No scramble
16L souL (Axis) v. Odonis (Allies +20)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 3 bombers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Western Germany to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Germany
3 armour moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
2 fighters and 2 tactical_bombers moved from France to Western Germany
2 fighters and 2 tactical_bombers moved from Western Germany to Germany
1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from 113 Sea Zone to Germany
1 infantry moved from Greece to Albania
Americans take Albania from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 3 bombers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Western Germany to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Germany
3 armour moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
2 fighters and 2 tactical_bombers moved from France to Western Germany
2 fighters and 2 tactical_bombers moved from Western Germany to Germany
1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from 113 Sea Zone to Germany
1 infantry moved from Greece to Albania
Americans take Albania from ItaliansCombat - Americans
Battle in Germany
Americans attack with 4 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery, 1 factory_major and 18 infantry
Germans win with 1 artillery and 12 infantry remaining. Battle score for attacker is -20
Casualties for Germans: 6 infantry
Casualties for Americans: 4 armour, 2 artilleries and 2 infantry
2 fighters owned by the Americans and 2 tactical_bombers owned by the Americans retreatedNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Germany to Western Germany
1 artillery and 1 infantry moved from Greece to Albania
3 transports moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from New Hebrides to New South Wales
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to New Zealand
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from Western United States to Hawaiian IslandsPlace Units - Americans
3 infantry placed in Western Germany
Americans undo move 1.
1 artillery and 2 infantry placed in Western Germany
3 infantry placed in Greece
Americans undo move 2.
3 mech_infantrys placed in Holland Belgium
2 infantry placed in Greece
1 infantry placed in Norway
1 airfield and 3 bombers placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,6
Americans collect 73 PUs; end with 73 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 98 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry moved from Denmark to 112 Sea Zone
2 artilleries, 1 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 artilleries moved from United Kingdom to 110 Sea Zone
4 artilleries, 3 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
5 artilleries, 4 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany
2 fighters moved from Western Germany to Germany
3 fighters moved from Novgorod to Germany
1 armour, 3 artilleries, 8 infantry and 5 mech_infantrys moved from West India to India
7 mech_infantrys moved from Eastern Persia to India
2 infantry moved from Western Germany to Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 98 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry moved from Denmark to 112 Sea Zone
2 artilleries, 1 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 artilleries moved from United Kingdom to 110 Sea Zone
4 artilleries, 3 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
5 artilleries, 4 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany
2 fighters moved from Western Germany to Germany
3 fighters moved from Novgorod to Germany
1 armour, 3 artilleries, 8 infantry and 5 mech_infantrys moved from West India to India
7 mech_infantrys moved from Eastern Persia to India
2 infantry moved from Western Germany to GermanyCombat - British
Battle in Germany
British attack with 5 artilleries, 5 fighters, 6 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_major and 12 infantry
British captures 17PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 5 artilleries, 5 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 31
Casualties for Germans: 1 artillery and 12 infantry
Casualties for British: 3 infantry
Battle in India
British attack with 1 armour, 3 artilleries, 8 infantry and 12 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 12 infantry and 3 mech_infantrys
1 armour owned by the British retreated to West India
Japanese win with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is -44
Casualties for Japanese: 12 infantry and 1 mech_infantry
Casualties for British: 3 artilleries, 8 infantry and 12 mech_infantrysNon Combat Move - British
3 mech_infantrys moved from Iraq to Eastern Persia
3 fighters moved from Germany to Western Germany
2 fighters moved from Germany to CaucasusPlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 fighter and 1 mech_infantry placed in Egypt
1 infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 55 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 9 infantry moved from Northern Italy to FranceCombat - Italians
Battle in France
Italians attack with 1 artillery and 9 infantry
French defend with 1 airfield, 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
Italians roll dice for 1 artillery and 9 infantry in France, round 2 : 1/10 hits
French roll dice for 1 armour, 3 infantry and 2 mech_infantrys in France, round 2 : 2/6 hits
2 infantry owned by the Italians and 1 infantry owned by the French lost in France
Italians roll dice for 1 artillery and 7 infantry in France, round 3 : 2/8 hits
French roll dice for 1 armour, 2 infantry and 2 mech_infantrys in France, round 3 : 2/5 hits
2 infantry owned by the Italians and 2 infantry owned by the French lost in France
Italians roll dice for 1 artillery and 5 infantry in France, round 4 : 3/6 hits
French roll dice for 1 armour and 2 mech_infantrys in France, round 4 : 1/3 hits
2 mech_infantrys owned by the French, 1 armour owned by the French and 1 infantry owned by the Italians lost in France
Italians captures 17PUs while taking French capital
Italians win, taking France from French with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 5 infantry
Casualties for French: 1 armour, 3 infantry and 2 mech_infantrysNon Combat Move - Italians
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Italians collect 11 PUs (2 lost to blockades); end with 28 PUs totalTerritory Summary for Italians :
Malta : 1 flag
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Northern Italy : 1 factory_minor and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
99 Sea Zone : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 6 / 0
Russians : 32 / 39
Japanese : 83 / 94
Americans : 73 / 88
Chinese : 0 / 3
British : 38 / 55
UK_Pacific : 2 / 0
Italians : 13 / 28
ANZAC : 5 / 8
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
sorry, overseas on business - will make my move in 1 or 2 days
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Round 14 is going to be the last one, one way or another.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 artillery moved from New South Wales to South Australia
2 fighters moved from New South Wales to South Australia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 artillery moved from New South Wales to South Australia
2 fighters moved from New South Wales to South AustraliaCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in South Australia
ANZAC attack with 1 artillery and 2 fighters
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking South Australia from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from South Australia to New South WalesPlace Units - ANZAC
2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry and 1 mech_infantry moved from Southern France to Northern ItalyCombat - French
Battle in Northern Italy
French attack with 1 infantry and 1 mech_infantry
Italians defend with 1 factory_minor and 1 infantry
French win, taking Northern Italy from Italians with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Bulgaria to Romania
Germans take Romania from Russians
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Slovakia Hungary to RomaniaCombat - Germans
Non Combat Move - Germans
Turn Complete - Germans
Territory Summary for Germans :
Romania : 4 infantry
Bulgaria : 1 flagProduction/PUs Summary :
Germans : 9 / 0
Russians : 29 / 39
Japanese : 82 / 94
Americans : 73 / 88
Chinese : 0 / 3
British : 38 / 55
UK_Pacific : 2 / 0
Italians : 9 / 28
ANZAC : 6 / 6
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 airfield and 4 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
3 armour moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 armour moved from Slovakia Hungary to Yugoslavia
Russians take Yugoslavia from Italians
2 armour moved from Slovakia Hungary to Romania
3 mech_infantrys moved from Ukraine to Romania
1 tactical_bomber moved from Novgorod to Romania
3 mech_infantrys moved from Russia to Urals
1 artillery moved from Novosibirsk to Urals -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 airfield and 4 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
3 armour moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 armour moved from Slovakia Hungary to Yugoslavia
Russians take Yugoslavia from Italians
2 armour moved from Slovakia Hungary to Romania
3 mech_infantrys moved from Ukraine to Romania
1 tactical_bomber moved from Novgorod to Romania
3 mech_infantrys moved from Russia to Urals
1 artillery moved from Novosibirsk to UralsCombat - Russians
Battle in Urals
Russians attack with 1 artillery and 3 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Romania
Russians attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 4 infantry
Russians win, taking Romania from Germans with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 4 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Russians
1 tactical_bomber moved from Romania to Caucasus
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Novosibirsk
2 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Archangel to Vologda
1 aaGun moved from Russia to Samara
1 artillery and 1 infantry moved from Volgograd to Samara
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 112 Sea Zone to 91 Sea ZonePlace Units - Russians
3 armour placed in Volgograd
1 armour placed in Russia
1 airfield placed in CaucasusTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 bombers, 2 destroyers, 3 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Northern Territory to New South Wales
3 artilleries and 2 infantry moved from Queensland to New South Wales
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from Caroline Islands to 33 Sea Zone
2 battleships, 2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 armour and 1 infantry moved from Western Australia to South Australia
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New South Wales
2 bombers moved from Dutch New Guinea to New South Wales
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to South Australia
2 mech_infantrys moved from India to West India
1 mech_infantry moved from Burma to West India
3 fighters moved from India to West India
1 fighter and 1 tactical_bomber moved from French Indo China to West India
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
1 tactical_bomber moved from Kweichow to Tsinghai
1 armour moved from Timguska to Tsinghai
1 infantry moved from Timguska to Novosibirsk
1 tactical_bomber moved from Kweichow to Novosibirsk
1 mech_infantry moved from Shensi to Novosibirsk
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from Dutch New Guinea to 56 Sea Zone
1 transport moved from 55 Sea Zone to 56 Sea ZoneCombat - Japanese
Battle in New South Wales
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 4 fighters, 5 infantry and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys; Americans defend with 2 fighters and 1 tactical_bomber
AA fire in New South Wales : 2/6 hits
2 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships in New South Wales, round 2 : 1/2 hits
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in New South Wales, round 2 : 10/16 hits
ANZAC roll dice for 2 aaGuns, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in New South Wales, round 2 : 7/8 hits
5 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 aaGuns owned by the ANZAC, 2 mech_infantrys owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 infantry owned by the ANZAC, 2 fighters owned by the Americans and 1 fighter owned by the ANZAC lost in New South Wales
Japanese captures 6PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for ANZAC: 2 aaGuns, 1 fighter, 2 infantry and 2 mech_infantrys
Casualties for Americans: 2 fighters and 1 tactical_bomber
Casualties for Japanese: 2 artilleries, 2 fighters and 5 infantry
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 56 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 56 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 56 Sea Zone, round 4 : 1/2 hits
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 2 destroyers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier and 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 carrier, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in South Australia
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in South Australia, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery in South Australia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 4 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns and 1 armour
AA fire in West India : 1/5 hits
1 fighter owned by the Japanese lost in West India
Japanese roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in West India, round 2 : 3/7 hits
UK_Pacific roll dice for 3 aaGuns and 1 armour in West India, round 2 : 1/1 hits
3 aaGuns owned by the British and 1 mech_infantry owned by the Japanese lost in West India
Japanese roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in West India, round 3 : 2/6 hits
UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 3 aaGuns and 1 armour
Casualties for Japanese: 1 fighter and 2 mech_infantrys
Battle in Tsinghai
Japanese attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Novosibirsk to Kansu
1 infantry moved from Timguska to Kansu
1 tactical_bomber moved from Tsinghai to Kweichow
2 armour and 2 mech_infantrys moved from Shensi to Yunnan
2 mech_infantrys moved from Yunnan to India
3 fighters and 1 tactical_bomber moved from West India to India
1 armour moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 56 Sea Zone to Western Australia
1 transport moved from 61 Sea Zone to 42 Sea Zone
2 carriers moved from 54 Sea Zone to 62 Sea Zone
3 transports moved from 54 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
2 bombers moved from New South Wales to Queensland
1 artillery and 5 infantry moved from Japan to 6 Sea ZonePlace Units - Japanese
3 fighters placed in India
2 bombers placed in French Indo China
3 mech_infantrys placed in Malaya
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 87 PUs; end with 93 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 103 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 108 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 2 armour and 2 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 tactical_bomber
Hunan : 1 flag
Kansu : 1 flag, 1 infantry and 1 tactical_bomber
Hopei : 1 flag
Tsinghai : 1 flag, 2 armour and 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 3 mech_infantrys
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 6 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 flag, 1 factory_minor, 1 harbour and 4 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 2 bombers and 1 harbour
Northern Territory : 1 flag
New South Wales : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
South Australia : 1 flag, 1 armour, 1 artillery and 1 infantry
Western Australia : 1 flag, 1 fighter
Philippines : 1 flag, 1 airfield and 1 harbour
Aleutian Islands : 1 flag, 1 infantry
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 2 bombers and 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag, 4 transports
39 Sea Zone : 1 flag, 1 transport
26 Sea Zone : 1 flag
25 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
6 Sea Zone : 1 artillery, 2 destroyers, 5 infantry, 2 submarines and 3 transports
56 Sea Zone : 1 destroyer and 1 transport
55 Sea Zone : 1 carrier
62 Sea Zone : 2 battleships, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports
61 Sea Zone : 1 transport
West India : 1 flag, 1 mech_infantry
Novosibirsk : 1 flag, 1 mech_infantry
80 Sea Zone : 1 submarine
79 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 1 / 0
Russians : 39 / 52
Japanese : 87 / 108
Americans : 73 / 88
Chinese : 0 / 3
British : 38 / 55
UK_Pacific : 0 / 0
Italians : 7 / 28
ANZAC : 3 / 0
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Good game! And a very fun one as always :)
Don’t know what it is about our games but we tend to have marathons that come down to the wire.
I think we’re 2/2 lifetime - shall we go for the tiebreaker?
I’ll post the game.
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sure, we can go again.
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I’ll bid +25 Allies
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+24
-
+23
-
you got it.





