@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
2016 strategic planner (Axis) vs JDOW (allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 4 bombers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
2 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 armour moved from 112 Sea Zone to Western Germany
1 armour, 1 artillery, 1 bomber, 2 fighters, 6 infantry and 4 mech_infantrys moved from Holland Belgium to Western Germany
4 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to 112 Sea Zone
6 fighters moved from 20 Sea Zone to 37 Sea Zone
3 carriers, 1 destroyer and 2 submarines moved from 20 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
3 carriers, 1 destroyer and 2 submarines moved from 43 Sea Zone to 37 Sea Zone
1 bomber moved from Anhwe to 37 Sea Zone
3 submarines moved from 6 Sea Zone to 36 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Formosa to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 43 Sea Zone to 37 Sea Zone
2 artilleries moved from 37 Sea Zone to Shan State
2 infantry moved from 37 Sea Zone to Shan StateCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 bomber, 3 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 transports
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Units damaged: 1 battleship owned by the Japanese and 2 carriers owned by the Japanese
2 transports owned by the Americans retreated to 43 Sea Zone
Japanese win with 1 battleship and 4 transports remaining. Battle score for attacker is -41
Casualties for Americans: 1 bomber, 3 carriers, 1 destroyer, 6 fighters and 2 submarines
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Battle in Western Germany
Americans attack with 2 armour, 1 artillery, 5 bombers, 2 fighters, 8 infantry and 4 mech_infantrys
Germans defend with 3 aaGuns, 1 airfield, 6 artilleries, 2 bombers, 1 factory_major, 6 fighters and 1 harbour
Americans win with 4 bombers remaining. Battle score for attacker is 35
Casualties for Germans: 3 aaGuns, 6 artilleries, 2 bombers and 6 fighters
Casualties for Americans: 2 armour, 1 artillery, 1 bomber, 2 fighters, 8 infantry and 4 mech_infantrys
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
ANZAC loiter and taunt; Americans attack with 3 submarines
Japanese defend with 1 battleship
Americans win with 3 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleshipNon Combat Move - Americans
4 bombers moved from Western Germany to Norway
1 bomber moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to Norway
4 transports moved from 110 Sea Zone to 107 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Americans
1 armour and 2 infantry placed in Norway
2 submarines placed in 6 Sea Zone
1 fighter placed in Korea
4 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 artilleries and 4 infantry moved from Yunnan to Burma
5 artilleries and 11 infantry moved from Anhwe to HunanPlace Units - Chinese
2 artilleries and 7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
British converts factory_major into different units
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 5 bombers
EDIT: Adding units owned by Americans to Midway: 5 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Midway: 5 bombers
EDIT: Adding units owned by Americans to Scotland: 5 bombers
EDIT: Turning off Edit Mode
1 infantry moved from Holland Belgium to Western Germany
British take Western Germany from Germans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour moved from 112 Sea Zone to Denmark
2 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to GreeceCombat - British
Battle in Greece
Battle in Denmark
Battle in Shan State
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 3 armour
Japanese win, taking Greece from Italians, taking Denmark from Germans with 2 armour remaining. Battle score for attacker is -8
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Japanese: 1 armourNon Combat Move - British
1 armour moved from Iraq to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Iraq to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 artillery moved from Libya to Tobruk
4 aaGuns, 2 artilleries, 10 infantry and 1 mech_infantry moved from Holland Belgium to Western Germany
4 fighters moved from Holland Belgium to Norway
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Western Germany
1 battleship, 1 cruiser and 3 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Norway
1 mech_infantry moved from Trans-Jordan to PersiaPlace Units - British
2 armour, 1 bomber and 6 infantry placed in United KingdomTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsPlace Units - UK_Pacific
1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 fighter and 1 mech_infantry -
Assuming no scramble in WGR. I had overwhelming odds in the sea battle and even if you miraculously win you’d have 3 fighters less defending WGR in order to prevent 3 ground units to join the forces.
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Assuming no scramble in WGR. I had overwhelming odds in the sea battle and even if you miraculously win you’d have 3 fighters less defending WGR in order to prevent 3 ground units to join the forces.
correct. it depends on where the better odds are (do whatever they are)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 8 infantry moved from France to Western Germany
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Germany
Italians attack with 2 artilleries and 8 infantry
British defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 17 infantry and 1 mech_infantry
British win with 1 aaGun, 2 artilleries, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is -17
Casualties for British: 3 aaGuns
Casualties for Italians: 2 artilleries and 8 infantryNon Combat Move - Italians
3 artilleries moved from Southern France to Northern Italy
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
10 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,6,4,3,3,5
Italians collect 5 PUs (9 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 37 Sea Zone
2 bombers moved from Queensland to 37 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 artilleries moved from 37 Sea Zone to Shan State
2 fighters moved from India to Shan State
1 bomber moved from India to Shan State
1 submarine moved from 42 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 bombers, 1 fighter, 1 submarine and 2 transports
Japanese defend with 1 battleship and 4 transports
ANZAC win with 2 bombers, 1 fighter and 2 transports remaining. Battle score for attacker is 42
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship and 4 transports
Battle in Shan State
ANZAC attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Japanese defend with 2 armour
ANZAC win, taking Shan State from Japanese with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 armourNon Combat Move - ANZAC
2 fighters moved from Shan State to India
1 bomber moved from Shan State to India
2 bombers moved from 37 Sea Zone to India
1 fighter moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Holland Belgium to Western GermanyTurn Complete - French
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how does an allied victory work? I’m not really sure, as I can tell it is fast approaching. I am not sure what ettiqute there is in conceding victory, how does that work? I do not want to weasel or wimp out, however I am more than willing to concede an allied victory. Germany and Japan are basically as good as done.
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Actually Allied victory means capturing all capitols, Berlin, Rome and Tokyo. However there is no need to drag it out until this happens.
Conceding at the point is more than appropriate.
Thanks for the game and good luck in the league.
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Actually Allied victory means capturing all capitols, Berlin, Rome and Tokyo. However there is no need to drag it out until this happens.
Conceding at the point is more than appropriate.
Thanks for the game and good luck in the league.
Thanks for the game and good luck to you too! Maybe we can rematch (a while down the road when I improve)