Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsRegularkid (Axis) vs. Gamerman01 (Allies) - G40 Balance Mod (0 bid)
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Objective is stated correctly in game notes: “3 PUs if Malta, Crete, and Cyprus are Allied or Pro-Allied controlled.” so you’re good to go :)
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+9 instead of +5? Holy cow!
Glad I didn’t use my transport to land guys on Crete then -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
1 bomber moved from Northern Italy to Tobruk
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to Greece
1 armour moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour moved from Albania to Bulgaria
1 armour moved from Bulgaria to Greece
2 infantry moved from Albania to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Battle in Tobruk
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour and 1 mech_infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Trans-JordanNon Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 bomber moved from Tobruk to Southern Italy
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 15 PUs; end with 18 PUs total -
Per the rulebook, order of combat must be
- SBR
- Amphibious assaults and requisite naval battles
- all other
So on I1 you should have conducted Z98 first (then TrJ walkin) before Greece
Sometimes it matters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from New Zealand to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from Malaya to Shan State
2 fighters moved from 42 Sea Zone to Java
1 artillery moved from Queensland to New South Wales
1 cruiser moved from 63 Sea Zone to 64 Sea Zone
1 fighter moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern FranceCombat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 58 Sea ZoneTurn Complete - French
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Per the rulebook, order of combat must be
- SBR
- Amphibious assaults and requisite naval battles
- all other
So on I1 you should have conducted Z98 first (then TrJ walkin) before Greece
Sometimes it mattersDuly noted. thanks.
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Thank you!
Somebody had to tell me too
I have to tell pretty much every person I play for the first time -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
Non Combat Move - Germans
1 infantry moved from Yugoslavia to 97 Sea Zone
1 fighter moved from Southern Italy to Trans-Jordan
1 fighter and 2 tactical_bombers moved from Western Germany to Trans-Jordan
5 infantry moved from Bulgaria to Romania
1 aaGun moved from Slovakia Hungary to Poland
2 armour moved from Yugoslavia to Poland
1 armour moved from Yugoslavia to Poland
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 6 infantry moved from Germany to Poland
2 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
2 artilleries and 5 infantry moved from Yugoslavia to Romania
5 armour moved from France to Germany
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Western Germany to Holland BelgiumPlace Units - Germans
2 fighters placed in Western Germany
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 fighter moved from Russia to Novgorod
2 artilleries moved from Novgorod to Belarus
1 mech_infantry moved from Russia to Belarus
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Rostov to Bryansk
1 artillery moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
5 infantry moved from Novgorod to Belarus
1 armour moved from Bryansk to Novgorod
2 mech_infantrys moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
2 aaGuns moved from Bryansk to Belarus
3 artilleries moved from Ukraine to Bryansk
1 artillery and 8 infantry moved from Western Ukraine to BryanskPlace Units - Russians
3 infantry placed in Ukraine
7 artilleries placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Kwangsi to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 34 Sea Zone to 43 Sea Zone
1 cruiser moved from 34 Sea Zone to 43 Sea Zone
1 bomber moved from Kwangsi to India
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 carriers moved from 31 Sea Zone to 49 Sea Zone
2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 carrier moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 1 cruiser, 6 infantry, 1 marine and 4 transports moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 battleship moved from 33 Sea Zone to 43 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Borneo
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in Queensland
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Queensland from ANZAC, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Anhwe to Kwangsi
2 artilleries and 3 infantry moved from Anhwe to Kiangsi
1 aaGun and 6 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 bomber moved from India to Kwangsi
4 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 bomber moved from 42 Sea Zone to Kwangsi
1 armour, 1 artillery, 6 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Caroline Islands to Kwangsi
2 fighters moved from Caroline Islands to KwangsiPlace Units - Japanese
2 transports placed in 6 Sea Zone
2 infantry placed in Japan
1 factory_minor placed in Shantung
Japanese undo move 3.
1 factory_minor placed in Kiangsu
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs -
mixed up the order of battles again. heh. next time i’ll get it!
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Yeah, that’s normal. At least you caught yourself the first time - some don’t
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I highly recommend that you learn to only make combat moves during the combat movement phase. Technically non-combat moves are not allowed in the combat movement phase, but I’ll allow them because it only handicaps my opponent
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Other battles, then amphibious, then SBR? I know you already owned up to it, but wow are you messing with me! :wink:
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hahaha. i know! i was chuckling to myself when i clicked SBR last, cuz then i realized what i had done, and knew it was the exact opposite of what u said. sry
regarding Noncombat moves, yes, its a habit i’m trying to break (and getting better at it). Japan is a tough one for me, but will try.
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Nasty move on Australia. The extra bonus money will go to Japan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
4 infantry moved from Southeast Mexico to 64 Sea Zone
2 artilleries moved from Southeast Mexico to 64 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 64 Sea Zone to 26 Sea Zone
2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 marine moved from Central United States to Southeast Mexico
1 armour moved from Southeast Mexico to Central United States
1 mech_infantry moved from Southeast Mexico to Central United States
1 destroyer moved from 57 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 63 Sea Zone to 55 Sea Zone
1 battleship and 2 cruisers moved from 64 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 cruiser moved from 89 Sea Zone to 64 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
1 mech_infantry moved from Western United States to Southeast Mexico
1 carrier moved from 89 Sea Zone to 64 Sea Zone
1 destroyer moved from 89 Sea Zone to 64 Sea Zone
1 tactical_bomber moved from 89 Sea Zone to 64 Sea Zone
1 fighter moved from 89 Sea Zone to 64 Sea ZonePlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Shensi to Hunan
1 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Szechwan
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs -
A difficult, and fun, UK2
The Indian Ocean area….





