@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
Aw, man, Australia blew up on you bad
bruv, i got diced to hell in both those 95%+ battles. :( that was critical for japan. Is unfortunate too, cuz I was really looking forward to seeing how u respond,assuming semi-average battle results on this critical move.
here’s an idea: what if I give u the win on this one, and then we re-roll Japan’s battles, playing on with the new dice results and treating it as a second game. kinda like double or nothing. wuddya say?
That’s too generous of you - I’m afraid I have you where I want you even if those battles go well for you. I’m willing to play another round or 2 to prove it. If you resign now, I will keep playing at least a round or 2 - I think that’s all I’ll need….
I’m eager for a rematch though too, so take your pick
If you opt for the rematch instead of continuation right now, I want the Allies again and I suggest you add a bid for the Axis
Oh, forgot to specify,
If you resign now and would like to continue with better J3 results, that’s fine, I’ll continue for at least several powers’ turns. Add back whatever units you want
But don’t go double or nothing
haha. If you’re prospects are that good, even if the battles go well, why not take the proposal of double or nothing. I’ll concede now, and we play on it assuming LL battle results for those battles. It should be instructive for me and would be a lot of fun, especially if ur right about having me beat already.
Otherwise, we can just plow forward with this game as is. Hey, maybe the dice will swing wildly against you in a future engagement, evening things out. And if not–well then-- “I lost cuz of dice.” haha
Shall we continue?
Oh, the double or nothing proposal is definitely great for me - I was trying to protect you, honestly
I would accept it, but I think it goes against the spirit of league rules in that it would be 2 game results for one game, and I am in control of the league, so I have to decline.
However, I will prove my statement by continuing with your low luck results, but there will unfortunately be no league stake in it.
But I think you need a clean slate, and I would welcome a rematch
Either way is fine - you’re fun to play with
hey, so the proposal (just makin sure i understand) is to continue playing with low luck results, and simply not count the game at all for league purposes? I’d be down for that, sure.
If its gonna count, i gotsta continue, either with double or nothing, or we just ploy forward and see what happens. Probably more fun to do it ur way.
meh. lets just play on. it is what it is.
Sorry, I confused you a little,
If you resign now, then you can take low luck results or whatever you want, and I promise to continue for at least a while
Or we can rematch
Otherwise, like you said, don’t resign and continue as is, and hope that I get diced somewhere
thats gonna take a lot of dicing. lol. sure, lets continue. why not
OK! Not sure if I’ll get it in tonight or not - it’s the big US/UK move and it looks like I got a decision back in a playoff game
I won’t give you low luck (without a resignation) but I am interested in giving you a couple planes back or so - I need to look the dice over again first
OK, I think you should have two planes survive Queensland - that’s still in the bottom 10%
NSW was “only” 95% going in, and you were still able to take the capital and 20 IPC’s
That’s what I’m comfortable with - where do you want the 2 planes and which type?
my choice wouldn’t be to save 2 planes. it would be to take the territory. so rather than 2 planes, I’d like to save 1 artillery and 1 fighter. while its still a horrible dicing all around, that’s very sporting of you. i appreciate it.
Mind if i have a look at my noncombat move with this new battle result? Will post shortly.
OK, that’s fine
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Hey Gamerman. I posted that too soon. Here is the correct set up with the new battle result. (next post)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 armour moved from Caroline Islands to 33 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
5 infantry moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
2 fighters and 2 tactical_bombers moved from 49 Sea Zone to Queensland
Combat - Japanese
Battle in New Guinea
Battle in Queensland
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
ANZAC win, taking New Guinea from ANZAC with no units remaining. Battle score for attacker is -36
Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Casualties for ANZAC: 1 artillery and 3 infantry
Battle in New South Wales
Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
ANZAC defend with 2 aaGuns, 2 armour, 1 factory_minor, 1 fighter and 1 harbour
Japanese captures 20PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 aaGuns, 2 armour and 1 fighter
Battle in Celebes
Battle in Hunan
Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Hunan from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZAC
Non Combat Move - Japanese
1 carrier moved from 49 Sea Zone to 62 Sea Zone
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 carrier moved from 49 Sea Zone to 62 Sea Zone
2 battleships and 1 cruiser moved from 43 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to Paulau Island
2 bombers moved from Kwangsi to Caroline Islands
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
2 artilleries and 3 infantry moved from Kiangsi to Kwangsi
1 aaGun moved from Anhwe to Jehol
1 infantry moved from Jehol to Chahar
2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Kwangsi to Kiangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangsi to Borneo
Place Units - Japanese
2 mech_infantrys placed in Kiangsu
1 infantry placed in Kiangsu
2 transports placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 78 to 80
EDIT: Changing ownership of Queensland from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Queensland: 1 artillery
EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from Paulau Island: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 2 tactical_bombers
EDIT: Adding units owned by Japanese to Paulau Island: 1 fighter and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 mech_infantry
EDIT: Turning off Edit Mode