Surprise Attack vs Dawgoneit Axis vs Allies


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 2 artilleries, 1 destroyer, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Samara to Novosibirsk
                1 armour moved from Russia to Novosibirsk
                1 artillery and 2 infantry moved from Rostov to Volgograd
                2 mech_infantrys moved from Bryansk to Volgograd
                3 armour moved from Bryansk to Volgograd
                1 artillery moved from Samara to Novosibirsk
                1 infantry moved from Samara to Kazakhstan
                4 armour, 8 artilleries and 4 mech_infantrys moved from Caucasus to Kazakhstan
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 armour moved from Russia to Kazakhstan
                1 mech_infantry moved from Russia to Novosibirsk
                1 armour and 1 mech_infantry moved from Novgorod to Vologda
                1 armour moved from Novgorod to Bryansk
                2 infantry moved from Novgorod to Archangel
                2 mech_infantrys moved from Eastern Poland to Ukraine
                2 mech_infantrys moved from Germany to Eastern Poland
                4 infantry moved from Northern Italy to Yugoslavia
                1 artillery and 1 infantry moved from Southern France to Northern Italy
                1 infantry moved from France to Northern Italy
                2 infantry moved from Normandy Bordeaux to Southern France
                2 infantry moved from Normandy Bordeaux to France
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                1 fighter moved from France to Rostov
                1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in Novosibirsk
                    Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 :  1/4 hits
                        British roll dice for 1 mech_infantry in Novosibirsk, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Novosibirsk
                    Germans win, taking Novosibirsk from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                    British defend with 1 armour and 1 factory_minor
                        Germans roll dice for 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Volgograd, round 2 :  3/8 hits
                        British roll dice for 1 armour in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 armour owned by the British lost in Volgograd
                    Germans win, taking Volgograd from British with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour
                Battle in Northwest Persia
                    Germans attack with 1 artillery and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 5 armour, 8 artilleries, 1 infantry and 4 mech_infantrys
                    British defend with 1 armour and 8 infantry; Americans defend with 1 armour and 2 mech_infantrys
                        Germans roll dice for 5 armour, 8 artilleries, 1 infantry and 4 mech_infantrys in Kazakhstan, round 2 :  7/18 hits
                        Americans roll dice for 2 armour, 8 infantry and 2 mech_infantrys in Kazakhstan, round 2 :  2/12 hits
                        1 infantry owned by the Germans, 1 artillery owned by the Germans and 7 infantry owned by the British lost in Kazakhstan
                        Germans roll dice for 5 armour, 7 artilleries and 4 mech_infantrys in Kazakhstan, round 3 :  5/16 hits
                        Americans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 3 :  2/5 hits
                        1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the Americans, 1 armour owned by the Americans, 1 armour owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from Americans with 5 armour, 6 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 29
                    Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
                    Casualties for British: 1 armour and 8 infantry
                    Casualties for Americans: 1 armour and 2 mech_infantrys

    Non Combat Move - Germans
                1 bomber moved from Gibraltar to Rostov

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                1 submarine placed in 93 Sea Zone
                1 artillery and 2 infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Russia
                2 armour and 1 mech_infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Germany
                1 artillery and 3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 15 times
                4 was rolled 12 times
                5 was rolled 9 times
                6 was rolled 14 times
            Average roll : 3.676
            Median : 4.000
            Variance : 0.597
            Standard Deviation : 0.773
            Total rolls : 68

    Germans Combat
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 11 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 10 times
            Average roll : 3.604
            Median : 3.000
            Variance : 0.426
            Standard Deviation : 0.652
            Total rolls : 48

    British Combat
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.882
            Median : 4.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    triplea_37099.0_Ger19.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Combat Move - Russians

    triplea_37099.0_Rus19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Combat Move - Russians

    Turn Complete - Russians

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 15 times
                4 was rolled 12 times
                5 was rolled 9 times
                6 was rolled 14 times
            Average roll : 3.676
            Median : 4.000
            Variance : 0.597
            Standard Deviation : 0.773
            Total rolls : 68

    Germans Combat
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 11 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 10 times
            Average roll : 3.604
            Median : 3.000
            Variance : 0.426
            Standard Deviation : 0.652
            Total rolls : 48

    British Combat
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.882
            Median : 4.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    triplea_37099.0_Rus19.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Japan to 5 Sea Zone

    triplea_37099.0_Jap19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Japan to 5 Sea Zone

    Combat - Japanese
                Battle in 5 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 5 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 5 Sea Zone to Japan

    Place Units - Japanese
                2 submarines placed in 6 Sea Zone
                1 armour and 3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
                Japanese collect 10 PUs (3 lost to blockades); end with 10 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 15 PUs

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 15 times
                3 was rolled 18 times
                4 was rolled 16 times
                5 was rolled 11 times
                6 was rolled 18 times
            Average roll : 3.618
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 89

    Null / Other
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.632
            Median : 4.000
            Variance : 0.278
            Standard Deviation : 0.527
            Total rolls : 19

    Germans Combat
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 11 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 10 times
            Average roll : 3.604
            Median : 3.000
            Variance : 0.426
            Standard Deviation : 0.652
            Total rolls : 48

    British Combat
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.632
            Median : 4.000
            Variance : 0.278
            Standard Deviation : 0.527
            Total rolls : 19

    triplea_37099.0_Jap19.tsvg


  • Do you still want to start one up in the League?
    +12 Allies, 2 games, 2nd Edit


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 units repaired.
                5 fighters moved from Korea to 6 Sea Zone
                1 tactical_bomber moved from Korea to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                2 destroyers moved from 25 Sea Zone to 6 Sea Zone
                1 cruiser moved from 25 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour, 2 infantry and 3 mech_infantrys moved from Szechwan to Sikang
                1 infantry moved from Yunnan to Szechwan
                1 armour moved from Kansu to Urals
                      Americans take Urals from Japanese
                1 armour and 1 mech_infantry moved from Buryatia to Yenisey
                      Americans take Yenisey from Japanese
                1 mech_infantry moved from Sakha to Yakut S.S.R.
                1 artillery moved from Soviet Far East to Siberia
                2 armour and 1 mech_infantry moved from French Indo China to Szechwan
                1 carrier and 2 fighters moved from 25 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in Hawaiian Islands
                    Americans attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans win, taking Hawaiian Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 tactical_bomber and 1 transport; ANZAC loiter and taunt
                    Japanese defend with 2 submarines
                    Americans win with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines

    Non Combat Move - Americans

    Place Units - Americans
                3 tactical_bombers placed in Korea
                1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6
                Americans collect 72 PUs; end with 72 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    triplea_37099.0_Ame19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 artilleries moved from Kansu to Shensi
                4 infantry moved from Kansu to Shensi
                3 artilleries moved from Tsinghai to Sikang
                3 infantry moved from Tsinghai to Sikang

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Shensi
                2 infantry placed in Shensi
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    triplea_37099.0_Chi19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - British
                British buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                13 infantry moved from Iraq to Northwest Persia
                15 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                2 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
                1 armour moved from Eastern Persia to Northwest Persia
                4 infantry moved from West India to Eastern Persia
                4 infantry moved from India to West India
                4 mech_infantrys moved from India to Eastern Persia
                1 armour moved from India to Eastern Persia
                3 infantry moved from Alexandria to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 infantry moved from Union of South Africa to Rhodesia

    Combat - British
                Battle in Northwest Persia
                    British attack with 3 armour, 28 infantry and 3 mech_infantrys
                    Germans defend with 1 artillery and 1 mech_infantry
                    British win, taking Northwest Persia from Germans with 3 armour, 27 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 aaGun moved from Shensi to Sikang
                1 aaGun and 2 infantry moved from Szechwan to Sikang

    Place Units - British
                3 infantry placed in Persia
                2 infantry and 1 mech_infantry placed in Iraq
                3 infantry placed in Egypt
                3 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
                British collect 32 PUs (2 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
                UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
                Some Units in India change ownership: 5 mech_infantrys

    triplea_37099.0_UK_19.tsvg


  • @suprise:

    Do you still want to start one up in the League?
    +12 Allies, 2 games, 2nd Edit

    sure.
    yours for 12
    1 game at a time please.
    I have a few I am doing.
    thank you.
    I will get over there to play games. I have been real busy lately.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 transports moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
                2 infantry moved from Ukraine to Rostov
                2 infantry moved from Bessarabia to Ukraine
                1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
                1 mech_infantry moved from Northern Italy to Romania
                3 infantry moved from Northern Italy to Yugoslavia
                1 bomber moved from Tunisia to Gibraltar

    triplea_37099.0_Ita19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 transports moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
                2 infantry moved from Ukraine to Rostov
                2 infantry moved from Bessarabia to Ukraine
                1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
                1 mech_infantry moved from Northern Italy to Romania
                3 infantry moved from Northern Italy to Yugoslavia
                1 bomber moved from Tunisia to Gibraltar

    Combat - Italians
                Battle in Syria

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy
                1 armour, 4 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    triplea_37099.0_Ita19.tsvg


  • Which side do you want first?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from Buryatia to Amur
                1 armour moved from Buryatia to Yenisey
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      ANZAC take Evenkiyskiy from Japanese

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 3 destroyers
                    Japanese defend with 1 submarine
                    ANZAC win, taking 37 Sea Zone from Neutral with 3 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 42 Sea Zone to 35 Sea Zone
                1 artillery, 6 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 armour placed in Queensland
                ANZAC undo move 1.
                1 infantry placed in Queensland
                1 destroyer placed in 54 Sea Zone
                2 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    triplea_37099.0_ANZ19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Combat Move - French

    Turn Complete - French

    triplea_37099.0_Fre19.tsvg


  • @suprise:

    Which side do you want first?

    I thought your bid was 12 allies?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Novosibirsk to Kansu
                1 armour and 1 mech_infantry moved from Vologda to Timguska
                1 armour and 1 mech_infantry moved from Russia to Urals
                1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
                1 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Rostov to Caucasus
                6 artilleries moved from Kazakhstan to Samara
                1 infantry moved from Archangel to Nenetsia
                1 infantry moved from Archangel to Vologda
                2 armour and 1 mech_infantry moved from Novgorod to Vologda
                1 armour moved from Russia to Urals
                1 mech_infantry moved from Kazakhstan to Novosibirsk
                5 armour moved from Kazakhstan to Volgograd
                2 mech_infantrys moved from Kazakhstan to Volgograd
                1 artillery moved from Rostov to Volgograd
                1 artillery moved from Ukraine to Rostov
                2 infantry moved from Ukraine to Rostov
                2 mech_infantrys moved from Ukraine to Volgograd
                1 armour moved from Bryansk to Volgograd
                2 mech_infantrys moved from Eastern Poland to Ukraine
                2 mech_infantrys moved from Germany to Eastern Poland
                1 artillery and 3 infantry moved from Romania to Bessarabia
                3 infantry moved from Yugoslavia to Romania
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Germany to Eastern Poland

    triplea_37099.0_Ger20.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Novosibirsk to Kansu
                1 armour and 1 mech_infantry moved from Vologda to Timguska
                1 armour and 1 mech_infantry moved from Russia to Urals
                1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
                1 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Rostov to Caucasus
                6 artilleries moved from Kazakhstan to Samara
                1 infantry moved from Archangel to Nenetsia
                1 infantry moved from Archangel to Vologda
                2 armour and 1 mech_infantry moved from Novgorod to Vologda
                1 armour moved from Russia to Urals
                1 mech_infantry moved from Kazakhstan to Novosibirsk
                5 armour moved from Kazakhstan to Volgograd
                2 mech_infantrys moved from Kazakhstan to Volgograd
                1 artillery moved from Rostov to Volgograd
                1 artillery moved from Ukraine to Rostov
                2 infantry moved from Ukraine to Rostov
                2 mech_infantrys moved from Ukraine to Volgograd
                1 armour moved from Bryansk to Volgograd
                2 mech_infantrys moved from Eastern Poland to Ukraine
                2 mech_infantrys moved from Germany to Eastern Poland
                1 artillery and 3 infantry moved from Romania to Bessarabia
                3 infantry moved from Yugoslavia to Romania
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Germany to Eastern Poland

    Combat - Germans
                Battle in Timguska
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 mech_infantry in Timguska, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Timguska
                    Germans win, taking Timguska from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Kansu
                    Germans attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Kansu, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Germans win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Germans attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Germans win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Urals
                    Germans attack with 2 armour and 1 mech_infantry
                    Americans defend with 1 armour
                        Germans roll dice for 2 armour and 1 mech_infantry in Urals, round 2 :  2/3 hits
                        Americans roll dice for 1 armour in Urals, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 armour owned by the Americans lost in Urals
                    Germans win, taking Urals from Americans with 2 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                1 artillery and 3 infantry moved from Germany to Slovakia Hungary
                2 infantry moved from France to Normandy Bordeaux
                1 submarine moved from 93 Sea Zone to 91 Sea Zone

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Russia
                2 armour and 1 mech_infantry placed in Novgorod
                1 transport placed in 93 Sea Zone
                1 artillery and 1 infantry placed in France
                1 armour and 1 mech_infantry placed in Germany
                1 bomber and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 69 PUs; end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.615
            Median : 2.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Germans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.111
            Median : 2.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    UK_Pacific Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_37099.0_Ger20.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Combat Move - Russians

    Turn Complete - Russians

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.615
            Median : 2.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Germans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.111
            Median : 2.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    UK_Pacific Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_37099.0_Rus20.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Japanese
                Japanese buy 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese

    Place Units - Japanese
                5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,4,4,2,2,5,2,6,6,6,4,3,1,5,6,1,1,6,3,1
                Japanese collect 1 PU (8 lost to blockades); end with 1 PU total

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 13 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 13 times
            Average roll : 3.276
            Median : 3.000
            Variance : 1.579
            Standard Deviation : 1.257
            Total rolls : 58

    Null / Other
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.435
            Median : 3.000
            Variance : 0.864
            Standard Deviation : 0.929
            Total rolls : 23

    Germans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.111
            Median : 2.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

    Americans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.435
            Median : 3.000
            Variance : 0.864
            Standard Deviation : 0.929
            Total rolls : 23

    Chinese Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    UK_Pacific Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_37099.0_Jap20.tsvg

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