Surprise Attack vs Dawgoneit Axis vs Allies


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 101 Sea Zone to 89 Sea Zone
                1 fighter moved from 101 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 armour and 1 infantry moved from Borneo to 43 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Eastern United States to Western United States
                1 bomber moved from Burma to French Indo China
                1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                4 fighters moved from 36 Sea Zone to 20 Sea Zone

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in French Indo China
                    Americans attack with 1 armour, 1 bomber and 1 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                    Americans win, taking French Indo China from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
                    Germans defend with 1 destroyer; Italians defend with 2 submarines
                    Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 destroyer
                    Casualties for Italians: 2 submarines
                    Casualties for Americans: 1 destroyer
                Battle in 89 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win, taking 89 Sea Zone from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Morocco
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                    Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from 89 Sea Zone to 91 Sea Zone
                4 fighters moved from 20 Sea Zone to 36 Sea Zone
                1 bomber moved from French Indo China to India
                1 cruiser, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 cruisers, 1 destroyer and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
                1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                2 fighters, 1 submarine and 2 transports placed in 10 Sea Zone
                Americans undo move 2.
                2 fighters and 2 transports placed in 10 Sea Zone
                Americans undo move 2.
                2 fighters and 1 transport placed in 10 Sea Zone
                1 cruiser, 1 submarine and 2 transports placed in 101 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_37099.0_Ame12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 tactical_bomber moved from United Kingdom to Morocco
                3 infantry moved from Tobruk to Libya
                1 armour moved from Burma to French Indo China
                1 fighter and 7 infantry moved from Burma to Yunnan
                2 mech_infantrys moved from India to Yunnan
                2 infantry moved from India to Burma
                2 infantry moved from West India to India
                2 infantry moved from Eastern Persia to West India
                1 infantry moved from Caucasus to Volgograd
                1 infantry moved from Northwest Persia to Caucasus
                5 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Persia to Northwest Persia
                2 infantry moved from Persia to Eastern Persia
                2 mech_infantrys moved from Egypt to Iraq
                2 armour moved from Egypt to Iraq
                1 tactical_bomber moved from Egypt to Northwest Persia
                2 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia

    Combat - British
                Battle in Libya
                    British attack with 3 infantry
                    Italians defend with 1 artillery
                    British win, taking Libya from Italians with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Yunnan
                    British attack with 1 fighter, 7 infantry and 2 mech_infantrys
                    Japanese defend with 1 mech_infantry
                    British win, taking Yunnan from Japanese with 1 fighter, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Volgograd
                    British attack with 1 infantry
                    Japanese defend with 1 armour and 1 factory_minor
                    Japanese win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 aaGun moved from Burma to Yunnan
                2 aaGuns moved from Burma to Shan State
                1 fighter moved from Yunnan to French Indo China
                2 artilleries moved from Scotland to United Kingdom
                1 infantry moved from Scotland to United Kingdom
                2 infantry moved from Scotland to United Kingdom

    Place Units - British
                2 infantry and 1 mech_infantry placed in Persia
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                2 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 armour, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry

    triplea_37099.0_UK_12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 tactical_bomber moved from United Kingdom to Morocco
                3 infantry moved from Tobruk to Libya
                1 armour moved from Burma to French Indo China
                1 fighter and 7 infantry moved from Burma to Yunnan
                2 mech_infantrys moved from India to Yunnan
                2 infantry moved from India to Burma
                2 infantry moved from West India to India
                2 infantry moved from Eastern Persia to West India
                1 infantry moved from Caucasus to Volgograd
                1 infantry moved from Northwest Persia to Caucasus
                5 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Persia to Northwest Persia
                2 infantry moved from Persia to Eastern Persia
                2 mech_infantrys moved from Egypt to Iraq
                2 armour moved from Egypt to Iraq
                1 tactical_bomber moved from Egypt to Northwest Persia
                2 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia

    Combat - British
                Battle in Libya
                    British attack with 3 infantry
                    Italians defend with 1 artillery
                    British win, taking Libya from Italians with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Yunnan
                    British attack with 1 fighter, 7 infantry and 2 mech_infantrys
                    Japanese defend with 1 mech_infantry
                    British win, taking Yunnan from Japanese with 1 fighter, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Volgograd
                    British attack with 1 infantry
                    Japanese defend with 1 armour and 1 factory_minor
                    Japanese win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 aaGun moved from Burma to Yunnan
                2 aaGuns moved from Burma to Shan State
                1 fighter moved from Yunnan to French Indo China
                2 artilleries moved from Scotland to United Kingdom
                1 infantry moved from Scotland to United Kingdom
                2 infantry moved from Scotland to United Kingdom

    Place Units - British
                2 infantry and 1 mech_infantry placed in Persia
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                2 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 armour, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from French Indo China: 1 fighter
                EDIT: Adding units owned by British to 36 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_37099.0_UK_12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya
                1 armour moved from Tunisia to Libya
                1 infantry moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                2 infantry moved from Ukraine to Bryansk

    triplea_37099.0_Ita12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya
                1 armour moved from Tunisia to Libya
                1 infantry moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                2 infantry moved from Ukraine to Bryansk

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 3 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 :  1/3 hits
                        British roll dice for 3 infantry in Libya, round 2 :  1/3 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
                        Italians roll dice for 1 armour and 1 artillery in Libya, round 3 :  1/2 hits
                        British roll dice for 2 infantry in Libya, round 3 :  0/2 hits
                        1 infantry owned by the British lost in Libya
                        Italians roll dice for 1 armour and 1 artillery in Libya, round 4 :  2/2 hits
                        British roll dice for 1 infantry in Libya, round 4 :  1/1 hits
                        1 artillery owned by the Italians and 1 infantry owned by the British lost in Libya
                    Italians win, taking Libya from British with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 3 infantry moved from Yugoslavia to Romania
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Romania

    Place Units - Italians
                1 bomber placed in Southern Italy
                1 armour, 1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
            Average roll : 2.923
            Median : 3.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 13

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2.571
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    British Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    triplea_37099.0_Ita12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 cruiser and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Alexandria to Tobruk

    Combat - ANZAC
                Battle in Kwangsi
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    ANZAC win, taking Kwangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    triplea_37099.0_ANZ12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    triplea_37099.0_Fre12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Vologda to Russia
                1 armour moved from Smolensk to Russia
                1 artillery and 2 infantry moved from Belarus to Smolensk
                2 artilleries and 6 infantry moved from Bryansk to Russia
                1 artillery and 1 infantry moved from Rostov to Tambov
                1 armour moved from Rostov to Russia
                1 artillery moved from Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Ukraine to Russia
                2 tactical_bombers moved from Novgorod to Russia
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                2 fighters moved from 96 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 3 infantry moved from Poland to Eastern Poland
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Southern France to Morocco

    triplea_37099.0_Ger13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Vologda to Russia
                1 armour moved from Smolensk to Russia
                1 artillery and 2 infantry moved from Belarus to Smolensk
                2 artilleries and 6 infantry moved from Bryansk to Russia
                1 artillery and 1 infantry moved from Rostov to Tambov
                1 armour moved from Rostov to Russia
                1 artillery moved from Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Ukraine to Russia
                2 tactical_bombers moved from Novgorod to Russia
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                2 fighters moved from 96 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 3 infantry moved from Poland to Eastern Poland
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Southern France to Morocco

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 carrier, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 :  3/5 hits
                        1 carrier owned by the Germans, 1 submarine owned by the Germans, 1 carrier owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 3 :  3/6 hits
                        Americans roll dice for 1 cruiser, 2 fighters and 1 transport in 91 Sea Zone, round 3 :  2/3 hits
                        1 fighter owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win with 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 23
                    Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                Battle in Morocco
                    Germans attack with 1 artillery, 1 bomber and 3 infantry
                    British defend with 1 tactical_bomber; Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Morocco, round 2 :  2/5 hits
                        Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Morocco, round 2 :  1/3 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Morocco
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Morocco, round 3 :  1/4 hits
                        Americans roll dice for 1 tactical_bomber in Morocco, round 3 :  1/1 hits
                        1 tactical_bomber owned by the British and 1 infantry owned by the Germans lost in Morocco
                    Germans win, taking Morocco from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 tactical_bomber
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Russia
                    Germans attack with 3 armour, 3 artilleries, 6 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
                        Germans roll dice for 3 armour, 3 artilleries, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 :  6/15 hits
                        Russians roll dice for 1 artillery, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 :  5/16 hits
                        6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Russia
                        Germans roll dice for 3 armour, 3 artilleries, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 3 :  5/10 hits
                        Russians roll dice for 1 artillery, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 :  3/10 hits
                        4 infantry owned by the Russians, 1 infantry owned by the Germans, 1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Russia
                        Germans roll dice for 3 armour, 1 artillery, 1 mech_infantry and 2 tactical_bombers in Russia, round 4 :  4/7 hits
                        Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Russia, round 4 :  2/5 hits
                        1 mech_infantry owned by the Germans, 1 artillery owned by the Russians, 2 fighters owned by the Russians, 1 tactical_bomber owned by the Russians and 1 artillery owned by the Germans lost in Russia
                        Germans roll dice for 3 armour and 2 tactical_bombers in Russia, round 5 :  1/5 hits
                        Russians roll dice for 1 fighter in Russia, round 5 :  1/1 hits
                        1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia
                    Germans captures 11PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 39
                    Casualties for Germans: 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
                    Casualties for Russians: 1 artillery, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Germans
                2 tactical_bombers moved from Russia to Ukraine
                1 bomber moved from Morocco to Southern France
                1 fighter moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 2 armour and 1 mech_infantry
                EDIT: Adding units owned by Germans to Bryansk: 1 armour and 2 mech_infantrys
                EDIT: Removing units owned by Germans from Norway: 2 infantry
                EDIT: Adding units owned by Germans to Norway: 2 infantry
                EDIT: Turning off Edit Mode
                1 fighter placed in Normandy Bordeaux
                2 armour and 1 mech_infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Novgorod
                1 artillery and 2 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                1 submarine placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 60 PUs; end with 71 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 12 times
                3 was rolled 15 times
                4 was rolled 23 times
                5 was rolled 15 times
                6 was rolled 20 times
            Average roll : 3.631
            Median : 4.000
            Variance : 0.775
            Standard Deviation : 0.880
            Total rolls : 103

    Germans Combat
                1 was rolled 13 times
                2 was rolled 6 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 12 times
            Average roll : 3.508
            Median : 4.000
            Variance : 0.638
            Standard Deviation : 0.799
            Total rolls : 59

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Russians Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.812
            Median : 4.000
            Variance : 0.774
            Standard Deviation : 0.880
            Total rolls : 32

    triplea_37099.0_Ger13.tsvg


  • Do you want to try a game in the League?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians

    Combat - Russians

    Turn Complete - Russians

    triplea_37099.0_Rus13.tsvg


  • @suprise:

    Do you want to try a game in the League?

    sure. but we are still playing this one right.
    30 bid for allies


  • Yeah lets keep this one going because I come here to see how my dice are treating me and then decide if I’m going to go to my League games. . . so far my dice ore crap in the league I’m done there for tonite
    30 seems like a high bid to me how about 12


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Volgograd to Caucasus
                1 infantry moved from Urals to Timguska
                1 infantry moved from Kiangsi to Kwangsi
                1 armour moved from Kiangsu to Kwangsi
                1 armour moved from Hunan to Szechwan
                2 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kiangsu to Kwangsi

    triplea_37099.0_Jap13.tsvg


  • its yours Mr. Smith.
    where would you like your placements sir.
    sorry I haven’t come over.
    although the surgeries have kind of fixed my heart.
    my *&#@#%^ LUNGS HAVE GOTTEN WORSE.
    I WAS OK FOR A WHILE WITH THEM. THEN I WAS DOWN FOR A WEEK OK FOR 2 DOWN FOR ANOTHER WEEK AND TODAY IS THE FIRST DAY I HAVE BEEN ABLE TO GET AROUND FOR MORE THAN 5 MINUTES AT A TIME.
    WHOOPS!!! Sorry for all the caps. I guess they were ment to be on. LOL.
    talk to ya later.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Volgograd to Caucasus
                1 infantry moved from Urals to Timguska
                1 infantry moved from Kiangsi to Kwangsi
                1 armour moved from Kiangsu to Kwangsi
                1 armour moved from Hunan to Szechwan
                2 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kiangsu to Kwangsi

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    ANZAC defend with 2 artilleries
                        Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 :  2/4 hits
                        Chinese roll dice for 2 artilleries in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for ANZAC: 2 artilleries
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    Japanese attack with 1 armour
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Caucasus, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  1/1 hits
                        1 armour owned by the Japanese lost in Caucasus
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                Battle in 36 Sea Zone
                    Japanese attack with 1 cruiser, 2 destroyers and 4 submarines
                    British defend with 1 fighter; Americans defend with 1 battleship, 3 carriers, 4 fighters and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer and 2 transports
                        Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 1 cruiser and 2 destroyers in 36 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports in 36 Sea Zone, round 2 :  4/11 hits
                        2 destroyers owned by the Japanese, 1 cruiser owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
                        Japanese roll dice for 3 submarines in 36 Sea Zone, round 3 :  2/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports in 36 Sea Zone, round 3 :  7/11 hits
                        3 submarines owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
                    Americans win with 1 battleship, 3 carriers, 1 cruiser, 5 fighters and 3 transports remaining. Battle score for attacker is -44
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 cruiser, 2 destroyers and 4 submarines
                    1 fighter owned by the British and 4 fighters owned by the Americans forced to land in French Indo China

    Non Combat Move - Japanese
                1 tactical_bomber moved from Kwangsi to Kiangsu
                1 artillery moved from Kiangsu to Kiangsi
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Kiangsu
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
                1 artillery placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
                Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs total

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 17 times
                3 was rolled 10 times
                4 was rolled 8 times
                5 was rolled 11 times
                6 was rolled 12 times
            Average roll : 3.426
            Median : 3.000
            Variance : 0.716
            Standard Deviation : 0.846
            Total rolls : 68

    Null / Other
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.348
            Standard Deviation : 0.590
            Total rolls : 24

    Americans Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.348
            Standard Deviation : 0.590
            Total rolls : 24

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.312
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

    triplea_37099.0_Jap13.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Volgograd to Caucasus
                1 infantry moved from Urals to Timguska
                1 infantry moved from Kiangsi to Kwangsi
                1 armour moved from Kiangsu to Kwangsi
                1 armour moved from Hunan to Szechwan
                2 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kiangsu to Kwangsi

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    ANZAC defend with 2 artilleries
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for ANZAC: 2 artilleries
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    Japanese attack with 1 armour
                    British defend with 1 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                Battle in 36 Sea Zone
                    Japanese attack with 1 cruiser, 2 destroyers and 4 submarines
                    British defend with 1 fighter; Americans defend with 1 battleship, 3 carriers, 4 fighters and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer and 2 transports
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 1 battleship, 3 carriers, 1 cruiser, 5 fighters and 3 transports remaining. Battle score for attacker is -44
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 cruiser, 2 destroyers and 4 submarines
                    1 fighter owned by the British and 4 fighters owned by the Americans forced to land in French Indo China

    Non Combat Move - Japanese
                1 tactical_bomber moved from Kwangsi to Kiangsu
                1 artillery moved from Kiangsu to Kiangsi
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Kiangsu
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
                1 artillery placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
                Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs total

    triplea_37099.0_Jap13.tsvg


  • hey, it wont let me download our game.
    all the others I am playing will download just yours wont


  • Try again, I had that prob. last nite


  • nope, same problem.
    I have been playing others today.
    I think its on your end.

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