Khand to Khand
Place Units - Khand
2 warWolvess and 1 xbowInfantry placed in Khand
Turn Complete - Khand
Khand collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Dwarves
Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs;
Combat Move - Dwarves
1 axeInfantry moved from Iron Hills to N. Rhun
Dwarves take N. Rhun from Rhun
2 axeInfantrys and 2 berzerkerss moved from Iron Hills to N. Dale
6 axeInfantrys, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. Dale
Combat - Dwarves
Non Combat Move - Dwarves
Place Units - Dwarves
4 axeInfantrys placed in Iron Hills
Turn Complete - Dwarves
Dwarves collect 19 PUs; end with 19 PUs total
TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Saruman
Saruman buy 3 orcss and 1 urukhai; Remaining resources: 0 PUs;
Combat Move - Saruman
2 urukhais moved from Dol Goldur to S. Mirkwood
1 urukhai moved from Dol Goldur to S. Mirkwood
1 urukhai moved from Dol Goldur to S. Mirkwood
2 urukhais moved from Isengard to Fangorn