Regularkid (Axis) vs. Gamerman01 (Allies) - G40 Balance Mod (0 bid)


  • @regularkid:

    Most people play it without the separate download, but if you’d like it, let me know.

    Yes, I’ll take it please


  • France wild enough for you?  I gotta be happy anyway, even if I did miss the parting shot and had a lousy round 2 defense…


  • 111 also scary but you escape with all air….  :-P


  • At least you got 106, but man this round was heart attack city


  • A whiff in Normandy!  Man, you might want to re-think your attack Normandy round 1 strat  :wink: Sure coulda used those units in Paris


  • French whiff, and you whiff AGAIN!?  Agh, the dice tonight!


  • French comply with another whiff - no harm, no foul, jeez  :x


  • I guess my Yugoslavia curse is over - 3 big hits….
    Stalin would really be licking his chops now but you bought a lot of infantry and artillery…


  • I can’t find what I thought I read - if I were to land a UK unit on Morocco, then I would keep the Frenchman, right?

    So I can stop Vichy France rules from kicking in by flying a UK aircraft to South France??


  • lolz. yes, some doosies in there. haha

    regarding Morocco: Yes, putting uK units in it will prevent that territory and unit from turning when VichY France occurs (they will stay free french)

    you can put a plane in southern france to try to prevent Vichy France (the idea being that UK assistance to the French in their hour of need encourages them to fight on!). If the unit is still there at the start of France’s turn, Vichy France will not occur.

    Of course Italy will have a chance to correct matters. If you put a plane there, in order for VichY France to still occur, Italy will have to kill all units in that territory without taking the territory itself. Basically an air nuke. So, practically speaking, a fighter might do the trick, but maybe not. Land units from Egypt/Cyprus would almost certainly do the trick (especially if coupled with a fighter), cuz much harder for Italy to air nuke that.

    The question is how important is it to you to stop Vichy France. Is it worth it if you can simply mitigate the consequences by sending UK units to the specific territories u want to keep? All things to consider.


  • Right, thanks for the quick answer, though it is not holding up my Russian turn of course.

    More questions.  I can’t find the thing about the French infantry….

    West African infantry will remain Free French?
    Destroyer off Africa is Free french, right?  Because I didn’t read anything about it, I think it is.

    So basically FIC, Algeria, Morocco, Tunisia, French Central, French Equa, Madagascar, French Guyana, and Syria would all turn pro-Axis at the beginning of France one because you took Normandy, assuming there are no UK units in South France at that time.

    So after Vichy France is established, then it counts for Italy’s NO but no Axis power can control it, so can’t build there or collect the 3 IPC’s?  And if Axis take control of South France, they don’t have to fight - but the 2 French units there and the 2 boats are destroyed.  Is this all correct?

    So the Frenchman in West Africa will be cut off from Eastern Africa and Egypt, etc?  Oh, wait, no, he can activate the pro-Axis neutrals by walking into them in combat movement?


  • Reading it again, the infantry stays there and is pro-Axis??  So the Allies would have to attack and kill the infantry to take control - in North Africa
    And Syria…


  • I guess you’d want to leave the Vichy French territories in West Africa for the UK….


  • Oh jeez, so UK can get French Madagascar easily too?


  • Marines attack at 2 every round during amphibious assault?

    Iron Blitz CD-ROM game had marines that attacked at 3 for the first round only - wanted to make sure it wasn’t like that.  (They also cost 5 but had to be loaded on transports)


  • French West Africa (and the unit) turns Pro-Axis Neutral when Vichy France occurs (at the beginning of France’s turn) unless there is a non-French Allied Unit in that territory at the time.

    If the territory and unit turns, Allies can only take the territory with a combat move. This is handled just like any other pro-axis neutral. The units fight back, and must be killed for Allies to get the territory.

    Yup, Madagscar is fair game if France turns Vichy. Yay History!!!

    Marines get their amphib bonus for the entire battle.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 5 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                6 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                6 infantry moved from Amur to Buryatia
                1 infantry moved from Archangel to Belarus
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Belarus to Bryansk
                2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
                3 infantry moved from Vyborg to Novgorod
                2 infantry moved from Karelia to Novgorod
                1 submarine moved from 127 Sea Zone to 111 Sea Zone
                2 infantry moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 fighter moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Novgorod
                1 armour and 1 mech_infantry moved from Russia to Bryansk

    Place Units - Russians
                2 artilleries and 1 infantry placed in Novgorod
                1 fighter and 1 mech_infantry placed in Russia
                3 artilleries placed in Ukraine

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • Oh, now I see it’s French EQUATORIAL Africa, not French West.  Got it - the allies are gonna ROLL  :wink:

    I think the Axis have won most of the balanced games so far though?  Very small sample size.

    Your turn!  I’m gonna go watch a football game


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 tactical_bomber moved from Kiangsu to Yunnan
                1 fighter moved from Kiangsu to Yunnan
                2 bombers moved from Japan to Yunnan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                1 fighter moved from Formosa to Hunan
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                2 bombers moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 fighter moved from Okinawa to Kwangsi
                1 fighter moved from Japan to Kwangsi
                2 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone
                1 fighter moved from Korea to 31 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
                1 fighter moved from 6 Sea Zone to 31 Sea Zone
                1 carrier moved from 6 Sea Zone to 31 Sea Zone
                1 carrier moved from 6 Sea Zone to 31 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 31 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 tactical_bomber moved from Japan to Kwangsi
                1 fighter moved from 6 Sea Zone to Caroline Islands
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Manchuria to Anhwe
                1 artillery moved from Jehol to Anhwe
                1 aaGun and 6 infantry moved from Manchuria to Jehol
                4 infantry moved from Korea to Manchuria
                1 artillery and 3 infantry moved from Shantung to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Anhwe
                1 cruiser moved from 20 Sea Zone to 34 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 battleship moved from 6 Sea Zone to 33 Sea Zone
                1 battleship and 1 submarine moved from 19 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                3 transports placed in 6 Sea Zone
                1 marine placed in Japan

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs


  • Gamerman, the Mod files with the enhanced marine images, objectives panel, etc. are available for download here: https://www.dropbox.com/s/wlya7zued52et90/G40 Balance Mod Files.zip?dl=0

    Instructions on installation:

    1. Download the “G40 Balance Mod Files.zip” file to your desktop

    2. Unzip this zip file

    3. Locate your “documents/triplea/maps” directory. It usually the same triplea folder that contains your “savedgames” folder.

    4. Once inside the triplea/maps folder, you should see a file called “World War II Global.zip” (you’ll also see one called :World War II Global.zip.properties." ignore this)

    5. Unzip “World War II Global.zip” (Don’t worry. This has no impact on playability. TripleA reads zip files and regular folders the same way).

    6. Inside the unzipped “World War II Global” folder, you will see a bunch stuff. We are concerned with only three items: (i) the “map.properties” file, the “objectives.properties” file, and the “units” folder.

    7. Now, if you go back to the “G40 Balance Mod Files” folder that you downloaded to your desktop, inside you should find these same three items: “map.properties,” “objectives.properties,” and the “Units” folder

    All you have to do is replace the existing “map.properties,” “objectives.properties” and “Units” folder in your World War II Global directory, with the ones that you downloaded. Again, this will have no impact on the playability of the regular game.

    Once this is done, launch TripleA and run our game. You should see the objectives listed in your objectives panel, the new unit imagines for ‘marines,’ and a distinct color for pro-axis neutral territory that will set Vichy France apart.

    If you have any questions, or run into any issues let me know! Enjoy!

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