Regularkid (Axis) vs. Gamerman01 (Allies) - G40 Balance Mod (0 bid)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - ANZAC
                1 artillery moved from South Australia to New South Wales
                1 infantry moved from South Australia to Queensland
                1 fighter moved from South Australia to Queensland
                2 fighters moved from South Australia to New South Wales

    Combat - ANZAC
                Battle in New South Wales
                    ANZAC attack with 1 artillery and 2 fighters
                    Japanese defend with 1 armour, 1 factory_minor and 1 harbour
                    ANZAC win, taking New South Wales from Japanese with 1 artillery remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 2 fighters
                Battle in Queensland
                    ANZAC attack with 1 fighter and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    ANZAC win, taking Queensland from Japanese with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 infantry moved from Yunnan to Kweichow
                1 cruiser moved from 89 Sea Zone to 103 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5,6
                ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Maybe you should give me a fighter back and we’ll call it even for Australia J3 and ANZ3 - put it on New Zealand if you agree

    You’re crazy to attack Z110 but I guess you might need to try something and try to get lucky, but anyway, yes I will scramble 3 fighters  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French

    Turn Complete - French


  • yes


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 infantry, 1 marine and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to Karelia
                1 infantry moved from Finland to Karelia
                1 infantry moved from Finland to Karelia
                1 bomber moved from Western Germany to Karelia
                2 mech_infantrys moved from Western Germany to Holland Belgium
                4 fighters moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Western Germany to Holland Belgium
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Karelia
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Karelia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Karelia to Poland
                1 armour and 1 mech_infantry moved from Poland to Western Ukraine
                1 tactical_bomber moved from Southern Italy to Poland
                1 fighter moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Holland Belgium to Poland
                3 fighters moved from Holland Belgium to Poland
                1 aaGun moved from Eastern Poland to Poland
                1 mech_infantry moved from Western Germany to Poland
                1 fighter moved from Egypt to Southern Italy
                1 fighter and 1 tactical_bomber moved from Egypt to Greece
                1 mech_infantry moved from Eastern Poland to Poland
                13 armour, 3 artilleries, 5 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 aaGun, 5 artilleries and 21 infantry moved from Bessarabia to Western Ukraine
                1 cruiser moved from 113 Sea Zone to 114 Sea Zone

    Place Units - Germans
                1 marine placed in Germany
                1 infantry placed in France
                Germans undo move 2.
                3 infantry and 3 mech_infantrys placed in Western Germany
                7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, you’re not crazy!  Sorry!  :-D

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Agh!  A marine for the cruiser!  Guess I’m not totally used to the changes yet  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @regularkid:

    yes

    You’re a reasonable man.  I like that


  • is it too late to request an edit plz

    the fighter that flew to italy instead goes to greece

    and 1 fighter that flew to poland (from holland) instead goes to finland.

    THANKS!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You’re golden, I haven’t looked at it yet!  Please go ahead and move them and post if you would, thanks


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 infantry, 1 marine and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to Karelia
                1 infantry moved from Finland to Karelia
                1 infantry moved from Finland to Karelia
                1 bomber moved from Western Germany to Karelia
                2 mech_infantrys moved from Western Germany to Holland Belgium
                4 fighters moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Western Germany to Holland Belgium
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Karelia
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Karelia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Karelia to Poland
                1 armour and 1 mech_infantry moved from Poland to Western Ukraine
                1 tactical_bomber moved from Southern Italy to Poland
                1 fighter moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Holland Belgium to Poland
                3 fighters moved from Holland Belgium to Poland
                1 aaGun moved from Eastern Poland to Poland
                1 mech_infantry moved from Western Germany to Poland
                1 fighter moved from Egypt to Southern Italy
                1 fighter and 1 tactical_bomber moved from Egypt to Greece
                1 mech_infantry moved from Eastern Poland to Poland
                13 armour, 3 artilleries, 5 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 aaGun, 5 artilleries and 21 infantry moved from Bessarabia to Western Ukraine
                1 cruiser moved from 113 Sea Zone to 114 Sea Zone

    Place Units - Germans
                1 marine placed in Germany
                1 infantry placed in France
                Germans undo move 2.
                3 infantry and 3 mech_infantrys placed in Western Germany
                7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to New Zealand: 1 fighter
                EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
                EDIT: Adding units owned by Germans to Finland: 1 fighter
                EDIT: Turning off Edit Mode

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I think your edit is illegal.  You had 2 fighters and a tac in Egypt.  You deleted the one you moved to Italy and put one in Finland.  I know one of the ones that started in West Germany and attacked Holland can land in Finland.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 6 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 fighter moved from Novgorod to Ukraine
                2 fighters moved from Novgorod to 114 Sea Zone
                1 tactical_bomber moved from Novgorod to 114 Sea Zone

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 114 Sea Zone
                    Russians attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 1 cruiser
                    Russians win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 cruiser
                    Casualties for Russians: 1 tactical_bomber

    Non Combat Move - Russians
                2 fighters moved from 114 Sea Zone to Novgorod
                1 aaGun, 1 artillery and 2 infantry moved from Baltic States to Novgorod
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Buryatia to Amur
                1 fighter moved from Ukraine to Russia
                1 armour and 2 mech_infantrys moved from Smolensk to Russia
                1 armour moved from Bryansk to Russia
                7 infantry moved from Bryansk to Russia
                1 aaGun moved from Smolensk to Russia
                14 artilleries and 17 infantry moved from Bryansk to Rostov
                2 infantry moved from Belarus to Smolensk
                1 aaGun moved from Belarus to Smolensk

    Place Units - Russians
                6 artilleries and 4 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Please fix your edit - I figured I could make the same move anyway.  You can’t possibly have 5 fighters in range of Leningrad, though


  • no problem. i’ll just put it back to the way it was. sorry about that. got mixed up

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No worries, I know it was inadvertent


  • Hey, I emailed you the most recent saved-game file with Japan’s turn completed, cuz the posting feature doesn’t seem to be working. Tried several times. Just lemme know on here if u email back a turn.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Right, perfect, thanks

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh my goodness, you could have warned me  :-)
    I am so used to Russia being at war, I thought all along that I could land on Eastern Russia
    I would have wanted to declare war on Japan on R4.  However, I don’t expect you to re-do anything with Japan’s turn to accommodate me.  But let me know if you will or not - it would sure be nice since my whole strategy here depended on being able to land in Eastern Russia and all I had to do was declare war.  Ever since the Alphas came out, Russia has always been at war with Japan from round 1 so I am totally not used to that.  1st game with the balanced mod, of course.


  • I honestly thought you did that on purpose, baiting me to buy 100% fleet without risking Russia’s Pacific-Route lend lease bonus for next round. Thought it was a good move, actually. lol. At any rate, cuz dice have been rolled in several important battles, lets just play on.

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