any scrambles? keep in mind you can scramble the french fig to normandy as well
16L G40 Giallo(Axis) vs AeV(Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - British
British buy 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Karelia
Russians take Karelia from Germans
5 infantry and 1 mech_infantry moved from Finland to Karelia
1 armour moved from Norway to Karelia
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Norway to Holland Belgium
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
2 fighters moved from Tanganyika Territory to Belgian CongoCombat - British
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belgian Congo
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Belgian Congo from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
2 fighters moved from Belgian Congo to Tanganyika Territory
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to Norway
3 infantry moved from Norway to FinlandPlace Units - British
2 mech_infantrys placed in Norway
2 mech_infantrys placed in Union of South Africa
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Southern Italy to Southern France
1 mech_infantry moved from Western Germany to Southern France
2 fighters moved from Germany to Southern France
1 bomber moved from Southern Italy to 92 Sea Zone
2 fighters moved from Southern Italy to Southern France
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 infantry moved from Rostov to Bryansk
1 bomber moved from Novgorod to 126 Sea Zone
1 bomber moved from Bryansk to Russia -
intercept?
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No.
Thank you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Southern Italy to Southern France
1 mech_infantry moved from Western Germany to Southern France
2 fighters moved from Germany to Southern France
1 bomber moved from Southern Italy to 92 Sea Zone
2 fighters moved from Southern Italy to Southern France
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 infantry moved from Rostov to Bryansk
1 bomber moved from Novgorod to 126 Sea Zone
1 bomber moved from Bryansk to RussiaCombat - Italians
Air Battle in Russia
Italians attacks with 1 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in 92 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 126 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 4 fighters and 2 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters moved from Southern France to Western Germany
2 fighters moved from Southern France to France
1 bomber moved from Russia to Persia
1 bomber moved from 126 Sea Zone to Southern ItalyPlace Units - Italians
1 bomber placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 21 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Normandy Bordeaux to GibraltarPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
Germany is up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 3 fighters and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
3 infantry moved from France to Holland Belgium
2 bombers moved from Bryansk to Karelia
2 fighters and 1 tactical_bomber moved from Bryansk to Karelia
5 mech_infantrys moved from Novgorod to Karelia
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
3 fighters moved from Western Germany to Holland Belgium
5 mech_infantrys moved from Egypt to Belgian Congo
4 artilleries and 3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Kenya to Belgian Congo
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Nenetsia to Belarus
3 infantry moved from Ukraine to Bryansk
3 artilleries and 1 infantry moved from Caucasus to Rostov
3 mech_infantrys moved from Caucasus to Bryansk
1 bomber moved from Japan to 25 Sea ZoneCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 3 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Karelia
Germans attack with 2 bombers, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
British defend with 2 armour, 5 infantry and 1 mech_infantry
3 mech_infantrys owned by the Germans retreated to Novgorod
Russians win with 1 armour remaining. Battle score for attacker is 17
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour, 5 infantry and 1 mech_infantry
Battle in Belgian Congo
Germans attack with 4 artilleries and 9 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Belgian Congo from British with 4 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 25 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 bomber moved from 25 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
2 bombers moved from Karelia to Novgorod
1 bomber moved from Egypt to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
3 fighters moved from Holland Belgium to Western Germany
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Yugoslavia
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 aaGun and 2 armour placed in Novgorod
3 fighters placed in Western Germany
Germans undo move 1.
3 armour placed in Egypt
1 aaGun and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in IraqTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 4 PUs;
Russians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from GermansCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 9 PUs;Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 battleships, 11 carriers, 16 fighters, 9 submarines and 6 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from ANZAC
Japanese take 20 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from Sakha to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from India to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western AustraliaCombat - Japanese
Battle in Western Australia
Battle in 26 Sea Zone
Japanese attack with 4 battleships, 11 carriers, 1 destroyer, 16 fighters, 9 submarines, 6 tactical_bombers and 1 transport
Americans defend with 3 submarines
Japanese win, taking Western Australia from ANZAC, taking 26 Sea Zone from Neutral with 4 battleships, 11 carriers, 1 destroyer, 16 fighters, 9 submarines, 6 tactical_bombers and 1 transport remaining. Battle score for attacker is 18
Casualties for Americans: 3 submarines
Battle in Hawaiian Islands
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from Sumatra to India
2 mech_infantrys moved from Malaya to French Indo China
1 infantry moved from Malaya to Shan State
1 fighter moved from Malaya to French Indo China
5 bombers moved from French Indo China to Japan
1 submarine moved from 41 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 destroyer and 1 transport placed in 39 Sea Zone
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 72 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 2 aaGuns, 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Yugoslavia
2 fighters moved from Greece to Romania
2 fighters moved from Greece to Yugoslavia
1 bomber moved from United Kingdom to Yugoslavia
1 bomber moved from United Kingdom to Romania
1 submarine moved from 23 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
2 bombers moved from Philippines to Western Australia
5 fighters moved from 35 Sea Zone to 21 Sea Zone
5 fighters moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
5 fighters moved from 35 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Philippines to Celebes
2 bombers moved from Philippines to Celebes
1 bomber moved from Philippines to Celebes
1 bomber moved from Philippines to 44 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 artillery and 2 infantry moved from Libya to Tobruk
Americans take Tobruk from ItaliansCombat - Americans
Americans creates battle in territory 98 Sea Zone
Battle in Western Australia
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking 98 Sea Zone from Italians with 2 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yugoslavia
Americans attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 artillery, 5 bombers, 5 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Celebes from Japanese with 1 artillery, 5 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 21 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Romania
Americans attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Americans win, taking Romania from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Soviet Far East
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans win, taking Soviet Far East from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 submarine and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 bomber moved from Western United States to Eastern United States
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
1 bomber and 2 fighters moved from Romania to Bulgaria
2 mech_infantrys moved from Greece to Bulgaria
1 aaGun moved from Greece to Bulgaria
1 bomber and 2 fighters moved from Yugoslavia to Bulgaria
1 armour moved from Norway to Karelia
1 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Libya to Tobruk
2 bombers moved from Western Australia to Queensland
1 bomber moved from 44 Sea Zone to Philippines
5 bombers moved from Celebes to Philippines
3 fighters moved from Celebes to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from Celebes to 44 Sea Zone
5 fighters moved from 20 Sea Zone to 35 Sea Zone
5 fighters moved from 21 Sea Zone to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 bomber moved from Eastern United States to GibraltarPlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries, 1 bomber, 3 fighters and 2 infantry placed in Eastern United States
2 aaGuns placed in Western United States
1 armour and 2 mech_infantrys placed in GreeceTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - British
British buy 3 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Norway to Normandy Bordeaux
5 armour, 2 fighters and 3 mech_infantrys moved from Tanganyika Territory to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Norway to 125 Sea ZoneCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belgian Congo
British attack with 5 armour, 2 fighters and 5 mech_infantrys
Germans defend with 4 artilleries and 9 mech_infantrys
British win, taking Belgian Congo from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 4 artilleries and 9 mech_infantrys
Casualties for British: 3 armour and 5 mech_infantrys
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - British
1 fighter moved from 125 Sea Zone to Norway
1 fighter moved from Norway to Karelia
2 mech_infantrys moved from Norway to Karelia
3 infantry moved from Finland to Karelia
1 infantry moved from Norway to Finland
2 fighters moved from Holland Belgium to Norway
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Belgian Congo to RhodesiaPlace Units - British
2 mech_infantrys placed in Norway
3 mech_infantrys placed in Union of South Africa
3 artilleries placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
3 bombers moved from Southern Italy to 91 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Persia to Romania
1 mech_infantry moved from Northern Italy to Holland Belgium
2 fighters moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Romania
Italians attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Italians win, taking Romania from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 4 fighters and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Holland Belgium from British with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Italians attack with 3 bombers
Americans defend with 2 transports
Italians win with 3 bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
3 bombers moved from 91 Sea Zone to Southern France
1 bomber moved from Romania to Germany
3 fighters moved from Holland Belgium to Germany
1 fighter moved from Holland Belgium to Germany
4 infantry moved from Southern Italy to Northern Italy
1 armour and 2 mech_infantrys moved from Bryansk to Novgorod
1 infantry moved from Tambov to Bryansk
3 infantry moved from Bryansk to BelarusPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 bomber placed in Southern Italy
3 infantry placed in Northern Italy
Italians undo move 3.
3 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 20 PUs (1 lost to blockades); end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 35 Sea Zone to 41 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
ANZAC take 41 Sea Zone from Japanese
2 artilleries and 2 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Western Australia
Battle in Sumatra
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Western Australia from Japanese, taking Sumatra from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Caroline Islands to Queensland
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 fighter and 1 mech_infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
Germany is good to go.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Germans
Germans buy 8 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 armour and 3 mech_infantrys moved from Volgograd to Russia
2 armour, 21 artilleries, 9 infantry and 5 mech_infantrys moved from Bryansk to Russia
3 mech_infantrys moved from Ukraine to Russia
1 armour moved from Belarus to Russia
2 bombers, 2 fighters and 1 tactical_bomber moved from Novgorod to Russia
3 armour and 1 mech_infantry moved from Egypt to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from France to Normandy Bordeaux
7 fighters moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Russia
1 bomber moved from Japan to 4 Sea ZoneCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 7 fighters and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from British with 7 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in 4 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Belgian Congo
Germans attack with 3 armour, 1 artillery and 1 mech_infantry
British defend with 2 armour
Germans win, taking Belgian Congo from British with 3 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour
Battle in Russia
Germans attack with 7 armour, 21 artilleries, 3 bombers, 2 fighters, 9 infantry, 11 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 9 artilleries, 1 factory_major, 1 fighter and 37 infantry
Germans captures 6PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 9 artilleries, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Germans: 12 artilleries, 1 fighter, 9 infantry and 11 mech_infantrys
Casualties for Russians: 2 aaGuns, 9 artilleries, 1 fighter and 37 infantryNon Combat Move - Germans
3 bombers moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
3 artilleries and 1 infantry moved from Rostov to Bryansk
7 fighters moved from Normandy Bordeaux to Western Germany
3 artilleries and 4 infantry moved from France to Western Germany
3 fighters moved from Western Germany to Germany
1 fighter moved from Southern Italy to Western Germany
1 bomber moved from 4 Sea Zone to Japan
3 mech_infantrys moved from Iraq to Egypt
1 mech_infantry moved from Western Germany to YugoslaviaPlace Units - Germans
3 armour placed in Egypt
3 mech_infantrys placed in Iraq
1 fighter placed in Western Germany
3 mech_infantrys placed in Ukraine
3 armour placed in Novgorod
2 armour placed in PersiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 59 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
Please proceed with Japan please.
Thank you. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 4 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
1 mech_infantry moved from Amur to Soviet Far East
5 bombers moved from Japan to Soviet Far East
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 26 Sea Zone to 13 Sea Zone
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 13 Sea Zone
6 fighters moved from Japan to French Indo China
1 armour moved from Hunan to French Indo China
1 infantry moved from Shan State to French Indo China
3 fighters moved from French Indo China to 37 Sea ZoneCombat - Japanese
Japanese creates battle in territory 56 Sea Zone
Battle in Soviet Far East
Japanese attack with 5 bombers and 1 mech_infantry
Americans defend with 1 armour, 1 infantry and 1 mech_infantry
Japanese win, taking Soviet Far East from Russians with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Battle in 37 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 13 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Western United States
Japanese attack with 1 artillery and 1 infantry
Americans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 2 aaGunsNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 13 Sea Zone to 6 Sea Zone
4 battleships, 11 carriers, 13 fighters, 8 submarines and 3 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 19 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 37 Sea Zone to India
1 fighter moved from 37 Sea Zone to India
1 fighter moved from 37 Sea Zone to French Indo China
5 bombers moved from Soviet Far East to JapanPlace Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
3 fighters placed in India
1 fighter and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
Japanese collect 71 PUs (3 lost to blockades); end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 86 PUs -
You are ecconamically way ahead, even when I take Novgorod and Poland yet.
There would be no way to turn this game arround.
Good game Giallo.
You win.I will post it in the result Forum after you answered to my post.
Congratualtions.We will meet later this year in another game :-).
-
GG AeV, Enjoyed it again!! Always good sportmanship, looking forward to our next game.





