Surprise Attack vs Dawgoneit Axis vs Allies


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians

    Turn Complete - Russians

    triplea_37099.0_Rus15.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Jehol to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kansu to Suiyuyan
                2 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone

    triplea_37099.0_Jap15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Jehol to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kansu to Suiyuyan
                2 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Anhwe
                    Japanese attack with 1 artillery and 2 infantry
                    British defend with 1 armour
                        Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 :  1/3 hits
                        Chinese roll dice for 1 armour in Anhwe, round 2 :  0/1 hits
                        1 armour owned by the British lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Japanese
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                2 infantry and 1 mech_infantry placed in Kiangsu
                2 artilleries placed in Japan
                2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
            Average roll : 3.300
            Median : 3.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    triplea_37099.0_Jap15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 units repaired.
                1 submarine moved from 101 Sea Zone to 89 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 fighter moved from Eastern United States to 89 Sea Zone
                1 bomber moved from India to Kiangsu
                1 artillery and 2 infantry moved from Siam to 37 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
                1 armour moved from French Indo China to 36 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
                2 cruisers and 2 submarines moved from 37 Sea Zone to 20 Sea Zone
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                2 fighters moved from 20 Sea Zone to Kiangsu

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 destroyer, 1 submarine and 2 transports
                    Japanese defend with 1 destroyer
                    Americans win, taking 19 Sea Zone from Japanese with 1 destroyer and 2 transports remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 1 submarine and 2 transports; ANZAC loiter and taunt
                    Japanese defend with 1 submarine
                    Americans win with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines and 2 transports
                    Germans defend with 1 destroyer; Italians defend with 1 submarine
                    Americans win with 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in 89 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Kiangsu
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
                    Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry
                    Americans win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry
                Battle in Morocco
                    Americans attack with 2 infantry and 2 mech_infantrys
                    Germans defend with 1 artillery and 1 infantry
                    Americans win, taking Morocco from Germans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Americans
                1 fighter moved from 89 Sea Zone to Brazil
                2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
                2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from Kiangsu to 20 Sea Zone
                1 bomber moved from Kiangsu to Kiangsi
                1 armour moved from French Indo China to Kiangsi
                1 infantry moved from French Indo China to Kwangsi
                1 mech_infantry moved from Siam to Kwangsi
                1 mech_infantry moved from 37 Sea Zone to Siam
                1 infantry moved from 37 Sea Zone to Siam
                2 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 destroyer and 1 submarine placed in 101 Sea Zone
                2 transports placed in 101 Sea Zone
                Americans undo move 2.
                Americans undo move 1.
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                Americans undo move 2.
                Americans undo move 2.
                Americans undo move 1.
                Americans undo move 1.
                1 carrier placed in 36 Sea Zone
                1 fighter and 1 tactical_bomber placed in 36 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

    triplea_37099.0_Ame15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    triplea_37099.0_Chi15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British repair damage of 6x factory_minor; Remaining resources: 27 PUs;
                British buy 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                3 mech_infantrys moved from Egypt to Syria
                5 infantry moved from Trans-Jordan to Syria
                7 infantry moved from Iraq to Syria
                3 infantry moved from Persia to Northwest Persia
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Hunan to Anhwe
                1 tactical_bomber moved from Kweichow to Anhwe
                1 fighter moved from Hunan to Anhwe
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 armour and 2 mech_infantrys moved from Yunnan to Anhwe
                1 mech_infantry moved from Kiangsi to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Kiangsi to Anhwe
                3 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from India to Yunnan
                4 infantry moved from India to West India

    Combat - British
                Battle in Anhwe
                    British attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 2 infantry
                    British win, taking Anhwe from Japanese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Syria
                    British attack with 12 infantry and 3 mech_infantrys
                    Italians defend with 1 artillery and 3 infantry
                    British win, taking Syria from Italians with 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 3 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Anhwe to Shensi

    Place Units - British
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                3 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
                British collect 32 PUs (2 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                1 armour, 4 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantry

    triplea_37099.0_UK_15.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                2 transports moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from Albania to 97 Sea Zone
                1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 armour moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Morocco
                1 bomber moved from Greece to Morocco
                1 destroyer moved from 99 Sea Zone to 96 Sea Zone
                1 destroyer moved from 99 Sea Zone to 95 Sea Zone
                1 armour, 2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
                1 artillery and 3 infantry moved from Ukraine to Rostov

    triplea_37099.0_Ita15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                2 transports moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from Albania to 97 Sea Zone
                1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 armour moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Morocco
                1 bomber moved from Greece to Morocco
                1 destroyer moved from 99 Sea Zone to 96 Sea Zone
                1 destroyer moved from 99 Sea Zone to 95 Sea Zone
                1 armour, 2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
                1 artillery and 3 infantry moved from Ukraine to Rostov

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tobruk, round 2 :  3/4 hits
                        British roll dice for 1 infantry in Tobruk, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk
                    Italians win, taking Tobruk from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Morocco
                    Italians attack with 1 armour, 1 bomber and 1 infantry
                    Americans defend with 1 infantry and 2 mech_infantrys
                        Italians roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry and 2 mech_infantrys in Morocco, round 2 :  1/3 hits
                        1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 armour and 1 bomber in Morocco, round 3 :  1/2 hits
                        Americans roll dice for 1 infantry and 2 mech_infantrys in Morocco, round 3 :  1/3 hits
                        1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
                        Italians roll dice for 1 bomber in Morocco, round 4 :  1/1 hits
                        Americans roll dice for 2 mech_infantrys in Morocco, round 4 :  0/2 hits
                        1 mech_infantry owned by the Americans lost in Morocco
                        Italians roll dice for 1 bomber in Morocco, round 5 :  1/1 hits
                        Americans roll dice for 1 mech_infantry in Morocco, round 5 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Morocco
                    Italians win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 armour and 1 infantry
                    Casualties for Americans: 1 infantry and 2 mech_infantrys
                Battle in Northwest Persia
                    Italians attack with 1 armour, 2 artilleries and 2 infantry
                    British defend with 2 armour, 1 artillery, 22 infantry and 3 mech_infantrys
                        Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Northwest Persia, round 2 :  3/5 hits
                        British roll dice for 2 armour, 1 artillery, 22 infantry and 3 mech_infantrys in Northwest Persia, round 2 :  7/28 hits
                        2 artilleries owned by the Italians, 1 armour owned by the Italians, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Northwest Persia
                    British win with 2 armour, 1 artillery, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is -11
                    Casualties for Italians: 1 armour, 2 artilleries and 2 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - Italians
                1 bomber moved from Morocco to Algeria
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern Italy to Northern Italy
                1 armour moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy
                1 armour and 1 infantry placed in Northern Italy
                1 destroyer and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 5 times
                3 was rolled 10 times
                4 was rolled 6 times
                5 was rolled 17 times
                6 was rolled 5 times
            Average roll : 3.519
            Median : 4.000
            Variance : 2.075
            Standard Deviation : 1.441
            Total rolls : 54

    Italians Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 16

    British Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 12 times
                6 was rolled 3 times
            Average roll : 3.793
            Median : 5.000
            Variance : 2.464
            Standard Deviation : 1.570
            Total rolls : 29

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    triplea_37099.0_Ita15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 armour and 1 infantry moved from Siam to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 armour moved from Kiangsi to Jehol
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 20 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Jehol
                    ANZAC attack with 1 armour, 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking Jehol from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Manchuria
                    ANZAC attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking Manchuria from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_37099.0_ANZ15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 armour and 1 infantry moved from Siam to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 armour moved from Kiangsi to Jehol
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 20 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Jehol
                    ANZAC attack with 1 armour, 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking Jehol from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Manchuria
                    ANZAC attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking Manchuria from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 37 Sea Zone: 2 armour, 2 artilleries, 4 infantry and 2 transports
                EDIT: Adding units owned by ANZAC to Shan State: 1 armour, 1 artillery and 2 infantry
                EDIT: Adding units owned by ANZAC to 37 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    triplea_37099.0_ANZ15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Turn Complete - French

    triplea_37099.0_Fre15.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 armour moved from Volgograd to Tsinghai
                1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan
                1 mech_infantry moved from Caucasus to Turkmenistan
                1 armour and 1 mech_infantry moved from Caucasus to Sikang
                      Germans take Sikang from Chinese
                1 mech_infantry moved from Caucasus to Tsinghai
                1 armour moved from Caucasus to Turkmenistan
                1 destroyer and 1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                3 fighters moved from Gibraltar to 91 Sea Zone
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 bomber moved from Normandy Bordeaux to 91 Sea Zone
                2 fighters moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from Western Germany to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 armour moved from Caucasus to Tsinghai
                1 carrier moved from 92 Sea Zone to 91 Sea Zone

    triplea_37099.0_Ger16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 armour moved from Volgograd to Tsinghai
                1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan
                1 mech_infantry moved from Caucasus to Turkmenistan
                1 armour and 1 mech_infantry moved from Caucasus to Sikang
                      Germans take Sikang from Chinese
                1 mech_infantry moved from Caucasus to Tsinghai
                1 armour moved from Caucasus to Turkmenistan
                1 destroyer and 1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                3 fighters moved from Gibraltar to 91 Sea Zone
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 bomber moved from Normandy Bordeaux to 91 Sea Zone
                2 fighters moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from Western Germany to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 armour moved from Caucasus to Tsinghai
                1 carrier moved from 92 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in Tsinghai
                    Germans attack with 2 armour and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Tsinghai
                    Germans win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Turkmenistan
                    Germans attack with 2 armour and 2 mech_infantrys
                    British defend with 2 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Turkmenistan, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Turkmenistan, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Turkmenistan
                    Germans win, taking Turkmenistan from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber, 1 carrier, 1 destroyer, 6 fighters, 2 submarines and 1 tactical_bomber; Italians loiter and taunt
                    Americans defend with 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines and 2 transports
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 bomber, 1 carrier, 1 destroyer, 6 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 :  7/9 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 :  3/9 hits
                        2 submarines owned by the Americans, 2 submarines owned by the Germans, 4 destroyers owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 1 bomber, 1 carrier, 6 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 :  5/8 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 3 :  3/5 hits
                    Units damaged: 1 carrier owned by the Germans
                        1 carrier owned by the Americans, 2 fighters owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
                        2 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 bomber, 1 carrier, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 74
                    Casualties for Germans: 1 destroyer, 2 fighters and 2 submarines
                    Casualties for Americans: 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines and 2 transports
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer and 2 submarines
                    Americans defend with 1 destroyer
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 carrier moved from 110 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                2 tactical_bombers moved from Caucasus to Volgograd
                2 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
                2 artilleries moved from Caucasus to Volgograd
                4 infantry moved from Rostov to Volgograd
                1 artillery moved from Rostov to Volgograd
                1 infantry moved from Rostov to Volgograd
                2 artilleries and 5 infantry moved from Ukraine to Rostov
                1 artillery and 2 infantry moved from Tambov to Volgograd
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk
                1 mech_infantry moved from Russia to Volgograd
                1 artillery and 2 infantry moved from Belarus to Bryansk
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                2 infantry moved from Norway to Finland
                1 artillery and 2 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                1 artillery and 2 infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Russia
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 1 mech_infantry placed in Germany
                1 fighter placed in Western Germany
                1 submarine placed in 93 Sea Zone
                1 destroyer placed in 93 Sea Zone
                1 infantry placed in Western Germany
                1 infantry placed in France
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 14 times
                3 was rolled 6 times
                4 was rolled 11 times
                5 was rolled 3 times
                6 was rolled 10 times
            Average roll : 3.469
            Median : 3.000
            Variance : 1.812
            Standard Deviation : 1.346
            Total rolls : 49

    Germans Combat
                1 was rolled 3 times
                2 was rolled 9 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.414
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 29

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.529
            Median : 4.000
            Variance : 0.562
            Standard Deviation : 0.750
            Total rolls : 17

    Chinese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_37099.0_Ger16.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Korea to Manchuria
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Manchuria

    triplea_37099.0_Jap16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Korea to Manchuria
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Manchuria

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 1 armour, 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Manchuria, round 2 :  1/6 hits
                        Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Manchuria, round 2 :  2/3 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Manchuria
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 3 :  1/4 hits
                        Chinese roll dice for 1 armour and 1 artillery in Manchuria, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Manchuria
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Manchuria, round 4 :  2/3 hits
                        Chinese roll dice for 1 armour in Manchuria, round 4 :  0/1 hits
                        1 armour owned by the ANZAC lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 armour, 1 artillery and 1 infantry
                    Casualties for Japanese: 3 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 :  0/1 hits
                    Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 19
                    Casualties for Americans: 1 cruiser and 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 2 destroyers and 1 submarine
                    Americans defend with 1 destroyer and 2 transports; ANZAC defend with 3 transports
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 destroyers in 19 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer and 5 transports in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
                        1 transport owned by the Americans and 3 transports owned by the ANZAC lost in 19 Sea Zone
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 :  1/1 hits
                    Japanese win, taking 19 Sea Zone from Americans with 2 destroyers and 1 submarine remaining. Battle score for attacker is 43
                    Casualties for Americans: 1 destroyer and 2 transports
                    Casualties for ANZAC: 3 transports
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 21 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone

    Place Units - Japanese
                2 destroyers and 2 submarines placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs total

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 18 times
                3 was rolled 9 times
                4 was rolled 15 times
                5 was rolled 10 times
                6 was rolled 15 times
            Average roll : 3.481
            Median : 4.000
            Variance : 0.756
            Standard Deviation : 0.870
            Total rolls : 79

    Germans Combat
                1 was rolled 3 times
                2 was rolled 9 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.414
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 29

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.235
            Standard Deviation : 0.485
            Total rolls : 18

    ANZAC Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 3.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 7

    Russians Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.409
            Median : 4.000
            Variance : 1.048
            Standard Deviation : 1.024
            Total rolls : 22

    triplea_37099.0_Jap16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 armour, 3 cruisers, 4 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Brazil to 91 Sea Zone
                1 armour moved from Kiangsi to Chahar
                      Chinese take Chahar from Japanese
                1 armour moved from Kiangsu to Jehol
                1 artillery moved from Kiangsu to Shantung
                1 infantry and 1 mech_infantry moved from Siam to 37 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 infantry and 1 mech_infantry moved from Formosa to 20 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
                2 fighters moved from 37 Sea Zone to 19 Sea Zone
                1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
                2 fighters moved from 19 Sea Zone to Manchuria
                1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
                1 fighter moved from Kwangtung to 19 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 carrier moved from 37 Sea Zone to 54 Sea Zone
                1 bomber moved from Kiangsi to 21 Sea Zone
                1 carrier moved from 36 Sea Zone to 19 Sea Zone

    Combat - Americans
                Battle in 21 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 19 Sea Zone
                    Americans attack with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 3 fighters and 2 transports
                    Japanese defend with 2 destroyers and 1 submarine
                    Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 22
                    Casualties for Japanese: 2 destroyers and 1 submarine
                Battle in Okinawa
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Germans defend with 1 carrier; Italians defend with 1 submarine
                    Americans win, taking Okinawa from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 carrier
                    Casualties for Italians: 1 submarine
                Battle in Manchuria
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                    Americans win, taking Manchuria from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                2 fighters moved from Manchuria to 19 Sea Zone
                1 transport moved from 20 Sea Zone to 55 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                1 fighter moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
                1 bomber moved from 21 Sea Zone to Jehol

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in French Indo China
                1 cruiser and 1 destroyer placed in 10 Sea Zone
                2 cruisers, 3 destroyers and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,2,2
                Americans collect 63 PUs (1 lost to blockades); end with 63 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

    triplea_37099.0_Ame16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Hopei to Suiyuyan
                1 artillery moved from Hopei to Shensi
                1 infantry moved from Hopei to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Szechwan
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 21 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs

    triplea_37099.0_Chi16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Yunnan to Sikang
                1 fighter and 1 tactical_bomber moved from Shensi to Sikang
                3 infantry moved from Iraq to Northwest Persia
                3 mech_infantrys moved from Syria to Northwest Persia
                4 infantry moved from Syria to Iraq
                1 infantry moved from Syria to Iraq
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Alexandria
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 infantry moved from Persia to Eastern Persia
                4 infantry moved from West India to Eastern Persia
                2 infantry moved from India to Burma
                2 infantry moved from India to West India
                1 mech_infantry moved from India to Eastern Persia
                1 armour moved from India to Yunnan
                3 infantry moved from Yunnan to Szechwan
                1 armour and 2 mech_infantrys moved from Anhwe to Shensi
                1 mech_infantry moved from Shantung to Chahar
                1 armour moved from Northwest Persia to Eastern Persia
                2 infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Sikang
                    British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                    British win, taking Sikang from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour and 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Sikang to Shensi
                1 aaGun moved from Hunan to Kweichow

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Iraq
                1 infantry and 2 mech_infantrys placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 armour, 4 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantry

    triplea_37099.0_UK_16.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 artillery moved from 92 Sea Zone to Morocco
                1 bomber moved from Algeria to Morocco
                1 infantry moved from 92 Sea Zone to Morocco
                2 destroyers and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 armour moved from Tobruk to Alexandria
                1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from Kazakhstan to Caucasus
                1 artillery and 3 infantry moved from Rostov to Caucasus

    triplea_37099.0_Ita16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 artillery moved from 92 Sea Zone to Morocco
                1 bomber moved from Algeria to Morocco
                1 infantry moved from 92 Sea Zone to Morocco
                2 destroyers and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 armour moved from Tobruk to Alexandria
                1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from Kazakhstan to Caucasus
                1 artillery and 3 infantry moved from Rostov to Caucasus

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 1 fighter
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 :  1/3 hits
                        Americans roll dice for 1 fighter in Morocco, round 2 :  0/1 hits
                        1 fighter owned by the Americans lost in Morocco
                    Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 fighter
                Battle in 91 Sea Zone
                    Italians attack with 2 destroyers and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 destroyers in 91 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
                        Italians roll dice for 2 destroyers in 91 Sea Zone, round 3 :  2/2 hits
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 91 Sea Zone
                    Italians win with 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Alexandria
                    Italians attack with 1 armour
                    British defend with 1 infantry
                        Italians roll dice for 1 armour in Alexandria, round 2 :  0/1 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        Italians roll dice for 1 armour in Alexandria, round 3 :  1/1 hits
                        British roll dice for 1 infantry in Alexandria, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 armour and 3 infantry moved from 96 Sea Zone to Tobruk
                1 bomber moved from Morocco to Gibraltar
                2 infantry moved from Yugoslavia to Romania
                2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 armour, 1 artillery and 3 infantry placed in Northern Italy
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.312
            Median : 3.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Italians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    British Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_37099.0_Ita16.tsvg

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