@surfer Yes :) Let’s see how you react.
Regularkid (Axis) vs. Gamerman01 (Allies) - G40 Balance Mod (0 bid)
-
Alright, sitting down to make a move…. I guess USA won’t need any decisions - they still haven’t received an invitation to the party
-
heheh
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
1 marine moved from Southeast Mexico to 64 Sea Zone
2 aaGuns, 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
1 aaGun moved from Western United States to Central United States
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 64 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 101 Sea Zone to 64 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from 64 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United States
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 64 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Central United States
3 bombers placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
2 infantry moved from Szechwan to YunnanPlace Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 81 Sea Zone to Iraq
1 tactical_bomber moved from 81 Sea Zone to Iraq
1 bomber moved from French Equatorial Africa to Iraq
1 armour moved from Kenya to Italian Somaliland
British take Ethiopia from Italians
British take Italian Somaliland from Italians
1 infantry moved from Kenya to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 battleship moved from 72 Sea Zone to 80 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to IraqCombat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Trans-Jordan
Battle in Iraq
British attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Trans-Jordan from Italians, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in 91 Sea Zone
British attack with 1 fighter; Russians loiter and taunt
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Malta to 81 Sea Zone
1 fighter moved from Iraq to 81 Sea Zone
1 bomber and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from India to 39 Sea Zone
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
1 armour moved from India to Yunnan
1 infantry moved from French Indo China to Yunnan
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 aaGun moved from India to West India
1 infantry moved from India to West India
1 infantry moved from India to West India
2 infantry moved from India to West India
1 aaGun moved from India to Burma
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from Yunnan to KweichowPlace Units - British
1 transport placed in 110 Sea Zone
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,3,1
British collect 35 PUs (1 lost to blockades); end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantry -
Just a second, I guess I hadn’t really decided on the Yunnan fighters yet. Sending one to the Phillipines…
-
No, that’s not a good idea because you’ll really want the Phillipines. You’re good to go - map is fine as is.
I’m wondering, though….
if you’ll still think you had a shot even if Australia went average. I think the Allies’ position is already suffocating, but if you don’t see it or agree, don’t mind me - just game on! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Greece to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Egypt to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to EgyptCombat - Italians
Battle in Cyprus
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Cyprus from British, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Southern Italy to Egypt
1 bomber and 1 fighter moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Romania to Bessarabia
1 aaGun moved from Northern Italy to France
1 infantry moved from Northern Italy to FrancePlace Units - Italians
3 infantry and 1 mech_infantry placed in Northern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
haha. well, i can see the potential for suffocation, sure. an allied control korea is always a bit concerning!
-
but we ain’t there yet :P
-
Well, you just diced me back in Australia and I lost all 3 ANZ fighters
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - ANZAC
1 artillery moved from South Australia to New South Wales
1 infantry moved from South Australia to Queensland
1 fighter moved from South Australia to Queensland
2 fighters moved from South Australia to New South WalesCombat - ANZAC
Battle in New South Wales
ANZAC attack with 1 artillery and 2 fighters
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
ANZAC win, taking New South Wales from Japanese with 1 artillery remaining. Battle score for attacker is -14
Casualties for Japanese: 1 armour
Casualties for ANZAC: 2 fighters
Battle in Queensland
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC win, taking Queensland from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 infantry moved from Yunnan to Kweichow
1 cruiser moved from 89 Sea Zone to 103 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5,6
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
Maybe you should give me a fighter back and we’ll call it even for Australia J3 and ANZ3 - put it on New Zealand if you agree
You’re crazy to attack Z110 but I guess you might need to try something and try to get lucky, but anyway, yes I will scramble 3 fighters :-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Turn Complete - French
-
yes
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry, 1 marine and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Karelia
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 bomber moved from Western Germany to Karelia
2 mech_infantrys moved from Western Germany to Holland Belgium
4 fighters moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Karelia
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Karelia to Poland
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
1 tactical_bomber moved from Southern Italy to Poland
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Poland
3 fighters moved from Holland Belgium to Poland
1 aaGun moved from Eastern Poland to Poland
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Egypt to Southern Italy
1 fighter and 1 tactical_bomber moved from Egypt to Greece
1 mech_infantry moved from Eastern Poland to Poland
13 armour, 3 artilleries, 5 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 aaGun, 5 artilleries and 21 infantry moved from Bessarabia to Western Ukraine
1 cruiser moved from 113 Sea Zone to 114 Sea ZonePlace Units - Germans
1 marine placed in Germany
1 infantry placed in France
Germans undo move 2.
3 infantry and 3 mech_infantrys placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
OK, you’re not crazy! Sorry! :-D
-
Agh! A marine for the cruiser! Guess I’m not totally used to the changes yet :-)
-
-
is it too late to request an edit plz
the fighter that flew to italy instead goes to greece
and 1 fighter that flew to poland (from holland) instead goes to finland.
THANKS!





