@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
mixed up the order of battles again. heh. next time i’ll get it!
Yeah, that’s normal. At least you caught yourself the first time - some don’t
I highly recommend that you learn to only make combat moves during the combat movement phase. Technically non-combat moves are not allowed in the combat movement phase, but I’ll allow them because it only handicaps my opponent
Other battles, then amphibious, then SBR? I know you already owned up to it, but wow are you messing with me! :wink:
hahaha. i know! i was chuckling to myself when i clicked SBR last, cuz then i realized what i had done, and knew it was the exact opposite of what u said. sry
regarding Noncombat moves, yes, its a habit i’m trying to break (and getting better at it). Japan is a tough one for me, but will try.
Nasty move on Australia. The extra bonus money will go to Japan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
4 infantry moved from Southeast Mexico to 64 Sea Zone
2 artilleries moved from Southeast Mexico to 64 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 64 Sea Zone to 26 Sea Zone
2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 marine moved from Central United States to Southeast Mexico
1 armour moved from Southeast Mexico to Central United States
1 mech_infantry moved from Southeast Mexico to Central United States
1 destroyer moved from 57 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 63 Sea Zone to 55 Sea Zone
1 battleship and 2 cruisers moved from 64 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 cruiser moved from 89 Sea Zone to 64 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
1 mech_infantry moved from Western United States to Southeast Mexico
1 carrier moved from 89 Sea Zone to 64 Sea Zone
1 destroyer moved from 89 Sea Zone to 64 Sea Zone
1 tactical_bomber moved from 89 Sea Zone to 64 Sea Zone
1 fighter moved from 89 Sea Zone to 64 Sea Zone
Place Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Shensi to Hunan
1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Szechwan
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
A difficult, and fun, UK2
The Indian Ocean area….
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
2 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Kenya
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
Combat - British
Battle in Kenya
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 37 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is -3
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 fighters moved from 37 Sea Zone to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
2 aaGuns and 3 infantry moved from Burma to India
1 destroyer moved from 76 Sea Zone to 78 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from United Kingdom to French Equatorial Africa
1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone
Place Units - British
1 carrier placed in 109 Sea Zone
2 fighters placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,1,3
British collect 27 PUs (2 lost to blockades); end with 28 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
1 submarine and 1 transport placed in 39 Sea Zone
1 armour and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine and 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 1 bomber and 4 infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians win, taking Egypt from British with 2 armour, 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Northern Italy
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to Greece
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
I can move soon
Are you in Europe or USA/Canada? Wondering about your time zone
Wow, you surprised me on that one. Thought I’d be dealing with a stack on Egypt and Iraq and Syria would be activated too - but I’m not sitting in your chair - maybe I have more pressure on Egypt than I thought, or maybe you want to fly the German air back to Europe
Was thinking Australia was dead in the water, but I guess I can retreat to South Australia :evil: :-P :-P
I was very hesitant to not have the fleet in Z80, and after all that concentration, you never took Iraq - whee!
I am moving the cruiser through the Panama canal during combat movement so I don’t forget it - they look the same color (you probably know how to change the color of ANZAC units? Can you tell me?)
Had to edit because Triple A wrongly doesn’t allow it
Whew - great dice there……
i’m in California. a bit insomniac tho :-o
Cool, that is ideal for me (California and insomniac too)
Well at least you missed the convoy damage in 42 so you collect more - I don’t feel so bad now
I’ll admit it - I can already say I love the balanced mod even though I’m not fully raking in the cash yet because USSR isn’t allowed to the party
I do think it’s weighted too much for the Allies - too many NO’s added, I think. But it’s early, I acknowledge
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 64 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 89 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
3 fighters moved from Java to 42 Sea Zone
1 artillery and 3 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Queensland
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Queensland from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to South Australia
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
1 infantry moved from Shan State to Yunnan
Place Units - ANZAC
2 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,3,1
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs